Showing posts with label SNK. Show all posts
Showing posts with label SNK. Show all posts

November 14, 2019

The Smash Ultimate Salt Mines (feat. Terry)


Oh, look at what I found.  It’s a ticket for a trip to the salt mines once again.  No, it’s no problem at all, Sakurai and crew. Let me just get my helmet and gloves -- oh, and a decent pair of pants, too -- and I’ll just crawl right in.  I’m not worried about my lungs at all. Not like there’s coal or anything for me to breathe in.  And what do I even need my lungs for, huh?

*sigh*

The update that brought Terry Bogard into Super Smash Bros. Ultimate is the same one that buffed Jigglypuff, my least favorite character to fight in the entire game.  Great.  I was looking for a reason to throw my Switch in the trash.

On the other hand, Buster Wolf.  So it evens out.  Barely.

July 4, 2019

RE: Samurai Shodown (2019)


I’ve been thinking of the best way to succinctly describe Samurai Shodown (2019) -- a way to summarize it in a way that’s accurate, entertaining, and gives me a 1% higher chance to get more pageviews.  It hasn’t been easy, partly because SNK’s latest is a far cry from a LOT of stuff on store shelves these days.

Pared down to basics?  Sure, you could say it’s Street Fighter at the core.  That is, it takes fundamental concepts and strategies and upholds them over virtually everything else.  Conversely, that means that this game is not on the level of your standard “anime fighter”.  There’s been a jump to 3D graphics, but it’s by no means a 3D fighter like Tekken or Soul Calibur.  I wouldn’t even put it on the same level as Mortal Kombat, goriness aside.  No, this is its own beast.  An anomaly, for sure.

That’s why I’ve come up with a way to succinctly describe the game.  Samurai Shodown is the best game.

…For pissing people off, that is.