I know that opinions may
vary pretty wildly on the game, but in all honesty I like PlayStation All-Stars. I
like it a lot more than I thought I would, and even months after its release
I’ll go out of my way to play online (now more than ever thanks to the presence
of Emmett “Easy Money” Graves). It’ll be
interesting to see what comes next for the game, both in terms of new
characters and in terms of a sequel that can improve on what we have
already.
Still, if there’s one
thing I lament -- coming from someone who’s spent years playing the Smash Bros. games -- it’s the absence of
a lot of true all-stars. Chief among
them, Princess Peach. My brother swears
up and down that she’s overpowered/broken, but even if that was the case (and I
suspect not, given her tier list placing), I still like her beyond just giving
me a good shot at victory. There’s just
something refreshing -- or maybe “hilarious” is more like it -- about being
able to fling around gorillas and smack evil warlords in the face with a tennis
racket. She’s THE video game princess,
and brings along with her an air of daintiness and goodness; she’s like a
breath of fresh air, in the sense that she’s a respite against the MANLY MAN
MEN that a lot of games would have you play as.
Don’t get me wrong, there are other female characters that I enjoy
playing as or having around (more so than Peach, and by a long shot), but for
what it’s worth the pink-clad princess is more than enough to put a smile on my
face.
Maybe now more than ever, if my theory is correct.
As awesome as it is to
see Peach uppercut Bowser into a new galaxy, it does raise a lot of questions
in terms of canonicity. I could buy Ike
or Snake or Mario or even Olimar being able to catapult a dinosaur into the
cosmos, but the princess who’s constantly been kidnapped for more than twenty
years? Not as simple a task. But then I remember that there’s a good
chance that the Smash Bros. canon is
heavily implied (if not outright stated) to be just a bunch of kids playing
with toys, so I guess I shouldn’t think too hard about why a princess can
create explosions with a tap of her ass.
But the point still stands: the more you think about Peach, the more you
start to realize that there are a lot of unknowns about her. Why is she the princess? Why does Bowser keep kidnapping her? Why is she one of the only humans in a
kingdom almost singularly-inhabited by sentient fungi? All these things and more are questions that
have bounced through my exorbitantly-large head over the years -- and while I
can’t say I hate Nintendo archangel Shigeru Miyamoto for his design philosophy,
I do wish that every now and then we’d get answers regarding the full context
of one of gaming’s most noted female characters…for better or worse.
In any case, it’s easy
to leave well enough alone and just enjoy the characters and the games as they
come. But then again, why should anyone
be happy with the status quo? Why should
anyone be happy with just accepting what we’re told, when there’s so much more
to be discovered for ourselves?
And that’s what brings
me here today. After much pondering,
investigation, and interpretation, I think that I may have come up with
something. It’s more than just an origin
story; it’s reconciliation. It’s a
rationalization of all that we know about the Mushroom Kingdom’s monarch. It’s…probably not something you should take
so seriously. But for those eager to
dive in, here you are: my personal theory about everything that makes Princess
Peach so -- pardon my pun -- “peachy”.
I’ll admit that trying
to reconcile all the elements of Peach’s story is a fool’s errand, especially
considering the fact that I haven’t even come close to playing every Mario game. The most I have to go on are some memories of
older games, observations of current games, and a little bit of off-kilter
intuition -- and whatever evidence I can drum up to support it. So if there’s a flub here or there, feel free
to jump in and correct me, or add your own opinions/theories as needed. With all that said, I think I’m in a good
enough place to make an assertion.
There’s a key idea, I think, that may very well explain everything that
makes Peach who she is, well beyond the bounds we expect of her.
Here’s the underlying
question: what if Peach is actually the
most powerful character in the Mario canon?
Now, hear me out on
this. If Yoshi’s Island DS is to be believed, Peach is supposedly one of the
“Star Children” that carries an immense power within them -- along with series
mainstays like Mario and Luigi, DK, Wario, and Bowser (!). If that’s the case, then she’s inherently
more powerful than her royal status and frequent kidnappings would
suggest. Granted she’s only part of a
set, but the fact remains that she’s more dangerous -- or at least more
valuable -- than the average Toad. But
just who gave birth to her? No clue…and
at this stage, I’d argue that it’s not nearly as important as one would
think. Peach is a Star Child, as are
Mario and Luigi, and even Wario; holding a power like that within one’s core
may very well be something independent of lineage or birthright. Maybe it’s all just a matter of destiny. Or, alternatively, a matter of incredible
potential that lies within, just WAITING to be tapped and unleashed.
And what better way to
tap that potential than royal upbringing?
If the events of Mario and Luigi: Partners in Time are
held canon, then it means that the alien invasion spearheaded by the fungal
“Shroobs” put Peach’s life in danger.
Thankfully Mario and Luigi (both their adult and baby forms) put a stop
to that, but the fact remains that at one point Peach’s life was put in
danger. From then on, the Toads had to
step up their game if they wanted to protect and nurture her; they had to help
her realize her potential however they could.
Why her, though? Why not Mario or
Luigi or any of the others? Well, if
there was some prophecy about Star Children, then maybe there was a corollary
that said one of them would become the greatest ruler the Mushroom Kingdom had
ever known. (It certainly helped that
one of them came pre-loaded with a crown.)
So you can think of her royalty as a self-fulfilling prophecy: she’s the
princess because she was supposed to be a princess. Or maybe they just scooped her up because she
was the only girl of the bunch.
In any case, the course
of action was relatively obvious. The
Mushroom Kingdom at large put its stock in Peach, believing that she would
herald new prosperity -- even at the cost of shunning every other Star Child, which
would likely have the side effect of making Wario and Bowser less than heroic. (Waluigi is a different matter, of course,
given that he’s a mutant born from Wario’s asexual, budding-style
reproduction.) They gave her the
education and training needed to succeed and excel -- to become precisely what
they intended of her, and precisely what some old prophecy foretold. But they overcompensated. As it turned out, they didn’t need to put
nearly as much work in as they thought.
The princess had a natural predisposition for supremacy.
By now I assume you’ve seen this picture in
one form or another:
In order for Mario to
even begin to be of comparable height, he has to chow down on a Super
Mushroom. Same goes for Luigi,
arguably. And even then, I’d bet that
she’s still got more than a few inches on them.
To be fair, there’s no telling EXACTLY what effect -- or how potent of
an effect -- a Super Mushroom has on its
user, and Mario Bros. 2 compounds the
problem in a number of ways. But
whatever the case, Peach’s size is not to be discounted anytime soon. (Why she’d appear merely as a tall woman in
games like Mario and Sonic at the
Olympics or the Smash Bros. games
is likely for balance and convenience; in the same sense that Olimar is scaled
up from being the size of a quarter, Peach is scaled down from being the size
of a sasquatch.) That said, one can’t
help but wonder what would happen if the benevolent baker got her hands on a
Super, or God forbid Mega Mushroom.
What’s important to
note is that relative to the people around her (Mario, the Toads, et al), Peach
might as well be a giant. In this case,
I’m leaning toward a more direct interpretation; it’s hard to say what her
exact upbringing was like, but assuming that the humans are from the same
general area -- or species, for that matter -- it’s safe to guess that Peach
has fallen prey to some sort of mutation, one caused by her status as a Star
Child. And with that mutation follows
certain unintended side effects. If we
take Luigi to be of average height or something near it, then if (or when)
Peach is shown to be anything excessively greater than that, it means that the
rest of her body has to compensate. That
is to say, anything of sufficient size has to be strong enough and durable
enough to withstand the weight and keep up the usual bodily processes. Considering that we’ve never seen Peach
collapse under the weight of her motions, AND that she’s shown a fair amount of
physical prowess in damn near every game you get to use her in, suffice to say
that she’s more than adapted.
Which brings us back to
the kingdom. I doubt any of the Toads
could have anticipated their princess eventually growing to about triple the
average mushroom-man’s height, so they had to compensate quickly and
immediately. Note that in spite of Toads
being the dominant species throughout the kingdom, in Super Mario 64 all the doors and rooms are constructed to
accommodate human-sized (or larger, in Peach’s case) visitors and hosts. Granted that could just be because it’s a
castle just for Peach, but…well, that just seems a bit wasteful, doesn’t
it? Plausible, yes, but wasteful all the
same. That aside, you could make the
argument that a lot of the Mushroom Kingdom’s architecture has been tweaked to
accommodate; if Peach wanted to enter any given building to, say, kiss a baby
Toad on the cheek, you wouldn’t want your monarch to have to stoop over like
Gandalf just to get through the door.
It’s a motion made out of respect, but -- like with any authority figure
-- one done out of fear as well. For an
entire kingdom to alter its construction parameters for the sake of one person
only goes to show how valuable Peach is in the long run.
“Now wait a damn
minute!” you yell indignantly, so loudly that you end up frightening the pet of
your choice. “Are you serious? Princess Peach, the patron saint of
kidnappings and damsels-in-distress, is supposed to be valuable? What have you been smoking?” And to those questions I say yes, indeed, and
salmon.
It’s true, Princess
Peach has been kidnapped about eight…eighteen…eighty…ten million times. One would think that she’s harmless, and
serves as nothing more than A) a political enemy to be used as part of Bowser’s
schemes, B) the target of a reptilian stalker’s affection, or C) the lynchpin
of a vendetta against a mustachioed plumber.
But let’s think about this in a different respect. Bowser has kidnapped Peach again, and again,
and again, and held her in his castle for who knows how long -- at least until
Mario shows up and boots his ass into a pit of lava. But the question I have is simple: why
doesn’t Bowser kidnap Mario? Why does he
think that sending his waddling, slow-witted goons after his arch nemesis is
going to yield a different result the eightieth time when it didn’t work the
first?
The obvious answer, at
least from a gameplay and design perspective, is that if things didn’t play out
that way then there would be no games.
And given that Mario is Nintendo’s bread and butter, we can’t very well
have that. But from a story perspective,
it doesn’t make much sense. Except in
one instance, and unless you take one idea -- the crux of my theory -- to
heart.
Bowser isn’t just
kidnapping Peach because he loves her.
He’s kidnapping her because he knows she’s a far bigger threat than
Mario will ever be. Consider what
happened the last time Mario and Luigi got kidnapped; Peach tore her way from
one end of the world to the next by calling upon elemental forces -- in some
cases, literally blazing a path through anything that got in her way. Granted she had a catalyst for unlocking
these abilities, but the basis of those powers was her emotions. Can you imagine how dangerous she’d be if she
ever harnessed that power again? If her
anger ever reached a fever pitch, she could very well turn the Mushroom Kingdom
to ash. I don’t know what you consider
to be a powerful tool set, but in my eyes that beats the hell out of kicking
around turtle shells.
Outside of a few
glimpses here and there, do we really know what goes on in Bowser’s Castle
whenever Peach has an extended stay?
It’d be easy to assume that she’s just locked in a tower, misty-eyed and
hands clasped in prayer, but I’d argue that there’s something else going
on. There have been games where, in
spite of being kidnapped, Peach has had enough leeway to send Mario items or
letters. Bowser may not be the brightest
around, but I’d assume that the king of all Koopas would be able to put an end
to that before she’d even found a pen.
But more importantly, consider the organization of the average game in
the canon: the first levels are always the easiest, while the last few are
digital death traps. The first levels
have you going up against Goombas in easily-conquered layouts; the last, swarms
of ferocious foes out to ensure that you never make it to the big boss. It’s a way to ensure that gamers have a
smooth and pleasant difficulty curve to ramp up their skills, but I’m starting
to suspect something different. Maybe,
just maybe, the layout of any given game isn’t designed to thwart Mario. Maybe it’s an effort to keep Peach in. Keep the strongest guys in or near the home
base to wrangle her into submission, while all the remains (the weakest guys,
the new recruits, what have you) are sent out to handle Mario. Simply put, it’s a matter of prioritizing
threats.
Now, in the past I’ve
heard the argument that maybe Peach secretly enjoys being kidnapped, and Bowser
goes along with it because he gets to be with the woman he loves (can’t say I
blame him, considering that Peach is one of the only people in their entire
universe with the proper lady parts).
It’s likely that by now Mario has caught on to this little game of
Peach’s, but like the dopey hero that he is, he has no choice but to come
running. But where does Peach fit into
all of this? Simple. She really DOES enjoy it. She lets Bowser kidnap her, lets him haul her
off to his keep, and then…well, that’s all he gets to do with her. He won’t be getting any 1-Ups off of her
anytime soon; Peach is having too much fun fighting her way from one end of the
keep -- and beyond, no doubt -- to the next.
It’s an equal mix of obligation and satisfaction; Bowser may have aims
of extending his rule, but Peach is there to launch an assault as needed (and
desired). Mario may be fighting his way
toward her, but he’s just picking up the pieces left by Peach’s war path. In fact, he’s just a small part of the
equation, the battle-bred elation of it all.
Peach loves the carnage, with the fact that she’s protecting the kingdom
as an added bonus. Bowser, in spite of
being thwarted time after time, is in love with Peach…along with the
destruction the warrior princess constantly wreaks. And Mario?
Willingly unaware of it all -- and blissfully unaware that his
adventures are just a means for him to prove his worth to Peach.
What I’m getting at
here is that underneath that cheerful and kind exterior beats the heart of a
warrior -- someone who thrives on competition and battle. Over the years, we’ve seen that Peach is a
noteworthy tennis player, basketball player, golfer, racer, and more recently,
Olympic athlete. One can safely assume
that she’s learned all these things over the years as part of her royal conditioning
-- a mix of both her caretakers’ orders and her own natural curiosity. But remember, those are things that can’t be
done alone; even if she decides to golf solo, she still has to have courses to
play on. So using her royal power, she
commissions the construction of these courses, inviting peoples from far and
wide to compete against her. Also
consider that for all the activities in the Mario universe, none of the
characters have any trouble switching from one sport to the next; I’d venture a
guess that the facilities aren’t just there, but training and resources offered
(if not ordered) by the princess. She
wants a good clean fight, and she’ll do damn near anything to have it.
Now, I know what you’re
thinking. If Peach really is the most
powerful character in the canon, then what’s the point of competition and
combat? Why bother if the outcome will almost
always be the same? Easy. In the same sense that Peach can keep her cataclysm-causing
emotions under control, so too can she prevent her monstrous strength and
endurance from instantly ending any skirmish.
It’s a switch-on, switch-off mechanism that prevents her from not only
turning any competition into a washout, but a way to prevent her from turning
her myriad castles into rubble. She has
to limit herself just to be a member of society -- not unlike a certain eye
patch-wearing swordsman.
That’s not to say that
Peach’s…tendencies are to be praised automatically. In fact, you could think of them as a
borderline fatal flaw. There’s an
undeniable schism to her if my theory’s correct -- a massive divide between her
sweet, fragile public persona and the beast that hides within. Between her natural abilities and her royal
upbringing, Peach has been receiving conflicting instructions since her
adoption. One voice tells her to become
a dutiful, benevolent monarch; the other, an unbeatable champion that shows no
mercy to dissidents.
As a result, there
are two Peaches in one. One of them is
the one we know and love, and the other is -- again -- the beast that hides
within. There’s a constant struggle
within her to reconcile her two personas, and it’s only because of her duty as
a princess that the beast doesn’t overtake the beauty. But every so often -- every time Bowser steps
in to wreak havoc, or there’s a new sport to take part in -- the beast is
unleashed. Peach gets her chance to be
the person she wants to be, even if it is in a limited capacity. For moments at a time, she can escape the
doldrums of monarchy and fulfill the potential, the primal force, that’s been a
part of her since her birth.
But while she is
destined to have that beast within, so governed by will alone, so too will
there always be reason to keep her in check.
Their methods might have been a little haphazard, but the Toads meant
well, and their efforts ultimately paid off.
Peach knows what kind of person she wants to be, and that goes well
beyond being the strongest; she wants to be the ruler of the kingdom. She wants to be a beacon of purity and
innocence. She wants to be the kind of
person you can count on to pat a Toad on the head, or bake a delicious cake, or
give her people the occasional race track.
She’s powerful, but she knows that above all else, she’s a princess…even
if that means she’ll face internal struggles until her end.
And that’ll just about
wrap things up. It’s hard to say if this
interpretation could one day be woven into the canon, but if nothing else I have
a theory to go by and keep in mind. And now you do, too. Memorize it, argue with id, do with it what
you will; whatever the case, I hope you’ve been at least mildly
entertained. Just don’t ask me about
Daisy’s origin story.
Why’s that, you
ask? Easy. As the CEO of Hasbro said to the police
officer as he investigated the murder of a go-go dancer via board game, “I
don’t have a Clue.”
"It’ll be interesting to see what comes next for the game, both in terms of new characters and in terms of a sequel that can improve on what we have already."
ReplyDeleteThere won't be one. The game performed so poorly that Sony cut ties with the developer.
Also, your lack of knowledge of Mario canon shows, TBQH (though some parts of it are so obscure that I can't blame you).
I cba to counter everything, but there's a game where you can play as Peach as well as Mario, Luigi and Toad, and Peach is the same height as everyone else, needing the super mushroom to reach her height for all her other appearances (and it's a moot point anyway, since every Mario appearance outside of his own games assume he's had a mushroom by default and thus we can assume that his height AFTER eating a mushroom is a default height). While the game wasn't originally made as a Mario game, it was still eventually released everywhere as one.
In addition, I've heard the instruction manuals for the original game explain why she gets kidnapped (and I thank Did You Know Gaming for informing me): Goombas are actually Toads that have been transformed by an evil spell and only Peach can reverse it, so Bowser locked her up so she can't even try.
Also, while she may be depicted as quite powerful (IIRC,one site calculated her physical strength based on her side game appearances and determined that she could turn a person't head into paste with a kick based on her attack in Strikers), I think it's safe to assume that Rosalina is the most powerful female in Mario canon, since she's very subtly implied to be God. (Well, not really but close - and she seems to be immortal according to the picture books in Galaxy.)
"The game performed so poorly that Sony cut ties with the developer."
ReplyDeleteFFFFFFFFFUUUUUUUUUUU --
But they were hiring new personnel for a sequel, weren't they? So what, is that out the window, too? Well, I guess it has to, if Sony cut ties...oh, hey! Maybe if Sony suddenly needs to promote a whole bunch of games at once, they'll give the devs a call! Yeah! That's...that's a possibility, right?
...To reiterate: FFFFFFFFFUUUUUUUUUUU --
But back on topic. Yeah, I'll admit very quickly and earnestly that I know nothing about the Mario canon, but it is nice to try and come up with one's own cuh-RAY-zee scenarios every now and then. Still, that's quite a number of factoids you've picked up. Shame they're not common knowledge, though; I can't help but wonder what people would think of the princess if they knew she had the power to reverse evil spells. Of course, I now find Goombas to be incredibly horrifying -- if they're Toads turned evil, do they have any awareness of it? Are they good people locked into bad bodies? And even if that isn't the case, isn't Mario still recklessly and literally stamping out the lives of sentient creatures?
Maybe this is why Miyamoto doesn't put too much stock into the Mario games' stories. The implications are...uh, let's call them "discouraging" and leave them at that.
On a side note: I'll gladly give you that Rosalina's the most powerful female in the canon, and that all the facts I've yet to learn (and probably never will) make this little more than a gag piece. But I still think my theory's hilariously awesome, so I'm sticking with it for a while longer. *executes goofy smile and thumbs-up while an 80's guitar riff plays in the background*
I'm not all too knowledgeable in Mario lore, either, but your theory does seem to hold water to Mario "canon," considering the points you've brought up and the Super Mario Bros. manual mentioning her counter-spell abilities. It very well may not be just baseless conjecture, but the detection of subtle hints at an expanded universe Miyamoto has locked away in his mind.
ReplyDeleteOf course, we'll probably never know for sure until the release of "Mushroom Historia," in which we'll find out that the storyline actually splits into five different paths at Super Mario Bros. 3, depending on how much Mario abused the power of the flute and how many kingdoms Mario abandoned to the Koopalings. Or something like that.
"...but the detection of subtle hints at an expanded universe Miyamoto has locked away in his mind."
ReplyDeleteHmmm...IIRC, Miyamoto's games are based on his own adventures, hobbies, and life experiences, so maybe he's drawn some further inspiration than we'll ever know. Maybe he had an ex-girlfriend three times his size who kept badgering him to play tennis or something. Oh man, wouldn't that be a trip?
So Princess Peach is the Champion Eternal, set smack-dab in the center of a multiversal game of chess played out by unseen powers whose actions appear to have no rhyme or reason?
ReplyDeleteSounds great to me.
Well, I don't have iron-clad proof, but I'd like to think that it's at least remotely possible...or if not possible, then hilarious to consider. Maybe we'll get confirmation if Nintendo ever decides to go through with Super Princess Peach 2.
ReplyDeleteIf the game was good enough, I'd play it; I'm secure enough in my masculinity to admit that I have no problems pretending to be a pretty, pretty girl.
A pretty pretty girl that's near 7 feet tall and can control the elements at will? That's not a matter of being secure in your masculinity, dude. It's more about whether or not you like playing as Chuck Norris with tits.
ReplyDeleteI know I do...
On a related note:
https://www.youtube.com/watch?v=mCYqk3-lUTY
Well, it looks like I learned something extremely valuable today: Game Theory is a web series that exists, and I should probably watch it more. For the game discussions, mind, not the horrific implications of chronologically-impossible surgeries done on a slew of virtual maidens. That's some dark shit, man. Pitch black.
ReplyDelete