I hope that title doesn’t imply that Ubisoft is a
developer/publisher solely capable of evil -- as if we can only count on it for
acts of avarice, trickery, and the closest thing to evil a company could ever
know. It can do a lot more than that,
right?
Right?
Uh…right?
Well, let’s go ahead and move on, and not think about that implication any
longer than we have to.
Ubisoft made news semi-recently with a major
announcement: 2016 wouldn’t see another major installment in the Assassin’s Creed franchise. It came as a bit of a shock, but it’s a
welcome change of pace; presumably, taking a year off means that the devs can
take their time, recharge their batteries, and come back strong with some fresh
ideas. Granted that news came out almost
simultaneously with some smaller/spinoff titles -- to say nothing of DLC for Assassin’s Creed Syndicate -- but it’s
something. There’s a problem Ubisoft
needs to fix with its flagship franchise, and now they’re at least in a
position to do something about it.
But let’s not pretend like that’s the only problem
Ubisoft has. As one of the major
companies in the game industry, it’s codified a lot of the vices of AAA
development. It’s not the only one
fighting “the good fight” -- Activision, WB Games, Capcom, Square-Enix, and the
ever-beloved EA have all done their part -- but as Jim
Sterling has argued repeatedly, Ubisoft’s in a prime position to abuse its
power. Microtransactions, buggy releases,
an onslaught of DLC, homogenized games, franchise-milking, and more; the
company’s often making headlines, but rarely do they offer good news. This is the company that’s not only kept
pre-order culture well-fed, but also decided it’d be cool to offer up pre-order
bonuses for movie tickets -- which gives buyers a chance to own replica
crossbows for a cool $1200. Yep. That’s our world now.
In case it wasn’t obvious already, I don’t hold Ubisoft
in the highest esteem. To this day, I
still consider Watch Dogs to not only
be one of the worst (western-developed) games I’ve ever played, but also a
complete insult to the quality and potential of the medium. Make no mistake, Assassin’s Creed is right up there; I’ve tried to get into the
franchise, but I’ve given up on them again and again out of sheer boredom. To be fair, I actually think Far Cry 3 is all right -- it had a main
character that could actually experience emotion, which I can appreciate -- but
I’ve had no incentive to go back to it or
jump into Far Cry 4. Not to be hasty, but something tells me I
didn’t miss much.
So as you can guess, I’m skipping out on The Division (well, Tom Clancy’s The Division, if we’re being precise). I have my doubts about the game, though
plenty of others have jumped headfirst into it.
And I mean plenty; Ubisoft
leapt at the chance to report that The Division is their new top-selling IP. Once upon a time, that honor belonged to Watch Dogs -- and while official numbers
haven’t been posted, it’s at least a safe bet to think that The Division beat Watch Dogs’ 4
million in sales. (That’s assuming
that Ubisoft hasn’t fudged the numbers in their favor for either game.) So unless it was a black hole of an investment, The Division will probably be a
financial success. But that’s
overlooking the big issue here.
Of those sales, how many players are actually
satisfied with The Division? Moreover, how many players are satisfied
enough with the game to keep playing long after release?
I’m not saying that it’s impossible to enjoy
Ubisoft games, or that people are wrong or stupid for buying in (though I
question the sensibility of buying in with a company and game type that’s
notorious for issues in the early days of its lifespan). Still, I think it’s important to keep
customer satisfaction in mind.
Big-budget productions “win” as long as they get buyers to plop down
cash, regardless of their product’s content/quality -- but as AC Unity showed, there’s a limit to the
amount customers are willing to suck down for the sake of a good time.
Ubisoft as a whole has likely strained that
limit. Setting aside its
less-than-friendly business practices, we’ve all had a laugh at Ubisoft Game:
The Review...and then cried ourselves to sleep knowing how depressingly
accurate it could get. Is The Division just as capable of slotting
into the mold? I wouldn’t know, and the
dearth of reviews on release day -- partly because the nature of the game makes
that difficult -- means that there’s not as much critical analysis as there
would usually be by now. So I guess the
bigger question is whether or not it’s better than Destiny -- or if it’s the same general game with a different look
and different parents. Given the stigma
that’s floated around Destiny (and
probably still floats around it to this day), I’d say sharing blood with Activision
and Bungie’s “magnum opus” isn’t ideal.
Unless you’re looking solely at the money brought
in, of course. In which case, go full
ham.
I don’t know.
I guess I would’ve figured that people have learned by now -- that
almost two years after Destiny’s release
and a library’s worth of documented grievances, trying to chase after that
“success” or supporting it in full
would be a bad idea. But here we are
again, with a brand new MMO-lite shooter that’s an instant monetary hit. I’m trying to be fair here -- especially
since I haven’t played or cared about the game and likely never will -- but
speaking personally? It’s hard for me to
look at anything related to The Division
and not get a little salty. Just a
little. Like, 14% salty.
That’s biased and unfair, I know. But the earlier paragraphs of this post alone
help paint a picture of the company we’ve dealt with for years -- and it
doesn’t exactly scream “Yeah, this is a company that needs our support and
trust!” I didn’t even go into full
detail on everything Ubisoft has to “offer”; insert your favorite uPlay joke
here. With that said, I prefer to look
past industries, companies, practices, and even individuals to judge a work
itself, untainted (as much as possible) by outside factors. And having recently watched some videos for Far Cry Primal, there’s a question
that’s been on my mind.
Is it just me, or are a lot of modern Ubisoft
games really ugly?
I don’t mean that they look visually unattractive
-- even with the common complaint of graphical downgrades. If nothing else, I think we can all count on
Ubisoft at this stage to deliver sprawling, aesthetically-pleasing worlds that
reach across the horizon and into the sky.
But it’s the content, the stuff that happens in those worlds that turn
me off on a regular basis. So much of it
is predicated on murder, violence, and miscellaneous crimes. Motivations regularly boil down to “revenge”
or “save your friends/family…via murder”.
The world might as well be populated with targets and enemies, a fair
percentage of which are far from friendly.
I’m not saying that Ubisoft games are bad for not
being colorful romps through worlds of gumdrops and rainbows. But the problem is that for all the ugliness
on display -- for the weight and tone regularly assigned to their plots -- it
tends to come off as fluff. I’m not
playing as a character that matters, I’m not doing something that matters, I’m
not meeting people that matter, and I’m not in a world that matters. It’s all just a bunch of smoke and
mirrors. And yeah, you could say that
about every game ever, but the illusion’s even more transparent in a Ubisoft
game.
When I played AC3,
I felt less like a participant in events and more like someone watching AI run
through subroutines (some of which broke on my first session with the
game). Flash forward to Unity, and it still feels the same:
unless it’s someone you can fight or kill, you’re basically an observer -- and
sometimes not even that -- impassively watching non-entities non-bring history
to non-life. Splinter Cell: Blacklist turns into gibberish in a hurry on your
world murder tour, en route to stop terrorists or whatever. I’m still trying to figure out what the point
of Watch Dogs’ factoids for NPCs was
for, to say nothing of the fact that there are probably episodes of Power Rangers with more sensible
hacking.
Game after game is a checklist of people to kill,
meters to fill up, map points to reach, and experience points to dump. It all blurs into this pink slurry of
nothingness. I would say gray slurry, but the blood spilled kind
of gives it a healthy color. These are
games full of murder, kidnapping, betrayal, piracy, human trafficking, grand
larceny, conspiracies, brutality, criminal underworlds, corruption, abuses of
power, organizational conflicts, hatred, war, and more -- and none of it
matters in the long run because of hackneyed gameplay design. No weight, no tension, no verisimilitude,
nothing.
Is The
Division different? I’ll go ahead
and assume yes (in terms of both short-term and long-term play). But the premise alone -- urban warfare in a
post-apocalyptic setting -- doesn’t make me want to give it a fair shake.
Maybe it’s just emblematic of what happens when a
company has more power and money than they can handle. I mean, Ubisoft’s put money behind some
smaller projects to great effect. Valiant Hearts is a
supremely-interesting game that actually adds a human touch as well as an
exploration of life’s grizzlier aspects.
Child of Light has enough
charm for ten games, while offering up a twist on classic RPG mechanics.
Notably, this is the company that put out two
separate Rayman platformers with top-notch visuals behind them. Granted said company would end up crippling
both of them by making one contend with a packed holiday season, and the other
had its dedicated Wii U release rushed and then pointlessly delayed, but
whatever. They came out, and that’s what
matters. And that’s what I want to see
more of out of Ubisoft. I would’ve
guessed that -- unless the AAA treadmill forces
them to pump out annual “blockbusters” or face the death penalty -- the
company is big enough to have the time and resources to create the artistic
titles they’ve clearly had a hand in before.
Or, alternatively? Stop holding Beyond Good and Evil 2 hostage and put
it out already. Or
just let Nintendo do it, I guess.
That works, too.
Maybe I’m being naïve here, but I would hope that
those with power and prestige use it wisely -- noblesse oblige, or something
like that. In the years since AC became a thing, it seems like Ubisoft
only bothers to be a good guy (or even remembers that it can be good) once
every thousand years. I know that they
say “nice guys finish last”, but that shouldn’t preclude a company that’s
already won from being more than just a slurry factory or devoting huge amounts of effort to being a scumbag.
The company can do better. It should be doing better at this point, but
customers routinely lining up for their next bowl of gruel hasn’t given them
much of an incentive. I hope that
changes at some point, especially since gamers -- the lifeblood of the
industry, and the ones predisposed to see the medium as an art form -- deserve
more. They demand more. And if they haven’t? They should, and I’d wager that they will
soon.
I don’t like what you’ve become, Ubisoft. But you can change your ways at any
time. And when you do, I’ll be right
there to cheer you on.
And that’s my opinion on Ubisoft. What’s yours?
An old friend? A bitter
enemy? A lost soul in need of
redemption, or a grinning demon in a spiffy suit? And what about the new kid on the block, The Division? How do you feel about that? Interested, or locking it in a shark cage and tossing it into the ocean depths? If you’ve got something to say, then weigh in
at your leisure. And remember: if you
believe hard enough, maybe Ubisoft will tuck Beyond Good and Evil 2 under your pillow.
Because that’s how it works. Just
ask The Rock.
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