So how do you feel about Batman?
He’s been one of the big players in the DC Comics
universe for a while now. And not to
generalize, but I’d assume that Christopher Nolan’s trilogy of Bat-movies
secured his place in the public consciousness.
From what I've heard, it’s reached a point where the Dark Knight has
become the superhero of the DC
Universe, movies or otherwise -- even taking the top honors from Superman. When it was still running, the Penny Arcade
Report mentioned that a catalogue of what should’ve been Superman’s greatest
moments instead focused on listing his myriad failures throughout the years --
as if to break down and even shame a national (if fictional) embodiment of
truth, justice, and the American way.
With Batman
vs. Superman: Dawn of Justice on the way, it’ll be interesting to see how
the crew behind it handles the DC heroes.
I’ll be the first to admit that I’m very nervous, and even worried; even
at a base level, it’ll take a deft hand to balance so many elements -- two
superheroes well among them. And there’s
so much more spiraling around the movie: a rebooted, post-Nolan Batman, dealing
with the ramifications of and backlash toward Man of Steel, establishing a cinematic universe in a fraction of
the time Marvel did, et cetera, et cetera.
Done poorly, it’d be the perfect way to make people hate Batman,
Superman, and DC in general -- if they didn’t already. (Let’s
just pretend Rotten Tomatoes doesn’t exist for now.)
But that’s the real issue here. What do you do when there’s evidence -- more
than enough reason -- to hate someone like Batman? Or Superman?
Or DC? Or anything, really? I sure hope the answer isn’t “lose your damn
mind”.
For the record?
I don’t hate Batman. I don’t know
comics very well, but given the choice between him and the big blue Boy Scout,
I’d choose Superman as the cooler character (as per my tastes). With that said, I know that there are some
cool things that artists, writers, crews, and the like have done before with
the character. That’s kind of a given
when you’re dealing with a character pushing eighty, but whatever. I don’t think Batman is some black hole of
artistic merit, because even glimpses of his media -- and a basic understanding
of the Dark Knight -- have said “Yeah, there’s some juice to this guy. Come get it.”
Still, it’s more than possible for that “juice” to
be spoiled thanks to poor decisions by the creators. You know me by now, I hope; I put a lot of
stock in heroes, but I can take a step back from that lofty plateau and look at
characters as characters -- heroes,
villains, and everything in between. A
poorly-realized Batman can break a story in two, for example. Whether he’s irredeemably bland or gives in
to all of the pratfalls with the character (i.e. a godlike figure whose
abilities shatter the suspension of disbelief), I don’t have any problems
hating a Batman that acts like he deserves accolades just for showing up. Or “Because he’s Batman.”
That’s basically all I have to say about Batman,
but not about the overarching subject.
These days, there’s a certain concern I’ve had -- something that’s
always been on the back of my mind, but with each new day it comes closer to
the forefront. Obviously, I use writing
platforms like this one to voice my opinion on video games. Inconsequential stuff, I know, but they mean
a lot to me -- and as I’ve found out, they mean a lot to people all across the
globe. Works of art -- games, movies,
books, TV shows, comics, and more -- all have dedicated and passionate
audiences; still, what means a lot to some doesn’t mean as much to others. That’s a given. Sometimes it’s appreciable. Other times, not so much.
I started off this post with Batman because I know
there are people who care immensely about him, no matter the form. I’m not going to say “I hate Batman” because
I don’t, but I thought I should start by illustrating a point. If I were to say “I hate Batman” and mean it,
then I hope it’s understood that that’s my opinion. Moreover, as per my standard, I’d be sure to
explain why I hate Batman. The passion of fans would probably draw a lot
of ire (or turn what I write into the dreaded
clickbait), but in my quest to become a top-tier writer, I need to test
myself by testing others.
That means I need to be critical about the media I
consume -- and I invite others to do the same.
It’s not a personal attack, and it’s not some ironclad decree. This may be the internet, but it’s still a
place where we can (or should be able to) exchange ideas and engage with each
other peacefully. A rosy sentiment, yes,
but I’ve seen it happen before. And
it’ll happen again. Even if that hate
goes toward something popular -- and thus capable of pulling in armies of loyal
supporters -- I’m not out to say “You’re wrong” or “You’re stupid”. No matter what I write, I’m doing what I can
to explain my side of things. And I hope
that I write a convincing enough argument, whether or not people disagree. Okay?
Okay.
Now that that’s out of the way, let me be
clear. I hate the Uncharted series. I hate The Last of Us. I’m starting to hate Naughty Dog (as an
entity, not the good men and women under its flag). And given the track record, there’s a very good chance I’m going to end up hating
Uncharted 4.
I should’ve titled this post “How to Turn Heel in
60 Words or Less”.
As stupefying as it is to believe, I’ve never
played any of the Uncharted games
until recently. I’ve seen parts of them
played, but not enough to say I know any of them intimately. But for the sake of the incoming Uncharted 4 -- and writing about it at
some point -- I decided that I needed to play through the other three main
games to see what all the noise was about.
I needed to see why people hailed Among
Thieves as a masterpiece, and why the franchise as a whole became one of
Sony’s most trusted and beloved.
Having played through The Nathan Drake Collection from start to finish, I’m still kind of
waiting to see what I’ve missed.
As it stands, I’m willing to put the trilogy as a
whole on the same level as Michael Bay’s Transformers. (Incidentally, every Uncharted installment came out in the same year as a Transformers installment.) In a nutshell, it’s “sound and fury,
signifying nothing”; the setpieces and spectacle aren’t nearly enough to
impress me. The tension and stakes are
nonexistent because Drake is practically invincible -- and even then,
checkpoints inherently shatter the illusion of danger. It feels as if I can sleepwalk through most
of what could charitably be called gameplay (which I kind of did).
So much money went into creating lavish
worlds, but I feel less like an explorer and more like a janitor trudging his
way through what should be memorable marvels.
The story is almost directly copy-pasted across three separate games,
each riddled with clichés and plot holes.
Hollywood’s biggest vices are all lined up, exacerbated since even the
shortest of the games goes on hours longer than the average blockbuster. And most damning of all: I seriously hate
spending time with a “merry” band of cocksure criminals…who are also idiots.
As for The
Last of Us? Well, I’ll get back to
that. But first? I’m sure I don’t need to say it, but calm down and don’t just use the
comments section to ready your ICBMs.
Let me finish first.
I was basically a blank slate before I started
with Uncharted. Cultural osmosis had put up some warning
signs (Drake’s a murderous psychopath, whoa ho!), but the praise I’d heard from
virtually everyone not
nicknamed
Yahtzee
told me that I’d be in for an experience if I gave it a chance. Lo and behold, I was right…except that
playing through all three games ended up being a miserable experience for me.
I was bored, I was angry, I was depressed, and by the time I made it to
the end of Drake’s Deception, I was
basically an empty husk that turned the game off as soon as I skipped past the
credits.
So no, I’m not a fan of Uncharted. And while I
believe in redemption (a belief tested and spat upon by two separate sequels),
I don’t have high hopes for Uncharted 4,
save for the fact that it’ll
supposedly be hard for Nathan Drake to come back for a fifth console
game. Granted that could mean anything
from Drake dying to performing a “heroic” sacrifice to settling down with Elena
while surrounded by gold doubloons and ice cream -- but no matter what the
impending “end” in A Thief’s End entails,
I’m mentally checked out. I could be
proven wrong (and I hope I am), but as it stands? I’m probably never going to be a fan of the
franchise.
That sounds like blasphemy, I know. So
many overwhelmingly positive
review scores -- and the words in the reviews, for that matter -- have
labeled the franchise as a whole as a “masterpiece”. Between people who have bought into those
reviews, and gamers all over who have found hours of fun with The Nathan Drake
Experience feat. Sully, I’d assume I’m in the minority.
Honestly, it was at my brother’s behest that I
skip Drake’s Fortune and go straight
to Among Thieves, because he
specifically called the latter a masterpiece.
If we’re going by the Uncharted =
Transformers analogy, then Drake’s Fortune is to Among Thieves as vanilla
Transformers is to Revenge of the Fallen. I guess that’ll teach me to trust someone who
dresses up his created wrestlers in lime green pants and gas masks.
I’m kind of dreading the inevitable conversation
we’ll have when he asks me what I think of the franchise. He’ll groan, or shake his head, or roll his
eyes, and fall back on his famous line: “You just don’t like anything.” Or, alternatively, “You hate anything that’s
mainstream.” Or “You don’t like it
because it’s not anime enough.”
Dismissal, disdain, disgust -- all the expected responses. I’d make an argument, but I wonder if it’ll
have any meaning; we’re practically on opposite sides of the trenches, after
all. All things considered, I feel like
saying “I hate Uncharted” in any
space is like declaring war on mankind with your only weapon being a wooden
stick and a hula hoop.
Now, maybe I’m generalizing here, but I’m under
the impression that Uncharted is a
pretty popular franchise. By extension, The Last of Us is a pretty popular
game. And naturally, Naughty Dog is a
pretty popular company. Needless to say,
they have the
sales figures and
awards to show for it. I may not
like the games, but millions of others do. Why?
Any number of reasons, many of which are based on opinion. There’s no ironclad rule to appreciating art;
someone that loves the color green might cringe at the sight of purple. And that’s fine. Hating something as innocuous as a video game
shouldn’t make anyone want to burn the dissenter at the stake.
…Is what I’d like to say. But boy, sometimes it feels like the complete
opposite is true.
For whatever reason, as far as I can tell, Naughty
Dog and its productions (for the most part) are untouchable. Some complaints have been thrown Drake’s way,
but there have been times where people
who raised complaints ended
up getting shut down. Or,
alternatively, they end up making excuses as to why the franchise’s faults get
a pass (“It’s a popcorn flick!” or “That’s just how it’s supposed to be!”) That’s a small
sample size, I know, but something tells me that there are comments
elsewhere that aren’t what I’d call conducive to discussion. Raise hell over a taboo subject, and
hell bites back…via a slew of scathing comments.
And that brings me to The Last of Us.
I finished the game a month or two after its
release -- and despite the avalanche of praise it received, I basically dragged
myself to the end credits as a metaphorical stump of a body. Given its content, I understand that it’s not
supposed to be a rip-snorting good time; still, I would’ve guessed that it
could offer up more to engage me. Get me
thinking. And it didn’t -- so I was left
frustrated, disappointed, and ultimately angry.
To me, the Game of the Year was anything but. In the time since, I’ve cooled off on The Last of Us; I like the idea and
intent behind it, but the execution wasn’t there. So my “hate” at this stage is closer to
“distaste”. Still, I’d put it several
dozen steps above Uncharted at this
point -- because trying and failing is better than not trying at all.
I could say plenty more on TLoU. And I have, though
formatting issues have left the end result janky semi-recently. Still, I’ve alluded to my concerns with the
game on Destructoid, but I’ve never gone on at length there about why I’m not
one of its fans. Not for lack of trying,
though; I’ve written multiple posts
in an attempt to try and summarize my thoughts.
But I never uploaded them -- partly because they were too long, and
partly because I didn’t want to face any backlash.
As stupid as it sounds, I was afraid that I’d be
hated for hating TLoU. I was worried -- and I’m still kind of
worried -- that going against popular opinion will only be an exercise in
futility and a hostility magnet. If it’s
not directed at me (and why wouldn’t it be?) then it would be directed at any
poor, unfortunate commenter who voiced an unpopular opinion.
Now, let me be fair here. I’m not accusing anyone who reads this of
being so short-tempered that hearing “I hate Uncharted” and/or “I hate TLoU”
will make them immediately write scathing comments about how wrong and stupid I
am -- especially on a site as cool as Destructoid. But out in the wild frontier of the internet,
I’ve taken plenty of heat for my opinions, no matter how hard I try to back up
my claims with reasoning or evidence.
Part of that has to do with people saying “I didn’t read it all” and
then jumping straight to the proverbial finger-pointing, but other times? It feels like I’m the one being hated just ‘cause.
It’s happened to me before with TLoU.
When presented with my opinions, people figured that I “didn’t get it”
or I was “too young” to have it resonate with me. I mean yeah, I’m not exactly pushing sixty
and looking out for would-be daughters, but not having the circumstances of a
main character shouldn’t exclude me or anyone from judging a work -- or
criticizing it, for that matter. Likewise,
I’m not sure how it’s possible to “not get it” when my version of “it” is based
on subjective statements and final takeaways, not ironclad fact. Also, I’d argue that there’s not that much to get in some seventeen hours of The Misadventures of Joel Grumpybuns. But I digress.
It’s not like the hate is exclusive to critical
darlings like TLoU, either. I’ve made it no secret that I hate Watch Dogs with a passion -- and back in
2014, it was Mr. Popular for a good while.
So imagine my surprise one day when I find a post that I wrote is
bumping around Reddit…and naturally, people took issue with it. Setting aside the fact that people openly
admitted that they didn’t read it all, some indignant redditors seemed furious
with my attempt to explain myself. It
reached a point where someone decided to call me “an overly sanctimonious
asshole”. Granted I’ve taken it as a
badge of honor in the years since, but rationality went out the window at the
speed of light.
The same goes for Kingdom Hearts. I’d like to
think that at this point, years after its inception, people could be receptive
toward different opinions. Imagine my
surprise when the comments come in, and the shade gets thrown my way. Not all of those comments offered a
counter-argument -- and in some cases, they weren’t even coherent. Even if you’re a fan of the KH series -- like I am -- we can all
agree that it’s not perfect, right? The internet provides the
perfect shield against consequences, but is it absolutely necessary to shoot down
dissenting opinions?
I ask this, because it seems like there’s a
paradox to hating popular things: you’re allowed, if not expected, to hate specific popular things.
Like a prophecy come to pass, I’ve seen the proof. I write another post about Devil Survivor 2, one of my favorite
games to date, and it goes largely unnoticed over on Destructoid. I write yet
another post on Final Fantasy --
the back half of which lambasts the modern entries once again -- and it gets
accolades and several times more attention.
Okay, sure, criticizing stuff like FF13
was basically the genesis of my writing about video games, but I’ve done it
so much. I would’ve figured that people
would be tired of it by now, but apparently not. Apparently, because hating on modern-day FF is the thing to do, I’m always going
to have an audience gathering around me like Boy Scouts by a campfire.
Then there are the perennial whipping boys in
gaming (and media at large). Let’s not
pretend like Call of Duty and Assassin’s Creed are innocent victims
here -- and to be sure, I’ve said some unkind things about them in the past
thanks to (what I consider) ample evidence.
But that’s just it; I make my arguments based on evidence and
experience, even if I don’t do it in every line or if I choose to rely on
offhand statements. I don’t do it
because it’s expected. I do it because
that’s my substantiated -- if unsurprising -- opinion. But let’s flip that on its head for a
second. If I were to be a firm supporter
of something like Call of Duty, and
named all of its vices as reasons to love the bank-busting franchise, then how
many people would accept it? How many
people would accept me, and how many would reject me out of sheer principle?
I know I’m generalizing here, and it’s not as if
you can divide everyone into two distinct camps (or even assume that there are two camps). But it seems like more and more, there’s a
contradictory element to hate. I always
thought that expressing your opinion was supposed to be a good thing, assuming
that you did so with clarity, skill, and evidence. The internet’s proven me wrong -- not just
because of heat I’ve taken (which is mercifully low, to be honest), but because
of heat scribbled in comment sections and forums that lace the World Wide Web.
I respect the passion that people show towards
their favorite franchise, media, and stories, but it seems like they can and
will lose sight of what’s important because of inflexibility. A culture where hate, anger, and outright
rejection are so commonplace doesn’t help anyone in the long run. And if we reduce the mindset to its basest form,
then the paradox becomes even clearer.
“You’re allowed to share your opinion, as long as it’s not different
from my opinion! Love what you want, and
hate what you want -- except for that
thing over there! You must
absolutely NOT touch it, because it’s impossible to hate! Go hate that thing instead, because it
deserves to be hated!”
I want to say that it’s just the nature of the
beast and leave it at that, but…why should that be the nature of the beast?
Again, I’m not accusing everyone of losing their
minds when presented with an opinion -- however extreme -- that’s different
from theirs. But it has happened, and it’ll happen again. How is anyone supposed to change that? I don’t know.
It’s not as easy as flipping a switch on or off; plus, the “solution” in
this case is more or less reversing a mindset that’s gripped fandoms and
zeitgeists the world over. With that
said, I want things to change for the better -- and I guess I’d better use this
space to at least stand at the starting line.
I do what I do in order to improve myself. If I can’t point out the strengths and
weaknesses of a work, then I doubt I can do that for my work -- which means I’ve got no business being a writer. In turn, I try to share my thoughts to
others; I don’t expect others to immediately buy into what I say, but I do hope
I can at least help others see the reasoning behind words and preferences. It’s a way to entertain, but also a way to
enlighten -- to show people that there are plenty of possibilities in the world
of fiction.
But blind, standardized hatred -- or the refusal
therein -- doesn’t do anyone any favors.
Hating popular things is fine as long as there’s sound reasoning behind
it, but if you’re doing it just ‘cause,
then you’re crippling yourself. The same
goes for refusing to hate; it doesn’t
have to be that extreme, but sometimes that level of dislike is warranted, and
represents a point where critical analysis renders a work unsalvageable. If you aren’t willing to accept that there
are legitimate reasons why someone has a problem with something, then you’ve
basically guaranteed that you’ll hamstring yourself -- and others -- creatively,
mentally, and even emotionally. Shunning
and denying others of their opinions prevents meaningful discussion. And when that happens? When ideas and possibilities can’t be
communicated? It’s the worst game over
that anyone could ever face.
I shouldn’t have to say what should be inherent for
being a decent human being, but here it is regardless. I love writing, and it would be awesome to
know that my words make a difference.
But I don’t want to have to constantly second-guess myself and watch those
words because of the cloud of hatred poisoning the proverbial waters. I want to be free to say whatever I want, and
build bonds through my words, my opinions, and my inherent similarity with
everyone on the planet.
I love a good story. So do you.
And I want to share good stories with the world -- so that we can all
find something to love.
There. I’ve
made my peace. But to be honest? I wouldn’t mind DC’s Zatanna getting her time
to shine in the movies. There’s nothing
controversial about that opinion, right?
Nope.
Nothing wrong with that.
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