That said, this
plunge cements the fact that I’m bound for the deepest, hottest circle of
Hell. So, yeah, I’ve been given one more
reason to not die anytime soon.
Thanks, video game!
Here’s the
setup. Our heroine, Hinata, is the first
student allowed to transfer into a prestigious, flower-laden academy in its storied
history. Despite her best attempts to
blend in and make friends, it only takes 24 hours for the effort to get
torpedoed -- mostly because the thousands of flowers that the student body
idolizes dies overnight. With the blame
thrown her way (because boy, what a coincidence that the garden bites it once
the transfer student shows up!), Hinata decides to investigate the mysterious
caves that have begun emerging, and restore the academy’s flora to its former
glory.
From a gameplay
perspective, Hinata and her slowly-expanding posse of schoolgirls (which the
game swears in this disclaimer are at least 18) venture into the titular
labyrinths to gather the “Soma” needed to revive the dead flowers, patch by
patch. It’s a perilous journey, given
that Omega Labyrinth Life shares DNA with roguelikes -- albeit with some
RPG elements mixed in. Basically, you’ll
venture from floor to floor, fighting monsters, gathering gear, and dealing
with traps, with the requisite leveling-up along the way. The core gameplay mechanic -- or gimmick, if
you prefer -- is that as you beat monsters, you’ll absorb “Omega Power”; stock
up enough throughout a dungeon, and until you leave (or die), you’ll gain a cup
size, which in turn pumps up your stats.
Not gonna lie:
acknowledging that kind of makes me die inside.
Which, on some level applies to the entire game. Because, you see, this is peak anime.
I should clarify,
though. I don’t entirely mean that to
slam the medium. Not all of it. It’s just that there’s a very specific, very
notable subsection of that industry that’s a little too good at earning
revulsion from those that even give it a passing glance. In the interest of keeping things simple (and
overgeneralizing), this is peak anime trash.
The kind of modern-ish stuff, and fluff, that makes da real fans
scuff and huff. You know the trappings,
I bet. Cute girls! Fanservice!
Idols! Fanservice! Friendship!
Fanservice! Poppy
presentation! Fanservice! Lesbian undertones and overtones! F-f-f-f-fanservice!
For the naysayers
out there, Omega Labyrinth Life has nothing for them. Every move it’s made was, and is, a
calculated attempt to earn gamers’ love and money -- a way to garner attention
by any means necessary. In doing
so? I’m actually sort of in awe at
it. Speaking strictly for myself, this
is a macrocosm of all the moe moe anime tropes and trends over the ages,
compressed until it’s as dense as a lead sphere the size of a McMansion. It’s the sort of thing I, in my corrupted
curiosity, couldn’t look away from forever.
I’ve known about the game since the first release in the franchise --
yes, this gets a franchise while The Wonderful 101 languishes in
the shadows -- and I’d say that in the time since, I’ve been worn down enough
by its trappings to dunk my head into the water. I went from “I don’t have to know, don’t want
to know” to “Gotta know.”
Put simply? At first I was like:
But then I was
like:
I actually want to
thank this game, because it’s shown me what (for some studios) anime means
these days. It’s actually fascinating in
its…well, for lack of a better word, repulsiveness. And now that I have evidence, I can
articulate some of the faults -- with this game, and with a decent chunk of
anime in general.
Thinking back to
the Red Letter Media video on Batman v. Superman: Dawn of Justice, Rich
Evans brought up a good point with the rival heroes: what you want to do is
create a contrast between them, so that their clashes become meaningful even
before the punches start flying. Make
them too similar, and it turns a story into a pile of sludge. The devs behind Omega Labyrinth Life didn’t
get the memo. Hinata is a pretty
standard heroine: plucky, energetic, friendly, has a heart of gold. She wants to make lots of pals and enjoy her
new school life. Which is fine, I guess,
if helplessly trite and cloying. Within
the first hour, she’s bonding pretty handily with Berune (which by extension
makes her your first party member/dungeon partner).
That was a mistake. There aren’t enough degrees of separation
between the two to justify making them the core/first duo, so what happens is
that they end up stepping all over each other’s toes, and fulfilling the same
role in the cast. Granted, Berune does
get a mini-arc later on about her feelings of inadequacy and fear over holding
the team back -- which is more than I can say about Hinata at this point -- but
for the most part, the biggest difference between them is their hair. And even then, it’s like…
The core problem
with Omega Labyrinth Life, from a story perspective, is that there’s no
conflict. Well, there is one, thanks to
the academy’s withering garden, but what I mean is that whatever interpersonal
drama is present hardly feels substantial.
It’s not even a problem of the seven girls being archetypal (though you
can be damn sure that every slot is filled).
It’s that when they come together, there’s very little in the way of
clashing. Everyone’s hell-bent on being
friends (and/or lovers, because anime).
They’re all so well-mannered and pleasant and friendly with each other
that huge swaths of dialogue come off as filler.
I mean, you’ve got
seven wholly disparate heroines coming together to venture into the
ever-shifting depths of a magically-blessed academy; archetypal or not, there’s
plenty you can do here besides “friendship” and “lesbians”. I lay most of the blame on Hinata in this
scenario, because as the main character, she’s the pacesetter for the entire
game -- and she doesn’t have enough of a presence to justify being the leading
lady. The others are better, even if
they’re being strangled to death by the chains of friendship.
Up-and-coming pop
star Juri injects some life here, because she’s the main one out of the seven
who butts heads. Underneath her kawaii
idol act, she’s paranoid, insecure, intolerant, and envious of anyone who dares
to take the spotlight off her (plus she’s so spicy, the localization lets her belt
out an uncensored “fuck”). It actually
reaches a point where she’ll head into a dungeon first and set traps to “get
back at that goody two-shoes Hinata”, seemingly unfazed by the fact that she
could end up killing someone. Being
an idol is serious business, y’all.
I’d praise Juri
more if she was more of an active participant in the plot (such as it is), but
it takes a while before you hit her chapter, and thus is more of a sour usurper
in the shadows. Plus, I suspect it’s
only a matter of time before we straighten her out and make her join the
Friendship Brigade. In the meantime, the
other girls try to pick up the slack. Tryhard
edgelord Mei is second-best at mixing things up, because she wants to prove she’s
a better hero than Hinata (which she is, because I can’t say no to a girl that
does sick Kamen Rider poses and practices her hissatsu waza). Silver-haired heiress Nanami is your typical
proper lady, though there’s not much to her so far besides disdainfully
bankrolling the academy’s renovations.
Then there’s Yurika, who outside of radiating that ara ara energy like
she’s gone Super Saiyan 3, also apparently wants to have sex with everybody. Possibly everything.
Among the cast, my
favorite of the bunch is Mio. Partly
because she wears cool shoes. But mostly
because of the seven, she talks the least.
This isn’t a problem
exclusive to Omega Labyrinth Life, but it is one exemplified here: there
are so many characters with squeaky-ass voices trying to be cute and peppy, I’m
tempted to mute the dialogue the next time I boot it up. It should be obvious by now that I’m not a
native Japanese speaker, so I don’t know much about intonation and the
like. That said? Again and again, when I listen to these characters
speak, I can’t help but wonder “Who talks like this?”
Hinata, Juri and Berune’s
voice actresses sound like they had a bowl of helium for breakfast, with tons
of inflections and stretched-out syllables to try and sound cutesy or
whatever. Guess what? Didn’t work.
Mei acts tough and cool, with the husky voice to match…until she gets
embarrassed, whereupon she reveals she has a voice so high-pitched you could
use it to send every dog at a pet shop into a frenzy. Then there’s the headmaster Rinka, who
despite claiming to be an adult (and is the older sister of a previous character
in the canon) could pass for 12 and has the voice of a shrieking 6-year-old.
It’s not that I
have anything against girls with high-pitched voices -- Mio is definitely in
the soprano range -- but the implementation is what matters here. Is this just a trend that’s appealing to
Japan? Is it what the fans desire? What they expect? What they believe is, or should be, the norm? I can’t say for sure. Then again, I don’t need to dwell on it. There’s a bigger issue at play here.
Remember what I
said about the disclaimer that all the girls here are over 18? True, their voices make me “press X to doubt”. More than anything, though, there have been
plenty of instances where the cast rarely seems interested in acting its
age. Sure, 18 isn’t exactly the fount of
maturity and experience-born wisdom, but it’s something. It’s when children make a definitive slide
into adulthood, with their eyes opened to the way of the world -- for better or
worse.
Here? Four out of the seven girls still feel like
they’re trapped in an endlessly-looping semester of high school, if not middle,
or even elementary at some points.
There’s no sophistication to their thoughts or dialogue. No attempt to show any insight or
awareness. It’s all about taking on problems
with blunt-force methodology, in the name of friendship and smiles and all
sorts of saccharine pleasantries.
I wouldn’t bring
this up, but there’s a massive dichotomy here because of what Omega
Labyrinth Life is trying to be. It’s
a fanservice-heavy game that I suspect many a lad wouldn’t want their moms
around to see. Even setting aside the
core gimmick of boosting your favorite girl’s bust size, entire game mechanics
focus on touching, poking, and rubbing girls down until they explode in…well,
let’s call it imagery…complete with all the moans and dialogue you’d
expect.
Your armor is
whatever bra and panties your character’s wearing, you get in hot springs to
restore your health -- complete with lavish art of your heroine in the buff --
and you appraise items by jamming them in your chest and jiggling your yabbos
around. Two of those three points are
skippable after the first time, thank God (for the sake of expediency as well
as spot-dodging any skeeviness), but they’re still in the game…and also, the touch
minigame is used to buff your characters’ stats, and you’ll get more EXP out of
it if you do the rubbing manually. Perfect.
Here’s the thing: a
not-insignificant amount of content in this game is for mature audiences
only. So given that, why is almost
everything else so immature? It’s
a disconnection that grinds at the corners of my brain; you’ve got all this
overt sexuality on full display, but displayed by characters less complex than
the cast of Arthur. It’s like…okay
game, if you want to say your characters are 18, then fine. But have them act like it -- routinely, and
with the entire cast instead of a choice few every so often.
Play up the
disagreements between them. Their
concerns. Their foibles. The whole game is built around breasts, so
why not explore that through the lens of your heroines? Even if the magical boob job is only
temporary, wouldn’t it be possible to use it as a springboard for each
character’s body issues? You know,
something actual girls (or women in general, regardless of age) deal with regularly?
As the resident wallflower, what’s Mio’s
stance on steadily standing out? Does
Nanami think that being too busty is unbecoming of a conglomerate heiress? And Yurika starts as a G-cup regardless,
so does she think that getting even bustier boosts her sex appeal? Or is she dismayed by the figure she’s
cultivated for years being forcibly thrown off-balance? Hell, there’s a whole subplot -- or main
plot -- in making Juri get drunk on Omega Power, deluding her into thinking
stardom awaits if she hoards the power and becomes the bustiest of all, even if
it means knocking off any competition that dares to challenge her bra size.
Those are scenarios
I came up with in one sitting over the course of three minutes. Why couldn’t you do the same, game devs? Is it because you’re brave enough to make a
game built on boobs, but too scared to challenge your audience or yourselves?
I will be fair,
though. I will be fair. I’ve made enough progress in the game (FML)
to know that there are side dungeons that basically makes each of the girls run
through a Persona 4-style metaphysical nightmare, right down to such a
blatant “I am a shadow” encounter that Atlus has enough grounds to sue. If these girls are going to develop more than
adipose tissue, then it’ll probably be there.
I mean, they should be doing it in the main story, spurred by internal
struggles, external conflicts, and engagement with social mores whether they
accept, nurture, or reject them, but maybe I’m asking too much.
I should look at
the game for what it is, not what it isn’t (or what I want it to be). Even if there are tons of missed
opportunities and grating elements, there have been occasions where Omega
Labyrinth Life has gotten a smile out of me, and a mild chuckle. Mio’s a benchwarmer of her own volition, but
endears regardless. Mei’s committed to
her bit of being a dark warrior, and upgrades to loyal soldier once Hinata wins
her over. Yurika’s the level-headed
voice of reason, even if I half-expect her to mount every single student by
game’s end.
There are a lot of
ways to improve Omega Labyrinth Life.
A whole lot. That said, what’s
here isn’t 100% worth discounting. There’s
a reason I’m still playing this game and not regretting my purchase --
and it’s not just the obvious one.
And I’ll explain
why…another time. But first? There’s one more thing I have to do this
year.
Time to settle this.
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