Beyond: Two
Souls is not a good game. You should
know that going into this post.
It’s not a good game. It’s not a good movie. It’s not a good story. It’s not a good anything. The nicest thing
you could say about it -- like a lot of games these days -- is “at least it
looks nice”. And to what end? I’d say it’s at the cost of everything else,
but this game is largely the brainchild of Quantic Dream and David Cage. He knew what he was doing. So did his cadre. Compromises had to be made, sure, but this is
a game that at least tries, and likely tries hard, to stick to a creative vision. That’s respectable, but the final product is
proof that sometimes that isn’t always for the best.
At this stage, I’d bet that anyone who cares about
the game already knows if they like it or not.
Enough words were spared via release window reviews. The Best Friends Zaibatsu’s LP is practically
a PSA on avoiding it. Even I’ve gone on
about it on more than one occasion. So
the assumption is that there’s nothing left to say.
Except there is.
Because what this game implies -- what it practically expects of us --
paints a pretty bleak picture of the gaming culture.








