Yep. There’s no getting out of this one.
Showing posts with label Fighting Games. Show all posts
Showing posts with label Fighting Games. Show all posts
February 6, 2020
November 14, 2019
The Smash Ultimate Salt Mines (feat. Terry)
Oh, look at what I
found. It’s a ticket for a trip to the
salt mines once again. No, it’s no
problem at all, Sakurai and crew. Let me just get my helmet and gloves -- oh,
and a decent pair of pants, too -- and I’ll just crawl right in. I’m not worried about my lungs at all. Not
like there’s coal or anything for me to breathe in. And what do I even need my lungs for, huh?
*sigh*
The update
that brought Terry Bogard into Super Smash Bros. Ultimate is the same
one that buffed Jigglypuff, my least favorite character to fight in the entire
game. Great. I was looking for a reason to throw my Switch
in the trash.
On the other hand,
Buster Wolf. So it evens out. Barely.
October 31, 2019
Re: RE: Indivisible
I think I’ve found the
perfect way to describe my feelings on Indivisible as of…huh. Right around Halloween time. Fancy that.
It’s like
this. You know those trust exercises
they have you do with someone else? The
one where you fall backward, and count on your partner to catch you or
whatever? If Indivisible were
that partner, then you’d fall flat on your back -- but instead of hitting
concrete or dirt or tile or carpet or whatever, you’d just take a little spill
onto a cushy mattress. Yeah, you were
let down by someone you trusted, but it’s fine.
You’re still in a good enough place regardless.
I can’t bring
myself to hate Indivisible, or even dislike it. I’m glad it exists. I’m glad it got crowdfunded
successfully. I’m glad it’s pushing against
the grey goo
apocalypse that is the modern AAA game industry. The problem is that, simply put, it has
problems. I’m not one for game
development, but I’m not confident that the issues are solvable with patches
and updates down the line; it seems like the sort of stuff that’d take a
complete overhaul, if not a sequel to start fresh.
I talked about the
story last
time. Now for the gameplay this
time. And let me say this to start: it
was a mistake to play Tekken 7 in the same timeframe as this.
October 17, 2019
How it Feels to Play Tekken 7 (Again)
I know I should be
using this space to talk about Indivisible some more, especially since I
more or less implied that that was next on the docket. But I’m shoving the docket aside for now, and
not just because it means I can live up to the blog’s title by talking about
fighting games some more.
It’s been a long
time coming, but I’m finally back at it again with Tekken 7. How has the experience been? Refreshing, to put it simply. Having dealt with the grind of Smash
Ultimate for months on end, and having braved the general inanities of Street
Fighter V semi-recently, I’ve been long overdue for a change of pace. We’re still months away from Guilty Gear
2020, after all (though I’m down to party with Granblue Fantasy VS when
it drops). What other options did I have
but to get back into Tekken 7?
I mean, besides
like half a dozen other fighting games I could play at this very second. But I’m in a Tekken mood -- and it’s
getting some decisive feelings out of me.
September 26, 2019
The Street Fighter V “Experience”
Given that this blog
is titled “Cross-Up”, you would think that I would have long ago reached a
point where I would ask myself “Am I talking too much about fighting games
lately?” Granted, the answer to that
would have been “no” precisely because of the title, but whatever. Beats griping about terrible Final Fantasy
games.
Now, griping about fighting
games? That’s something I don’t do
very often. Being salty about losing,
sure, but that’s an inherent part of the package -- an unspoken, understood
rule for the fighting game community.
Regardless, sometimes you have to gripe about something because you
care. You want it to be the very best it can be. And given my experiences over the past couple
of weeks, I’ve got a notion to lay into a game that’s bugging me more than the
one featuring my arch nemesis, Jigglypuff.
I mean Pikachu. I mean Pokémon
Trainer. I mean Greninja. I mean -- gosh, a lot of the mons in that
game are cancerous to me.
All right, enough
babble. Let’s talk about Street
Fighter V.
September 19, 2019
The Smash Ultimate Salt Mines (feat. Banjo & Kazooie)
So I tried playing
some Street Fighter V to break in Poison, AKA the only character I could
grab with the pittance of Fight Money I had on hand. Plus it had been the first time I touched it
in about five months, so I thought it’d be fun to test out a new fighter and
level up my game.
It
wasn’t fun. And
that’s all I’m going to say about that for now.
Let’s wash that
horrible, horrible taste out of my mouth with the latest Super Smash Bros.
Ultimate DLC character -- the oft-gone but not forgotten bear and bird duo,
Banjo & Kazooie. Or…is it
Banjo-Kazooie? Well, whatever. New character, so let’s get salty. As if I wasn’t already.
September 5, 2019
BRB Banjo is in Smash
Jeez Louise, Sakurai and crew are just NOT letting up with these big Smash Bros. Ultimate drops, are they? Feels like I've only just gotten started with Hero, and no I've got to put him on the back burner for the bear and bird.
You can't really blame me though, can you?
August 22, 2019
The Smash Ultimate Salt Mines (feat. Hero)
You know, I was
planning on doing another post on Super Smash Bros. Ultimate since Hero
from Dragon Quest dropped not too long ago. What I wasn’t planning on? The fact that the guy’s still relevant days
and weeks after his release -- for
all the
wrong reasons.
Is Hero
overpowered? Does Hero need to be
banned? The answers are…not going to be
on this blog, because it’s a coin flip on whether I’ll either have a 7-match win
streak, or lose 2 million GSP in a single day.
But I’ve been grinding it out in Ultimate, so I might as well gab
a bit. Come along for the ride.
August 1, 2019
BRB Hero is in Smash
And here come Sakurai and Smash Bros. Ultimate, thwartin’ my plans like the madlads
they are.
Just as well,
though. Granted I was going to use this
slot to talk more about Bloodstained, but given how much Smash I’ve
been playing recently, I guess I can take a minute to post briefly on the game’s
latest fighter. And who knows? Maybe I can slip in a few choice words on Fire
Emblem: Three Houses.
…Besides “Dedue is
best girl”, of course. As if anyone
needs to have such an obvious truth doled out.
July 4, 2019
RE: Samurai Shodown (2019)
I’ve been thinking
of the best way to succinctly describe Samurai Shodown (2019) -- a way
to summarize it in a way that’s accurate, entertaining, and gives me a 1%
higher chance to get more pageviews. It
hasn’t been easy, partly because SNK’s latest is a far cry from a LOT of stuff
on store shelves these days.
Pared down to
basics? Sure, you could say it’s Street
Fighter at the core. That is, it
takes fundamental concepts and strategies and upholds them over virtually
everything else. Conversely, that means
that this game is not on the level of your standard “anime fighter”. There’s been a jump to 3D graphics, but it’s
by no means a 3D fighter like Tekken or Soul Calibur. I wouldn’t even put it on the same level as Mortal
Kombat, goriness aside. No, this is
its own beast. An anomaly, for sure.
That’s why I’ve
come up with a way to succinctly describe the game. Samurai Shodown is the best game.
…For pissing people
off, that is.
June 27, 2019
May 30, 2019
Mortal Kombat 11: A Very Special Post
So I haven’t touched Mortal Kombat 11 in a solid month, and I think I know why.
Well, besides me constantly seeking power and/or revenge in online matches of Smash Ultimate. One day I’ll get someone into Elite Smash.
April 29, 2019
The Smash Ultimate Salt Mine Report (feat. Rosalina)
So Super Smash Bros. Ultimate has been out for months now, and I still haven’t unlocked Elite Smash yet.
On one hand, I’m okay with that because I have enough trouble with the rank-and-file of regular quick play matches. Best to struggle with those that are (usually) my speed down in the salt mines -- because misery loves company, or something. On the other hand, this is my pride as a gamer and Smash vet we’re talking about here. I think I’ve got something like 4 million GSP overall, with my Zelda in the top spot with a similar single-character amount. Even if I don’t choose to go Elite, I still want the recognition that I could go Elite.
We’ll see if/when I make it there. And if I do? It’ll probably be with my current main, Rosalina.
...and Luma.
...and Luma.
February 28, 2019
The Street Fighter V Salt Mine Report (feat. Falke) -- February 2019
So I got a Top 11 finish in Tetris 99, and I thought “I’m not gonna beat that one for a while. Time to test my luck in Street Fighter V.”
Which, to be clear, is a thought I only had because I was still salty over getting hit with a Raging Demon last week and stewed over that loss for days on end. So let’s hit it.
December 27, 2018
The Smash Ultimate Diaries -- ACT III
So I’m trying to decide whether Spider-Man: Into the Spider-Verse is better than, worse than, or equal to Homecoming, but in the grand scheme of things it doesn’t really matter. While I have reservations about giving modern-day Sony’s movie division any credit or praise, a good movie is a good movie, and Miles Morales’ big screen debut is more than simply “good”.
It’s worth watching for its presentation alone -- an animated movie that doesn’t feel the need to play with kid gloves by default. Granted there are times when the movie gets in its own way with possibly too much style -- during my viewing I thought a few times that it’d be better if they toned the AV down by 10-20% -- but it’s a critical hit more often than it misses. Kingpin is the definition of an “absolute unit” design-wise, and seeing some of this stuff in motion makes me hungry for more. Not just a sequel, but for other movies to be emboldened to give the style (or something like that) an honest try. Like, Disney, maybe mimic this instead of another live-action remake?
The funny thing about the movie is that, while Homecoming stepped away from the origin story affect, Spider-Verse revels in it -- to its benefit. Fair move, considering that we’re following Miles now. Still, even if you’re wary of another superhero origin story, there’s more than enough meat on this movie’s bones to keep you satiated. Shout-outs to this movie for making parents that feel like real people; this version of Jefferson isn’t just trying to run for Jesus like Spider-Man PS4’s Jefferson, and --
Wait, I feel like I should be talking about something else right now. Oh, right. Smash Bros. Let’s talk about it one more time…with a focus on World of Light. Because I beat it, and talking about that is…well, it’s necessary, I think.
December 20, 2018
The Smash Ultimate Diaries -- ACT II
Hey, welcome back to another post on my newfound crack addiction.
I had a friend come over recently, and he asked me what I thought of Smash Bros. Ultimate. My answer, without hesitation: “It goes without saying, but this is the best Smash yet.” I didn’t think that was a controversial statement -- can’t imagine a lot of people disagreeing with me, though we’ll see what the verdict is a year out from release -- but naturally, my brother chimed in to say “Ehhhhhhhhhhh, I dunnoooooooooooo…” Naturally. Because naturally, he pines for the days of Melee. Except for that time when we played Melee again, and we all decided (in an unspoken decree) that that was a mistake.
Okay, sure, it’s not as if Melee is the worst or anything. But the game is old enough to drive now, and holding it in unrivaled esteem does it, the franchise, or us no favors. Even if you’re the type to uphold it for its gameplay/tournament merits, can we at least meet halfway and agree that Ultimate has the best visuals, presentation, sound design, and content thus far? Can we?
I bet we can. And with that out of the way, let’s talk about more Smash Ultimate stuff.
October 25, 2018
On Soul Calibur VI and Character Creators
Wow. Soul Calibur VI has a distinction I never thought I’d reach -- an award I never thought I’d give out. Certainly, it’s a good game; fast, furious, and fun. I want to put more time into it, so I can learn the ins and outs as I transcend history and the world in online battles. At the same time? I’m about one night’s sleep away from deciding that I don’t care about the game anymore.
All I want to do is make a bunch of custom characters. Screw the rest of the game.
October 4, 2018
Re: RE: Soul Calibur VI
Man, October 19th can’t get here soon enough.
I didn’t get to play a lot of the Soul Calibur VI beta, but I got some hours in -- and that taste test has me hungry for more. Am I going to go pro with it? No chance. Am I going to stick with it forever and ever? I don’t know; I hope it becomes a part of my rotation, even with the tower of backlogged games looming over me. For what it’s worth, I’m more excited about this game than I have been about pretty much any other fighter released since…well, I guess Tekken 7, and it’s been a hot minute since I touched that.
No time for lamenting lost Phoenix Smashers, though. Here are some miscellaneous thoughts I have about Soul Calibur VI prior to release. Disclaimer right off the bat: I’m not an expert and haven’t touched the franchise in six years, so don’t expect a 100% accurate analysis. I’m doing this by the seat of my pants. As one should, ostensibly.
Okay? Okay. Here we go.
October 1, 2018
August 13, 2018
RE: Super Smash Bros. Ultimate
There’s a lot to talk about and discuss with Super Smash Bros. Ultimate, but lately there’s one thing that’s been on my mind above all else: is Sakurai going to be okay after this?
I wonder. Director and series mainstay Masahiro Sakurai has long since earned fame and infamy for his work on the Smash Bros. Series. Reportedly, he’s a workaholic who’s put in an insane amount of hours from game to game, with the calcific tendonitis to show for it. And to what end? Barring the drop of a major story mode from Brawl to 4, every new installment is bigger than the last. More characters! More stages! More music! More tweaks! Items, Assist Trophies, Pokemon, options, modes, everything, everything, everything! It sure as hell doesn’t seem like there’s an endgame for the franchise, a plateau upon which to rest.
It leads me to believe -- or guess -- that this is Sakurai’s last hurrah. Throw in everything for this game, then announce his departure -- maybe dabble in smaller or passion projects. It’s a “salt the earth” strategy you’d kind of expect from a troll-happy creator; make a big mess, then leave the next guy to deal with the cleanup as you put on your sunglasses and backflip outta there. As one would.
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