The answer to all of
life’s problems rest within Street
Fighter. I still stand by that
vaguely ridiculous claim, but with a slight adjustment: all fighting games have the answer to life’s problems.
Street Fighter II, when it was released, created a revolution in
the gaming world…heck, in the world in general.
It was a devourer of quarters and a bringer of new challengers to
cabinets everywhere, from the dedicated arcades of old to diversions inside the
occasional Long John Silver’s. One on
one combat had never been so well-defined in the history of games (and it
tended to prove a safer alternative to backyard wrestling); you select your
alter ego and fight with all your skill and wit to claim glory. Granted there was a bit of violence outside
the game; according to my brother Rich, doing nothing but throwing your
opponent would give a kid enough of a reason to start wailing on his opponent
in real life. Whatever the case, Street Fighter II opened the floodgates
on the competitive spirit, as well as the potential fighting games had to bring
it out in kids who would sooner beat Gunstar
Heroes than become a black belt.
Basically, children and nerds (yo) could become ultimate warriors.
Flash forward to
2012. The fighting game renaissance has
shown no signs of slowing down. This
year alone will see the release of Tekken
Tag Tournament 2, Skullgirls, BlazBlue Continuum Shift Extend, Soulcalibur 5, Dead
or Alive 5, maybe Virtua Fighter 5
Showdown, the PlayStation Vita version of Ultimate Marvel vs. Capcom 3, and of course Street Fighter X Tekken.
It’s a staggering amount of fighters to be released, on top of the
fighters that are already out there; I’d wager that come June or July, there’ll
be announcements of new fighting games in the works (a new Darkstalkers, most likely, although I’d love to see a new Rival Schools). In a world where Japanese games are either on
the wane or automatically shunned by entitled American audiences raised on Call of Duty and conditioned to hate
anything even remotely anime-esque, the fighter endures as a means to express
skill and creativity -- both by its developers, and in its players.
History’s repeated
itself -- but hopefully, we won’t have a repeat of last time. See, Street
Fighter II was a big money-maker for Capcom, so naturally they had to go
and ruin a good thing. They released
updated versions on a regular basis, introducing new characters and tweaked
game mechanics -- and making the simple name all the more complicated. What was originally Street Fighter II eventually became Hyper Street Fighter II: The Anniversary Edition. Pro tip: if you have a game with The Anniversary Edition in its title,
then you’ve released too many damn
versions of the same game. Since
this was before games could be patched online or DLC could be added, this of
course meant kids (i.e. parents) shuffling back and forth between Toys R Us to
pick up the latest version for home consoles.
And while that was happening, competitors tried to release their own
fighting games to jump on the bandwagon.
Some endured (King of Fighters);
others…didn’t. Oversaturation of the
market, working in tandem with a franchise that was like a snake shedding its
skin every other day -- factors like these probably led to the fighting game
genre going on hiatus in the late nineties/early 2000s.

And then you look to the
present and you see the same thing going on.
There’s a crapton of fighters available for sale right now, with more on
the way. The advent of patches available
through your console of choice and downloadable content means that sometimes
you don’t even have to leave the house to put money into a company’s pockets. Capcom’s up to its old tricks, of course;
what was originally Street Fighter 4
eventually became -- deep breath -- Super
Street Fighter 4 Arcade Edition ver. 2012.
(To say nothing of the fact that Super
Street Fighter II Turbo: HD Remix has been available for download for a few
years now.) Marvel vs. Capcom 3 is now Ultimate
Marvel vs. Capcom 3, a galling move considering that an announcement of the
update came about FIVE MONTHS after the original was released, and the update
itself came four months later. I can’t
even imagine how many more pennies Capcom got out of gamers by offering
costumes and characters (some of which were on the disk to begin with). It’s almost hilarious what had happened;
Capcom originally said that, while they’d offer customization options, you’d
never see poster boy Ryu in a funny hat.
Nowadays, you can not only see Ryu in a goofy bandanna, but his best bud
Ken in a cowboy hat, Cammy dressed like Catwoman, and T. Hawk in a costume Rich
asserts is incredibly racist.
What does this
mean? Are we going to see an end to
fighters, and resurgence ten years from now?
Well, if fighters go down, then I can think of a few other genres
COUGHshootersCOUGHCOUGH that would go down too.
Fighters do more than just evoke nostalgia or give losers a chance to
become winners.
I’ve learned that for
myself.