So I’ve put some time into Smash 4 -- more than I thought, but less than I’d hoped. By which I mean there have been several
moments in the past few days where I thought to myself “I don’t want to
sleep. I just want to smash all night
long!”
That should probably tell you everything you need
to know about how I feel about this game.
But for the sake of a VERY short post (hopefully),
let’s start going over some of the particulars.
It’ll be fun. Just, you know, not
as much fun as playing the game.
--For the sake of these posts, I’m going to hold
off on making a bunch of big chunky
paragraphs if I can help it. Just a
bunch of notes for you to sift through.
At some point next week I’ll probably make something substantial to wrap
things up.
--Moving on, then.
I’d bet that THE biggest draw of any given Smash game is the cast of characters, so I think it’s only fitting
that I talk about them first. So, here
are my impressions on some of the new members of the cast.
--Palutena:
the character I was set on playing since her reveal (and her leak, by
extension). How is she? Exactly the sort of character I expected, and
ultimately wanted. Now, a lot of people
were worried she’d be god-tier based on her trailer, but since release opinions
have flip-flopped and she’s thought of as one of the worst in some
circles. My thoughts? She’s not the best, but nowhere near the worst.
--Her biggest asset is that she’s got HUGE range
on a number of her moves, and has the (default) toolset to play a strong
defensive game. The expected drawback is
that she doesn’t have much in the way of speed -- more so attack speed than
movement. She’s not wanting for raw
power and knockback, but landing those hits can be a problem. Still, I’m convinced she’s a solid character
who’ll only get better as people learn her.
I’m definitely sticking with her, potentially as my new main.
--Little
Mac: the character my brother was set on playing. He insists
that Mac is the worst character ever (which he says for EVERY character he
plays in EVERY fighting game), but he knew what he was getting into. As anyone who saw his trailer knows, Mac has
no aerial game or ability to recover, which is pretty freakin’ important in a game like Smash. The tradeoff is that
Mac is one of the fastest characters, hits VERY hard, and has armor so that he
can punch you even if you try to interrupt his attack. Basically, I wouldn’t call Mac dangerous, and
certainly not overpowered; he’s more of an annoyance than anything. Once you learn how to exploit his glaring
weakness -- which I’m working towards now -- it’s lights out.
--Wii Fit
Trainer: The cast’s premiere Ripple
user. She seems like a straightforward
character at first glance, but once you find out that what body part she hits
with has different effects, it opens up a world of possibilities…or questions,
possibly. A number of her attacks are
very quick, but that’s counterbalanced by the lack of range on most moves (her
forward smash aside). On top of all
that, she’s got a chargeable projectile that’s very handy for sniping from
afar, striking at baddies that have you off the edge, or just making sure opponents
-- Little Mac -- can’t recover. All in
all, she’s far from useless.
--Villager:
To say he’s not a conventional fighter would be an understatement. I don’t have enough experience with him to be
certain, but I suspect that playing as Villager means using sneaky tactics and
making the most out of his toolset. Some
of his special moves (Loid Rocket and the tree) have a surprising amount of KO
power, and if you can learn how to Pocket anything that comes your way, you’ll
give him some VERY dangerous options. On
the other hand, Villager seems like a very situational character, maybe even
gimmicky; success with him may come down to putting the enemy right where you
want him, so you can unleash one of his eclectic moves. It’s worth noting, though, that his recovery
is unbelievable.
--Pac-Man:
Another strange fighter, albeit less so than Villager. He’s not the fastest or strongest, but I feel
like he can fight competently at close range thanks to his ground normals. My guess is that his gameplan revolves around
keeping enemies off-balance, which you can do with Pac-Man’s special
moves. His Bonus Fruit gives him at
least a half-dozen different options for offense, defense, or setups, while his
Fire Hydrant can be used in some sneaky ways (I’ve seen footage of players
using it to get pushed in range for a surprise Smash attack). Like Villager, his side B special has
shocking KO power, and his recovery’s nothing to sneeze at. Despite appearances, his Final Smash is
comparatively weak.
--Shulk:
For one reason or another, this character feels really good to play as. At a base level, he’s got the tools needed to
mount an offense; the Monado gives him good range (at the cost of attack
speed), and while he doesn’t have any long-range tools, it doesn’t make him any
worse for wear. Still, Shulk strikes me
as an “all-or-nothing” sort of character; his standard special lets you choose
between a short selection of modes for him to enter, buffing some stats and
nerfing others. Those looking to play
aggressively (which I’d bet is Shulk’s gameplan) might want to go in fast and
hard by entering Buster Mode, then switching to Smash Mode when it wears off.
--Robin:
I haven’t seen much of him, but I’m guessing that this character is no joke.
As long as he’s got his Levin Sword equipped, he can do some serious
damage -- and that’s setting aside his other magic abilities. He’s on the slow side, I think, but he
compensates by having moves that can harass and even kill you from a
distance. His fire attack alone can not
only stop you in your tracks, but also leave you wide open for a lethal
blow. Leaving him to his devices isn’t
advised, but you’ll have to be careful about how you approach him. Also, he (in the male variant) is voiced by
David Vincent. This can make fights…confusing.
--Rosalina:
Supposedly, she’s one of the best, if not THE best character in the
game. I can kind of see why, but I’m not
100% convinced she gets easy wins in the typical 4-man fight. Then again, maybe that chaos can play to her
strengths. Either way, she’s a puppet
master not unlike BlazBlue’s Carl
Clover, meaning that you can only unlock her true potential by mastering both her
and her little Luma friend’s motions. It
only took me a few minutes to find some decent one-two hits, and even the
occasional lucky strike puts an enemy in the perfect position for a
double-whammy. If nothing else, she may
be one of the best characters at hassling off-stage enemies, even without
leaving the stage. I’m not sure if I’ll
play her too much, but she does seem pretty fun. Also, her Final Smash can do INSANE damage --
we’re talking 200% in one go -- if you toss enemies into it.
--Duck Hunt:
This will probably be of my go-to characters in the future. I don’t know if he can get a KO off of them,
but if nothing else he can rack up the damage with a slew of long-range
moves. Good power, good range, good
speed; he’s got a focus on sniping and tricks, but Duck Hunt is pretty much
competent -- if not deadly -- no matter the distance. The biggest drawback I can think of right now
is that he’s a character designed to make you lose all your friends. Considering the legacy, that was probably
intentional.
And that’ll do it for now, I suppose. Tune in tomorrow when I go over more Smash
observations, possibly in a genuinely-short post! Maybe I’ll tackle some mechanics, maybe some
systems, and maybe the characters I didn’t mention here.
…Except Greninja.
I don't take kindly to ninjas.
…Okay, maybe Greninja.
No comments:
Post a Comment