June’s almost over,
and for me this month has been uniquely terrible.
I’m not going to
bore anyone reading this with all the details, but if we suddenly jumped
to July 1st, I wouldn’t mind that at all -- mostly because it would
reduce the probability of some other misfortune befalling me. Technical difficulties, car trouble, dog
getting hurt, a heaping pile of overtime; I’m not exaggerating when I say that
I was so tired earlier this week that I had trouble lifting up my grilled
cheese. So…yeah, I need sleep. Urgently.
With that in mind,
I did get a chance to try out Samurai Shodown (2019), and…hey, guess
what? It’s good. It’s by no means the fastest fighter out
there, but that works to its advantage because A) there’s a higher probability
of it being playable by normal humans, and B) you don’t want lightspeed
movement in a game where a 3-hit combo -- or hell, even one well-timed heavy
attack -- can sap 30-50% of your life.
With its blend of unique offensive and defensive mechanics and its
alternative approach to gameplay, I’m hard-pressed to think of anything like it
in the current fighting game climate. Here’s
hoping it has some long legs.
Also, I’m pretty
much set on maining Charlotte. I’m
looking forward to skewering some ninjas.
More thoughts to
follow in the coming weeks, assuming I don’t fall asleep mid-drive and crash
anywhere. Hopefully I’ll still have a
high opinion of the game when next I post.
Till next time, then, be sure to get a good night’s sleep.
I know I will.
Probably.
...
...Eventually.
Probably.
...
...Eventually.
…
...
...Hopefully.
...
...Hopefully.
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