October 31, 2019

Re: RE: Indivisible

I think I’ve found the perfect way to describe my feelings on Indivisible as of…huh.  Right around Halloween time.  Fancy that.

It’s like this.  You know those trust exercises they have you do with someone else?  The one where you fall backward, and count on your partner to catch you or whatever?  If Indivisible were that partner, then you’d fall flat on your back -- but instead of hitting concrete or dirt or tile or carpet or whatever, you’d just take a little spill onto a cushy mattress.  Yeah, you were let down by someone you trusted, but it’s fine.  You’re still in a good enough place regardless.

I can’t bring myself to hate Indivisible, or even dislike it.  I’m glad it exists.  I’m glad it got crowdfunded successfully.  I’m glad it’s pushing against the grey goo apocalypse that is the modern AAA game industry.  The problem is that, simply put, it has problems.  I’m not one for game development, but I’m not confident that the issues are solvable with patches and updates down the line; it seems like the sort of stuff that’d take a complete overhaul, if not a sequel to start fresh.

I talked about the story last time.  Now for the gameplay this time.  And let me say this to start: it was a mistake to play Tekken 7 in the same timeframe as this.

October 24, 2019

RE: Indivisible

So, Indivisible, huh? 

Hmmmm.  Hmmmm.  Hmmmm.

I’ll be real: I don’t really know how I feel about this game right now.  I’d say that I need to put more time into it (and I do), but I get the feeling that it’ll only help so much -- and maybe even hurt in the long run.  Having gone all in with an impulse buy on release day, I owe it to the game, myself, and my wallet to go as far as I can with it.  That said, I also owe it to all of those (and the devs on top of that) to give an honest report on my findings.  If someone asks me “Is Indivisible any good?” then I want to give them a straight answer.

That’s…pretty hard right now.  This is a weird game -- a weird game that’s fun, frustrating, charming, plain, deep, and shallow at the same time. But we’ve got to start somewhere, and it might as well be with an anime intro.

October 17, 2019

How it Feels to Play Tekken 7 (Again)

I know I should be using this space to talk about Indivisible some more, especially since I more or less implied that that was next on the docket.  But I’m shoving the docket aside for now, and not just because it means I can live up to the blog’s title by talking about fighting games some more. 

It’s been a long time coming, but I’m finally back at it again with Tekken 7.  How has the experience been?  Refreshing, to put it simply.  Having dealt with the grind of Smash Ultimate for months on end, and having braved the general inanities of Street Fighter V semi-recently, I’ve been long overdue for a change of pace.  We’re still months away from Guilty Gear 2020, after all (though I’m down to party with Granblue Fantasy VS when it drops).  What other options did I have but to get back into Tekken 7?

I mean, besides like half a dozen other fighting games I could play at this very second.  But I’m in a Tekken mood -- and it’s getting some decisive feelings out of me.

October 9, 2019

BRB Playing Indivisible

I’m not going to spend a bunch of time or write a lot of words about Indivisible right now, partially because I’ve barely had it for 24 hours as of writing and haven’t even played it for a fraction of that time.  Maybe like, six hours at most?  I had a toilet to take care of, after all.  Anyway, as a sub-reason, it’s partially because I feel like I’m not equipped to talk about the game in-depth until I learn exactly why it’s called Indivisible. 

I mean, I could hazard a guess, but I’m pretty sure I’d be well off the mark.  Wouldn’t be the first time, really.

So instead of scrambling to write a “review” or give (abbreviated) early impressions, let’s talk a bit about impulse buys. Because this is mine.

October 3, 2019

RE: Code Vein

Hey, here’s a quick, early impressions post on Code Vein!  Because nothing says “Happy Halloween” like a “birthday” “present” “gifted” to you by a brother who tossed it your way upon discovering that he forgot to cancel his pre-order of a game he’d long since lost interest in, but frankly it works out because hey it’s a new game and there’s an open slot on the blog docket to fill up, and if nothing else it’ll spare you from the pain of having to confront the awe-inspiring dread of Kingdom Hearts III for another week at least!

Huh.  That was an oddly-specific scenario.

Like, really specific.  The kind of thing that you shouldn't really think about for any longer than you have to.  So just close your heart to it or whatever.


…Hey, here’s a quick, early impressions post on Code Vein!