Showing posts with label David Cage. Show all posts
Showing posts with label David Cage. Show all posts

December 17, 2013

Beyond: Two Souls (feat. Kamen Rider Fourze)

So.  Not too long ago, the Two Best Friends -- or technically the Super Best Friends, since Matt and Pat brought Woolie along for the "Sadness" -- finished their LP of Beyond: Two Souls.  I’m on record of saying that I would sacrifice a goat for the gang to play the game from start to finish, and my prayers were indeed answered.  It certainly saved me the trouble of playing the game beyond the demo.  And as it turns out, the Best Friends did me (and our species) a greater service than they could have ever imagined.

Yikesy mikesy.  I’ve said it before, and I’ll say it again: if I had played Two Souls for myself, from start to finish, it would easily be the WORST game I’ve played all year.

It’s like a thirty-car pileup on top of a train wreck on top of an oil spill on top of a forest fire, with a ruined birthday party thrown in for good measure.  This game -- and I can’t even use the word “game” properly -- gets so much wrong it’s almost fascinatingly terrible.  Almost.  I’m pretty sure I never bore David Cage and his crew at Quantic Dream any ill will before; that’s true even now, but after seeing them at their “best” I can’t say I have even an eighth of the good will I had beforehand.  Whatever they’re cooking up next, if it’s anything like Two Souls they need to start over. 

A part of me was willing to start this post by asking “Has David Cage ever played a video game?”  It was going to segue into how you could use the medium to tell or enhance a story, given that his game has been done, and done better.  But the more I thought about it, the more I realized that wasn’t the right question to ask.  There isn’t even a question I need to ask.  Why?  Because I have a theory.

David Cage doesn’t need to play more video games.  He needs to watch something dumb.

WARNING: Spoilers for Beyond: Two Souls AND Kamen Rider Fourze coming your way.  One of those is worth caring about.  The other isn’t.  Guess which one.

October 4, 2013

Re: RE: Beyond: Two Souls


After trying out the demo (and seeing it played before me in full at least once) I can say with some confidence that out of the one Quantic Dream game I’ve played, this is the best of them all.  Or…technically a slice of the one Quantic Dream game I’ve played.

Yep.  This is gonna be one of those posts.  

But on the plus side...hey, three colons in the title.

October 1, 2013

RE: Beyond: Two Souls

Man, it’s weird making a title with two colons.

Anyway, not that long ago my brother and I -- as so often is the case -- were having a random conversation that led back to video games.  And he asked me if I thought the upcoming Beyond: Two Souls would be any good, which inevitably meant that it’s a game that’s been on his radar.  If not for some time beforehand, then at least recently.

I guess that’s the thing about trying to play Nostradamus with video game quality.  The only way for consumers to know whether or not a game is good is to buy it themselves -- and once they realize that they’ve bought the laser disc form of garbage, it’s too late for them to do anything about it.  The publisher has already won, and by and large they’re done with you once they’ve got your money.  So what do you say when it comes to a game you can’t possibly know enough about to comment on?  More importantly, what do you say when it comes to a David Cage game?

My answer at the time was “Mehhhhhhhhhhhhhhhhhhhhh…I don’t know about that one.  I would wait and see.”  But looking back, I wonder if that was even close to the answer I should have given.