Showing posts with label Next-Gen. Show all posts
Showing posts with label Next-Gen. Show all posts

November 28, 2019

RE: Pokémon Sword and Shield

So I’m six gyms deep into Pokémon Sword, and creeping up on the seventh.  I probably shouldn’t be, but here I am.  To think there was a time when I said I was planning to sit the game out.

The reasoning was sound.  The eighth-generation game -- both for the franchise, and in terms of consoles -- has been mired in controversies for months.  “The graphics are awful.”  “They’re cutting out Pokémon.” “Features are getting dropped.” “They’re not even trying.” “Game Freak lied.” And so on, and so forth.  All things considered?  I didn’t need another franchise installment in my life.  I fell off at the endgame of Moon, and was willing to sit it out until Gen 9’s inevitable drop.  Maybe then, Game Freak would straighten things out.  Earn fans’ trust with a title that knocked it into space.  I bought into the fans’ outcry (despite previous indifference to it) and decided, yeah, supporting the game meant supporting a slide into mediocrity.  So, I didn’t.

Then my brother bought the game regardless.  I suspect he would have even if he knew about the controversies -- which meant I’d have to give the game an honest shot.

Pfft.  Who needs integrity, anyway?

November 20, 2017

What Should We Do About EA?


Well, I was going to do another post on Sonic the Hedgehog, but it feels like that’s slightly inappropriate right now.  I appreciate the irony of the situation, though; who would have guessed that the company with exclusive rights to the Star Wars franchise (for now) would willingly and eagerly become the villainous empire the canon’s heroes have clashed with for decades? 

I mean, besides everyone.  Because this is EA we’re talking about.  But at least now, it seems like every gamer on the planet is giving Electronic Arts -- an increasingly ill-fitting name -- dirty looks and glares fierce enough to pierce through a steel wall.

So.  Let’s talk about EA.  And not Sonic, unfortunately.

October 30, 2017

How it Feels to Play Super Mario Odyssey.

Oh, come on.  Of course it’s good. 

It’s Mario.  It’s a first-party Nintendo game.  It’s a continuation of the momentum the company has built up over the past year or so, given the release of Breath of the Wild back in March.  I feel like I shouldn’t even have to say it at this point (for fear of it becoming utterly pointless lip service), but here we go again.  Even if this is another Mario game, it’s one that manages to break the mold while staying familiar -- adding twists to the established formula so that it takes on its own character.  As it should.  So for that reason alone, I’m confident in saying that Super Mario Odyssey is a good game.

But you know me by now, I hope.  It’s not enough to say it’s good.  We need to cut through the surface and figure out why it’s good.  That’s where the real meat lies.  Well, either that, or a few pints of blood that are bound to spray all over our collective faces.  

But let’s keep this E-rated for now, eh?

October 10, 2016

So How Good is Capcom, Really?


Well, the book’s officially been closed.  As of September 22nd, Street Fighter V has assembled all of its first-wave DLC characters.  It started off with Alex, went to Guile, gave us Ibuki and Balrog, dropped Juri, and now let players use the Illuminati executive Urien for the first time in well over a decade.  Unless you count Capcom Fighting Evolution (i.e. the game where Ryu fought a squid), but in terms of mainline releases?  Mr. Aegis Reflector is back to do what he does best: throw out energy walls and remain averse to clothes. 

But from what I’ve heard, Urien came with a less-than-welcome surprise for PC users.  Apparently, an anti-cracking (i.e. anti-cheating) measure was included, and it involved giving the game kernel access.  So on top of causing game-breaking bugs, it would’ve been entirely possible for said game -- and Capcom by extension -- to control a person’s PC; more importantly, it would’ve let the baddies in the online space exploit the game to reap whatever they wanted.  Not exactly ideal, that -- so it’s no wonder that Capcom rolled that back near-instantly.  That’s good news, I guess, but it makes you wonder why they did it in the first place.  Incompetence?  Laziness?  Panic?  Contempt for their fans?

I don’t want to think the worst of Capcom.  But, sadly, it looks like that’s the world we live in now.

September 22, 2016

Shower Thoughts with For Honor

Full disclosure: up until recently, I haven’t really cared about For Honor.  I saw its reveal trailer and thought it was fine -- something that’d find a home in the arms of gamers, but not something I was tripping over myself to play.  So all the news, articles, footage, and interviews that have likely gone up by this point?  My tactical dodge-rolling let me miss every last bit of it.  Am I richer or poorer for it?  Time will tell.

Conversely, my brother was decidedly amped up for it.  He’d bring it up in passing every now and then, in the same awed tone he’d used to show excitement for upcoming games he was sure wouldn’t let him down (like Destiny and The Division, both of which he dropped within 1.5 months).  But when it comes to hype, he’s no stranger to it.  So he announced one night that he got into the For Honor alpha -- through what I assume is a Faustian blood ritual vis a vis uPlay and the Ubisoft Club -- and invited me to try out the split-screen multiplayer.  It turned out that said split-screen wasn’t in the alpha (which I can’t say was a surprise), but we both had some hands-on time with it.

What do I think of it?  Who cares, baby?  There’s a bigger question at hand here: what’s Ubisoft’s endgame with this, uh, game?

September 19, 2016

Should Nintendo Keep Reviving its IPs?

I’ve mentioned this in passing, but I’ve got a buddy who asks me about the Nintendo NX pretty much every time we cross paths.  He’s not wrong for it; the house of Mario has been horrifically mum on the subject, and I’m at a point where I just want them to show it off.  There’s playing the cards close to the chest, and then there’s shoving them directly into your lungs -- at some point you’re just going to end up hurting yourself.  If Nintendo’s big reveal doesn’t sync up with the anticipation and speculation it’s been mongering for well over a year, then it might start the NX off on the wrong foot immediately -- which to be fair is something that Nintendo’s already learned in the past few years.

Still, I wish the Big N nothing but the best.  Even if the Wii U isn’t the most popular console, I’m extremely grateful for its existence.  In a world where the PS4 spent 2013 through the first quarter of 2015 floundering its way to millions of sold consoles, the Wii U won the moral victory with gusto.  It didn’t rely on unkept promises from marketing campaigns, and it didn’t coast on goodwill earned from the Xbone’s onstage seppuku.  It did the very best it could -- and still does today -- with what really matters: the games.

But now Nintendo’s opting for a do-over -- and I’m wary of what that means for the future.

May 2, 2016

Is Nintendo Doomed (For Real This Time)?


Not to immediately slaughter the momentum of this post by taking an axe to such a clickbait-worthy title, but the short answer to that question is a pretty firm nooooooooooooooooooooo.  It’s not over for Nintendo until they pack it up and scatter across the earth -- and that probably won’t happen with a new, mysterious console waiting in the wings.

With that said, I’ll be damned if there hasn’t been some sobering news recently.  And that’s not the worst of it.  I thought about starting this post off with “Man, Nintendo’s had a rough couple of weeks.”  But the more I thought about it, the more I realized it’d be more appropriate to say “Man, Nintendo’s had a rough couple of months.”  But then that didn’t seem appropriate, because you could just as easily say “Man, Nintendo’s had a rough couple of years.”  And depending on your perspective, you could even say “Man, Nintendo’s had a rough couple of generations.”

I’m starting to think that being Nintendo is suffering.

April 18, 2016

So How Good are Indie Games, Really?

EA.  Ubisoft.  Activison.  WB Games.  Square-Enix.  Capcom.  Konami.  If you know any of these companies by anything even a half-step beyond their names, then you probably know that they’ve each done some less-than-savory things over the years (either that, or you’re so filled with rage that you’re puking blood into the nearest receptacle you can find).  Whether it’s shady business practices, hamstrung games, or business decisions that a sleeping toddler would advise against, those companies and more have all done something to earn the ire of the gamers they cater to.  But what are we supposed to do about it?

I’ll contend that Capcom’s Street Fighter V is a very good game, but it hasn’t gotten off to a good start in the eyes of many -- and for a lot of legitimate reasons.  Things are looking up, but players have had to suffer -- and they’ve got no choice, when you get down to it.  What can you do when a company’s effectively holding that glowing new installment or beloved franchise hostage, especially when said company’s done some nasty stuff in the past?  Further, what can you do when you have to count on the big companies or pretty much be denied of video games, period?

Well, good thing we’re not living in such a bleak dystopia.  Indie games are here, and they’re saving the medium…well, probably.  Ostensibly.  Hopefully?  Eh, let’s just talk about indie games for a bit.

March 17, 2016

So How Good is Ubisoft, Really?


I hope that title doesn’t imply that Ubisoft is a developer/publisher solely capable of evil -- as if we can only count on it for acts of avarice, trickery, and the closest thing to evil a company could ever know.  It can do a lot more than that, right?

Right?

Uh…right?

Well, let’s go ahead and move on, and not think about that implication any longer than we have to.

February 29, 2016

Let’s discuss Street Fighter V (Part 1).


This might be both the easiest and the hardest post I’ve written in a while.

Let’s answer the basic questions right off the bat.  Yes, I like Street Fighter V.  Yes, I think that -- even with the rough launch and the controversies surrounding it -- it’s a good game overall.  With enough time and familiarization, whether it’s with casuals, pros, or someone nestled in between like me, it’s going to cement itself as the flagship title of the fighting game genre.  Well, if it hasn’t already.

But it’s hard for me to ignore the outcries right now.  Why?  Well, in one of my earliest experiences with the game, I sat down with my brother to play it.  And in the middle of our match, the game booted us back to the main menu because of Capcom’s server woes.  Despite us playing offline.  Despite the two of us sitting less than a yard away from each other.  And of course, that’s overlooking the obvious issue.  Capcom ran multiple betas and multiple stress tests over the course of roughly half a year, and the online launch was still a mess.

So, once more, let’s gab about Street Fighter V.  Even though a guy who can just barely land a combo has no business discussing it, but whatever.  It’s fine.

July 20, 2015

Let’s “discuss” Batman: Arkham Knight (Part 1).


All right.  Let’s talk about fans.  Not Batman fans, mind you.  Just regular old ceiling fans.

Don’t worry.  I know almost exactly what I’m doing.

June 8, 2015

On The Witcher 3 and Intelligent Games

“The world doesn’t need a hero.  It needs a professional.”

You can’t begin to imagine how much that tagline irritates me.  Is it true?  Maybe.  But just hearing it makes me cringe -- like it smacks of the obsession with pessimism and grit that’s held a stranglehold on creative outlets for ages.  Yeah, a professional can do a lot, but a good hero can do even more -- become an enduring symbol that overpowers and outlasts “a job well done”.  Plus, it’s just more interesting; who was it that decided that fiction can never ever have idealism or a lack of realism?  Doesn’t that mean stripping away good possibilities -- a good half of what fiction is all about?

Also, Geralt just rubs me the wrong way.  Maybe I’m alone on this, be he feels like the most DeviantArt-ass OC the world’s ever seen.  White hair!  A scar!  A dark costume with lots of belts!  Two swords!  A gruff and growly voice!  Unusual eye colors!  He’s a bounty hunter!  He’s the best bounty hunter!  He’s got a dark and troubled past!  He’s different from normal people, which also makes him better!  I know The Witcher is much better than what I’ve described here, but at a glance?  Boy, it doesn’t do itself any favors; it’s as if it was designed to be industrial strength Voltech repellant.

But it’s fine, though.  If there’s any game I want to give a chance -- to open my heart to, and welcome into the depths of my soul (and/or ventricles), it’s this one.

June 4, 2015

Bloodborne. Just Bloodborne.


This is Cross-Up’s s 600th post (don’t ask how it happened, because I don’t know either).  So to celebrate, let me start by asking a question.

Why is this game significantly better than most of the other games I’ve played in years?

March 12, 2015

Do We Need Resident Evil Anymore?


So my brother bought all the episodes of Resident Evil: Revelations 2 at once without knowing if even the first one was any good, because of course he did.  And then he tried to force me to play it with him, because of course he did.  And I had a crisis of faith in the franchise based on Capcom’s latest offering, because of course I did.

Well, let me back up a bit.  I should start by saying that the Resident Evil franchise has never, ever been my jam.  My first experience with it was the GameCube remake, and even then I only played it once in exchange for my brother’s multiple runs.  The first one I ever finished was -- grab your barf bags, superfans -- RE5.  And to date, it’s the only one I’ve finished; RE6 came next, and I don’t think I need to tell you that the “great game, great experience” touted by my dear old bro was less than ideal.

So lately, I’ve been wondering if RE is still even remotely relevant -- if it’s needed in this modern age of gaming.  As it so happens, there’s never been more evidence for my concerns.

October 30, 2014

The Evil Within: The Super Halloween Suplex Post

Sadly, this post has nothing to do with wrestling.  But it is Halloween-appropriate, so there you go.  That’s one match won.

Now then.  Let me start by saying this: I don’t have a lot of experience in “survival horror”.  Or horror in general, if you don’t feel like subdividing into smaller categories.  I’ve played my share of games, but there are still huge gaps I haven’t put much effort into filling.  How big are these gaps?  Well, let me put it this way: the first Resident Evil game I played from start to finish was Resident Evil 5.  I’m not much in the way of the horror genre, and with the Month of Pumpkinpalooza almost over I can’t help but feel like I’m missing out.  I should try to broaden my horizons.

So that’s why I tried out The Evil Within.  Not finished, mind, because I never would have done that in time for this post.  But I’ve taken strides with it.  And conceptually speaking, there’s no beter game to start out with.  It’s by the guy who practically made survival horror a thing (plus helped with Killer7)!  It sounded like a nightmare come to life thanks to a couple of previews!  It’s a bold counterclaim against the mindless power fantasies that are trying to strangle the medium into submission!  What’s not to love?

It turns out there’s a lot.  I’ve spent a LOT of time waiting for the game to get scary -- and, you know, good.  And right now, I doubt it ever will.

September 15, 2014

ShootStravaganza!! Battlefield 4


“The LORD is merciful and gracious, slow to anger and abounding in steadfast love. He will not always chide, nor will He keep His anger forever. He does not deal with us according to our sins, nor repay us according to our iniquities. For as high as the heavens are above the earth, so great is His steadfast love toward those who fear Him; as far as the east is from the west, so far does He remove our transgressions from us.”
--Psalm 103:8-12

*sigh*

So.  You knew this one was coming, didn’t you?

September 8, 2014

ShootStravaganza!! MGS5: Ground Zeroes

Cripes.  How do you even talk about this game?

The only way you can is the obvious way -- by bringing up the fact that it’s a forty dollar demo.  And it IS a forty dollar demo, without question.  That’s literally the only reason it exists, even if it’s got a spiffy title independent of the upcoming The Phantom Pain.  And it’s not a justified existence by any means, believe you me.  Remember, I’m the guy who raised a stink over The Last of Us and its DLC -- fifteen dollars for maybe an hour and a half of cutscenes, and maybe thirty minutes of gameplay.  So I can’t in good faith recommend Ground Zeroes to anyone.

And jeez, does this set one hell of a bad precedent.  Konami and crew likely only did it because they needed to restock the war chest, and they figured with the MGS name attached, they could get away with it.  And they did.  Even if some people raised complaints, others -- and plenty of them, by the sound of it -- spoke with the one thing that mattered: their wallets.  So I guess this is the new standard now.  I take issues with games like Destiny offering access to its beta demo solely by preordering the game (and “subtly” pushing a thought-free purchase under the idea that “eh, I already preordered it, so I might as well keep it”), but that’s a saintly practice compared to Ground Zeroes

Now.  Let’s talk about the actual game.

August 18, 2014

ShootStravaganza!! Killzone: Shadow Fall

So you know what I just realized?  All the games that are going to pop in for the ShootStravaganza are PS4 games.  Fancy that.

The way things are looking now, I’m not exactly what you’d call excited about the next (technically current) generation of games.  I’m on record here on Cross-Up of being genuinely worried about what the PS4 and Xbox One would bring, and now that they’re getting dangerously close to the one-year mark, I can say that they’re not the doombringers that most would have expected.  Now, mediocrity-bringers, on the other hand?  THAT’S something they can do.  For someone who’s getting into games for the first time with something like Infamous: Second Son, they’ll be fine.  But for someone like me, who’s played the other, better Infamous games?  It’s a step down.  And the less said about Watch Dogs, the better. 

It doesn’t say good things about the state of a console or a game industry when the most compelling argument to even turn the blasted new box are games that not only DON’T take full advantage of the technology, but could conceivably appear on the earlier consoles…not to mention they were likely made for a fraction of the price, yet ended up better regardless.  In all fairness to the PS4 (and the Xbone, to a lesser extent), I’m going to say what I’ve been saying for a while: someday, they’re both going to get the games that justify their existence.  Someday, they’re going to be consoles worth owning.  Someday, they’re going to make big contributions to the gaming canon.

Today is not that day.  And Killzone: Shadow Fall is not that game.

July 10, 2014

Resogun: A Reprieve and Lament

I’d like to think that I’ve got a pretty good handle on the gaming canon, but there many, many, many titles that are lost on me.  And it’s not just titles, either; there’s a pretty strong argument to be made that I’ve got no experience in entire genres.  Case in point: shmups.  I think that the first one I ever really played was Ikaruga…the one on the Xbox 360.  I suppose in a sense you could say that Sin and Punishment: Star Successor counts, but that just came out a couple of years ago.  It really says a lot about me when the first time I see notable shmups like Gradius is through an episode of Game Grumps.

So on the subject of Resogun, I can’t say that I had any extreme interest in it.  I don’t have any attachment to shmups, so it’s only natural that I don’t go out of my way to play one for myself.  Little wonder, then, that a copy of it has been sitting inside my PS4, largely untouched by me and my brother.  But a couple of weeks back, I gave it a shot. 

What did I think of it?  Well…

June 23, 2014

Watch Dogs, Revised

I would ask “what’s wrong with Ubisoft”, but that would imply that A) there was nothing wrong with them to begin with, and B) that their problems were all that different -- i.e. inlaid -- with the triple-A industry at large.

I almost feel bad about piling on the hate.  I mean, I’m pretty sure that by now you all know how I feel about Watch Dogs, and that’s a strike against the company if there ever was one.  And plenty of others have felt a similar sting, what with THE “first step into the next generation of gaming” being more like a drunken shamble across an oiled-up floor covered in marbles. 

That’s bad enough in its own right, but then people discover that the PC version has what’s effectively a switch to change the game back into its E3 super-mega-graphics mode because…hey, it’s not like people have ever poked around game data before, right?  And beyond that, there’s still the whole fiasco where nobody knows what’s going on with Ubi, the newest Assassin’s Creed, and its refusal to portray women in games.  (I’m staying out of the conversation, but I will say that “adding female characters” should have been part of the plan the SECOND they said “Okay, let’s start the new game”.)

But I’m not here to rail on Ubisoft, because people have done that elsewhere, and done it better.  This is Cross-Up, and as long as the subject isn’t Final Fantasy 13, it’s a happy place.  So let’s keep it that way.

Let’s do something constructive.  But first…