Well, I was going to do another post on Sonic the
Hedgehog, but it feels like that’s slightly inappropriate right now. I appreciate the irony of the situation,
though; who would have guessed that the company with exclusive rights to the Star Wars franchise (for now) would
willingly and eagerly become the villainous empire the canon’s heroes have
clashed with for decades?
I mean, besides everyone. Because this is EA we’re talking about. But at least now, it seems like every gamer
on the planet is giving Electronic Arts -- an increasingly ill-fitting name --
dirty looks and glares fierce enough to pierce through a steel wall.
So. Let’s
talk about EA. And not Sonic, unfortunately.
If anybody -- anybody
-- wants to try unpacking that, be my guest.
All right.
If you’re reading this post, then you probably know the score by
now. EA’s been trying to push Star Wars Battlefront 2 for a while now,
but it’s doing so with some unwanted guests in tow -- microtransactions,
lootboxes, and pretty much every trick in the book to try and score some extra
cash from willing players. This, of course,
is on top of the base $60 price tag (probably more for special and/or deluxe
editions). And while the folks in charge
of the game and company have tried to reassure gamers that they’ll be respected
-- that they can play their way even without busting out the credit card -- the
math up to this point has implied that, no, you’re not gonna be able to play your way unless you torpedo dozens of
hours at a time. Or, alternatively, you
spend as much as two grand to unlock everything. Via gambling, no less.
Saying that EA has taken heat is like saying the
sun is a little warm. Whenever I go to
Reddit, the homepage barely finishes loading before I’m bombarded with EA news
or anti-EA jokes. I don’t know how many
memes have taken root at this point, but I’ll bet it’s not a small amount. And now the pressure’s coming from all
angles, whether it’s from game journalists across the board, stocks that have
seen a slight (though far from conclusive) drop, and even Disney execs who are
about ready to remind EA that you don’t mess with the House of Mouse.
It’s beginning to look a lot like Judgment
Day. Okay, sure, there’s still a strong
chance that this controversy will blow over and we’ll go back to the usual
routine, with everyone taking shots at EA while begrudgingly accepting and
shrugging off its practices. On the
other hand, maybe this time -- this time,
finally -- things will be
different. EA has weathered many storms
before, but by going all in with one of history’s most beloved franchises, they
may have crossed a line. Granted it
doesn’t help that they’ve already earned plenty of ire in a one- or two-month
span by brazenly declaring plans to move away from single-player content, and
shuttering Visceral to prove it (which also
served as a reminder of that time EA ruined Dead Space), buuuuuuuuuuuuuut Battlefront
2 is the current hate vortex, so there you go. One thing at a time.
If we try to trace the company’s logic here -- if
we try to understand why it’s pushed for what it has with this new game -- then
there’s one primary conclusion we can draw: EA wants more money.
Why? I mean, sure, having more
money is better than having less money, but their actions so far reek of
desperation rather than simple greed. I’m
not saying that greed isn’t a factor
here, but the point is that this company acts like it needs to willingly
distort the game’s flow and economy in order to make it to the next
sunrise. Has game development in the AAA
space become so horribly managed and overwrought that the big companies like
Activision, Ubisoft, Square-Enix, Capcom, and the like have to do this? Isn’t it
enough to just make a good game and leave it at that?
I guess not.
Shame on me for even thinking it.
The only saving grace for Battlefront 2 -- the only thing
that could even begin to pardon its money-grab tactics -- was the actual
quality of the game. Overwatch has lootboxes and
microtransactions, too, but I can accept them (however reluctantly) because
there’s still a solid, stylish game to shove those unsavory bits into a
corner. Meanwhile, Battlefront 2 -- at least if Jim
Sterling’s account of it is to be believed -- is a bug-riddled mess of a
thing whose multiplayer suite is going to be utterly corrupted by willing
buyers buying in-game advantages. The
campaign seems disposable, as well, which is probably to be expected when you
hound a company to add single-player content they can’t or don’t want to
do. (See: Marvel vs. Capcom: Infinite.)
I guess it looks pretty, but that’s the one thing AAA games can be
counted on to provide, and even then they’ve been getting diminishing returns
since 2012.
Fortunately for them, it seems like it’s doing okay-ish in terms of the
Metacritic score. Still, this
situation is forcing me to ask a question with an unclear, variable
answer. So I’ll go ahead and ask
upfront: guys, why would you think that EA could make a good game? It’s EA.
They don’t.
That’s an exaggeration, I admit. But think about it. This is one of the biggest companies in the
industry -- a company with enough clout to earn a spot on the main stage at E3
for some reason -- and what have they pushed the hardest over the years? Minor iterations of sports games? Disposable multiplayer shooters chasing after
Call of Duty? Reboots and revivals
of games that completely miss the point?
Guys, why is this 2017 game the last straw? EA hasn’t just run out of straws; it’s run
out of the finger bones of sick orphans it’s been using as straws.
But to be clear, I’m saying this because it comes from
a personal place. I’ve been trying to
think of the last EA game I legitimately enjoyed, but couldn’t -- only to
realize that it’s been literal years since the last time I played an EA game. The last one I played was Battlefield 4,
but only so I could try and get a grasp on what makes shooters tick. I tapped out at the 30-minute mark. Beyond that, the last EA game I played
extensively was Dragon Age: Inquisition,
and gave up on it because it was an aggressively boring morass of sidequests
and delusions of grandeur. And you know
what? Setting those two aside, I’m
legitimately shocked that so many EA games have flown past me.
I actually went to Wikipedia so I could find a
list of EA games, because I was sure I
was missing some. There’s no way that a
company’s output over the last half-decade -- or at least since I started this
blog -- could turn me off so easily, right?
Well, as it turns out, I found one game that A I’ve played since I
started blogging, and B) I actually thought was pretty all right. It’s Plants
vs. Zombies: Garden Warfare 2.
Granted I only played it because of my brother’s impulse buy, and I only
touched it one time (as did he), but it seemed fine. Everything else? Wholly uninteresting at best, and downright
repulsive at worst.
Though to be fair, they did put out Mirror’s Edge: Catalyst and Titanfall 2. Those are good, right? I wouldn’t know. But I hope they’re good.
Here, just have a look
at EA’s catalog since roughly 2012.
So many sports games (Madden chief
among them, naturally). So many Need for Speed games. So many “let’s chase after those Cod bucks” shooters -- Battlefield, and Battlefield, and Battlefield again. I neither want to talk nor think about their
mobile output, because given Dungeon
Keeper I’m sure the answer is depressing.
And to be sure, these games have an audience with somebody. Just because I’m not interested doesn’t mean that no one else in the world is
allowed to be. But with that said? Christ. With the exception of Unravel and the two I mentioned in the paragraph above, this is the
most anodyne lineup in history. You
could knock out a stampeding elephant just by showing it that list.
And I’m just sitting here wondering: how did this
happen? How did EA become one of the
most influential companies in the industry?
I remember the GameCube days, when it seemed like the most “artistic”
thing they could do was put out licensed games of varying quality -- 007, Lord of the Rings, and Harry Potter well among them. (“Thirty Bertie Bott’s Every Flavor Beans!”) I know they had a hand in other games, for
sure -- if the song
is to be believed, they killed Ultima --
but still. I would’ve thought that you
could become a success by consistently and willingly putting out top-notch
work. Innovation. Execution.
Vision. Apparently, it’s as easy
as plugging every orifice with cold gruel.
I guess what I’m getting at here is that, outside
of a few outliers, EA’s output for years now has been limp-wristed (to put it
mildly) and downright corrosive (to put it honestly). Even if that’s from my perspective, I get the
feeling that others would argue just as quickly that they’re not doing much to
push the medium forward unless it involves finding ways to hurt customers and
companies alike. And on that note: I
wonder why we even tolerate EA’s presence, let alone give the nexus of avarice
chance to walk on stage and try to sell you the next minor iteration of a
franchise.
Even if the
list is long and ever-growing,
we can’t forget the list of companies EA has shuttered on its path to fleeting
fortune. (The loss of Maxis still makes
me wince.) And for what? For the next disposable shooter? For the next installment in a stale
franchise? For money that won’t go
toward the development of games that could stand to use it? I mean, Mass
Effect Andromeda came out this year and took a beating for its then-current state; rather than fix it (or take
steps to prevent those problems in the first place), EA has moved on to push
its seeming Destiny clone, Anthem.
So in the worst case scenario, one of the most beloved new IPs of the
past decade is in dire straits because of…well, to be fair, a multitude of
factors. But it’s cathartic to blame EA,
so I’ll do exactly that.
It still doesn’t fix the situation, though. Even if this controversy has taken a hit --
to the point where it’s
getting mainstream news attention -- EA might still pull through this
unscathed. It has before, albeit by
using its victims as bullet shields. If
that happens, what next? What are we
supposed to do about EA? What should we
do? What can we do? AAA companies
wouldn’t be pushing these microtransactions if they didn’t work, so now guys
like EA are trying to warp their games around
microtransactions so we can buy more. EA won’t stop as long as it can pull two
grand from an easy mark, unless a bigger organization cracks down hard. So on one hand, it seems like anything the
average gamer tries is a lesson in futility.
On the other hand?
That’s no reason not to try.
EA’s facing pushback because those with access to
the game -- to the information at hand -- decided to speak out. Because of that spread of information, others
were able to get riled up and lash out.
The anger and resentment that’s bubbled below the surface has busted
out; now, maybe conclusively, EA is playing the defensive harder than it ever
thought they would have to. And I’m okay
with that. We should all be. We have to be critical about the media we
consume, and that extends to the creators of our precious content. If we’re not holding EA to the proper
standards -- and they should be HIGH standards, because they’re swinging the
big bucks like a battle axe -- then we’re in danger of letting one company that’s
gotten too big for its britches dictate what a game should be.
I ain’t havin’ that. None of us are.
I don’t know what’s in store for EA. I don’t know what’s in store for us. But at the very least? I think that something has to change, and
soon. We’re at a pivotal point, where it
seems like the fate of the (gaming) world is at stake. If that’s really true, then we can’t let EA
or anyone who dares get away with it. We
have to show them that their money-grubbing ways won’t work. And while that may not be enough to wipe EA
out of sight, I hope that a concentrated effort -- or if not that, then at
least an awareness -- by gamers will
set every last one of the bigwigs straight.
That’s a tall order, I know. But if EA really does want to become the
Empire -- if it hasn’t already -- then it should’ve known better than to mess
with us rebels.
And that’ll do it for now. As thanks for reading, please enjoy this additional
Sonic clip.
Now, I’m not saying that thanks to a botched
birthday gift I own the first four episodes of this show on DVD,
buuuuuuuuuuuuuuuuuuuuuuuuuuuut…
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