In a perfect world,
Atlus would be the Activision of the gaming world. (The fact that “Atlus” doesn’t clear Word’s
spell-check but “Activision” does is proof in itself.)
Imagine an alternate
reality where Call of Duty was a
no-name, niche title with a small but dedicated fanbase, and the games
themselves -- while competent, as they currently are -- had to impress with
other elements besides overblown graphics and astronomical marketing
campaigns. And imagine the inverse, in
which Atlus -- the small-time company with a big heart -- became the most
well-known company on the planet. A
purveyor of games that pervade the public consciousness, from pop culture to
(of course) the rooms of millions of gamers.
The resources to create products with production values that rival
Hollywood, with a certain caveat: everything you love about Atlus games, from
the story to the characters to the themes to the punishing, strategic gameplay
remains intact. It just gets turned up
to eleven, with a spiffy veneer and most of all, the respect it deserves.
It would only be a
matter of time before one of two things happen.
One: Atlus becomes drunk with power and turns to evil. Or two: they destroy the world. Neither of those things sounds very
pleasant.
Be glad this dog isn't real.
So, while I wish that more
people could enjoy Atlus games, I suppose it’s in a good place. The fans are in an exclusive, untainted club;
the kiddies can have their CODBlops while the MEN take on Atlus’ next sickening
challenge. Funny though; I think
the bros might find a lot to enjoy about Atlus games, particularly the games in
the Shin Megami Tensei line. Namely, because they’re full of dope-ass bros
for you t tag-team demons.
(All right, screw
this. I’m adding “Atlus” to Word’s
dictionary. They deserve it.)