You don’t know how tempted I was to make a reference to God Hand for this subtitle. But since this title’s more fitting, I might as well do it now.
You know what, though? I remember once on this blog, someone was under the impression that I don’t like God Hand. That’s seriously not the case. It’s not my favorite game ever -- and it’s not what I’d call a technical marvel -- but I like the combat, I like the customization, and I like the difficulty level (which changes depending on how well/poorly you do throughout the stages). But what really sets the game apart from others is its sense of humor and spirit. It’s wacky and wild, and very few games have captured that magic since. Very few games have tried.
I’ve gone about this at length, but it bears repeating: by and large, the AAA game space has done its best to do away with (intentional) humor and charm. So many titles are trying to be BIG and EPIC and SERIOUS and DEEP, yet so many of them have collapsed under their own hubris. How did Capcom, the company that made the unapologetically-goofy Resident Evil 4 (and God Hand, of course) go on to make the embarrassingly-po-faced Resident Evil 6?
So in a lot of ways, I’ve built up a tolerance for products that adopt a “no jokes policy”. It’s no surprise, then, that Batman v. Superman: Dawn of Justice doesn’t leave much of an impression -- but trust me, the lack of humor is the LEAST of this movie’s problems.
To the SPOILER-MOBILE, Robin! Oh, wait. Oooof. Ohhhhh. Ahhhh, that’s awkward.