The answers to all of life’s problems are contained within Street Fighter. Just thought I’d throw that out there.
What once started as a mere (and mediocre) arcade game in the
late eighties has evolved into a worldwide phenomenon, and a standard in the
gaming universe -- a role model to follow, and the solid foundation upon which
an entire genre is built. Basically, if
you rolled all of the major deities of every religion into one, you’d get the
holy equivalent of what Street Fighter does
for the gaming world.
The premise is simple enough: fighters from all over the world
gather for a huge tournament, in which battles can take place anywhere --
ironically, little of the fighting is done in the streets. Apparently, there’s some sort of overarching
storyline to the series, but it’s pretty much a moot point; all ANYONE needs to
know is that people are getting together to beat each other up.
And who are these people?
A pair of martial artists trained in a toned-down version of an art of
assassination who shoot fireballs from their hands and spin around like
helicopters; a huge Russian wrestler who, once he gets his hands on you, sends
you spiraling into the air before dropping you on your head; a Chinese Interpol
agent with thighs as thick as tree trunks, whose kicks move at roughly the
speed of sound; an American colonel with a flat-top hairdo, twin U.S.A. flags
tattooed on his shoulders, and throws red, white, and blue boomerangs of
energized wind. So basically, it’s what
would happen if the world’s countries were turned into real people, and
subsequently given drugs. Lots and lots
of drugs.
But damn it if that isn’t the most successful formula in gaming
history. Street Fighter 1, released in 1987, wasn’t very good at all (nearly
impossible to control, and even harder to beat), but it was a start; Street Fighter II, on the other hand,
changed everything. Two players fighting
competitively in the arcades, with combos, vivid and unique characters, and
fast-paced yet strategic action…many a pair of pants were soiled at the sheer
amount of excitement the game had to offer.
To this day, Street Fighter has
an absurdly huge following; tournaments have been held for years, with
thousands of dollars up for grabs; names have been made by the dexterity of
one’s fingers -- Daigo Umehara, otherwise known as “The Beast”, is both a
veteran and a veritable demon at the game; countless fans have been made, and
remade. And Capcom, the company
responsible for starting the craze, has raked in profits as well as catered to
the fans: it released roughly a DOZEN different upgraded versions of SFII, and released a few new branches to
the universe: the Alpha series, a
much-adored prequel, and the EX series,
an early (and largely unsuccessful) foray into the 3D world.
Then came SFIII. Not one, not two, but three different
versions were released, with the third being, arguably, one of the most adored
fighting games in history. Faster, with
2D effects that are unrivaled even today, fine-tuned and aggressive game
play…it’s the game of choice for high-level and tournament players, and
undoubtedly will go down in history as one of the series’ highest points.
And then came 2009 with Street
Fighter IV in our hands.
And so it began again.