Showing posts with label Lab Zero Games. Show all posts
Showing posts with label Lab Zero Games. Show all posts

October 31, 2019

Re: RE: Indivisible

I think I’ve found the perfect way to describe my feelings on Indivisible as of…huh.  Right around Halloween time.  Fancy that.

It’s like this.  You know those trust exercises they have you do with someone else?  The one where you fall backward, and count on your partner to catch you or whatever?  If Indivisible were that partner, then you’d fall flat on your back -- but instead of hitting concrete or dirt or tile or carpet or whatever, you’d just take a little spill onto a cushy mattress.  Yeah, you were let down by someone you trusted, but it’s fine.  You’re still in a good enough place regardless.

I can’t bring myself to hate Indivisible, or even dislike it.  I’m glad it exists.  I’m glad it got crowdfunded successfully.  I’m glad it’s pushing against the grey goo apocalypse that is the modern AAA game industry.  The problem is that, simply put, it has problems.  I’m not one for game development, but I’m not confident that the issues are solvable with patches and updates down the line; it seems like the sort of stuff that’d take a complete overhaul, if not a sequel to start fresh.

I talked about the story last time.  Now for the gameplay this time.  And let me say this to start: it was a mistake to play Tekken 7 in the same timeframe as this.

October 24, 2019

RE: Indivisible

So, Indivisible, huh? 

Hmmmm.  Hmmmm.  Hmmmm.

I’ll be real: I don’t really know how I feel about this game right now.  I’d say that I need to put more time into it (and I do), but I get the feeling that it’ll only help so much -- and maybe even hurt in the long run.  Having gone all in with an impulse buy on release day, I owe it to the game, myself, and my wallet to go as far as I can with it.  That said, I also owe it to all of those (and the devs on top of that) to give an honest report on my findings.  If someone asks me “Is Indivisible any good?” then I want to give them a straight answer.

That’s…pretty hard right now.  This is a weird game -- a weird game that’s fun, frustrating, charming, plain, deep, and shallow at the same time. But we’ve got to start somewhere, and it might as well be with an anime intro.

October 9, 2019

BRB Playing Indivisible

I’m not going to spend a bunch of time or write a lot of words about Indivisible right now, partially because I’ve barely had it for 24 hours as of writing and haven’t even played it for a fraction of that time.  Maybe like, six hours at most?  I had a toilet to take care of, after all.  Anyway, as a sub-reason, it’s partially because I feel like I’m not equipped to talk about the game in-depth until I learn exactly why it’s called Indivisible. 

I mean, I could hazard a guess, but I’m pretty sure I’d be well off the mark.  Wouldn’t be the first time, really.

So instead of scrambling to write a “review” or give (abbreviated) early impressions, let’s talk a bit about impulse buys. Because this is mine.