Let's discuss Avengers: Infinity War -- a movie BOUND to make you feel so good!

October 31, 2013

Let's discuss Ghost Adventures.

How much you enjoy or hate Ghost Adventures all comes down to a single question: do you believe in ghosts? 

If you do, then chances are you’ll be more likely to take the words of its investigators at face value, or at the very least buy into what they’re selling.  If you don’t, you’ll be more eager and more capable of poking holes in their “investigation” than I could ever be.

Personally, I can’t say that I believe in ghosts.  I’m not saying that they absolutely do exist, or that they absolutely don’t exist; it’s just that there’s not enough conclusive proof -- for me, at least -- that they do or don’t drift among us.  Just because you can’t see something doesn’t mean that it doesn’t exist.  We can’t see oxygen, but we know that exists.  Same goes for Pluto.  Same goes for Antarctica.  Can we see any of those things with the naked eye at all times?  No.  But we can prove conclusively that all of those things are real.  That’s what science is for.

And Ideally, that’s what the Ghost Adventures team is for.  But proving the existence of ghosts is just one of their big trials -- because against all odds, they manage to make a show about finding ghosts unbelievably BORING.

October 29, 2013

The Walking Dead: So What Happens Next?

Looks like we’ve made it to Season 4, haven’t we?

How courteous of The Walking Dead to not only return before the Halloween weekend, but to show up way early.  That’s what you call dedication…either that, or AMC just wanted a clear programming block for a bunch of horror movies, and didn’t want to waste time recapping TWD episodes on the most terrifying weekend of the year.  Or maybe they just wanted ratings. Who’s to say, really?

Whatever the reason, the show is back and in full swing, bringing with it a slew of fans along for the ride.  Rick, Daryl, Carl, and all the rest are getting in on the zombie-slaying action all over again, ready to do whatever it takes to survive against the undead hordes.  And this season’s primed and ready to deliver on what we’ve all been waiting for -- along with no shortage of busted-up brain-munchers.

There’s just one little problem.  It might already be too late.


Oh man, I love the Dodge Roll.  Hope it makes a comeback in Kingdom Hearts III.  As a corollary, I hope Kingdom Hearts III doesn’t suck.

October 25, 2013

Manly Songs: Kamen Rider Birth (Instrumental)

Okay, I know that this is supposed to be a feature shaped by visitors and readers, but I’m going to have to hijack the Repository for a moment.  Just a moment.  Because it’s kind of important.

As noted, I’ve been getting a lot of mileage out of Kamen Rider OOO recently.  I can’t speak for anyone’s preferences besides my own -- especially since I’m a Rider greenhorn -- but for what it’s worth, I think OOO is pretty freakin’ great.  (Then again, I watched the first episode of Fourze recently, so we’ll just have to see which one retains top honors.)  In any case, part of the allure of OOO is the music, and how it weaves into the series at large.  The way it works is that the titular Rider uses a combination of three medals to mix and match parts for his suit’s weapon loadout.  As long as he has one head medal, one body, and one leg, he can freely choose between parts.  But if he puts in three matching medals, he gets an even stronger form…and said form brings with it a swanky tune.  (“Power to Tearer” is as godlike as its title is Engrish-y.)

What I didn’t expect was for there to be a hidden gem on the soundtrack.  Two hidden gems, in fact.  That’s because they were tied to a certain character I didn’t even know existed until I’d gotten knee deep in OOO.  But now I feel ashamed for not getting into the series sooner -- because not only is the music amazing, but the character in question is just as incredible.

Now then.  It’s time for a manly henshin…unless you’re wary of spoilers, which there WILL be.  Then again, the title of the post is a spoiler in its own right, so go nuts.

October 22, 2013

Two shows enter a Halloween brawl!

I imagine I’m not the only one who wants to do a Halloween-themed post, and I doubt I’ll be the last.  But I figured I might as well.  It’s not often that one gets to celebrate holidays.

So here’s what I’ve been thinking.  For some inexplicable reason, people seem to like it when I overanalyze things to an absurd and likely-unhealthy degree, so if I’m going to do a Halloween-themed post, it might as well be about something scary.  And given what I’ve seen recently, I’ve got the material and the drive to talk about a TV show perfectly suited for the season of scares.

Or should I say, TWO TV shows.  And that’s where you come in.

Be afraid.  Be very afraid.

October 18, 2013

"War has changed."

It’s not about nations, or ideologies.  It’s not even about profit, resources, or…et cetera, et cetera.

You know, it really says a lot about the mindsets behind certain development teams -- and to some extent, entire cultures -- when you’ve got Metal Gear Solid 4 claiming that “war has changed” and Fallout 3 claiming that “war never changes”.  And it’s almost funny how the first lines of two really good games start with words in complete opposition from one another.  It’s enough to discuss at length in a well-planned and in-depth blog post…at least, it would be if MGS4 wasn’t about five years old and it’s already been talked about to the point of excess.  Ah, if only I’d started blogging a half-decade earlier…and I had the power to pre-empt every discussion ever to appear on the internet.

Well, whatever.  As you can probably guess, I finally got around to trying Metal Gear Solid 4.  I didn’t have a PS3 when it first came out, and while my brother borrowed a copy of the game from a friend once we did have one, I didn’t even get around to touching it.  I was content with watching, laughing along with him, and falling asleep during a cutscene that had to be about an hour long.  (I seem to be really good at falling asleep on floors.)  But as I’ve said in the past, I’ve always had a fondness for the Metal Gear franchise, even if every experience I’ve had with the games has led to sequences straight out of a Hanna-Barbera cartoon.  MGS4 is no different.  I’ve just scratched the surface of it, but I find it incredibly intriguing.  Stealth-bungler or not, I’d definitely like to play it at least a little more.

Because whether or not you think “war has changed”, there’s even more to think about.  Maybe something everyone should think about.

October 15, 2013

Grand Theft Auto V: Making Gouken Proud

Okay.  So not too long ago I asked the question of “How do you play Grand Theft Auto”, mostly because prior to trying out the latest game for myself I was genuinely curious.  That question came from a guy notorious for GTA shenanigans, most of which entailed and/or ended with a grisly death.  Barring that, I’d just fire a rocket under my feet in a desperate attempt to train for a stint as a Soldier in TF2

But I gave the game a fair shake, even if it was days -- weeks, even -- after others had long since enjoyed and even finished the game.  So in a way, being “topical” is not much of a possibility.  This is more of a bit of self-discovery.  A relaying of an epiphany.

I have a theory.  The best way to play Grand Theft Auto V is to do nothing. 

And that’s precisely what makes it great.  Much like a certain martial arts master.

October 11, 2013

How do you play Grand Theft Auto?

And the “Silliest Post Title of the Year” Award goes to…

In all honesty, I can’t think of a more appropriate title for a post.  I consider myself a gamer of some degree of -- for lack of a better term -- “hardcore-itude”, but I’ll be the first to admit that there are gaps in my skill and knowledge.  That said, I do have Grand Theft Auto V in my possession (as I should, because I exist), and while I haven’t played it as much as I should have/be, my brother has.  And from what I’ve seen, it looks like a pretty cool game.  Playing as this fabled creature the Elders call “Trevor” looks like it will quite literally be a blast.

But that only puts me in a bit of a bind.

October 8, 2013

Let's discuss...Kamen Rider?

If there’s anyone out there with any objections to a post on Kamen Rider, raise your hand now.

…Put your hand down, Mortimer!  I’m doing a post on Kamen Rider!

October 7, 2013

MORE Notes on I Hraet You are online.

Well, we’re long overdue for an update on the Notes page.  But with the (unofficially-titled) Sheila O’Leary Arc completely wrapped up, I figured it’s about time to pull back the curtain on a few hraet-y matters. Anyone up for it?

Oh.  I guess you don’t have a choice in the matter.  Unless you close the page and never look back, but who would ever stoop so low?

…Don’t close the page.  I’ll do your laundry for you if you don’t.

So yeah, go and have a look over on this page (which I'm linking again because...reasons) whenever you’re ready.  It’s worth noting, though, that as of today I Hraet You is going to take a break.  I’ve reached a good stopping point via the kinda-sorta season finale-ish 97th chapter, so I figure I should pause for a bit and rebuild my buffer.  (And work on some other stuff, some of which might be popping up soon.)  For the time being you can probably still expect Cross-Up posts to come on Tuesdays and Fridays, as they have been for a while.  They just won’t be sandwiched between IHY posts.

Is that it for housekeeping?  Yeah, I think that’s it for housekeeping.  In the meantime, read on.  It’s the only way you’ll have context for WRESTLING.

October 4, 2013

Re: RE: Beyond: Two Souls

After trying out the demo (and seeing it played before me in full at least once) I can say with some confidence that out of the one Quantic Dream game I’ve played, this is the best of them all.  Or…technically a slice of the one Quantic Dream game I’ve played.

Yep.  This is gonna be one of those posts.  

But on the plus side...hey, three colons in the title.

October 3, 2013

I Hraet You (97)

Beat 97: The Last Face You’ll Never See

The blast’s force blew Lloyd onto his back.  Clouds of dust and chunks of debris swept over him, with shards of stone and wood slashing and crashing against his body.  Yet he counted himself lucky; only a few embers from the explosion seared his skin.  He knew it could have been much worse.

He knew, because he sat up a half-minute after the blast.  He didn’t get to see the balls of fire that had destroyed the house, but columns of flame twisted in the wake.  A tower of black smoke rose from the foundation’s center, disturbed only occasionally by the night breeze.  As for the rest?  Nothing but smoking, crackling wreckage -- and even what little remained of the house crumbled and tumbled, preparing itself for the fire’s feast.

Lloyd just sat there, eyes so wide he nearly tore the muscles within.  He couldn’t feel the blaze’s heat; if anything, he felt as if he’d leapt inside a freezer.  He couldn’t get his mouth to work; he couldn’t get his body to work.  But in spite of everything, his mind remained in full working order.

He’d watched the O’Leary house explode before his eyes.

The same house that Sheila had just entered.

“Sheila…”  Lloyd squeaked.  He raised a trembling hand, as if hoping someone would come and take it -- as if someone would help him stand up.  “Sheila…!”

But nobody came.  Nobody.

And that meant just one thing.

Lloyd stumbled to his feet, and stared at the blooming blaze.  He kept his hand held out, still trembling, still expecting -- hoping -- praying that someone would come and take it.  But nobody came.  He could only expect a wisp of flame to lash at his hand.  He had lost her.  He had to accept it.

But he didn’t have to be graceful about it.


October 1, 2013

RE: Beyond: Two Souls

Man, it’s weird making a title with two colons.

Anyway, not that long ago my brother and I -- as so often is the case -- were having a random conversation that led back to video games.  And he asked me if I thought the upcoming Beyond: Two Souls would be any good, which inevitably meant that it’s a game that’s been on his radar.  If not for some time beforehand, then at least recently.

I guess that’s the thing about trying to play Nostradamus with video game quality.  The only way for consumers to know whether or not a game is good is to buy it themselves -- and once they realize that they’ve bought the laser disc form of garbage, it’s too late for them to do anything about it.  The publisher has already won, and by and large they’re done with you once they’ve got your money.  So what do you say when it comes to a game you can’t possibly know enough about to comment on?  More importantly, what do you say when it comes to a David Cage game?

My answer at the time was “Mehhhhhhhhhhhhhhhhhhhhh…I don’t know about that one.  I would wait and see.”  But looking back, I wonder if that was even close to the answer I should have given.