Showing posts with label Street Fighter. Show all posts
Showing posts with label Street Fighter. Show all posts

September 26, 2019

The Street Fighter V “Experience”


Given that this blog is titled “Cross-Up”, you would think that I would have long ago reached a point where I would ask myself “Am I talking too much about fighting games lately?”  Granted, the answer to that would have been “no” precisely because of the title, but whatever.  Beats griping about terrible Final Fantasy games.

Now, griping about fighting games?  That’s something I don’t do very often.  Being salty about losing, sure, but that’s an inherent part of the package -- an unspoken, understood rule for the fighting game community.  Regardless, sometimes you have to gripe about something because you care. You want it to be the very best it can be.  And given my experiences over the past couple of weeks, I’ve got a notion to lay into a game that’s bugging me more than the one featuring my arch nemesis, Jigglypuff.  I mean Pikachu.  I mean Pokémon Trainer.  I mean Greninja.  I mean -- gosh, a lot of the mons in that game are cancerous to me.

All right, enough babble.  Let’s talk about Street Fighter V.

October 10, 2016

So How Good is Capcom, Really?


Well, the book’s officially been closed.  As of September 22nd, Street Fighter V has assembled all of its first-wave DLC characters.  It started off with Alex, went to Guile, gave us Ibuki and Balrog, dropped Juri, and now let players use the Illuminati executive Urien for the first time in well over a decade.  Unless you count Capcom Fighting Evolution (i.e. the game where Ryu fought a squid), but in terms of mainline releases?  Mr. Aegis Reflector is back to do what he does best: throw out energy walls and remain averse to clothes. 

But from what I’ve heard, Urien came with a less-than-welcome surprise for PC users.  Apparently, an anti-cracking (i.e. anti-cheating) measure was included, and it involved giving the game kernel access.  So on top of causing game-breaking bugs, it would’ve been entirely possible for said game -- and Capcom by extension -- to control a person’s PC; more importantly, it would’ve let the baddies in the online space exploit the game to reap whatever they wanted.  Not exactly ideal, that -- so it’s no wonder that Capcom rolled that back near-instantly.  That’s good news, I guess, but it makes you wonder why they did it in the first place.  Incompetence?  Laziness?  Panic?  Contempt for their fans?

I don’t want to think the worst of Capcom.  But, sadly, it looks like that’s the world we live in now.

August 18, 2016

Let’s discuss Street Fighter V: A Shadow Falls (Part 2).


Here’s a common question: do stories matter in video games?

Anyone who’s familiar with me or my work will know that my immediate answer is “YES, YOU IDIOT!”  Granted they’re not essential for every game out there, but in a lot of cases they’re as important to a game as the actual gameplay -- which makes it all the more infuriating when, say, Final Fantasy’s narrative does a swan dive into a chunk of concrete.  So by extension, the story in fighting games matter too, and for multiple reasons.  It’s a chance to enrich our understanding of our mains.  It’s a way to add something special to the franchise, while treating fans old and new.  And for those whose fingers are too leaden to toss out a V-Trigger cancel combo, there’s still something to enjoy,

I understand why people have written off the A Shadow Falls story, both pre- and post-release.  It hurts to admit that it’s not very good, but I know that SF as a whole will thrive because of its ever-enduring, ever-evolving gameplay.  Here’s the thing, though: even if it’s flawed, the new story mode is still important for three reasons.  One: if we keep declaring that “stories in games don’t matter”, then the bigwigs are going to take that lesson to heart and we’ll get more overpriced, short-lived multiplayer-only releases.  Two: considering all the touting Capcom did of its story, it demands to be judged accordingly -- so that everyone, devs included, can see the pros and cons for future reference (and improvement).  Three: even if there’s a lot to wince over in the story, there is absolutely a lot to enjoy.

I was pretty harsh in the last post.  But now it’s time to go over some of the good stuff.

July 14, 2016

Do Me a Solid: Hype Song Arrange


I find it vaguely hilarious that a short post from me is probably the equivalent of an extra-large blog post on the sites run by normal, reasonable, well-adjusted people.  But let’s not dwell on it.  Every once in a while, I need to do some quick posts -- and this is one of those times.

Why?  Uhhhhhhhhhh…there may be a slight chance that there are some technical difficulties going around.  Very slight.  Hopefully.

February 8, 2016

So How Good are Fighting Games, Really?


Given that Street Fighter V is basically a week away and this entire blog is based off of a fighting game concept, it’s only natural that I throw this post out there.  Although I’m kind of surprised it took me this long to write it.  I would’ve figured that it would be number one on the docket.

Oh well.  I'd better make up for lost time.

November 2, 2015

What’s the Key to a Good Combat System?

If we’re being completely honest here, I’ve never been in a fight.  I count myself lucky that the closest I’ve ever come to fisticuffs is some guy accidentally hitting me in the stomach while I zipped up my backpack.  Even if fighting is something that’s glorified -- in games, in movies, in media at large -- it’s not as glamorous as it sounds.  People can get hurt, and I seem to recall an episode of How I Met Your Mother where the consequence of a fight was a lawsuit for assault.  Moral of the story: don’t get into a fight.  Especially with Marshall.  That dude’s crazy.

Hopefully, the closest I’ll get to throwing down is a round of video games.  I’d like to think that a person can play them without fear of getting punched in the face (unless they’re having a Mario Party session), and seeing as how games thrive on virtual conflict, it’s no surprise that they’re pretty good at it.  Slashing up demons, kicking rival fighters, grappling foes into oblivion, it’s all there.  And despite the fact that I put on airs of wanting higher-class art for the medium, that’s not entirely true; I’m no stranger to a good Heavenly Potemkin Buster.

So you know what?  Let’s take time out to talk about combat in video games -- and what makes it good.

July 16, 2015

Street Fighter V (Oh, and EVO Too)


It’s worth noting upfront that this post was written in advance of EVO 2015, AKA the latest installment of one of the biggest fighting game tournaments in the world.  It’s kind of a shame, because it’d be cool to report on a couple of the blow-by-blow matches, or revel in the hype that’s sure to transpire (anybody remember the Garireo vs. Dogura grand finals in BlazBlue?  I sure do).  On the other hand, this post is more about Street Fighter V than it is about EVO, so it evens out.

I’m also working under the assumption that there’ll be a new character announced there at some point, so this might be outdated mere minutes after it goes live.  So hey, maybe we’ll find out who that guy at the end of Ken’s reveal trailer was supposed to be.  On that note?  Seriously, guys?  You look at that him and say, “Oh, that’s E. Honda” or “Yeah, Akuma’s back” when he’s got almost nothing in common between them?  Come on.  Let’s at least try to use a little reason, yes?

But enough of that.  Let’s get right to it.

January 12, 2015

Guilty Gear Xrd is way too cool.


Hey, welcome to Cross-Up.  Hope you had some happy holidays, and here’s to another good year for all of us.

Now let’s stop talking about stupid stuff nobody cares about and move in to Guilty Gear Xrd -- because oh my God Guilty Gear Xrd is out, so let’s all shut up and talk about it.

Yes.

June 19, 2014

What Earns Your Brand Loyalty?

 So, how’s everybody enjoying Ultra Street Fighter 4?

I wasn’t exactly counting down the seconds over its release, but when I first gave it a whirl, I couldn’t help but get swept up into its pace.  Okay, sure, there are only five new characters (four of whom, along with the latest stages, are just carry-overs from the ill-fated Street Fighter X Tekken), but just being able to play as Poison -- don’t judge me -- in a new setting made that first session with the update surprisingly exciting.  We’ll see how long that excitement lasts, but as it stands?  I’m glad that Street Fighter 4: The T. Hawk Is Actually Kinda Good Edition is in our midst.

Though I suppose Capcom has kind of forced gamers’ hands with this one, especially those in the fighting game community.  They pretty much HAD to get the update, because if they didn’t, they’d get locked out of the competitive scene.  And the same applies to more leisurely players like me; anyone who wants to blow off some steam (or build it) online has to buy in or get locked out.  It’s a dirty trick, but I guess we’ve got no choice but to deal.  And we will deal, because even if these constant “new additions” are a pain in the ass to keep up with, the core game has always been worth it.  Worth our time and respect.

Which brings us to the question of the day…however circuitously.  As is my standard.

June 7, 2014

Introducing: The Cross-Up Subreddit!


A new warrior has entered the ring!  Well, relatively speaking.  There’s not exactly a ring, per se, but it has entered the virtual space.  Also I couldn’t resist the chance to make a Street Fighter reference in honor of the Ultra update going live this week.  Man, I was like one of the top 1700 T. Hawk players online.  Now I’ve gotta start all over again amidst the Akumas and Cammies and --

I feel like this post has gotten away from me.  Let’s get back on track.

May 15, 2014

So What’s the Deal with Sexy Characters? (Part 1)

I hope you read that title with your best Jerry Seinfeld impression.

This was originally supposed to be one of those short, open-ended question posts I’ve started doing, but this is a topic that I want to dig into to make my case.  So it’s a good idea to strap in early.  Of course, like any given post, there’s nothing stopping you from weighing in with a comment once all’s typed and done.  It’ll just take a bit longer to get down to the bottom of the page.  Okay?  Okay.

I’ve mentioned this before, but it seems like nothing has really been gained when it comes to the discussion on the depiction of women in games…and media in general, but I see the most conflict pop up in games.  The whole Zero Suit Samus/high heel debacle brought the debate up again.  Just as it did with the Sorceress/Amazon designs of Dragon’s Crown.  To say nothing of intermittent arguments, like when there’s an article on Senran Kagura, or Dead or Alive, or whatever.  It almost feels like there’s moral outrage just because some designs pop up…and then there IS moral outrage when you get articles like this.

I’m not going to say that article wasn’t purposefully rabble-rousing to generate traffic…but I am going to think it.  

October 15, 2013

Grand Theft Auto V: Making Gouken Proud


Okay.  So not too long ago I asked the question of “How do you play Grand Theft Auto”, mostly because prior to trying out the latest game for myself I was genuinely curious.  That question came from a guy notorious for GTA shenanigans, most of which entailed and/or ended with a grisly death.  Barring that, I’d just fire a rocket under my feet in a desperate attempt to train for a stint as a Soldier in TF2

But I gave the game a fair shake, even if it was days -- weeks, even -- after others had long since enjoyed and even finished the game.  So in a way, being “topical” is not much of a possibility.  This is more of a bit of self-discovery.  A relaying of an epiphany.

I have a theory.  The best way to play Grand Theft Auto V is to do nothing. 

And that’s precisely what makes it great.  Much like a certain martial arts master.

July 13, 2013

Let's discuss fighting games...for EVO!


How does the saying go…?  Ah, yes -- get HYPE.

I should probably start by saying that I’m not very good at fighting games.  I’m no Flowchart Ken, but I’m in this weird purgatory where I’m several steps above a “scrub”, but several steps below someone who actually practices with the game on a regular basis -- so yeah, you won’t hear about me taking any tournaments anytime soon.  But I still enjoy the concept of them, and the potential each one holds.  The end result may always be the same, but how they go about it varies wildly.  Not to mention the joy (and despair) that results from playing as your favorite character.  Truefax: the only reason I’ve played Ultimate Marvel vs. Capcom 3 is because I get to lose with play as Phoenix Wright.

So in honor of the battles destined to rage at this year’s big battlefield, let’s talk about a whole mess of fighters -- old ones, new-ish ones, and more.  So oil up your arcade sticks; it’s time to DP our way into some tatsunical combos!

…Tiger knee motion.

May 27, 2012

How to Make a Good Street Fighter Movie


I fancy myself as a writer, but it’s not often that I dream about any of my stories, or anything I could possibly write about.  (Unless I just wrote about my gruesome, humiliating deaths, but that’d get boring after a while.)  But one night, I had a flash of insight.  I could see something that could propel me to the highest echelon of the literary world.

And then I woke up, and forgot about it.  And when I slept again, I started dreaming about Street Fighter.


April 30, 2012

Shadow of the Colossus: The (Awful) Movie


(The following is an old, old, old man file I had stored away on my laptop -- but the principles still apply.  Read on and let me take you back to the simpler time of 2010...only...remixed, with images and captions and on a blog now.  So...not really all that different.)

Lucky, or unlucky?  That’s the biggest question here.  On the one hand, today I don’t have school thanks to a pleasant snowstorm.  On the other hand, that gives me time to scour the movie channels for something to watch.  As fate would have it, Street Fighter: The Legend of Chun-Li happened to be on.  I knew from the instant I saw the sublime SF logo mixed with text so bland even I could generate it (or anyone with Word, for that matter), I wasn’t just about to view garbage.  No, this was a rare opportunity – it IS a rare opportunity, because as I’m writing this, I’m watching the movie in question.

Oh great.  Lana Lang is back.

Despite being a part-time follower of the SF mythos, I had no interest in seeing the movie when it came out a year ago.  I knew it’d be bad – a special kind of bad.  It seemed impossible for so many screw-ups to appear in such a short time span.  For exa-

Oh crap.  Vega just appeared onscreen.  Or at least, someone like Vega.  His mask is all shiny, he’s wearing all black, and memories of Vega’s ASIAN actor popped into my head.  And – oh boy, Chris Klein just made his first onscreen appearance.  “Call me Nash,” he says.  As in Charlie Nash?  Hell no!  You put on the glasses and throw a sonic boom, and then we’ll talk.

“You just inherited a big problem,” he says.  I lol’ed.

Better to inherit a problem than that forehead.

February 13, 2012

DP Into Ultra (Part 2)




The answer to all of life’s problems rest within Street Fighter.  I still stand by that vaguely ridiculous claim, but with a slight adjustment: all fighting games have the answer to life’s problems. 

Street Fighter II, when it was released, created a revolution in the gaming world…heck, in the world in general.  It was a devourer of quarters and a bringer of new challengers to cabinets everywhere, from the dedicated arcades of old to diversions inside the occasional Long John Silver’s.  One on one combat had never been so well-defined in the history of games (and it tended to prove a safer alternative to backyard wrestling); you select your alter ego and fight with all your skill and wit to claim glory.  Granted there was a bit of violence outside the game; according to my brother Rich, doing nothing but throwing your opponent would give a kid enough of a reason to start wailing on his opponent in real life.  Whatever the case, Street Fighter II opened the floodgates on the competitive spirit, as well as the potential fighting games had to bring it out in kids who would sooner beat Gunstar Heroes than become a black belt.  Basically, children and nerds (yo) could become ultimate warriors.

Flash forward to 2012.  The fighting game renaissance has shown no signs of slowing down.  This year alone will see the release of Tekken Tag Tournament 2, Skullgirls, BlazBlue Continuum Shift Extend, Soulcalibur 5, Dead or Alive 5, maybe Virtua Fighter 5 Showdown, the PlayStation Vita version of Ultimate Marvel vs. Capcom 3, and of course Street Fighter X Tekken.  It’s a staggering amount of fighters to be released, on top of the fighters that are already out there; I’d wager that come June or July, there’ll be announcements of new fighting games in the works (a new Darkstalkers, most likely, although I’d love to see a new Rival Schools).  In a world where Japanese games are either on the wane or automatically shunned by entitled American audiences raised on Call of Duty and conditioned to hate anything even remotely anime-esque, the fighter endures as a means to express skill and creativity -- both by its developers, and in its players. 

History’s repeated itself -- but hopefully, we won’t have a repeat of last time.  See, Street Fighter II was a big money-maker for Capcom, so naturally they had to go and ruin a good thing.  They released updated versions on a regular basis, introducing new characters and tweaked game mechanics -- and making the simple name all the more complicated.  What was originally Street Fighter II eventually became Hyper Street Fighter II: The Anniversary Edition.  Pro tip: if you have a game with The Anniversary Edition in its title, then you’ve released too many damn versions of the same game.  Since this was before games could be patched online or DLC could be added, this of course meant kids (i.e. parents) shuffling back and forth between Toys R Us to pick up the latest version for home consoles.  And while that was happening, competitors tried to release their own fighting games to jump on the bandwagon.  Some endured (King of Fighters); others…didn’t.  Oversaturation of the market, working in tandem with a franchise that was like a snake shedding its skin every other day -- factors like these probably led to the fighting game genre going on hiatus in the late nineties/early 2000s.


And then you look to the present and you see the same thing going on.  There’s a crapton of fighters available for sale right now, with more on the way.  The advent of patches available through your console of choice and downloadable content means that sometimes you don’t even have to leave the house to put money into a company’s pockets.  Capcom’s up to its old tricks, of course; what was originally Street Fighter 4 eventually became -- deep breath -- Super Street Fighter 4 Arcade Edition ver. 2012.  (To say nothing of the fact that Super Street Fighter II Turbo: HD Remix has been available for download for a few years now.)  Marvel vs. Capcom 3 is now Ultimate Marvel vs. Capcom 3, a galling move considering that an announcement of the update came about FIVE MONTHS after the original was released, and the update itself came four months later.  I can’t even imagine how many more pennies Capcom got out of gamers by offering costumes and characters (some of which were on the disk to begin with).  It’s almost hilarious what had happened; Capcom originally said that, while they’d offer customization options, you’d never see poster boy Ryu in a funny hat.  Nowadays, you can not only see Ryu in a goofy bandanna, but his best bud Ken in a cowboy hat, Cammy dressed like Catwoman, and T. Hawk in a costume Rich asserts is incredibly racist.

What does this mean?  Are we going to see an end to fighters, and resurgence ten years from now?  Well, if fighters go down, then I can think of a few other genres COUGHshootersCOUGHCOUGH that would go down too.  Fighters do more than just evoke nostalgia or give losers a chance to become winners.

I’ve learned that for myself. 

February 7, 2012

DP Into Ultra (Part 1)



The answers to all of life’s problems are contained within Street Fighter.  Just thought I’d throw that out there.
               
What once started as a mere (and mediocre) arcade game in the late eighties has evolved into a worldwide phenomenon, and a standard in the gaming universe -- a role model to follow, and the solid foundation upon which an entire genre is built.  Basically, if you rolled all of the major deities of every religion into one, you’d get the holy equivalent of what Street Fighter does for the gaming world.
               
The premise is simple enough: fighters from all over the world gather for a huge tournament, in which battles can take place anywhere -- ironically, little of the fighting is done in the streets.  Apparently, there’s some sort of overarching storyline to the series, but it’s pretty much a moot point; all ANYONE needs to know is that people are getting together to beat each other up.
               
And who are these people?  A pair of martial artists trained in a toned-down version of an art of assassination who shoot fireballs from their hands and spin around like helicopters; a huge Russian wrestler who, once he gets his hands on you, sends you spiraling into the air before dropping you on your head; a Chinese Interpol agent with thighs as thick as tree trunks, whose kicks move at roughly the speed of sound; an American colonel with a flat-top hairdo, twin U.S.A. flags tattooed on his shoulders, and throws red, white, and blue boomerangs of energized wind.  So basically, it’s what would happen if the world’s countries were turned into real people, and subsequently given drugs.  Lots and lots of drugs.
               
But damn it if that isn’t the most successful formula in gaming history.  Street Fighter 1, released in 1987, wasn’t very good at all (nearly impossible to control, and even harder to beat), but it was a start; Street Fighter II, on the other hand, changed everything.  Two players fighting competitively in the arcades, with combos, vivid and unique characters, and fast-paced yet strategic action…many a pair of pants were soiled at the sheer amount of excitement the game had to offer.  To this day, Street Fighter has an absurdly huge following; tournaments have been held for years, with thousands of dollars up for grabs; names have been made by the dexterity of one’s fingers -- Daigo Umehara, otherwise known as “The Beast”, is both a veteran and a veritable demon at the game; countless fans have been made, and remade.  And Capcom, the company responsible for starting the craze, has raked in profits as well as catered to the fans: it released roughly a DOZEN different upgraded versions of SFII, and released a few new branches to the universe: the Alpha series, a much-adored prequel, and the EX series, an early (and largely unsuccessful) foray into the 3D world.
               
Then came SFIII.  Not one, not two, but three different versions were released, with the third being, arguably, one of the most adored fighting games in history.  Faster, with 2D effects that are unrivaled even today, fine-tuned and aggressive game play…it’s the game of choice for high-level and tournament players, and undoubtedly will go down in history as one of the series’ highest points.
               
And then came 2009 with Street Fighter IV in our hands.
               
And so it began again.


January 17, 2012

Select Your Alter Ego


So a new trailer for Street Fighter X Tekken was released today. 


Much rejoicing and hyping-up was had across the internet, and gaming forums everywhere.  And why wouldn’t there be?  After weeks, even months of teasing, Capcom decided to reveal a few more cards in its hand.  Cards, of course, being characters.  The Spanish ninja, Vega!  The bike-money obsessed boxer, Balrog!  Chinese kung-fu schoolgirl Xiaoyu (who I could never, ever beat in Tekken 5 on my way to becoming a Tekken Lord)!  Paul Phoenix, professional alien puncher!

I love a man who defends the Earth from interstellar solicitors.

A lot of detractors were heaping their fury onto SFxT as of late, thanks to a lack of information and some controversial decisions.  But it’s possible that, with the reveal of a few more characters, the hype train is back on the rails.  Why?  Let’s be real here: these characters have anywhere between three to twenty years’ worth of history as the fighters of their respective franchises.  That’s a long time to be punching people in the face -- and more importantly, a long time to bring fans old and new to your cause.