Showing posts with label Guilty Gear. Show all posts
Showing posts with label Guilty Gear. Show all posts

March 17, 2014

Guilty Gear is obviously brilliant.

Note the title.  Prepare yourself for some truth-bombs.

As of this post, there’s only been one 100% new playable character announced for the latest title in the franchise, Guilty Gear Xrd: Bedman.  He was introduced in a blacked-out silhouette at first -- much like the better part of the BlazBlue cast when it was first making the rounds -- but based on the shape alone, nobody could really get a good idea of just what future players would be in for.  Or if not “nobody”, then me, at least.  And then when he was actually revealed…it didn’t answer ANY questions.  How do you respond to a character that looks like this? 

Fortunately, gameplay videos have been there to answer the vital questions -- or just demand further questions, but at least now there’s something to go by.  As if taking inspiration from Death Bed: The Bed That Eats, most of Bedman’s fighting comes from him using his nightmarish robotic bed to carve up opponents (with his supers being more than a little terrifying).  What really sets him apart from the rest of the cast, though, is his ability to repeat his last attack via a phantom double -- so apparently if you do an E. Honda-style sumo splash, you can input a command and have the ghost do the same attack.  There’s no telling how effective that’ll be in the game’s run (i.e. if Bedman has what it takes to become top-tier, or if he’ll invoke the spirit of “losing at the character select screen”), but if nothing else he’s one of the nuttiest fighters I’ve seen yet.

But he’s still got nothing on Zappa -- a character from one of the earlier games, naturally (and one that’ll likely appear in future versions of Xrd).  But that’s to be expected from a franchise that’s as blatantly genius as this one.

March 12, 2014

D.O.X. is Dead #4: Destiny and Beauty


Okay, so we’re at installment number four.  Let’s do something a little different.  Here’s a very brief recap/summary of what’s been talked about so far.  But let’s do it with style, and invoke the spirit of Kamen Rider OOO.  Sing along if you know the words.  Or the five-second phrase at the start of an episode.  Or, you know, just speak.  Don’t sing.  I feel like this conversation’s gone off the rails, so let’s get to it…with the proper thirty-second music, of course.

These three things happened last time on D.O.X. is Dead! 

Firstly, the ghost-centric story and its multiple versions are revealed -- along with the concepts and key event at its core!

Secondly, the two lead characters, Arc Siegel and Kaylee Hazlett, are discussed at length -- with one of the old version’s greatest faults made clear!

And thirdly, the setting is analyzed, and its expansion made clear…along with the corruption system that informs the plot!

Okay, that’ll do it.  By the way, you can probably close that video earlier.  Unless you actually like the music.  In fact, just go bookmark it so you can listen to it whenever you want.  It’ll be fun.  Or do the smart thing and throw your computer out the window so you can rid yourself of that nonsense once and for all.

Still here?  Great.   Now let’s begin in earnest.

August 5, 2012

BlazBlue Appreciation Day: Why ArcSys is Amazing

I find it hilarious that I’m only two days away from owning Persona 4 Arena -- with the pre-order soundtrack, no less -- and now, out of nowhere, I have a new reason for irrational hype and girlish squealing.  A new fighting game is on the way…and you may have heard the name before.

BlazBlue is on its way back.  And it’s about to be better than ever.


Only you, ArcSys.  Only you.