Yep. There’s no getting out of this one.
Showing posts with label Super Smash Bros.. Show all posts
Showing posts with label Super Smash Bros.. Show all posts
February 6, 2020
November 14, 2019
The Smash Ultimate Salt Mines (feat. Terry)
Oh, look at what I
found. It’s a ticket for a trip to the
salt mines once again. No, it’s no
problem at all, Sakurai and crew. Let me just get my helmet and gloves -- oh,
and a decent pair of pants, too -- and I’ll just crawl right in. I’m not worried about my lungs at all. Not
like there’s coal or anything for me to breathe in. And what do I even need my lungs for, huh?
*sigh*
The update
that brought Terry Bogard into Super Smash Bros. Ultimate is the same
one that buffed Jigglypuff, my least favorite character to fight in the entire
game. Great. I was looking for a reason to throw my Switch
in the trash.
On the other hand,
Buster Wolf. So it evens out. Barely.
September 19, 2019
The Smash Ultimate Salt Mines (feat. Banjo & Kazooie)
So I tried playing
some Street Fighter V to break in Poison, AKA the only character I could
grab with the pittance of Fight Money I had on hand. Plus it had been the first time I touched it
in about five months, so I thought it’d be fun to test out a new fighter and
level up my game.
It
wasn’t fun. And
that’s all I’m going to say about that for now.
Let’s wash that
horrible, horrible taste out of my mouth with the latest Super Smash Bros.
Ultimate DLC character -- the oft-gone but not forgotten bear and bird duo,
Banjo & Kazooie. Or…is it
Banjo-Kazooie? Well, whatever. New character, so let’s get salty. As if I wasn’t already.
September 5, 2019
BRB Banjo is in Smash
Jeez Louise, Sakurai and crew are just NOT letting up with these big Smash Bros. Ultimate drops, are they? Feels like I've only just gotten started with Hero, and no I've got to put him on the back burner for the bear and bird.
You can't really blame me though, can you?
August 22, 2019
The Smash Ultimate Salt Mines (feat. Hero)
You know, I was
planning on doing another post on Super Smash Bros. Ultimate since Hero
from Dragon Quest dropped not too long ago. What I wasn’t planning on? The fact that the guy’s still relevant days
and weeks after his release -- for
all the
wrong reasons.
Is Hero
overpowered? Does Hero need to be
banned? The answers are…not going to be
on this blog, because it’s a coin flip on whether I’ll either have a 7-match win
streak, or lose 2 million GSP in a single day.
But I’ve been grinding it out in Ultimate, so I might as well gab
a bit. Come along for the ride.
August 1, 2019
BRB Hero is in Smash
And here come Sakurai and Smash Bros. Ultimate, thwartin’ my plans like the madlads
they are.
Just as well,
though. Granted I was going to use this
slot to talk more about Bloodstained, but given how much Smash I’ve
been playing recently, I guess I can take a minute to post briefly on the game’s
latest fighter. And who knows? Maybe I can slip in a few choice words on Fire
Emblem: Three Houses.
…Besides “Dedue is
best girl”, of course. As if anyone
needs to have such an obvious truth doled out.
April 29, 2019
The Smash Ultimate Salt Mine Report (feat. Rosalina)
So Super Smash Bros. Ultimate has been out for months now, and I still haven’t unlocked Elite Smash yet.
On one hand, I’m okay with that because I have enough trouble with the rank-and-file of regular quick play matches. Best to struggle with those that are (usually) my speed down in the salt mines -- because misery loves company, or something. On the other hand, this is my pride as a gamer and Smash vet we’re talking about here. I think I’ve got something like 4 million GSP overall, with my Zelda in the top spot with a similar single-character amount. Even if I don’t choose to go Elite, I still want the recognition that I could go Elite.
We’ll see if/when I make it there. And if I do? It’ll probably be with my current main, Rosalina.
...and Luma.
...and Luma.
April 22, 2019
The Smash Ultimate Salt Mine Report (feat. Joker)
Expectation: Take advantage of time zone shenanigans to play as Joker in Super Smash Bros. Ultimate on April 16th, 2019
Reality: Play as Joker in Super Smash Bros. Ultimate after several failed hours of attempting to brave the total wipeout of the Nintendo eShop, coalescing into me giving up, going to sleep, getting woken up at 4:33 AM, downloading the 3.0.0 update, goofing around and getting the Persona 5 Spirits, and then going back to sleep on April 18th, 2019
Moral of the story: try to resist the urge to misappropriate the famous “hell is other people” quote when referring to any gamer who isn’t you, and simply enjoy the fact that there’s a new character in Smash.
The keyword here is “try”. But I’ll get to that.
December 27, 2018
The Smash Ultimate Diaries -- ACT III
So I’m trying to decide whether Spider-Man: Into the Spider-Verse is better than, worse than, or equal to Homecoming, but in the grand scheme of things it doesn’t really matter. While I have reservations about giving modern-day Sony’s movie division any credit or praise, a good movie is a good movie, and Miles Morales’ big screen debut is more than simply “good”.
It’s worth watching for its presentation alone -- an animated movie that doesn’t feel the need to play with kid gloves by default. Granted there are times when the movie gets in its own way with possibly too much style -- during my viewing I thought a few times that it’d be better if they toned the AV down by 10-20% -- but it’s a critical hit more often than it misses. Kingpin is the definition of an “absolute unit” design-wise, and seeing some of this stuff in motion makes me hungry for more. Not just a sequel, but for other movies to be emboldened to give the style (or something like that) an honest try. Like, Disney, maybe mimic this instead of another live-action remake?
The funny thing about the movie is that, while Homecoming stepped away from the origin story affect, Spider-Verse revels in it -- to its benefit. Fair move, considering that we’re following Miles now. Still, even if you’re wary of another superhero origin story, there’s more than enough meat on this movie’s bones to keep you satiated. Shout-outs to this movie for making parents that feel like real people; this version of Jefferson isn’t just trying to run for Jesus like Spider-Man PS4’s Jefferson, and --
Wait, I feel like I should be talking about something else right now. Oh, right. Smash Bros. Let’s talk about it one more time…with a focus on World of Light. Because I beat it, and talking about that is…well, it’s necessary, I think.
December 20, 2018
The Smash Ultimate Diaries -- ACT II
Hey, welcome back to another post on my newfound crack addiction.
I had a friend come over recently, and he asked me what I thought of Smash Bros. Ultimate. My answer, without hesitation: “It goes without saying, but this is the best Smash yet.” I didn’t think that was a controversial statement -- can’t imagine a lot of people disagreeing with me, though we’ll see what the verdict is a year out from release -- but naturally, my brother chimed in to say “Ehhhhhhhhhhh, I dunnoooooooooooo…” Naturally. Because naturally, he pines for the days of Melee. Except for that time when we played Melee again, and we all decided (in an unspoken decree) that that was a mistake.
Okay, sure, it’s not as if Melee is the worst or anything. But the game is old enough to drive now, and holding it in unrivaled esteem does it, the franchise, or us no favors. Even if you’re the type to uphold it for its gameplay/tournament merits, can we at least meet halfway and agree that Ultimate has the best visuals, presentation, sound design, and content thus far? Can we?
I bet we can. And with that out of the way, let’s talk about more Smash Ultimate stuff.
December 13, 2018
The Smash Ultimate Diaries -- ACT I
You know, I had a feeling this would happen.
Don’t misunderstand right off the bat; it’s not as if I’m about to say “Super Smash Bros. Ultimate is a huge disappointment.” On the contrary. I think it’s a good game, and here’s why: just as I predicted, there have been multiple instances since release day on December 7th (6th if you’re like me and had the digital version pre-loaded alongside geographical advantages) when I had to make a call. Play more Smash, or get more sleep?
I’ve chosen Smash over sleep on more than one occasion. I probably shouldn’t. I mean, as of writing I feel a cold coming on, and it wasn’t long ago that I went to bed early because I felt like throwing up. I didn’t, thankfully -- I need to work on rebuilding my streak of going over a decade without puking -- but the worst part about it wasn’t that I felt like my insides sparked a bloody revolution. It was that I missed out on valuable Smash time.
Right now, all I want to do is play it more. But in the interest of keeping this blog alive, let’s go ahead and have a random collection of thoughts. Then more smashing.
November 19, 2018
Go play The MISSING. (Also, writing junk.)
Now, I don’t want to oversell the game, but let me say this about The MISSING: J.J. Macfield and the Island of Memories. Its greatest sin is that it released in the same year and quarter as Super Smash Bros. Ultimate -- because if it chose any other time period, then it would probably, if not easily, be my Game of the Year.
I mean, it’s not perfect. There are some technical issues (on the Switch, at least), a decent chunk of the puzzles are surprisingly basic (except for one at the end involving a big shoe), the voice acting occasionally reaches a point where main heroine JJ is channeling the spirit of Tommy Wiseau, and…yeah, I can see the general length of the game -- or lack thereof -- being a sticking point for gamers that want bang for their buck. Then again, my $30 got me about 8 hours of entertainment, so your mileage may vary. Also this is both a complaint and a compliment: this game really pops off in the final act or so, meaning that the ending is…yikesy mikesy.
I’ll probably talk more about the game another day, but for now? Buy it, watch an LP, read up on it, consume it however you can. Now let’s spend the rest of this post talking about big dumb writing projects.
November 8, 2018
Re: RE: Super Smash Bros. Ultimate
How to become a Game of the Year 2018 contender instantly -- irrespective of actual game quality or even a full release -- as explained by Super Smash Bros. Ultimate.
Step One: KILL EVERYONE YOU LOVE.
That’s…pretty much the only step.
August 13, 2018
RE: Super Smash Bros. Ultimate
There’s a lot to talk about and discuss with Super Smash Bros. Ultimate, but lately there’s one thing that’s been on my mind above all else: is Sakurai going to be okay after this?
I wonder. Director and series mainstay Masahiro Sakurai has long since earned fame and infamy for his work on the Smash Bros. Series. Reportedly, he’s a workaholic who’s put in an insane amount of hours from game to game, with the calcific tendonitis to show for it. And to what end? Barring the drop of a major story mode from Brawl to 4, every new installment is bigger than the last. More characters! More stages! More music! More tweaks! Items, Assist Trophies, Pokemon, options, modes, everything, everything, everything! It sure as hell doesn’t seem like there’s an endgame for the franchise, a plateau upon which to rest.
It leads me to believe -- or guess -- that this is Sakurai’s last hurrah. Throw in everything for this game, then announce his departure -- maybe dabble in smaller or passion projects. It’s a “salt the earth” strategy you’d kind of expect from a troll-happy creator; make a big mess, then leave the next guy to deal with the cleanup as you put on your sunglasses and backflip outta there. As one would.
December 17, 2015
The Birds and the Ps
Okay, if we’re being totally honest? This post actually doesn’t have anything to
do with birds. But I wanted to have a
cute and pun-filled title to start things off, so I figured I might as well.
Also, it still starts with a B. And guess which recently-announced character
for a certain magical fighting game also has a name starting with a B? That’s right -- Billy Kane has been confirmed
for King of Fighters XIV. Get ready for some super-sticky shenanigans.
Right. But seriously,
though. Bayonetta in Smash Bros. That’s amazing. When I saw her revealed, I actually had my breath taken away. I guess that’s the power of an Umbran Witch.
November 26, 2015
So Who is Cloud Strife, Really?
Full disclosure: I didn’t see the recent Nintendo
Direct live, so I heard about the biggest headline indirectly thanks to my
brother and his phone. He had me guess
who the new Smash Bros. character
was, and my first (and only) guess was Shantae thanks to some rumblings I’d
heard. He didn’t even know who that was,
so he did me a solid and said it was Cloud.
My delayed response? “That’s
impossible.” And for minutes after, “But
why?” repeated with an increasingly
desperate and confused tone.
In all honesty, though? I’m not all that hung up on Cloud coming to Smash Bros. Sure, I can think of other characters who
deserve a spot first, but that’s what the big Smash Ballot was for (wherein I
voted for Wonder Red, because of course I did).
I don’t intend to play as Cloud, since I already have a stable of
characters that’s bursting at the seams; still, his inclusion has made plenty
of people happy. That’s something worth
celebrating -- and indeed, plenty of people have already started
celebrating. Seeing Maximillian goberserk over the reveal was an experience more emotional than all of the David Cage games put
together. Not that that's very difficult.
March 9, 2015
So How Do You “Idealize” Female Characters?
So March is apparently
Women’s History Month. Let’s capitalize
on that…with yet another ill-advised discussion on gender politics in video
games! Rejoice, sort of! Or, alternatively, despair!
There was an article on
The Escapist a while ago that discussed the controversy surrounding a
cover for a Spider-Woman comic. Put
simply, the art is what you’d call “buttnomenal”. With the emphasis on the butt. It’s not exactly what I’d call the greatest
art I’ve ever seen, but then again my comic book collection couldn’t even fill
a shoebox. All I know is that I can
respect the apparently-famous artist, but the art itself isn’t exactly
something I can get behind. Apologies
for the pun.
In any case, the
article got me thinking. It actually
mirrored a sentiment brought up by (the great) Jim Sterling once upon a time: the portrayal of both
genders kind of sucks in video games.
But the key idea is that there’s a difference: men in games -- and
fiction in general, a lot of times -- tend to be idealized. And of course,
women (sometimes literally) tend to be objectified. There’s a difference.
December 1, 2014
Season's Wii-tings II: Super Smash Bros. for Wii U
I have to be honest: I don’t really care for the
title.
I get it, of course. There’s a Smash
game out for the Wii U, and there’s a Smash
game out for the 3DS. How do you set
them apart? Say as much in the
title! But man, isn’t that name such a
downgrade? We had Melee, and then we had Brawl,
and now we get…for Wii U? Why not Showdown? Or Riot? Or -- well, I guess those are all the good
ones. But the point stands.
That’s pretty much all I’ve got in terms of
complaints. I could nitpick, I guess --
and I probably will -- but other than that?
Look, I seriously don’t think I need to tell anyone reading this that
this is a good game. If you have it, you
know that already. If you don’t have it,
then you’ve probably heard as much by this point -- and I’d argue that you should buy it, especially if you have a
Wii U. Generally speaking, just going over some of the ins and outs of the game
would make this post completely pointless.
So let’s do something different. Let’s start with a question: why this game?
November 28, 2014
The Smash Diaries (Day 5)
So I decided to check the Smash Bros. wiki to see if there were any nuances I missed in
the new game -- you know, to try and make some of those intangibles more
tangible. I already knew about the Tekken-style rage effect built in (get
hit a lot, do more damage), but the wiki suggests that not only is there
increased knockback, but also the inability to act out of hitstun. It seems like a minor thing -- and it is,
because not every player even knows what hitstun is -- but that nuance does
mean something in the long run, especially for those who care immensely about the under-the-hood
mechanics. Among other things.
I guess the point I’m trying to make is that
whether you’re aware of the changes or not (or if I am, in all fairness), Smash 4 feels more…well, I don’t want to
use this word exactly, but since I can’t think of a better fit, let’s go ahead
and use “legit”. I don’t know if this
game will replace Melee as the EVO
standard, if it’ll be able to exist simultaneously, or if it’ll just be cast
aside by the old guard. But I think it’s
at least capable of making it there, and being welcomed by the fighting game
community.
Which brings me to the point of the day:
Nintendo’s master plan. Or my vision of
it, at least.
November 27, 2014
The Smash Diaries (Day 4)
Before I get started, there’s one thing I have to
mention: I’ve been playing this game exclusively with the Wii Classic
Controller Pro (the one that came with Monster
Hunter Tri). As I’ve established by
now, I don’t have any problems with the Wii U GamePad; the issue is that
playing Smash 4 means completely
un-learning how to play with a GameCube controller. This has been…an issue on a consistent basis.
I need to get used to the new controller, but it’s the closest facsimile
to the GC pad I’ve got right now.
So yeah, no commentary on how the GamePad figures
in this time around. So let’s put our
focus back on the game -- though before we do that? Let’s have a moment of silence for my
brother’s GC pad. After years of
smashing, it finally gave out on him.
Just as well, though. It had a lot
of exposed wires.
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