So I decided to check the Smash Bros. wiki to see if there were any nuances I missed in
the new game -- you know, to try and make some of those intangibles more
tangible. I already knew about the Tekken-style rage effect built in (get
hit a lot, do more damage), but the wiki suggests that not only is there
increased knockback, but also the inability to act out of hitstun. It seems like a minor thing -- and it is,
because not every player even knows what hitstun is -- but that nuance does
mean something in the long run, especially for those who care immensely about the under-the-hood
mechanics. Among other things.
I guess the point I’m trying to make is that
whether you’re aware of the changes or not (or if I am, in all fairness), Smash 4 feels more…well, I don’t want to
use this word exactly, but since I can’t think of a better fit, let’s go ahead
and use “legit”. I don’t know if this
game will replace Melee as the EVO
standard, if it’ll be able to exist simultaneously, or if it’ll just be cast
aside by the old guard. But I think it’s
at least capable of making it there, and being welcomed by the fighting game
community.
Which brings me to the point of the day:
Nintendo’s master plan. Or my vision of
it, at least.