Showing posts with label Fanboy. Show all posts
Showing posts with label Fanboy. Show all posts

November 3, 2014

Season's Wii-tings II: Hyrule Warriors

You know what?  I think Hyrule Warriors is a great concept.

If I had to guess, I’d say that those who play and love Zelda don’t exactly look to it for the combat.  It’s more about the adventure; exploration, and clearing dungeons, and whatnot.  It may seem strange to say that, seeing as how you can’t divorce the canon from collected weapons and magic swords, but fights are just blips on the radar.  They’re events you encounter along the way, even with the massive bosses you’re typically pitted against.  It really says a lot about the design philosophy when there was no built-in, intentional focus on combat until roughly 2011.

So Hyrule Warriors shows what happens when you let someone else interpret your work (meaningfully and skillfully, at least).  Now the focus is almost entirely on the combat, and shows just what happens when Link and Zelda and all the rest get to go all out against the forces of evil.  As others have suggested, Hyrule Warriors is when and how we finally get to see some of the big battles and wars of lore unfold before our eyes.  I can’t think of a lot of ways to exponentially increase the scale of Zelda’s conflicts, so maybe giving the canon that Musou/Dynasty Warriors twist is the best way to go about it.

That all said, Hyrule Warriors is probably the worst Wii U game I’ve played yet.

That said, even the “worst” Wii U game is still unreasonably good.

It’s LU BU!  LU BU has come to destroy us!
Oh, wait.  I mean SPOILERS.  Not Lu Bu.  Jeez, I’m not playing Dynasty Warriors here!
…Or am I? *nightmarish chorus of fallen angels plays*

August 15, 2012

Persona 4 Arena: Pursuing My True Self...Again



You know what?  Confession time: I actually wasn’t expecting much out of Persona 4 Arena’s story. 

Heresy, I know.  How could I call myself an Atlus zealot if I wasn’t willing to go knocking on doors and proclaiming the coming of our savior?  But really, can you blame me?  Fighting games -- BlazBlue notwithstanding -- aren’t exactly known for their stories, and the transition from a linear format in the original Persona 4 to an inevitably-what-if-Yosuke-had-to-save-the-day format seemed like a motion that would only hurt the overall narrative.  And again, this is a fighting game; my time would be better spent learning how to properly zone with Naoto’s Hair-Trigger Megido instead of uncovering the mystery behind why Teddie’s decided to start moonlighting as a pimp.

But for Atlus’ sake -- and to find out why, purportedly, Elizabeth is on the moon -- I figured I’d give it a shot.  And I’m glad I did; format issues aside, P4A is a worthy successor to the canon.

(Warning: spoilers for Persona 4 and Persona 4 Arena to follow.  If you haven’t played either of those games -- and if not, then you should be playing those instead, you foolish fool! -- then get ready to have a ton of spoilers lopped onto your plate.  Like a healthy serving of spaghetti laced with plywood.)

August 5, 2012

BlazBlue Appreciation Day: Why ArcSys is Amazing

I find it hilarious that I’m only two days away from owning Persona 4 Arena -- with the pre-order soundtrack, no less -- and now, out of nowhere, I have a new reason for irrational hype and girlish squealing.  A new fighting game is on the way…and you may have heard the name before.

BlazBlue is on its way back.  And it’s about to be better than ever.


Only you, ArcSys.  Only you.