Hey, welcome back to Cross-Up. Glad you’re here. I’ve been putting some more time into the
latest version of BlazBlue, and I’m
dying to talk about my findings. Even if
that franchise’s future is up in the air, I’ll gladly admit that --
Wait, hold on a second. Isn’t there another fighting game coming out
this week?
*checks release schedule*
*sighs heavily*
All right.
I guess I’d better get ahead of this.
Full disclosure: I’m writing this post before I
get hands-on time with Marvel vs. Capcom:
Infinite. Why? Well, I’d like to commit some thoughts to
virtual paper before the game comes out in its final, perfect (?) form. Plus, it’s not as if this is the only time I’ll
ever write about the game, so consider this a lead-in to the main event. It’s just that I’ve had some things on my
mind for a while now, and the sooner I get them out of me, the better.
So here’s an important point I want to make right
off the bat: I think that MvCI is
going to be good. I could be wrong. I could be proven wrong. But I played
through the demo -- and certainly, I think that the gameplay is there. That’ll be the case more than ever, once I
actually learn how to play and/or get to play with characters I actually care
about. It’s utterly presumptuous for
anyone to decisively, unrepentantly slam this game before most average gamers
get a chance to even try it. Now, does
that mean they’re wrong for having concerns?
Of course not. I have them
too. And as always, it’s a damning
situation for normal folks: in order to judge whether or not a product is good,
we have to buy in first. Capcom wins as
long as people slap down cash at the outset.
But do they care about whether or not people like
the game? That’s the question of the
day.
If my guess is correct, the devs at Capcom Keep
want MvCI to live a long, healthy
life. The more players stick with it --
which they’ll do if they enjoy it -- the more they’ll want to support the game
and the company in whatever way they can.
So if the idea is to keep the “games as a service” mentality in full
force, then Capcom has to provide a good service to begin with. I’d imagine that diehard fans would be more
likely to buy new costumes for Morrigan or Iron Man than vicious detractors --
which means, at least in some form, more money for Capcom. They kind of need it, I bet.
But at this stage?
It’s hard to overlook the fact that MvCI
has been drowning in controversy
for months. A leaked, underwhelming,
mostly-old roster; DLC peddling almost right out of the gate; missing X-Men
(and to a lesser extent Fantastic Four) characters, which implies meddling by
Marvel execs; PR that arguably misses the whole point of the franchise by espousing
beloved characters as mere functions; a terrible impression on the main
stage of E3 thanks to some horrific faces; awkward-looking models and
animations in the surprise demo; now it turns out that one of the bonuses in the collector’s
edition is…less than ideal. I’m not
100% sure that’s everything, but I hope it is because that’s a scarily-long
list. It’s like the game is cursed or
something.
The full game can’t just settle with knocking it
out of the park. It needs to hit a home
run that reaches escape velocity. Are we
going to get that? Possibly, but I’ll go
ahead and assume that it’ll take some time to reach that point, given A) people
need time to practice and play before coming to a conclusion, and B) there is a
ton of negative press to
overcome. I do hope that the game does well, because I
want to believe in Capcom. The company
that brought us hits in the past -- that could make a Vs game with nothing but its stable of eclectic characters --
deserves at least a little respect. I
just wish that they’d stop doing such stupid, stupid things.
See, the impending release of MvCI has managed to tick me off in a way that I…well, kind of
expected, but hoped against hope wouldn’t come to pass. Bits and pieces of the soundtrack are popping
up on YouTube, and for the most part I’m completely unimpressed. I actually resent it. For all the problems Street Fighter V has, I’ll argue until my lungs turn to dust that
its soundtrack is top notch -- so how do you go from that to this?
A huge swath of the Capcom characters’ tracks are tinny, distant,
techno-ish remixes of their older themes -- so lacking in power or presence
that I feel like I have to crank up the volume just to hear them.
But as bad as they are (or maybe a begrudging
“passable” is the word I’m looking for), the Marvel themes are, on average, the
real victims here. A huge chunk of them
-- like Hulk’s, and Captain Marvel’s, and Iron Man’s, and more -- are generic
orchestral pieces that try to sound epic and big and important, but they all
blend into each other in the worst possible way. Like, I just listened to Iron Man’s new theme
an hour ago, yet for the life of me I can’t remember a single note from
it. People in comments sections across
the net have argued that they sound like the fluff from the MCU, and I’m
inclined to agree. Even so, let’s not
forget that the MCU has given us some strong, memorable pieces in its credits
sequences (and the occasional standout during the runtime). I dare you to call “Captain America March”
generic. I dare you.
I can’t begin to imagine how Capcom dropped the
ball on this. And part of the reason I
can’t is because, bafflingly, Capcom didn’t
drop the ball. Not entirely. But first, let’s back up a bit.
This is Cap’s theme from Marvel 1, and a track I’ll load up to this day. Even if the tech and instruments used to
craft it are outdated, you can feel the power behind it -- the force that
demands justice, and upholds ideals no matter the foe.
Then you get to Cap’s theme from Marvel 3. I remember when I first heard it -- the first
four seconds of it, literally -- and I thought, “This is exactly what I
wanted. THIS IS EXACTLY WHAT I WANTED!” Then the bombastic orchestra (one with a
well-defined melody, I should add) gives way on second five to…a synth-heavy
remix of his theme. Great. Well, I think it’s sub-optimal in terms of
expressing the character, but it’s still something, and it gets in a few high
points. There’s something there.
Then you get to Cap’s theme from Marvel Infinite. As of writing there’s no video featuring the
track, but it’s there in his tutorial video.
And…well…just listen.
I mean, sure.
It sounds noble. It sounds
heroic. But there’s no pizazz behind it
-- nothing that truly makes it stand out, particularly when pitted against the
other songs in the soundtrack. No
fervor, patriotic or otherwise. No
passion to energize and emphasize every Shield Slash or Charging Star. It’s just there. Just like a distressing amount of the other
themes. I will admit, though, that of
those themes the real standout is -- curiously -- Gamora’s. I’ve actually been trying to find it amidst
the OST for days, having heard it first in a recent trailer.
But that just highlights the absurdity here. Why does Gamora, of all characters, have a
theme song like that? The comics --
based on her description in that video, at least -- would have you think she’s
a silent but deadly assassin. Even if
that’s incorrect, most people will know her from the two Guardians of the Galaxy movies, where her presence and affect was
muted compared to her comrades. Why does
she get the most energetic and forceful tune of the bunch? And even if you overlook that, there’s Rocket Raccoon’s
theme. You could argue that it fits his character more, what with its techno
beats symbolizing his reliance on machines and weapons. And to be fair, it’s not as if his MvC3 theme was one-to-one with his character, either.
Here’s the thing, though: when Rocket showed up in
playable form, it was 2011. Not only was
that before The Avengers dropped and
changed the movie game for years to come, but it was also well before his
origin movie. Both GotG installments banked hard on a collection of groovy, classic tracks,
in-universe and out of it. Now we
all know who the woodland warrior and the green-skinned space brawler are, with
expectations half-built on the movies that housed them. Given that, why don’t their MvCI themes reflect it? If the idea was to recreate the feel of the
MCU’s soundtrack (for good or ill), then why didn’t they do that in one of the
ways and instances where it mattered most?
What is so damn hard about including music that’s strong, memorable, and
iconic?
And I ask this because, bafflingly, Capcom actually did that…quite possibly IN
THE WRONG PLACE.
Apparently, this
version of Cap’s theme plays if you beat Arcade Mode. And you know what? This track is actually pretty good. It’s not mind-blowing or pants-ruining, but
it’s definitely closer to what I and no doubt thousands of other fans
want. It’s not just about tickling the
pleasure centers of the brain by catering to nostalgia; it’s about giving a
character a theme song that’s actually a theme song. Guilty
Gear and BlazBlue have this down
PERFECTLY. Every single theme, in every
single game, tells you what this character is about as you’re playing, building
up the excitement in the middle of a fight as you slug it out. Why Capcom would hold back something so vital
is a baffling choice I’ll never, ever understand.
Except…now that I think about it, I do understand
it. I have fond memories of Capcom
games, and characters, and songs, and all of that good stuff. But the more I reflect, the more I realize
that this company has been hit-or-miss for years now. It’s like you constantly have to flip a coin
with these guys. Heads, and they put out
an awesome title. Tails, and you’re
inundated with trash in-game and/or out of it.
How is it that the same company that just put out Resident Evil 7 to glowing reviews and fan approval (even
if it missed sales targets) can push MvCI
as hard as it did despite the glaring issues the company had to know people would point out?
We’ll be wondering that for a while,
probably. For now, though, I’d like to
make an assertion -- one that goes toward MvCI
and the company as a whole.
It needs more polish.
I really do think it was too early for them to
release this game. The turnaround time
from announcement to the due date has been, shall we say, abbreviated. And for what reason? Okay, sure, fiscal goals and pleasing
shareholders had to have figured in.
I’ll grant them that. But how far
are they willing to go for the sake of an early deadline if they’ve stepped
onto every bear trap on the road to September 19th? The PR’s been a disaster, the fans are miffed
before the game even drops, game journalists are (rightfully) skeptical, and
even fighting game
fanatics have expressed their concerns.
On top of that, now MvCI has
to play catch-up unless it wants to languish in the shadow of Dragonball FighterZ (and it’s probably
no coincidence that its beta started up the weekend before the new Marvel’s release, alongside three more
announced characters).
Too much damage has been done to ignore, and it’s
damage grounded in reality. How much of
it could have been avoided if Capcom kept the game in the oven for a bit
longer? How many people would be willing
to give it a chance if they hadn’t shown off Ugly Chun-Li at E3, a place where
she would be impossible to avoid even for non-fighting game fans? More time might have cost more money, but at
least then they would have hopefully bolstered the presentation, maybe remixed
more characters (or added new ones), and overall provided insurance that this
would be a quality product. Based purely
on the demo, I have zero faith in the quality of the story, which means that
the gameplay is going to have to hold it down.
I’d say that’s enough, but once upon a time we were led to believe that SFV could get away with focusing on
nothing but gameplay. Now we all know
better. Except Capcom, potentially.
I want this game to be good. I want this company to be good. If we lose them in the industry, then despite
all of the shenanigans and get-rich-quick schemes they’ve pulled over the
years, it’ll still be a devastating blow.
But it seems like Capcom has continuously made a fundamental error here. They can’t just say “we’re going to make
money because we want to make money”; they have to put out something that
convinces people, conclusively, that they have to have it. They could’ve done that with MvCI, but they didn’t. Not with so much controversy surrounding it.
It remains to be seen what the legacy and
reception of the game will be -- whether it’ll have a long life like SFIV or wither on the vine like Street Fighter X Tekken. If nothing else? They’ve got a captive audience; the pros and aficionados
have no choice but to buy into the
game, because…hey, it’s Mahvel, and it’s basically going to be a tournament
standard. But banking on that captive
audience isn’t enough anymore. Banking
on brand recognition isn’t enough anymore.
SFV proved that. So in turn, I hope that -- no matter the
scorn, and no matter how much of a punching bag it’s become -- MvCI proves that it has what it takes to
earn its love, not just scrape up
whatever blithe, begrudging tolerance it can.
We're counting on you, Capcom. Don’t let us down.
Or, alternatively?
GIVE US A NEW ONIMUSHA, FOR FUCK’S SAKE.
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