So I played some more Marvel vs. Capcom: Infinite, and I’m not 100% sure why.
Showing posts with label Marvel vs Capcom. Show all posts
Showing posts with label Marvel vs Capcom. Show all posts
October 19, 2017
October 12, 2017
Let’s discuss Marvel vs. Capcom: Infinite (Part 3).
Uuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuugh.
All right, we can get through this. It’ll be fine.
Let’s talk about Marvel vs. Capcom: Infinite and its story mode -- because there’s a
lot to UUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUGH I DON’T WANNA DO THIS.
October 5, 2017
Let’s discuss Marvel vs. Capcom: Infinite (Part 2).
I feel like I can start and end this post with a
picture of Chun-Li’s face.
Okay, sure, I know that Marvel vs. Capcom: Infinite released a patch on day one that saved
her and others from looking the way they did during their E3 debut. But the damage has been done. For starters, it’s not hard to find images
that show how
they used
to look -- what Capcom was willing to think of as acceptable to put on
store shelves, if not for a maelstrom of complaints. More importantly? Not everybody is entrenched in fighting game
news, which means that plenty of people probably never heard or saw that Chun
got some emergency repairs. So the
assumption, then, is likely that Infinite
was and still is an ugly game.
I said a long time ago that I’m mostly all right
with the aesthetic of the game. I’d like
a more stylish and colorful look, but I assumed that it was a creative choice
to have Infinite look the way it
does. I supported it, on the condition
that Capcom tweaked and polished it. The
condition has not been met. Chun and
Dante look better than they did, sure, but neither of them are what I’d call
good-looking. And as a friendly
reminder: I’m a guy that doesn’t care about sheer graphical power. One of my favorite gaming peripherals ever is
the original DS, and at best it was only a step or two above the N64. But the DS compensated not only with strong
gameplay, but also fine-tuned art direction and style. There are ways to get around a lack of power,
which helps explain how and why it trounced the PSP.
To be clear: Infinite
has other problems besides visuals.
But we have to start somewhere (again),
so we might as well focus on that.
September 28, 2017
Let’s discuss Marvel vs. Capcom: Infinite (Part 1).
*stares at box art*
Uhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh…
…
…Short answer: yeah, it’s good.
Less short answer: yeah, it’s good, but.
September 18, 2017
RE: Marvel vs. Capcom: Infinite
Hey, welcome back to Cross-Up. Glad you’re here. I’ve been putting some more time into the
latest version of BlazBlue, and I’m
dying to talk about my findings. Even if
that franchise’s future is up in the air, I’ll gladly admit that --
Wait, hold on a second. Isn’t there another fighting game coming out
this week?
*checks release schedule*
*sighs heavily*
All right.
I guess I’d better get ahead of this.
July 20, 2017
June 29, 2017
Are Video Game Characters Just Functions?
Real talk: I saw this header (sans my edits) on
Destructoid a few days ago, and I thought to myself, “AHAHAHAHA! Oh God, I HAVE to use this in a post
somehow!” I’m so glad I was able to -- although I lament not being able to work
in some birds for scale. In any
case? Peter “Combofiend” Rosas? If you and/or the rest of the Capcom crew are
reading this, then bless your hearts.
So I might as well start this post off right. It looks like it’s that time again, everyone:
now I get to talk about improbably buxom fictional women.
May 4, 2017
Shower Thoughts with Marvel vs. Capcom Infinite
I should probably start this post by saying that I
wasn’t very good at Marvel vs. Capcom 3. Presumably I’m still not good at it -- unless
I snorted up some magic dust from the Fighting Game Fairy -- but it’s been
literal years since the last time I touched the game, and I’m at peace with
that. I’m at peace with my skill level,
more or less; that is, I’ve accepted that I’m nowhere near tournament-ready,
and I’m shivering at the thought of even testing my abilities (citation needed)
online.
But hope springs eternal, I guess. Marvel
vs. Capcom Infinite is on the way, which means I’ll have the chance to
redeem myself. Now I can finally do the
“gitting gud” so breathlessly spoken of in the prophecies of old. New characters, new systems, new strategies
-- the groundwork is all there. Truly,
the next chapter in the franchise -- the glorious union of one of the biggest
names in comics and the legendary video game developer -- is something that we
should all be celebrating, right?
Pffffffffffffffffffffffffffft. No, of course not. Because that’s not how we do things.
July 30, 2013
The Wolverine: Come On, Bub!
Let me be perfectly
upfront: I don’t care for Wolverine.
I don’t necessarily
hate him, but I don’t think he’s the coolest member of the X-Men. I’ve always had a soft spot for Beast and, to
some extent, Cyclops. Yeah, I know, real
shocker -- Voltech doesn’t like the surly, ultra-popular badass anti-hero! How very unprecedented! That is, assuming that you’ve read anything
I’ve written in the past year here or elsewhere. Among other myriad topics. What can I say? I love my soapbox and megaphone.
Whatever the case, even
though I try my best to be impartial, you and I both know that’s
impossible. Opinions and preferences are
going to bleed into anything that anyone writes when it comes to trying to
offer a judgment. GameInformer will take shots at JRPGs in previews. Destructoid’s Jim Sterling will bring in allusions
(justified allusions) to problems with the game industry if the game he’s
reviewing makes a related faux pas.
MovieBob + JJ Abrams = not a good idea.
Now, I’m confident that all those people and more can set aside their
preferences and offer up a clear-minded analysis. Otherwise, they wouldn’t be trustworthy. And if I’m going to be trustworthy in kind, I
have to do the same if I decide to review something.
…It’s a good thing this
isn’t a review, then.
Spoilers -- some, but not a lot --
inbound. So if you’re eager to see the
movie, you might want to Berserker Slash your way out of here. I’m about to Fatal Claw the rest of this post
with potential threats to your viewing experience, so don’t get too crazy with
your Machine Gun Claw.
…SWISS CHEESE!
May 21, 2013
Manly Songs: Theme of Jin
You know, I’ve always
found iTunes to be a little redundant.
Admittedly, this is
coming from someone who’s always at least two years behind on the latest tech
trends (ask me about my cell phone!), but I have to say I don’t see the point
behind some of these music services. Don’t
get me wrong, I’m not advocating pirating music; I’m just saying that if you’re
out for good songs, you won’t be left wanting -- and you don’t have to spend a
cent. I’ve made a couple of full CDs out
of songs from Newgrounds composers, and gotten some great satisfaction out of
them. OverClocked Remix is absolutely
packed to the brim with high-quality, high-impact tunes, and can applea to your
sensibilities whether you know the game songs each remix handles or not (pro
tip: go download EVERYTHING by Sixto Sounds). Artists will occasionally offer entire
soundtracks online for free, whether they’re by game composers or not. And that’s ignoring the existence of YouTube.
The tradeoff for this
is that I’m severely limited in my
knowledge of current music stars and trends; IIRC when asked about what the
difference was between the music of Katy Perry and Taylor Swift, my response
was “Maybe they’re isn’t one, and they’re both robots out to conquer the world
with audio-based brainwashing for their villainous overlords.” I don’t know what a Nicki Minaj is supposed
to be, but it sounds unpleasant. Even
meme-tastic songs like “Gangam Style” and “Call Me Maybe” (I think that’s what
it’s called) are lost on me. Then again,
the tradeoff for that is an intimate connection with video game music -- and
when that music is firing on all cylinders, man oh man is it something else.
Which brings me to
today’s post -- and the Repository’s first video game-themed song.
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