Showing posts with label Spirit. Show all posts
Showing posts with label Spirit. Show all posts
September 23, 2013
February 6, 2013
Spirit Showdown -- Round 4 Recap
And here we are. Three more posts are uploaded and set, and
once again, it’s time for a short reprieve while I massage my sore
fingers. (I’m noticing that I have a
weird way of italicizing things; I bend my left thumb really far back to reach
the CTRL key.) But enough about my
hands; I’ve never even entertained the thought of becoming a hand model, and
I’m not about to start now. There’s
writing to be done, and a battle to be won…in more ways than one.
Insert your own joke
about rhyming here. Preferably one featuring hot dogs in some capacity.
January 30, 2013
Spirit Showdown #10: The Biker
January 23, 2013
Spirit Showdown α: The Prince
“Look, I don’t see what
you’re so mad about. Coyote-boy gave us
an out, and we got it. So how about you
give the raging a rest? You’re gonna
give yourself wrinkles -- and I don’t think you can afford to look any worse
than you already do.”
Beat drove a foot
through the virtual platform, digging up a splash of pixels and numbers. “Well, yeah, but -- wait, what was that about
my looks?”
“What? I didn’t say a word…” Tony glanced aside, his usual scowl
tightening even further. “Lousy sasquatch
wife,” he muttered.
“I’m just gonna pretend
I didn’t hear anything, because that’s the only way your head won’t get smacked
right off your neck.” She folded her
arms and groaned, standing her ground in a most-unladylike stance. “It’s just that that guy -- FX or whatever --
he just pisses me off so much!”
“What doesn’t?”
“Unicorns and rainbows. Obviously.” Beat looked around a bit, taking note of the orange-rimmed
platforms and tessellated cubes drifting through the air around them. “So what’re we supposed to do now?”
“Hell if I know. The way I see it, though, coyote-boy gave us
an out so we could go do something.”
“So what, you’re saying
that he’s on our side after all?”
“Maybe. More on our side than blob-boy back there.”
“So he pretty much
sacrificed himself to save us? And with
his dying breath, he wants us to put together the pieces to beat that sack of
black pixelly gooey bits and save the world, right?”
“Probably…but I’m about
ready to blow him off.”
“Wow! You’re a terrible
person!”
Tony looked back at her
over his shoulder. “Good. You know how I work.” He went back to his business, crouching low
to the ground and running his hands about.
“Crap. I bet I know how this
works; we don’t get to leave until we do something…” His beady eyes rolled around in his
head. “Heroic. God, why me? I just wanted my vacation…”
“Hey, Tony?”
“What? Can’t you hear me lamenting my life?”
Beat scratched at her
temple. “Is it just me, or does
something feel…different?”
“Yeah, it does. Now gimme a hand here; if we have to dig our
way out, it’d be good to have an extra set of hands.”
January 21, 2013
DmC: A Pre-Discussion
DmC: Devil May Cry is automatically inferior to the other Devil May Cry games, and here’s why: in
2005’s highly-acclaimed, highly-beloved Devil
May Cry 3, after defeating a vampiric demoness Dante takes her power as his
own, unlocking the Nevan for combat.
Said weapon is a demonic electric guitar that shoots vampire bats and
lightning, creates explosive shockwaves with power chords, summons columns of
sparks and bats with a fleet-fingered solo, and can shift into a scythe for
rapid-swinging combos. To say nothing of
the fact that this is what happens when you first get it.
My brother swears up
and down that the Nevan is the worst weapon in the game, but damn it if it’s
not the most stylish and crazy -- and in a sense, captures the essence of both DMC3 and the series in general. The 2013 reboot, DmC, does not. It doesn’t
have that stylish crazy action. It doesn’t
have the trappings of the series, both good and bad. It doesn’t have the spirit, choosing to
substitute its own.
Does that make it inherently
bad? No.
If the game can offer something substantial to latch on to, it doesn’t
matter as much (if at all) if it’s something of a sideways evolution; that is,
rather than continuing upwards from a certain path, it takes a step to the
right and becomes something different.
Potentially, something better.
Something that can prove its merits as a reboot and that the end product
has been in competent hands this whole time.
And given reviews, that seems to be the case. High marks abound across the board; the
lowest score I’ve seen is a three out of five.
So if you’re here expecting
me to say “This game is terrible!” then you’re out of luck. I can’t say it. I won’t say it. Saying that means that DmC is objectively awful -- a broken mess of a game that has the
risk of melting consoles with incompetence and general badness. It means that every reviewer who likes the
game is wrong. So no, I won’t say that
the game is terrible.
What I can say, however,
is that I think the game is
terrible.
January 16, 2013
Spirit Showdown μ: The Nobody
January 9, 2013
Spirit Showdown -- Round 3 Recap

In any case, I’ll hold
off on posting a summarizing video, mostly because the “full set” hasn’t been
revealed yet. It’ll come next time, but
for now you can either read the posts for Alice, Raze, and Tony/Beat -- or you
could do the more natural thing and wait for the highly-condensed version in
about a month.
The reason, obviously,
is that I promised ten characters -- and that’s precisely what you’ll get. So I’d rather not make a video now (which
with my limited tool set takes much longer than I’d prefer), only to make
another video for one character. It
seems wasteful, is all I’m saying. But
in addition, there’s also the story arc that I’ve been developing for quite a
while -- the one in which I (or at least my virtual stand-in) actually die.
So for the sake of providing a refresher, I'll give you a quick summary.
January 2, 2013
Spirit Showdown #9: The Lovers
December 19, 2012
Spirit Showdown #8: The Soldier
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My brother Rich
recoiled at the sound of Linkin Park bursting through the speakers of his
car. It’s a running gag between us to
say “it’s your favorite _____” when something either of us revile or don’t care about shows up, like when I’d
hold up the Wii installment of Deadliest
Catch during a GameStop run and say “Hey, it’s your favorite game!” But the mere mention -- the mere thought -- of Linkin Park made him
positively livid. Why, I couldn’t begin
to guess.
Of course, he was quick
to explain. “Everyone’s allowed to like
one shitty band when you’re young,” he said.
“I remember back when I was taking bass guitar lessons, my teacher told
me to bring in a song to play. So I
brought in Linkin Park, and he was just like, ‘Ughhhhhhhh. All right, let’s get this crap over
with.’ I mean, they’ve gotta have the worst
bassist ever.”
Not being a guitarist,
I wasn’t about to debate with him. All I
knew was that at one point, he liked Linkin Park -- to the point where, when
I’d come home from school, it wasn’t uncommon for me to hear him blasting some
of their tracks. Whether that was just
to hone his skills or just because he loved hearing their music remains a
mystery…though I suspect his discovery of the band was helped by stumbling upon
a Dragon Ball Z AMV set to
“Forgotten.”
It goes without saying
that, by virtue of audio-osmosis, I ended up liking Linkin Park for a while as
well (it certainly helps that Rich left one of their CDs in my CD player after
an extended borrowing period). While
those days have long since passed and I’ve moved on to some better stuff since
then -- metal in particular -- there was a time when their music had a real
effect on me. Not the “CRAWLING IN MY
SKIN” sort of affect, of course, but just enough to shape me just a tiny
bit. To change my perspective, outlook,
and of course, creative processes.
So if not for Linkin
Park, this next character likely wouldn’t exist. And if not for the years that followed, and
all the music therein, this next character wouldn’t be who he is today: quite
possibly my favorite of them all.
December 12, 2012
Spirit Showdown #7: The Agent

It’s as much a rail
shooter as it is an adventure game, fusing Resident
Evil’s item-collecting sensibilities with the pinpoint-striking gunplay of
any given light gun arcade game. If that
were it, then I’d be fine with calling it innovative and leaving it at that --
but in case you haven’t heard, Killer7
is a game where you shoot mutated, explosive, laughing suicide bombers in their
weak points to absorb their essence. You
play as eight characters, seven of which are more or less rolled into one body
and you switch between them as needed.
There’s a conspiracy involving an afro-haired TV personality with a
cardboard office in Texas, a pastiche of the Power Rangers that’s come to life and kills their creator, and a
plot partially orchestrated by two Japanese politicians who shoot brain matter
at you after having their heads blown open, and the only way to beat them is to
shoot at one of their ties. Oh, and a
harvester of the bodies of orphans who has an anime schoolgirl daughter with
eyes the size of sand dollars, submachine guns, and super-speed.
I’m pretty sure that
the developers -- Suda51 well among them -- made it up as they went along as
part of their drug-fueled fever dream; I dare not imagine the man who could
come up with the final hours of that game while in a normal state of mind. But what’s important to take away from Killer7 isn’t that it leaves you saying
“Wow! What a delightfully weird-ass
game!” What’s important is that it
leaves you saying “Wow! What an
imaginative game!” That’s probably why I
admire Japanese games as much as I do: they don’t give a damn if you don’t
understand them in the long run. They’re
just out to act on their creative vision -- act without limits, just as any
good story can and should.
And with that in mind,
here we are. A story, and a heroine,
that likely wouldn’t exist without the reckless imagination of Killer7.
Hope you’re ready. The first member of the “Tech Trio” is here.
December 5, 2012
Spirit Showdown -- Round 2 Recap
_KHII.png)
Now, don’t flay me with
your trusted javelins just yet. I’ve
been cooking up some new stuff on the Showdown front, and if you’ve been
keeping up you may have noticed it.
There’s a story arc a-brewing within the confines of that segment, and
if things go as they have so far, the entire world -- and worse yet, the
internet -- is facing a complete meltdown!
What’s a blogger to do? You can
bet I’ll have my hands full trying to figure out an answer, but time’s running
out…and characters that I once considered allies may turn out to be the most
dangerous of all! Breathless gasp!
So yeah, if the
original character (DO NOT STEAL!) angle isn’t doing it for you, rest assured
that there IS something bigger going on in the long run, and if I can summon up
the proper skills, I can give it a hopefully-satisfying conclusion. That aside, I’ve prepared another four-minute
recap to bring any newcomers up to speed on the “Speed Trio”. Observe:
And of course, the recap on the “Power Trio” is still up and ready for viewing. You can pop over there at your leisure and see that video if need be. Alternatively, you can read the in-depth
stuff on Cobalt, Shino, and FX whenever you’re ready -- or just place your
votes at the bottom of this post, or once it appears on the sidebar in a day or
two.
That aside, I want to
take steps here and now -- while there’s a slight reprieve -- to open things up
for at least SOME form of discussion. As
I said when I started this thing, I’m not just doing this to show off my
super-duper characters or my so-so at best art.
This is a way to get people thinking about what they can do and want to
do with their own work…or at least think about the things they like in a new
light. A good story, in my opinion, has
a strong and definable spirit -- an essence, or an array of ideas and proofs
that helps to give a story a genuine and unique feeling. I think it’s something that is pretty easy to
point out, when you think about it; to paraphrase Mr. Plinkett of Red Letter
Media, “You may not have noticed, but your brain did.” So I’ll go ahead and leave a question for you
visitors to my virtual space:
What’s your spirit?
I would assume that
there are a handful of would-be writing heroes who have my blog on virtual
speed dial, so if you’re one of them (or have inexplicably come here by virtue
of searches for sauerkraut), then tell all.
If you’ve got a story in mind, talk about its essence. What makes it tick? What makes it special? What makes it your own, and your best?
And for you
gamer-types, don’t think you’re off the hook either. Even if you’re not actively writing a story,
you still have easy access to tens, hundreds, or even thousands of them across
at least a half dozen mediums. So in
your case, I’ll ask you this:
What kind of spirit gets you excited?
I’ve made my distaste
for gritty stories known, but maybe that works for you. Maybe there’s something you see in them that
I don’t -- not just aesthetic and tonal choices, but the one-word essence that
sums up everything that makes the tale what it is (I’d argue that the spirit of
Looper, for example, is “selfishness”). Basically, you can gab on about why you like
the things you like; if you’re anything like me, writing about what you enjoy
will give you a better perspective and appreciation of it. Or just make you hate it more than the limits
of human emotion and decency can allow.
Could go either way, really.
In any case, the stage
is set. There are six characters up, and
four more to go. The story arc is
starting to motor. Soon enough, the Hero
of Heroes will be crowned. But we’ve
still got a ways to go before we reach that point.
In the meantime…
And that’ll do it for
now. See you guys around.
The Showdown's moving at a steady pace. Who's your favorite so far?
November 28, 2012
Spirit Showdown #6: The Convict

Well, I suppose
technically it should be that franchise Kikaider;
as I understand it, there was a live-action version that predated the anime by
a few decades. But I know the anime --
few episodes that there were -- best, thanks to its Adult Swim run. I liked the show; in fact, I liked it so much
that I thought, “Hey, what if I made a story like that?” And it didn’t take long for a story to start
taking
[SYSTEM ERROR]
form. And by “form” I mean pretty much a carbon
copy. Only instead of a grim and
introspective yet gentle fighting machine, it featured a grim and introspective
yet gentle fighting fox-boy. And instead
of fighting furious robots, my guy would fight furious mutated animals. And of course, it wouldn’t have been a story
without that much-adored “I have amnesia that obscures incredibly vital
details” angle. And he would be such a
deeply-disturbed and fragile little flower; hell, the
[SYSTEM ERROR]
plan was to actually
call the story “Altered Soul.” Consider
yourselves fortunate that it was just a phase, and that the story never got too
far past the concept and initial planning; call it an evolutionary
dead-end. That story has long since been
buried, and the characters therein have either been erased or transformed into
entirely new entities with entirely new personalities. Is it better now? I think so, most definitely. Is it good
now? Theoretically, I think it stands a
chance. Do I like it more this way? Well, I have to say
[WARNING: FATAL SYSTEM ERROR. FATAL SYSTEM ERROR. ENTROPY LEVELS CRITICAL. BOUNDARY STABILITY AT HIGH RISK.]
Uh…do what now?
[DISTORTION IMMINENT. DISTORTION IMMINENT. REALITY FACING MELTDOWN.]
Okay, now THAT I
understood. So what do I do about it?
[REALITY MELTDOWN INCOMING. ESTIMATED TIME UNTIL UNIVERSAL COLLAPSE:
ELEVEN SECONDS.]
Oh, you’ve gotta
be…! I haven’t even started on my bucket
list!
[ESTIMATED TIME UNTIL UNIVERSAL COLLAPSE…well, who’s
to say, really? It could happen today,
tomorrow, or even yesterday. Don’t you
just love how unpredictable the fabric of reality can be?
Oh nuts.
It’s that time again, isn’t it?
November 14, 2012
Spirit Showdown #5: The Hunter

I turned toward my
brother, barely able to hide the disdain on my face. “Another one?
What happened to your last idea?
You know, the one that was pretty much Cowboy Bebop?”
“Forget that one. I’ve got a new idea.” He folded his arms and smirked, nodding to
himself at the thought of his idea’s inherent brilliance (as he often did). “Okay.
So there are these guys…with cybernetic implants…and they’re all bounty hunters…and…”
I tilted my head. “You sure love pushing that cybernetic
implant angle, don’t you?” I turned back
to the computer screen. “And I’m pretty
sure you’ve already pitched this idea before.
Something about cyber ninjas, or assassins, or whatever.”
“It’s a good idea! You should write that -- forget about all
your other stories and write that one!”
I shook my head. “I’ll tell you what. If you can give me a better pitch -- one
that’s fully thought out, doesn’t just copy Cowboy
Bebop or Outlaw Star or any other
anime, and DOESN’T have cyber-ninjas -- then I’ll think about it. But you’ve gotta put in a little work. Give
me something to work with.”
“Oh yeah, I’ll give you
something good!” And to this day, I
await that “something good.”
To say that my brother
and I have divergent tastes is like saying maple syrup is different from wet
cement. We tend to have clashing
worldviews, as expected of two brothers; he’s the cynic to my optimist, the
pride to my self-deprecation, the Ken to my Ryu (quite literally, across a
number of fighting games). But the one
point that we’ve never seen eye-to-eye on is the concept of ninjas. He’s always been a fan of them, proclaiming
that they’re the ultimate badass warriors; I’ve always put more stock in the
samurai, and I’ve gone on record explaining why I have such a strong distaste
for ninjas in fiction. And of course,
he’s tried dipping his hands into my stories -- trying to make them nastier,
more mature tales full of sword-swinging spectacle, without understanding what
made the stories he likes (or stories in general) work. I assume he’s gotten wiser in the years since
his pitches…but then I remember that he bought Resident Evil 6 at full price, and I’m filled with near-lethal
amounts of shame and apprehension.
But you know what,
bro? You finally got your wish. You wanted cyber-ninjas? Then for once, I’ll indulge you.
November 7, 2012
Spirit Showdown #4: The Hoodlum

I find it kind of funny
that this next guy would pop up in an instance like this. I’ve mentioned before that four is my “lucky”
number (though “coincidental” would probably be the better description). It’s certainly my favorite number, in spite
of -- or maybe because of -- the death-infused connotations that come alongside
it. Whatever the case, it’s a cool
number, and certainly meets my qualifications of being able to tell odd numbers
to piss off.
What I find interesting
is that on this, the fourth post, there’s going to be a marked change in a
number of ways. The last three heroes
focused on the “Power Trio” -- characters that belong to (theoretically) simple
stories, and make their way through them with strong offenses. The next three belong to the “Speed Trio” --
their abilities are centered on skill and maneuverability. More importantly, their stories aren’t quite
as squeaky-clean as the last three; we’re starting to slide into some “shades
of gray” territory here. And who better
to kick off the transition than this guy -- someone who’s done such a massive
flip-flop in character that he might as well be a different character? With character?
You might want to have
your inhaler ready, people. It’s about
to get friggin’ weird.
October 31, 2012
Spirit Showdown -- Round 1 Recap

How’s it going,
everyone? Hope you’re all having a merry
Halloween -- perhaps you’ve got your routes for the night all planned out to
optimize both your candy runs and late-night shenanigans…? And I’m willing to bet that a few of you out
there has a costume so elaborate Lady Gaga would look like a gruel-munching
pauper.
In any case, I thought
I’d take a week to do something a little different with the much-adored(?)
Spirit Showdown here on Cross-Up. I
remember a certain someone suggesting
that each post in the series would likely only be about two thousand
words. Imagine my surprise, then, when
one of the posts reaches the seven thousand mark. Even for me, that’s a little excessive,
especially considering that this is arguably a vanity project -- a chance to go
“Look at me, I’m GIFTED!” and try to argue towards that point. It’s something that I want to do, because I
feel as if I can offer something
meaningful in spite of the project’s nature. But on the other hand, it’s something that I don’t want to do, because it IS
ultimately just a bit of grandstanding.
That said, I’m leaning
more toward the “want to do it” camp, because…well, I think it’s fun, and I
hope that through my little profiles and explanations, I’m offering something
that’s fun for you readers, as well as something educational, and most of all
inspiring. I strive to get others to take
action, or at the very least think about things they wouldn’t have before, or
perhaps in a new light. If the Spirit
Showdown can do that, then I’ll keep it going.
That said, I want to
try to make this a bit more reader-friendly -- something that’ll benefit both
parties with greater ease. The other
three posts are going to stay there (and the basic format will continue as-is),
but right now I’m going to make it so that you don’t have to commit an entire
afternoon to read what I have so far…unless you want to. That’s cool.
So here’s a quick
recap -- a five-minute abridged version of everything so far...with a song!
And of course, you can
check out each character’s page in-depth here, here, and here. Swordsmen, she-beasts, and superheroes, oh
my!
It’s also worth noting
that in terms of popularity, currently Ursa has a slight edge over the
competition, with Ocelot V in second place and Deias in third. Surprising results, in my eyes…though maybe I
shouldn’t be surprised, given that one of those characters has some extra equipment
to give her some extra leverage. I never
would have guessed that people would respond so positively to women with horns.
In any case, I figure I
might as well reiterate the rules of the Showdown. Remember, the idea here isn’t just to show
off; it’s to promote discussion and reactions.
Comments are not only welcome, but encouraged -- because the person who
comments the most smartly and aggressively will be the one to earn special bonuses, courtesy of
Cross-Up. And even with that
tantalizing(?) bonus aside, this is a great chance for you to cast your vote,
and take your favorite hero one step closer to becoming the “Hero of Heroes.”
And speaking of heroes,
here comes another one now. How fast!
All right then. I’m about ready to bail out of here for now
-- but before I do, I’ll start a preliminary vote. Cast your hat into the ring, and vote for
your favorite thus far. One press of a
button is all it takes to decide where your loyalties lie -- so if ever you
felt undying love and affection for a handful of concepts given (digital) form,
this is it.
That’ll do it for
now. See you guys around -- and make sure
you get lots of Pixie Sticks in your goodies bags.
Next: Gotta go fast.
Next: Gotta go fast.
All right, the Spirit Showdown's been around for a few weeks. Who's your favorite hero so far?
October 24, 2012
Spirit Showdown #3: The Vigilante

Maybe that’s why I have
so many issues with gritty stories. If
you’ll let me make a blanket statement or two, they’re largely about terrible
people in terrible situations and terrible places doing terrible things. Why not give me amazing people in a terrible
world? Or amazing situations and
terrible things? Or terrible situations
with people doing amazing things? And
why not have the entire story (bar a few dark moments) be geared towards a
happy ending, rather than a gritty story that heaps on the doom and gloom only
to go “hey, maybe things won’t be so bad after all!” at the very end? I know there are exceptions (Looper, The Dark Knight, and…well,
arguably True Grit), but I’m pretty
friggin’ sure there are a lot of gritty missteps. O hai Gears
of War 3, Max Payne 3, and Resident
Evil 6.
I don’t mean to harp on
gritty stuff all the time -- sometimes, but not all the time -- but I just want
to make it clear where I stand. Ideas
and themes can be explored in any way, not just through certain aesthetics and
conventions. The moment you start to
limit yourself is the moment you start to fail -- as a writer, as a creator, or
just as a human being. A show that’s
(ostensibly) for children can be as deep and subtle as any other story out
there if it wants to be; all it takes is a little ingenuity, some effort, and
of course a strong spirit. And in my
opinion, a surefire, almost-universal way to appeal to everyone’s sensibilities
-- young or old, naïve or jaded, silly or sophisticated -- is through the lens of
a hero. They inspire. They excite.
They struggle, yet succeed anyway.
They move toward a conclusion by their own power. A hero done right can be a tour de force;
they have the power to make any story more amazing, more special, more
meaningful, and of course more memorable.
In a sense, a good hero
IS the story itself. And I intend to
prove that -- with this series, and ESPECIALLY with this post.
October 17, 2012
Spirit Showdown #2: The Monster

Anyway, I remember a time when I was at a friend’s
birthday party, and I was talking with his sister -- a girl my age, and another
close friend. By then, I’d come up with
five potential stories (proto-proto-versions, so you just KNOW they were
high-quality), and saw fit to brag about them a bit. But of course, I wasn’t quite satisfied. I’d been dreaming up a sixth one, based on a
certain inequality I’d perceived. All of
the leading heroes were male. So I
boasted that I had aims to make a sixth story starring a cool heroine, in spite
of having little more to say than that…or that I was formulating the heroine’s
design based on Soulcalibur II’s
version of Sophitia. It’ll be easy, I told myself in the
midst of my grandstanding. I’m smart enough -- writing a strong female
character will be as easy as [insert whatever activity was common/popular
at the time here]!
I mention this because in the near-decade since
that party, no other character has changed as much as this next one. And it’s extremely likely that she’ll change
again before I even type her first words.
But for now, I’m in a good (or good enough) place with her.
There’s just one tiny problem. She’s a bit…extreme.
October 10, 2012
Spirit Showdown #1: The Driver

It’d be easier to call
myself a writer if I had any credibility (i.e. a legion of devoted fans who
await my fictitious gospel and launch assaults with a wave of my hand), but for
what it’s worth, just being able to talk about stories, and analyze stories,
and come up with stories has to count for something. I’m not an authority, but I think at the very
least I have the potential to be. I
mean, I’ve put more than a little thought into my stories. One day when I was eleven I started daydreaming,
and then I never stopped daydreaming. That’d probably explain why I’m not an
architect.
And what was I
daydreaming about? Well…
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