Showing posts with label Persona. Show all posts
Showing posts with label Persona. Show all posts

April 6, 2017

How it Feels to Play Persona 5.


Need someone to sum up Persona 5 in three words in case you don’t have 100+ hours to blow?  I’m your man.  So, here you go.

That.

Escalated.

Quickly.

June 30, 2016

Shower Thoughts with Persona 5

So Tokyo Mirage Sessions #FE is finally out.  Say what you will upfront about its choice to dive headfirst into idol culture (or the Japanese entertainment industry at large), but you know what?  Can we just take a minute to appreciate the fact that it even came out at all?  True, it’s not the game anyone expected when a cross between Shin Megami Tensei and Fire Emblem was announced -- and we’ll always be left wondering “what could have been” if the collaboration truly mashed the two together.  On the other hand, this is a game that’s not only trying to say something on its own terms, but also something that -- given its style and content -- could’ve stayed chained up within Japan’s borders.  Let’s count our blessings here.

As of this post -- or this paragraph, specifically -- I haven’t played Tokyo Mirage Sessions just yet.  I will soon, though.  It’s kind of ill-advised, given that I still need to beat Xenoblade Chronicles X, and poor Tales of Zestiria is basically howling at the moon every night.  But I suppose at least a quick look won’t hurt.  Besides, we’re still a ways out from Persona 5; if anything’s going to ease the sting of waiting for THE MOST STYLISH GAME IN HISTORY, then it might as well be Persona Lite.

With that said, I’ve been thinking about Persona 5 a bit recently -- and not just getting swept up by the visuals.  Or at least trying not to.  But again, we’re dealing with THE MOST STYLISH GAME IN HISTORY…which also includes a Kamen Rider girl.  Be still, my heart.

August 15, 2012

Persona 4 Arena: Pursuing My True Self...Again



You know what?  Confession time: I actually wasn’t expecting much out of Persona 4 Arena’s story. 

Heresy, I know.  How could I call myself an Atlus zealot if I wasn’t willing to go knocking on doors and proclaiming the coming of our savior?  But really, can you blame me?  Fighting games -- BlazBlue notwithstanding -- aren’t exactly known for their stories, and the transition from a linear format in the original Persona 4 to an inevitably-what-if-Yosuke-had-to-save-the-day format seemed like a motion that would only hurt the overall narrative.  And again, this is a fighting game; my time would be better spent learning how to properly zone with Naoto’s Hair-Trigger Megido instead of uncovering the mystery behind why Teddie’s decided to start moonlighting as a pimp.

But for Atlus’ sake -- and to find out why, purportedly, Elizabeth is on the moon -- I figured I’d give it a shot.  And I’m glad I did; format issues aside, P4A is a worthy successor to the canon.

(Warning: spoilers for Persona 4 and Persona 4 Arena to follow.  If you haven’t played either of those games -- and if not, then you should be playing those instead, you foolish fool! -- then get ready to have a ton of spoilers lopped onto your plate.  Like a healthy serving of spaghetti laced with plywood.)

August 8, 2012

Four (Kinda-Sorta) Important Elements for a Good Story

I would like to consider myself lucky.  I’ve barely had Persona 4 Arena for a full 24 hours, yet it’s notably and easily exceeded my expectations.  The look of the game is fantastic.  It’s overflowing with style.  The combat, while intimidating at first, is easy enough to understand once you dive a bit deeper into the game.  There are plenty of little flourishes, from one of the game’s characters thanking Atlus and ArcSys for “sponsoring the program” to a slick main menu…and just in case you haven’t nerdgasmed at the sight of your favorite mystery-solving teens in glorious HD sprites, classic music plays in the background (along with plenty of new tracks, of course…accented by a bonus CD full of remixes guaranteed to get your toe tapping).

It’s been a while since I’ve played a game that made me want to stay up all night.  But lo and behold, P4A is just the game to make me want to do it.  And not just because of the fighting game arms race my brother and I ALWAYS have (though a fair portion of my time went towards trying to learn some Yosuke combos); it’s the story that made me want to swear off the sandman.  Even with just an hour or so of playtime, I can sense that my trust in Persona 4 -- which I consider to be a pillar of fine writing, video game or otherwise, as well as one of my Top 5 Favorite Games -- wasn’t misplaced.  In fact, I’d argue that even with a cursory glance, P4A’s story is even better.  I’ll likely discuss the game in more detail in the coming days, but for now I’ll just leave you with this image:


 I’ll acknowledge that there’s still a lot of time for P4A to go awry (and that I need to take of the fanboy goggles to view things objectively), but I’m pleased with the product so far.  But that aside, I want to focus on something a bit more to my speed.

March 12, 2012

Persona? More Like Bro-Sona! (Part 3)



Devil Survivor 1 kicked my ass.

I’d argue that it’s of the hardest games I’ve ever played; I’d make a list of the hardest games, but it’d be pretty redundant.  Outside of one game (Sin and Punishment 2), they’d all be Atlus products -- and it’d hardly behoove me to type Shin Megami Tensei four times in a row.  So let’s just say Atlus has a penchant for taking a taser to your tender bits and call it a day, yes?

Though to be fair, Devil Survivor will kick your ass in more ways than just punishing difficulty (and the occasional infuriating escort/protect the civilian mission).  Subjectivity is at play here, but I’d argue that it’s got a really great story -- not just with the asterisk “for a video game,” but as a story, period.  You know, just in case you need to prove to some skeptical parent that games have merit. 

I dare any gaming naysayer to play through this game and say otherwise.  Or more precisely, to go through a session with Atsuro and not come out with a newfound appreciation of life.

Who says bros will never amount to anything?

(Warning: you’re about to head into North Spoilerbrook, Indiana.  Read at your own risk…and be sure to have a map handy, because there are a lot of exits you’ll need to take.)

March 9, 2012

Persona? More Like Bro-Sona! (Part 2)


Minor note -- how freaking long is Scooby's neck?

Many, many comparisons have been made between Persona 4 and Scooby-Doo.  The first five party members you get are a goofy guy who gets no respect, the de facto leader of curiously handsome appeal, a short-haired girl who does a fair share of the legwork, and a long-haired girl of some semblance of wealth and beauty who may be an untapped (?) sexual dynamo.  And to top that off, you partner up with a talking animal with an unusual speech pattern -- adding “kuma” (Japanese for bear) to most sentences in the original version, and making bear puns in the US version. 

Several dozen times more lethal than a snack-loaded Scooby-Doo.

I’d argue that Persona 4 is one of the greatest games ever made…but I’ll save that debate for a later date.  For now, let’s talk about our Japanese Shaggy doppelganger, Yosuke.

(A query: Is he really a doppelganger if there are no underscored implications of drug use at play?  Well, whatever.  Spoilers to follow.)

March 7, 2012

Persona? More Like Bro-Sona! (Part 1)



In a perfect world, Atlus would be the Activision of the gaming world.  (The fact that “Atlus” doesn’t clear Word’s spell-check but “Activision” does is proof in itself.)

Imagine an alternate reality where Call of Duty was a no-name, niche title with a small but dedicated fanbase, and the games themselves -- while competent, as they currently are -- had to impress with other elements besides overblown graphics and astronomical marketing campaigns.  And imagine the inverse, in which Atlus -- the small-time company with a big heart -- became the most well-known company on the planet.  A purveyor of games that pervade the public consciousness, from pop culture to (of course) the rooms of millions of gamers.  The resources to create products with production values that rival Hollywood, with a certain caveat: everything you love about Atlus games, from the story to the characters to the themes to the punishing, strategic gameplay remains intact.  It just gets turned up to eleven, with a spiffy veneer and most of all, the respect it deserves.

It would only be a matter of time before one of two things happen.  One: Atlus becomes drunk with power and turns to evil.  Or two: they destroy the world.  Neither of those things sounds very pleasant.  

Be glad this dog isn't real.  

So, while I wish that more people could enjoy Atlus games, I suppose it’s in a good place.  The fans are in an exclusive, untainted club; the kiddies can have their CODBlops while the MEN take on Atlus’ next sickening challenge.  Funny though; I think the bros might find a lot to enjoy about Atlus games, particularly the games in the Shin Megami Tensei line.  Namely, because they’re full of dope-ass bros for you t tag-team demons.

(All right, screw this.  I’m adding “Atlus” to Word’s dictionary.  They deserve it.)