Showing posts with label Street Fighter V. Show all posts
Showing posts with label Street Fighter V. Show all posts

September 26, 2019

The Street Fighter V “Experience”


Given that this blog is titled “Cross-Up”, you would think that I would have long ago reached a point where I would ask myself “Am I talking too much about fighting games lately?”  Granted, the answer to that would have been “no” precisely because of the title, but whatever.  Beats griping about terrible Final Fantasy games.

Now, griping about fighting games?  That’s something I don’t do very often.  Being salty about losing, sure, but that’s an inherent part of the package -- an unspoken, understood rule for the fighting game community.  Regardless, sometimes you have to gripe about something because you care. You want it to be the very best it can be.  And given my experiences over the past couple of weeks, I’ve got a notion to lay into a game that’s bugging me more than the one featuring my arch nemesis, Jigglypuff.  I mean Pikachu.  I mean Pokémon Trainer.  I mean Greninja.  I mean -- gosh, a lot of the mons in that game are cancerous to me.

All right, enough babble.  Let’s talk about Street Fighter V.

September 19, 2019

The Smash Ultimate Salt Mines (feat. Banjo & Kazooie)


So I tried playing some Street Fighter V to break in Poison, AKA the only character I could grab with the pittance of Fight Money I had on hand.  Plus it had been the first time I touched it in about five months, so I thought it’d be fun to test out a new fighter and level up my game.

It wasn’t fun.  And that’s all I’m going to say about that for now.

Let’s wash that horrible, horrible taste out of my mouth with the latest Super Smash Bros. Ultimate DLC character -- the oft-gone but not forgotten bear and bird duo, Banjo & Kazooie.  Or…is it Banjo-Kazooie?  Well, whatever.  New character, so let’s get salty.  As if I wasn’t already.

February 28, 2019

The Street Fighter V Salt Mine Report (feat. Falke) -- February 2019


So I got a Top 11 finish in Tetris 99, and I thought “I’m not gonna beat that one for a while.  Time to test my luck in Street Fighter V.”

Which, to be clear, is a thought I only had because I was still salty over getting hit with a Raging Demon last week and stewed over that loss for days on end.  So let’s hit it.

August 6, 2018

The EVO 2018 Fighting Game Funtime Fiesta


Yeah, it’s that time again!  Time to pretend I know what I’m talking about when it comes to fighting ga- I mean, welcome to EVO 2018!  

…I say, even though I might as well be light-years from the main stage.  And even though by the time you read this, it'll effectively be over.  Still, as a fighting game observer and dabbler, I can’t help but look to the genre and its top performers with glee.  This is probably as close as I’ll ever get to having a sport or teams I can root for -- except wrestling, maybe -- though I can’t say I’m regretting my preferences.

Feel free to scrounge up shove your eyeballs into whatever EVO stream (or archive) catches your eye.  In the meantime?  I’m here to talk about a bunch of fighting games as a celebration of the event.  So let’s start off with the big one: Street Fighter V.

August 31, 2017

Street Fighter V, 1.539 Years Later


I just love the fact that I dumped 100,000 points of Fight Money into unlocking one of the earlier Season 2 characters in Street Fighter V literally three days before the announcement of the next character -- who then proceeded to drop two days later.  Like, I was under the impression that I’d have more time to play, both to get used to my new choice (Kolin) and earn at least a little money towards the next (Menat).  NOPE.  Boy, do I feel like a clown.

Anyway, Street Fighter V.  It’s been out for a good while now, and both it and Capcom have taken heat.  More, and more, and more scorn has been flung their way, to the point where -- if you go strictly by the comments sections online -- one out of every three people hates the game.  Is that a fair assessment?  Well, having put some time into the game, and with so much time passed since its 2/16/16 release date, I think I need to put my own thoughts out there.  At the end of the day, I can only speak for myself.

Still, let me say this to start: the people that like (or love) SFV are entirely justified.  And the people that are disappointed in (or hate) SFV are also entirely justified.

But enough of that.  Here’s what I think.  Ready?  Here we go!

August 18, 2016

Let’s discuss Street Fighter V: A Shadow Falls (Part 2).


Here’s a common question: do stories matter in video games?

Anyone who’s familiar with me or my work will know that my immediate answer is “YES, YOU IDIOT!”  Granted they’re not essential for every game out there, but in a lot of cases they’re as important to a game as the actual gameplay -- which makes it all the more infuriating when, say, Final Fantasy’s narrative does a swan dive into a chunk of concrete.  So by extension, the story in fighting games matter too, and for multiple reasons.  It’s a chance to enrich our understanding of our mains.  It’s a way to add something special to the franchise, while treating fans old and new.  And for those whose fingers are too leaden to toss out a V-Trigger cancel combo, there’s still something to enjoy,

I understand why people have written off the A Shadow Falls story, both pre- and post-release.  It hurts to admit that it’s not very good, but I know that SF as a whole will thrive because of its ever-enduring, ever-evolving gameplay.  Here’s the thing, though: even if it’s flawed, the new story mode is still important for three reasons.  One: if we keep declaring that “stories in games don’t matter”, then the bigwigs are going to take that lesson to heart and we’ll get more overpriced, short-lived multiplayer-only releases.  Two: considering all the touting Capcom did of its story, it demands to be judged accordingly -- so that everyone, devs included, can see the pros and cons for future reference (and improvement).  Three: even if there’s a lot to wince over in the story, there is absolutely a lot to enjoy.

I was pretty harsh in the last post.  But now it’s time to go over some of the good stuff.

August 11, 2016

Let’s discuss Street Fighter V: A Shadow Falls (Part 1).


Whew.  It’s been a while, but here we are again with Street Fighter 5 -- almost half a year after its initial release, as of writing.

You know, it’s funny.  A year ago I did a post aimed at trying to predict what sort of content Street Fighter 5 would have in its story mode -- the place of the Dark Hadou, the presence of Necalli, et cetera, et cetera.  And it served as a stark reminder that, yes, I write stuff on the internet.  That’s kind of a given since I have a blog, but I doubled down by uploading that post to Destructoid -- which led to it being shared on Reddit, which led to it popping up on EventHubs, of all places.  (Or it could’ve hit EventHubs first, and then went to Reddit.  God only knows.)  It’s always heartwarming to know that people have the chance to watch me make an idiot out of myself.  Like, c’mon, man.  Using the wiki as a “credible” source?  Get on the level, bro.
  

July 4, 2016

So How Good Are Microtransactions, Really?


I feel like I should start by apologizing for the title, because that would imply that microtransactions -- the scourge of gamers everywhere -- can actually be good.  And I should apologize even more, because there’s a part of me deep down that thinks they actually can be good.

Deep, deep, deep, deep, deep, deep, DEEP down -- but it’s there.  So let’s talk about microtransactions for a bit, and ignore the fact that Word refuses to recognize the term as legitimate.  I, uh, can’t say I blame it.

March 14, 2016

Street Fighter V: A Lickety-Split Character Guide


I hope you can appreciate the sheer audacity of someone who can lose to a basic throw applied ad nauseam has deciding that he’s got the credibility to put together a character guide.  My chutzpah strokes the heavens themselves.

So yeah, I’m by no means an authority on the subject of Street Fighter V, or fighting games in general.  But I’ve played (and lost in) just enough of them to have a grasp of certain concepts.  By extension, I’ve been able to glean a thing or two in my time with SFV.  And seeing as how I had more than enough content for a full post, I figured I should share.  You know, just in case anyone wanted to compare notes.

Okay?  Okay.  Then let’s do this lickety-split.  Here we gooooooooooooooooooooooooooooooo!  (Off Dead Man’s Curve.)

March 7, 2016

Let’s discuss Street Fighter V (Part 2).


So in the last post, it sounded like I was pretty hard on Street Fighter V -- and I hate that it had to come out that way.  I wanted to sing about the game’s praises from dawn till dusk for the next eight months.  But with so many complaints and controversies spiraling around the game -- with more than enough justification -- it’s not like I can bury my head in the sand.  People that are angry have a right to be angry.  Those who are shaking their heads at Capcom have the grounds to do so.  The SFV launch is appreciable for releasing sooner rather than later, but it did so in a less-than-ideal state.

At least, that’s what it says on paper.  But the devs dumped a lot of time and effort into the actual game, and it shows.  I’m not going to say this is the best SF ever, because I’m way out of my depth on that one.  But this is still an amazing SF game, if you ask me.  It’s certainly my favorite Capcom fighter in recent years, since it’s got a lot going for it.  Chief among them, the music.  Survival Mode’s taken some heat, but everything was forgiven when I first heard the Congratulations jingle.

IT’S SO GOOOOOOOOOOOOOOOOOOOOOOOOOOD.  But anyway, let’s talk about the actual game.

February 29, 2016

Let’s discuss Street Fighter V (Part 1).


This might be both the easiest and the hardest post I’ve written in a while.

Let’s answer the basic questions right off the bat.  Yes, I like Street Fighter V.  Yes, I think that -- even with the rough launch and the controversies surrounding it -- it’s a good game overall.  With enough time and familiarization, whether it’s with casuals, pros, or someone nestled in between like me, it’s going to cement itself as the flagship title of the fighting game genre.  Well, if it hasn’t already.

But it’s hard for me to ignore the outcries right now.  Why?  Well, in one of my earliest experiences with the game, I sat down with my brother to play it.  And in the middle of our match, the game booted us back to the main menu because of Capcom’s server woes.  Despite us playing offline.  Despite the two of us sitting less than a yard away from each other.  And of course, that’s overlooking the obvious issue.  Capcom ran multiple betas and multiple stress tests over the course of roughly half a year, and the online launch was still a mess.

So, once more, let’s gab about Street Fighter V.  Even though a guy who can just barely land a combo has no business discussing it, but whatever.  It’s fine.

February 8, 2016

So How Good are Fighting Games, Really?


Given that Street Fighter V is basically a week away and this entire blog is based off of a fighting game concept, it’s only natural that I throw this post out there.  Although I’m kind of surprised it took me this long to write it.  I would’ve figured that it would be number one on the docket.

Oh well.  I'd better make up for lost time.

November 12, 2015

It’s Super Dynamic Controversy Time!


Oh wait, what am I saying?  It’s always Super Dynamic Controversy Time.  I’m just taking time out to highlight it because -- well, why not?

Obviously, I’m prone to thinking about video games, and thinking hard about them.  I want the medium to evolve and reach its full potential, even if the journey to that ideal form is rough and sluggish.  Certain mindsets and practices aren’t helping, though; big businesses aren’t always the most eager to explore the art forms, but it’s not as if we can blame the suits for all of gaming’s ills.  Problems exist on, and are exacerbated by, people on every rung of the ladder.  The sooner everyone understands that, the better off we’ll all be.  Self-reflection, open-mindedness, et cetera, et cetera.

I’ll come back to that later on.  But for now, let’s talk about Metal Gear and gigantic asses.  Given sneaking suits of games past, those two are far from mutually exclusive.

July 30, 2015

Street Fighter V: Headcanon Edition


Not to play armchair manager, but there’s a part of me that feels like it’s wrong for Daigo “The Beast” Umehara to play anyone but Ryu.  I’m not about to go doubting his skills or anything -- even if he was in a coma, the guy could play Street Fighter better than I ever could -- but you’d think that a guy who put so much into the franchise as well as embodies the tireless wanderer would have found his soul mate.  But in his recent EVO showings, he’s picked guys like Yun and Evil Ryu.  And I’m pretty much left saying “Is this it?  Has Daigo been corrupted by the power of the Dark Hadou?”

Well, it’s not like he’s turned evil in real life (or has he?!), so he’s free to do as he pleases.  But still, the allure of the character is just too great in Street Fighter IV’s latest -- and probably final -- iteration.  His damage output is incredible, he has nearly all of the tools Ryu has (and then some), and it only takes one hit for him to get started, i.e. melt an enemy’s life bar down to zero.  It’s almost poetic that one EVO had Daigo and his Evil Ryu beaten by John Choi and his normal Ryu, but that didn’t stop The Beast from sticking with the Dark Hadou.

So now I have to wonder: once Street Fighter IV gets phased out and the sequel gains traction, what does that mean for what’s ostensibly the most heinous power in the canon?  Frankly, I’m hoping for a lot.

July 27, 2015

What’s the Best-Looking Game You’ve Ever Seen?


There’s been a lot to talk about since this past E3, but you know what’s piqued my interest the most?  Street Fighter 5 (which should be obvious by now, but whatever).  As I’ve said in the past, the only trailers/footage I’ve grown to trust is what comes from fighting games, because they give the best indication of what the final product will actually be.  That’s not to say that SF5 hasn’t changed since its introductory trailer, but Ryu could throw fireballs then, and he’ll probably be able to throw them in the full version.  No broken promises there, I hope.

There’s been a deluge of info and footage on the game recently thanks to Eventhubs and friends, and right now it’s looking really good.  I mean that from a gameplay perspective, naturally, but even when I watch non-HD, non-60fps videos on YouTube, I still can’t help but think, “Wow, what a good-looking game.”  I think what clinched it for me was seeing Birdie in action; his Super is at once a weaponized joke and a striking display.

So with the stage now set, let’s talk about DEM GRAFFECTS -- and prove just how shallow we can all be.

July 16, 2015

Street Fighter V (Oh, and EVO Too)


It’s worth noting upfront that this post was written in advance of EVO 2015, AKA the latest installment of one of the biggest fighting game tournaments in the world.  It’s kind of a shame, because it’d be cool to report on a couple of the blow-by-blow matches, or revel in the hype that’s sure to transpire (anybody remember the Garireo vs. Dogura grand finals in BlazBlue?  I sure do).  On the other hand, this post is more about Street Fighter V than it is about EVO, so it evens out.

I’m also working under the assumption that there’ll be a new character announced there at some point, so this might be outdated mere minutes after it goes live.  So hey, maybe we’ll find out who that guy at the end of Ken’s reveal trailer was supposed to be.  On that note?  Seriously, guys?  You look at that him and say, “Oh, that’s E. Honda” or “Yeah, Akuma’s back” when he’s got almost nothing in common between them?  Come on.  Let’s at least try to use a little reason, yes?

But enough of that.  Let’s get right to it.