Hoooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
boy.
All right,
look. I know I implied last
time that I would use this slot to gripe about Gundam Build Divers Re:Rise,
but then I played through some more Pokémon Sword. How much more?
Enough to clear the main story, and get within inches of clearing the “postgame”
…and probably would have if the game hadn’t experienced a fatal error and
crashed to the home screen, prompting a rage quit/decision to wash
dishes/continue watching Parks and Recreation. Speaking of, I’m super into Parks
and Rec now. I regret not watching
it when it was on-air, but blame my TV and its utter inability to properly tune
to NBC. Certainly not me.
I’m at risk of
losing the plot. So let’s talk about Pokémon
Sword.
Ahem. I said let’s talk about Pokémon Sword.
(But I fucking love
that show, though…)
I’m lucky that the
game came out in 2019. If it came out
last year, or 2017, or possibly even in 2020, then it’d be the most
disappointing game I’d played. Since it
came out in the same year as Kingdom Hearts III, it narrowly avoided
having the crown set atop its head. And
even then, it wouldn’t be that painful of a blow. KH3 feels (not is, but feels)
so bad, it’s as if it murdered everyone in my family, even those that are
already posthumous. Game Freak’s 8th
gen installment just feels like walking on carpet that gets progressively more
annoying to tread, but the good news is that the carpet’s only three feet wide
and you can just sidestep it to soothe your soles. And/or soul.
I’ll contend that
the gameplay is the saving grace here.
For what it’s worth, at least, because there are still some niggling
issues. On a personal level, I hate Dragon-types,
so I was happy to hear/know that I could counter them with Fairy-types, who
were specifically designed as a hard counter.
Blessed are the devs, then, for making Dragon/Steel-types as roadblocks
for the main campaign, or otherwise loading dragons up with Steel attacks. And Steel-types are a hard counter to Fairy
and Ice, AKA the only types (besides Dragon, bizarrely) that get the super-effective
damage multiplier against them. Perfection.
It’s still Pokémon,
which is good. But it’s still Pokémon,
which is bad. I recognize that there’s a
deeper metagame to it, but there’s no real incentive to learn and no teaching
in the campaign. The only thing that
matters is using type advantages to bully, if not one-shot, everything in your
path. I’m 30+ hours in (most of which
was spent grinding out Max Raids), and the most depth to the combat has come
from using my mons to buy time/tank/stonewall enemy attacks so I could heal the
team to full. The only time I’ve gotten
close to a game over is when I had to do a doubles match with Hop -- again,
past the 30-hour mark -- and his team wiped early enough to turn it into a
handicap match.
I dream of a day
when we have a mainline Pokémon game that expands on combat options and considerations. Positioning on the battlefield, attack range,
terrain, having more than four moves at a time…something more overt besides
type advantages. It’d be a drastic
overhaul of the franchise that’s long since established itself, but there are
people who’d be willing to learn and evolve alongside said franchise. As it stands?
There are, in my estimation, three ways to get something out of the
game: 1) catching ‘em all, 2) breeding stronger, better mons, and 3)
challenging human opponents. As long as
you’re moving toward that third point, you’ll probably be better off.
If you’re just in it
-- in this game, specifically -- for the story, then you won’t be better off.
I mean, all of the
signs were there in the gameplay -- evidence that Sword and Shield were
rushed or undercooked. Some of the late-game
towns are tiny. The gym challenges become
less and less involved; you start out with cute little minigames like rolling
sheep to a goal, while the last few boil down to trainer battles you’ll
steamroll -- the last of which basically throws you into a single, bland room
featuring two copypasted NPCs beside one another. There’s basically nothing of substance in
this 2019 game, and for you diehard fans out there, you may remember the devs
putting out major characters and events in games up to eight years older (like
riding the Ferris wheel with N…or, hell, N in general).
The core reason why
I’m writing this post is because of something genuinely infuriating about the
way SwSh’s story is told -- namely, that you are forbidden from
seeing the story. There’s a mystery
about why Pokémon are suddenly turning gigantic and running amok, which is
accented by the Power Spots that lead to Max Raid battles running dry (with the
grim consequence of forcing you to go back to the original, much slower grinding
method). There’s the mystery of the two
heroes who saved Galar from the Darkest Day, why only one of them was mentioned
in the past, and all sorts of historical context. There’s a good story in there about the
popularization and glorification of major sporting events, which could have
been a mirror to the growth of the eSports initiative and how
it affects gamers on a large and small scale -- the personal and the
professional.
But it’s not. Nothing is.
The infuriating thing about this game is that whenever there’s a chance
to get into the plot, everyone acts as if that side stuff doesn’t matter. Only the main story, that being “shuttle you
to the next gym battle ASAP”. Like,
there are giant mons running amok, and Leon comes in and says “I’ll handle it! You guys just focus on the gym challenge!” And I’m like, “Um, no? This a literal big problem that needs tending
to.” Even if the assumption is that Leon
-- as the Galar champion -- is doing it to protect the kids he endorsed from
danger, there’s still more to do and address, right? Let us learn what’s going on. Have us question/go after Chairman Rose sooner
than the final hours of the main story.
Let us be active participants in the plot.
I get it,
though. The reason why so much gets
shoved onto the sidelines is because showing it instead of telling us about it
would take time, effort, and resources.
I mean, imagine how nuts it would be for the Wild Area -- the
much-touted massive, open-world expanse of the game -- to have giant mons
running around, if only for a little while.
But I guess that wasn’t feasible, and thus Dynamax mons are locked
behind Max Raids and gym battles. It’s
such a bummer.
The devs didn’t
take advantage of the Switch’s extra power at all, which ends up crippling the
storytelling here. Limited cutscenes,
limited cinematography, limited animations, no voicework; the stuff that
we’ve been taking for granted in games for over a decade are important, hard to
do without, and all the more glaring when they’re missing (as they are
here). They’re elements that really
could have helped bring the game to life.
Hop and Sonia get a few expressions every now and then, but they’re barely
worth remembering a month down the line.
And really, Game Freak
could have gotten away with…let’s call it a “minimalistic” approach…if they
delivered where it really mattered. If
there was an actual story here instead of an obsessive focus on “go to the next
gym, go to the next gym, go to the next gym” with all of what can charitably be
called the plot squeezed in between battles like the cream of an Oreo cookie,
then maybe I’d be satisfied. Maybe I
wouldn’t have had to bother with this post, and thus could have filled it with
bitching about this anime I’m more or less hate-watching.
But Game Freak didn’t
deliver, and it shows. When the plot
actually does kick in, it’s Squeenix levels of stupid.
So here’s
how it works: back in the days of old, Eternatus -- a Poison/Dragon
legendary -- nearly destroyed everything by instigating the Darkest Day and
making giant Pokémon run amok. It was stopped
by the dream team of Zacian and Zamazenta, AKA the doggos you see on the games’
boxes. But they didn’t outright kill
Eternatus; at most, the big baddie only got sealed away, albeit with all the
Dynamax-triggering energy it contained and/or absorbed over the ages. Chairman Rose wanted to exploit that.
His plan? To awaken Eternatus -- presumably by shooting
Dynamax energy, culled from the region and the Wishing Stars that fell from
space, straight up his draconic asshole.
But rather than let it run wild and free, he wanted to have Leon capture
it. It’s still a Pokémon, after all, so
the reasoning was awaken legendary god-beast => have sports ace in a cape
beat it into submission => capture and tame it => have the ace use it to
power civilization for millennia. Rose points
out that it’s necessary to adopt such drastic measures because in a thousand
years, Galar will run out of energy, and as the chief supplier of it, he has to
take responsibility.
*sigh* Ohhhhhhhhhhhhhhhhhh
maaaaaaaaaaaaaaaaaaaaaaan.
A round of applause
for the chairman, everybody. Here we
have a man who 1) is willing to summon a nightmare creature from centuries ago
and capable of turning an entire region into a ravaged hellscape, 2) tries to rope
the local sports hero into enslaving said nightmare creature, 3) summons the
creature anyway without the express endorsement of the sports hero because
he didn’t want to wait that long, “that long” being an extra day, and 4) is
trying to solve a crisis that won’t exist for a thousand years, but will fuck
up the region in hours.
That’s what’s
really irritating here. Rose is acting
under the assumption that putting a leash on Eternatus -- an unproven method, with
risks the size of Jupiter -- is the only way to save the world a thousand years
from now. And it’s like…dude, we have a
thousand years to solve this crisis.
Think about how far we’ve come (in the real world, or the fictional
universe) in the past thousand years. There was a time when
everything people read -- at least among those who could read -- had to be prepared
by hand through processes two steps shy of torture. Now I can basically carry around a library in
my pocket, and add to it with a few thumb presses. You’re telling me the head of one of the
biggest corporations in the Pokémon world can’t think of any solution
besides tapping a suprademon? More to
the point, you’re telling me that he can’t at least push for the R&D of
means that, even if they won’t work now, will help lead to the inventions that will
save the world without dooming a continent? Elon Musk, this man is not.
But what kills me
the most about Rose is that some of it -- maybe all of it, however stupid
-- could be forgiven if he actually had a presence. He doesn’t.
Prior to his brief stint as the villain, he’s barely even in the
game. His motivations are hinted at, but
that skews more towards his role as a sensible CEO trying to keep the lights
on. He doesn’t have the charisma, he
doesn’t have the shock value, he doesn’t have the dynamism to support such a
dumbass plan, let alone his heel turn (before he turns himself in and vanishes
from the plot). The only reason to
suspect him of crimes against humanity is because he’s a businessman, and hundreds
of games prior have trained gamers to assume he’s a villain.
I can’t help but
think back to one Pokémon generation prior. Remember Lusamine? Yeah, she was the head of a big organization,
too, but she had style. Came off
as the good guy at first, but showed signs of being unhinged. Showed her true colors with aplomb when the
time came, whether it was going gonzo when confronted or revealing her
collection of frozen Pokémon. More or
less abused her children for her own gain.
Obsessed over her goals, and crushed anything in her way under her stilettos. She
was a bad
mamma jamma, is what I’m getting at here.
Meanwhile, Rose is just there, until he isn’t.
I don’t get it.
I don’t get how you
allow such a massive drop in quality.
Okay, sure, Pokémon games have had weaknesses before, but they’ve
had their strengths. Each progressive
generation should be a chance -- the chance -- to build up instead of
break down. Pinpoint what worked and
carry it forward while scrubbing away the stuff that didn’t. Revamp.
Push forward. Grow stronger.
They didn’t here,
and they absolutely should have. There
was no better opportunity. The land was
fertile, and ready to provide a bountiful harvest. Millions of eyes were on the next production,
precisely because of the promise the very first mainline console entry
held. Instead? The devs did…did…I don’t even know what
they did. Rushed it? Maybe.
Ran out of resources? Maybe. Got lazy?
Maybe. Got complacent? Maybe.
Underestimated the workload?
Maybe. Maybe all of those
happened simultaneously. I’d believe it
if it did.
But what I don’t
understand -- which is something I’ve said many times before, for many other
cursed 8th console generation entries -- is how you seemingly forget
how to tell a good story. Stronger
hardware and solid narratives are mutually exclusive. The former can help the latter by way of
enhancing presentation, sure. But you
don’t need to know a damn thing about coding or modeling to know how to write a
story with a beginning, middle, and end.
Unless you’re modern-day Game Freak, apparently.
*sigh* Guess we’ll
just have to wait for Gen 9, then.
I said Gen 9. Gen 9.
But I’ll take it,
though.
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