My brother Rich
recoiled at the sound of Linkin Park bursting through the speakers of his
car. It’s a running gag between us to
say “it’s your favorite _____” when something either of us revile or don’t care about shows up, like when I’d
hold up the Wii installment of Deadliest
Catch during a GameStop run and say “Hey, it’s your favorite game!” But the mere mention -- the mere thought -- of Linkin Park made him
positively livid. Why, I couldn’t begin
to guess.
Of course, he was quick
to explain. “Everyone’s allowed to like
one shitty band when you’re young,” he said.
“I remember back when I was taking bass guitar lessons, my teacher told
me to bring in a song to play. So I
brought in Linkin Park, and he was just like, ‘Ughhhhhhhh. All right, let’s get this crap over
with.’ I mean, they’ve gotta have the worst
bassist ever.”
Not being a guitarist,
I wasn’t about to debate with him. All I
knew was that at one point, he liked Linkin Park -- to the point where, when
I’d come home from school, it wasn’t uncommon for me to hear him blasting some
of their tracks. Whether that was just
to hone his skills or just because he loved hearing their music remains a
mystery…though I suspect his discovery of the band was helped by stumbling upon
a Dragon Ball Z AMV set to
“Forgotten.”
It goes without saying
that, by virtue of audio-osmosis, I ended up liking Linkin Park for a while as
well (it certainly helps that Rich left one of their CDs in my CD player after
an extended borrowing period). While
those days have long since passed and I’ve moved on to some better stuff since
then -- metal in particular -- there was a time when their music had a real
effect on me. Not the “CRAWLING IN MY
SKIN” sort of affect, of course, but just enough to shape me just a tiny
bit. To change my perspective, outlook,
and of course, creative processes.
So if not for Linkin
Park, this next character likely wouldn’t exist. And if not for the years that followed, and
all the music therein, this next character wouldn’t be who he is today: quite
possibly my favorite of them all.
All right. Let’s not get too ahead of ourselves here.
As far as I can tell, it looks like everything I need is in
place. I’ve spent a bit of time with the
technology, so even in the worst case scenario I’ve got everything I need all
lined up. There should still be content
flowing for a while yet…not that I had any intention of stopping, but you can’t
be too careful. In any case, I should
take the proper precautions.
I think I’ve just about
got this mess figured out. If the
internet is imploding around me, and every time I do one of these posts I’m
smack-dab in the middle of it, then there are only a few ways to fix it. The most obvious is that there’s something I
need to do here on Cross-Up -- i.e. plug up whatever hole’s been poked into the
fabric of space and time. And that guy’s
the focal point of it all, if not the cause.
Of course, there’s always the possibility that I’M the one responsible
in some measure, but I’d like to think that some guy who looks like a sprig of
broccoli isn’t the reason for a complete meltdown of reality.
At the very least, I
think I might have figured out what he’s after.
And if I have -- if all my reasoning turns out to be correct -- then
I’ll end it all here. I’ve just gotta cast
out the bait, and wait for a bite.
…And then I can start
considering going on a fishing trip.
Been a while since I’ve had one of those…and even longer since I
actually caught a fish. But I can think
about that later; right now, it’s time for me to go to town.
I should probably start
by saying that the title of “favorite” is extremely tentative; in the same
sense that the details revealed in this Showdown aren’t 100% final (in the
weeks since some of these posts, I’ve already come up with some significant
changes to characters), so too are these characters bound to shift around the
informal rankings. I can tell you right
now that Deias is in the top three -- partly because he is THE character I care
about most, as the OG hero; partly because his general valor is something I’m
eager to put forth. As of late, though,
I‘ve gotten pretty fond of Ursa; I feel like after struggling for years to make
her worthwhile, I’m finally within arm’s reach of my goal. The sheer amount of potential I see in her
and her story is staggering -- I mean
honestly, how often do you see a Godzilla-sized wrestle-mama in fiction? So yeah, they’re pretty high up there.
But Raze is
different. Significantly different. And the best place to start explaining why is
by naming his spirit -- which in this case is…
DUTY
Normally this would be
the point where I break into some ham-fisted celebration of a virtue, typically
with some hint as to the character’s dominant element. But I feel like that’s not a hundred-percent
appropriate, given the context. So I’ll
leave it to you to imagine your own crazy line.
So you’re probably
wondering, “What makes Raze different
from all the rest?” Or, alternatively,
“What is it that makes this kid good?” Well, in order to explain what Raze is today,
I feel like I have to explain what Raze was. And to do that, I’ll bring in this blast from
the past:
This is what Raze
looked like, once upon a time. The story
was that he -- like plenty of other characters in-universe -- was a psychic,
someone with incredible powers of perception and kinesis. As you can expect, that also means that
plenty of psychics (children especially) are liable to be disasters in the
making. So in order to prevent any major
catastrophes, children are sent in droves to the product of the global powers’
efforts: a school on a secluded island, with all the furnishings, facilities,
and faculty needed to turn volatile psychics into viable members of
society.
Except things aren’t
exactly idyllic and orderly; there’s a notable caste system in place, and
psychics are organized into teams of four according to their skill level (as
obtained from on-site preliminary tests), and placed in one of seven
tiers. The strongest psychics -- Tier 1
-- are given top-notch housing, treatment, and privileges; the weakest -- Tier
7 -- given ramshackle huts on the island outskirts. Thanks to some technicalities -- and a
completely-bombed written test -- Raze ends up in Tier 7 in spite of being
several degrees stronger. So not only
does he have to deal with embarrassing living conditions and the hazing of his
upperclassmen, but also a nigh-useless team featuring a short-tempered teenage
girl, a crybaby, and some dude that spends days at a time asleep. In spite of that, Raze is out to climb his
way to the top, bettering himself and his friends and learning valuable lessons,
as well as unraveling the true nature of the school and going head-to-head with
a murderous cult.
Basically, it was
designed to be “a punk-ass version of Harry
Potter” -- though in hindsight, it sounds eerily similar to Yu-Gi-Oh GX. It might have worked in the long run, but in
the end it was, in my eyes at least, more than a little derivative. In its defense, the school stuff would only
take place for the first half of the story -- the preparation for the global
conflict to come, and Raze’s transformation to self-aggrandizing nobody to the
frontman for a rebellion. And even in
those days, Raze was going to be the lynchpin of the story. Energetic and wild and free-spirited; quick
to anger (especially when someone cracks wise about his height) and impulsive
and self-serving; he would have been a hero, no question, but his aggressive
earnestness would do him no favors. It
certainly didn’t help that he was responsible for essentially nuking a town,
had a clone born from his split-off psyche, and actually died at the halfway point.
Again, serviceable stuff -- nothing worth being TOO ashamed about, more
or less -- but in the end, it didn’t pan out.
Looking back, it all feels pretty generic. I could add a few flourishes, but not enough
to separate it from the rest of the fictional world.
So I stopped. I stopped trying to write a proto-version,
and hid the notebook I carried it in deep within the annals of the earth. And I started over. Certain details remained, of course --
there’s still an island, and a few (retooled) characters, and psychic children
(renamed Espers), but…well…
If you’ve been checking
out this feature for the past few weeks, you might have noticed a little
trend. Sometimes -- well, often,
arguably -- I’ll dream up a story and a character, but over the course of their
development they end up as immensely different products. Tonally, they can be the exact opposite of
what they once were. Cobalt and his
story were supposed to be a little nitty-gritty, and the leading man a cocky,
thieving, out-for-myself-unless-you-help-me kind of guy. Now he’s sensitive to the point of being more
skittish than a schoolgirl, and surrounded by people who are several levels
more absurd. Alice and her story were
supposed to be the darkest creations I could muster; whereas the leading lady
was once a callous demon-killer with a bad attitude, she’s cocksure and charming
and living in a world that looks like a never-ending Halloween party. FX started out as a pitiful little pansy with
a muddled past and a dark secret; now he’s a borderline villain taking his
terrorism in stride.
What does that mean for
Raze? Well, incidentally, I have some
semblance of an answer -- and have had one for months. I made this a while back, and in the interest
of saving time (and providing visual aids) I’ll present it here for you once
more. Behold! Backstory!
And that should pretty
much set the tone for the story at large.
It’s not quite as oppressive
as that little video made it out to be (this is me we’re talking about -- the guy who wrote a story about a hammy moron trying to build a harem via psychic powers), but hopefully you understand
that it’s designed to be notably darker than what I’ve proposed in the past.
With that in mind,
let’s talk a bit about Raze. Yes, he’s
different, and more in line with the story he’s set to inhabit. But I want to stress, quickly and
immediately, that just because he and his story are darker doesn’t mean he’s without any of the trappings of a good
character. He has a personality. He has motivations. Strengths and weaknesses, both physically and
mentally. He’s capable of more than
being a one-note character -- and most of all he never, ever falls prey to his
angst. This is important. Remember it for later, because we’ll likely
come back to it.
Some advise that you
should be able to define a character in three words. Fair enough -- but for now, I’d like to do it
in one. If proto-Raze was “spirited”,
then nu-Raze is, at the core of his being, “tough.” He is a tough-ass kid. He’s stalwart. He’s focused.
He’s determined. He presses on
and does what needs to be done. His
default temperament is “steely”; he can get emotional, but he’s so cool-headed
and controlled that the moments when he DOES get emotional are genuine shocks
to everyone around him. He’s
reliable. He’s responsible. He is, through and through, a soldier. Of course, whether or not that’s a good thing
ultimately remains to be seen…but I’ll get to that.
It’s worth noting that
even if Raze isn’t exactly a goofy character, he is NOT the doom-and-gloom
type. He has a sense of humor, albeit an
understated one. He’s very serious, but
not above a bit of relaxing with his pals every now and then. He may be a pint-sized version of Solid
Snake, but he’s not without his concerns and quirks -- he’s got a hang-up about
his height, he’s notably terrible at most games (physical, electronic, or
board), and he’s got a surprisingly weak stomach. But most of all, he tries his best to be
nurturing and peaceable; he’ll be the friend and mentor that his comrades need,
and he’ll gladly resort to diplomacy
instead of violence if he can possibly help it -- it’s even his preferred
tactic and first option. That’s not to
say that he’s exactly successful at
being warm and caring (he develops a largely-reviled alter ego, THE
LEGENDARY HORSE-HEAD! in a failed attempt to try and cheer up others)
because his toughness makes him awkward and an anomaly amongst his peers. But he tries, damn it. He tries, and he tries, and he tries, and he
does it all without complaint. He’s just
doing what he has to do -- what he needs to do.
So to say that there’s
a darker undercurrent in Raze and his tale than pretty much all the others
should be rather clear by now, thanks in part to the circumstances. This is, at its core, a story about children
abandoned and excised by the world coming to terms with daily life in a world
without order. Everything they have is
built by gangs of varying size and authority, and made almost completely out of
junk from past eras. Dilapidation is as
common as graffiti, and it doesn’t help that gang warfare is as common as the
sunrise. Resources are fought over just
to feed the “troops”, and all-out wars have sprouted just to get a modicum of
territory. There’s the emotional
distress that comes from being separated from friends and family on the
mainland, thrown into a world where you’re forced to toughen up and get strong
allies or die, and occasionally fend off harassment by a military force that
couldn’t give a shit about whether or not you come in peace. You’re trapped on the island with no way out;
you have to make the best of it.
And it IS possible to
make the best of it. The children have,
skirmishes aside, carved out some semi-stable niches in whatever territory they
happen to claim. It’s not exactly a
first-class life, but there’s more than enough to survive -- as long as you
stay smart and get tough, that is. In
some cases (i.e. the backstories of several characters), it’s preferable to
live on Kulitta Island instead of the mainland and Riaanian oppression. Raze is no exception; before he got dropped
on the island -- when he was seven years old -- he got picked up off the
streets by a rebel leader hoping to take down Riaania, and got a first-hand
taste of the destruction therein. While
it was far from an ideal situation thanks to the furious guerrilla warfare and
almost-daily disasters (one of which was caused by Raze himself), that was how
he got his first taste of music as well as his idolization of the soldier
mentality, both of which were made possible thanks to his adoptive
grandfather. As these things tend to go,
the rebellion didn’t pan out and said grandfather got bodied spectacularly, but
those years formed Raze and his mentality as much as the years that would
follow on the island. Incidentally, the
name “Raze Lagarta” is little more than a compound alias; the “Raze” is one he
inherited from his grandpa, while the other has a different origin. At one point, however, he says that his real
name is Eddy Gordo. Whether that’s true
or not remains to be seen, but for you game-savvy, it should ring a bell.
Nods to Tekken aside, it’s not much of a
surprise that he starts gearing up for all-out war with Riaania.
Through a series of
“missions” prior to the story, Raze stumbles onto a globe-spanning plot -- one
that’ll not only secure Riaania as the unrivaled and unquestionable (literally unquestionable) world power,
but leave Kulitta and every Esper that ever was or ever will be as smoking
husks. He knows that if he wants to…you
know, stay alive, he won’t be able to take on Riaania and its PMF alone. And that’s exactly why he embarks on an
island-wide campaign: to bring all of its Espers under one flag, and harmonize
them so that together they can strike back against those that dare to erase
them. It’s up to him to whip a group of
island newcomers -- dubbing his gang the Swallowtails -- into shape, and use
them as a platform for bringing total harmony.
Of course, he’ll have a hell of a time doing so; ignoring the fact that
he’s essentially a kid general with an army just big enough to fit in a
clubhouse, there are other would-be conquerors that have their own aims in mind
-- unification under their rule, with
all the chaos and bloodshed that it would entail. And even if Raze manages to pull together a united
front (with PMF forces breathing down their necks and trying to suppress a
rebellion), the next step is getting off the island and actually taking the
fight to Riaania. Not exactly a simple
task, that.
It’s just a good thing
that Raze is so well-equipped for the task.
While he’s no Eddy Gordo in terms of combat ability (or propensity for
button-mashing maelstroms), he’s got some extremely useful tools and skills
that make him a threat even amongst Espers far stronger.
Let’s start with the
basics. Espers have a shared tool set
that you’d generally expect from a psychic from any medium -- though how
effective they are with certain abilities varies from person to person. In Raze’s case, his sensory abilities
(hearing, especially) are top-notch, and he’s got some skill with telekinesis
and telepathic communication; he’s not much in the way of clairvoyance or
mind-reading. More importantly, each
Esper has a Dominion, or “Dom” for short -- think of it as a unique ability
that gives them control over certain aspects of the world, usually encapsulated
by a certain verb. For Raze, his Dom is
“echo”, meaning that most of his high-end abilities revolve around sound. The more sound there is, and the louder it
is, the more “ammo” he has for some of his stronger attacks. He can make and direct sound as he sees fit,
recall and reproduce sounds that once echoed in an area, and most of all use it
as additional energy for his concussive blasts.
There’s much more that he can do with it, of course, but he’ll have to
figure that out along the way.
It’s also worth noting
that Raze is what fighting game fans might dub a “zoning-type character.” Tht is, whereas other characters want to get
in as fast as possible and put up a crazy offense, or just overpower opponents
with devastating grabs, Raze has a more strategic approach. He wants you at a certain range so that he
can attack you with a wide array of long-range techniques, and all you can do
is sit there and take it. Generally
speaking, he’s fantastic at playing defensively -- though of course, his
long-range offense (while not exactly high-damage) is nothing to scoff at as a
result. He has lots of Esper-enhanced
weaponry to do so, from amp cords that extend for dozens of feet to metronomes
that double as grenades…and that’s ignoring his ability to batter you with
psychic bolts and electric strikes, with his signature technique being a sniper
shot that targets anything making a sound.
If an enemy manages to get within close range, Raze isn’t quite as
handy…not as handy, but far from helpless.
He’s managed to convert an old baseball bat into an electromagnetic
tuning fork, meaning that if you’re going to pressure him up close, you’re in
for as rough a time as him.
But by far Raze’s most
dangerous ability -- both for his opponents and himself -- is his FM Gear. See, some Espers can temporarily enter an
enhanced state that’s referred to by PMF soldiers as “Fatality Modulation”, or
Fatal Mode. It’s a high-risk,
high-reward mode that dramatically boosts an Esper’s abilities, but is
extremely exhausting and puts incredible
stress on the mind and body -- so much that even the slightest disturbance can
lead to death. But for certain Espers
(Raze, and a handful of others throughout the story), their Fatal Mode takes it
one step higher. Instead of just a burst
of energy, they actually get special items -- instruments that grant entirely
new abilities and an even MORE dramatic boost in power. The downside is that it’s even more draining
than a regular FM, and if anything happens to their FM Gear, they die. Instantly.
No exceptions. But it’s worth it;
Raze’s FM Gear (Fatality Modulation:
X-Caliber, or FMX for short) gives him an electric guitar that increases
his mobility by several degrees, and makes every shot more potent by way of the
guitar’s blasting riffs. But more
importantly, FMX comes equipped with a whirring circular saw -- and while it
doesn’t cut through people (under normal circumstances, at least), it has a
much more debilitating effect: every slash that connects with an opponent
steals their energy and adds it to his own.
Energy he can release in a proportionally-fierce power chord.
Incidentally, that’s
not even the most powerful of the FM Gears.
Far from it. And rase himself is
far from the strongest Esper on the island.
But even if that’s the case, he’s sharp-witted and battle-savvy enough
to use positioning and the battlefield to his advantage. Stealth, subterfuge, and flat-out guerilla
tactics are all part and parcel of his strategy. He may just be a kid, but he’ll make you
throw a tantrum; no matter what you do, he’ll counter it and prevent it before
you even get in attack range.
You could say that
compared to guys like Ocelot V or Shino -- rushdown and mix-up characters,
respectively, who both specialize in offense -- Raze is a wall. You won’t have your way, no matter what you
do, and he’ll wear you down with skill and precision. That’s all intentional, of course; Raze is as
much a wall to his enemies as he is to his comrades, even those who join,
support, and save him on the battlefield.
Yes, he tries to be nurturing and pleasant, but it’s made immediately
clear and obvious that there’s always going to be a divide between him and
everyone else. He’s one of the younger
members of the cast -- or at the very least, one of the youngest of the FM Gear
holders -- but he’s also one of the most serious, outstripping most adults in
terms of maturity. It takes a lot of
effort for him to be anything less than serious, and even when (if) he manages
to break out of that shell he’s still incredibly awkward and prone to trying to
slink off to do some business. All this
is exacerbated by the fact that he never smiles. Ever.
He did when he was younger, but not since his grandpa’s death. It reaches a point where it’s quite literally
impossible to make him smile -- as in someone controls his mind and tries to
force him to do so, but the mental effort required would be too much for even
ten thousand Espers to handle.
So even if the story
and the character have their bright spots, there’s something inherently
sorrowful about both. Something you just
know -- something unsettling, and something you’ll either grasp immediately or
have your brain itch every time you see Raze go to work. He is inherently troubled; even if there is a
battle brewing on the horizon, he’s a soldier fighting in a war that doesn’t exist. His mind is always on the next battle, or the
next summit between gangs, or the next supply run, or the next bit of
construction work needed for the Swallowtails’ home base. “Fun” is a concept that’s quickly becoming
foreign to him, with all the dangers that it entails; more than anyone else in
the story, he’s at risk of losing his childhood, his innocence, and his heart
because he’s got little more than the mission on his mind. Inevitably he’ll get called out on it, but
that’s when he’s at his most defensive.
“I’m doing all this for your sakes,” he might say, as if that’s the end
of it. Or maybe “If I don’t focus on the
mission, we all lose.” His sense of duty
is at once his greatest strength and his greatest failing, in the sense that
not having it -- or failing to live up to it -- is tantamount to betraying
everything he stands for…and at some points, worse than death.
But he has a reason for
it. He’s a reason-driven character; he
can easily justify every action he takes, no matter how callous or ill-fitting
for his age it might be. It goes beyond
the memories of his grandfather, and the lessons learned therein. It’s because once upon a time, Raze didn’t do his duty. He didn’t do what needed to be done. And because of it, every Esper -- every Esper
except one -- is facing mortal danger.
Up to this point, I’ve
avoided talking about the villains in each story (for the most part at
least). This is a showcase of heroes,
after all. And in the event that I
wanted to do a similar feature for the villains, I could do so without
retreading much ground. But in this
case, I’ll make an exception -- primarily because there is no worse villain
than the one Raze faces.
Generally speaking -- and additional nod to Tekken aside -- that’s what Raze’s villain, rival, and foil looks like. But don’t let those looks fool you; Mariposa
“Mari” Pesadilla is anything but a dream come true. As a seventeen-year-old girl, you wouldn’t
expect that much from her, and on a base level you’d be right; she’s
scatterbrained, silly, and laid-back.
Whereas Raze is serious to a fault, Mari is widely-known for her
perpetual smiles and cheery nature. She
was also the leader of the original Swallowtails
-- a small gang, but more than tough enough to take on bigger groups with
relative ease. Part of the reason for
that is because Mari is, by and large, one of the most powerful Espers ever to
exist. Her raw power -- and the
seemingly-infinite potential of her Dom, “imagine” -- made her akin to a
sleeping giant. Leave her be, and you’ll
know her as little more than a ditz.
Cross her, and you’ll see just how serious -- and deadly -- she can be.
To say Raze has a bond
with Mari would be an understatement.
For starters, he was her right-hand man -- the voice of reason, the
number-two, the covering fire, the repairman, you name it. If she called on him for anything, he’d
handle it. But more importantly, it was
Mari who helped Raze get acclimated to life on the island, showing him the
ropes and helping him develop his powers into what they are today (sans the
FMX, as it’s a tool he only learned to harness recently). His bond with her goes beyond respect and
camaraderie; she’s the one he calls “Sis” with no shortage of affection, and is
in no uncertain terms in love with her.
It was even as tribute to her that he took on the last name “Lagarta” --
he’s the caterpillar to her butterfly.
And then the plot
happened.
Mari is a
murderer. An unrepentant, unflinching, unsympathetic
murderer. Her ditzy act is just a façade;
true, she may act like a child -- one even younger than she is, at times -- but
that just makes her “games” all the more horrific. Raze had started to note a certain sadism and
drive for violence in Mari for a few years, but remained silent about it. After all, how could he confront the girl who
was his mentor, his leader, his partner, and his love all rolled into one? So he just kept his head down and did whatever
missions he got, growing more and more aware of her dissolving sense of ethics.
It all came to a head
one day. They caught wind of a PMF ship
circling the island -- and as a result, Mari suggested that it could give the
children a chance to return home and reunite with their families. So she gathered up the Swallowtails, and some
other straggling Espers nearby, and led them to the coast. With her power, she parted the ocean, and led
them toward the ship. They walked for
miles, and miles, and miles, without stopping.
Without a break. Those that
couldn’t keep up were left behind -- swallowed by the waters without a second
thought. By then, the Espers had realized
they’d been led into a dangerous situation, Raze most of all. But he kept silent. He wanted to believe that she hadn’t gone off
the deep end. So they all pressed onward
in silence, hoping that the ship would take them to freedom.
Except it wasn’t a PMF
ship. It was just a regular cruise liner,
nowhere near Kulitta Island. They’d
walked for days to intercept a ship with no relation to them whatsoever…or so
it seemed.
Mari issued them an
order. Attack the ship. Kill everyone on board, or be killed
themselves. She wanted them to know what
it was like -- what she’d come to enjoy, and anticipate. She wanted to give them one final sendoff, as
she intended to leave Kulitta, the Swallowtails, and her life as a respectable
leader behind. But most of all, she
wanted to do it -- and wanted everyone else to have a hand in slaughter -- for
one reason. Because she thought it would
be fun.
What transpired was
little else besides a tragedy. The
Espers went on the attack, fearing for their lives and the wrath of Mari. If not for a small group of soldiers on
security detail, the Espers would have gone unopposed. So what should have been a total wipeout
turned into a battlefield on the sea -- children and adults taking shots at
each other, burning and blasting and breaking the ship, with both sides taking
damage and taking lives. And Mari gladly
contributed to it all, killing friend and foe alike just to spread chaos. And she did all of it with a smile on her
face.
And Raze just stood
there. He stood his ground, frozen,
having long since burst into tears thanks to both the grisly sights and the
choking flames. Amidst it all, he and
Mari locked eyes. She wanted him to join
in the fun -- to abandon his self-ordained role as a soldier and live
freely. Live happily. Do whatever he wanted to do, for the sake of
his own gain and benefit and entertainment.
She wanted Raze to stop being Raze.
She wanted him to be just like her.
He refused. And as a result, he has those scars on his
face -- and plenty more.
After that…well, not
even Raze is sure what happened. The
next thing he knew, he was on the mainland and being poked and prodded by
Riaanian scientists -- with Mari nowhere in sight. How he got back to Kulitta is a story in
itself, but for now I’ll say this: even if that country is a major threat, it’s
the MIA Mari who’s truly behind it all. If
Raze wants to give himself and his fellow Espers -- and the world at large -- a
future, he’ll have to do what he wouldn’t do before. It’s up to him to make amends. He’ll have to find her, and kill her.
If he doesn’t, then
Mari’s influence and body count will keep on rising. She’s playing Espers and Riaania against each
other, using both in whatever way will help her get the most
entertainment. And while she watches
disasters and devastation rip across the world, it’s Raze that ends up on
clean-up duty. He has to take a stand in
an unavoidable war between Espers set in motion by Mari’s well-timed
assassination. He has to end the dreams
-- and maybe the life -- of a young girl, one whose fate was set into motion by
Mari’s careless antics. He has to face
off with another kid general, one who’s out for blood and vengeance thanks to
the cruise massacre Mari spearheaded. At
one point, Raze even has to kill his best
friend…all a part of Mari’s plan. And
that’s not even the worst thing she does.
Not by a long shot.
I hope you’ll forgive
Raze for being a bit obsessive when it comes to Mari. At one point, she admits that part of the
reason she’s spreading all the destruction she can is because she knows Raze
will swoop in and try to counteract it -- he’s the harmony to her discord. She knows he’s suffering, and enjoys it,
because one of two things will happen.
One: he’ll break under the pressure and get picked off easily as a
result. Or two: he’ll soldier on and try
to stop her…and fail, leaving her unopposed and ready to search for a new
playmate. Of course, Raze opts for a
third option: he’ll stop her. He’ll
fulfill his duty, and take down the person who matters to him the most -- even
if it means putting a bullet through his childhood. In his eyes, it’s what he has to do.
He’s a soldier; nothing
more, nothing less.
And that’s really all
there is to it. Well, no, not quite.
There’s still the matter and place of music in the story. Part of the reason it’s so powerful (and by
extension, why those who hold the instrument-esque FM Gears end up becoming the
leaders of their respective gangs) is that it has more than enough potential to
transform sane Espers into lunatics. But
for those who can control and harness the power of music -- Raze well among
them -- it can be the ultimate rallying cry.
Of course, whether or not Raze is up to the task, or if his own exposure
to music has negatively affected him, is still up in the air. But when you’re going up against a homicidal teenager
with a toddler’s mentality and nigh-incalculable potential wielded on a whim,
you take what you can get. And you’d
better be ready for a fight.
Incidentally, here’s
Raze’s theme song. I can’t promise it’s
in a genre suitable to all, but generally speaking I think it’s fitting…for
now.
And that’ll do it for
now. So, with all that said…I think it’s
about time for you to come out now.
Come on, don’t try and
shrug me off. I’ve finally figured you
out, at least a little bit. The fact
that you’re here now is all the proof I need, isn’t it? So how about giving me a little credit?
…And just what exactly do you think you’ve figured out?
Something substantial,
I hope.
Care to indulge me?
You know I would have
done that even if you didn’t ask, buddy.
But to put it simply, it’s all starting to come together. I was more than eager to assume you were just
a creation of mine that developed free will and broke loose, but looking back,
that might have been a little too indulgent on my part.
What do you mean?
“Indulging” really is
the word of the day, isn’t it? I’ve been
working on this feature for weeks now, typing out long-winded posts as to why
anyone should care about these characters.
It’s not exactly clear what the end result will be, or if anyone cares
beyond looking for more pictures of Christina Hendricks, but at the very least
I have one guy who I know will be watching my work very, very carefully.
You.
You’ve always been
there, haven’t you? You acted like what
I did was a waste of time, firing off your sarcastic comments like a Gatling
gun. But deep down, you knew you were
here for a reason. You came here to my
blog because you needed something. You
needed sustenance. Energy. Material.
Something to latch onto. And week
after week, I’ve been providing it. I’ve
been putting my all into these posts -- and for every bit of mental energy I
put into it, the better-fed you end up being.
You only came here to get that energy for your own purposes, even if it
meant putting up with me.
That’s pretty presumptuous of you.
Besides, I haven’t been here every week; I took off --
Yeah, that’s what you
want me to think. But just as this
feature’s not complete without the full set, neither are you. Each post gives you a piece of the puzzle,
for something more than just stuffing your gut.
You needed the guts. The love. The pride.
The dreams. The knowledge. The freedom.
The justice. The duty. Even if I couldn’t see you, you could see me
and those spirits, and harness their energy for your own purposes. That means you’ll be back two more times --
and by then, you’ll have everything you need for your plan. And the internet at large -- reality at large
-- is just collateral damage you’re more than willing to let come to pass.
And a creation of yours is to blame.
Don’t try to pin this
on me. I know who you are now. See, I’ve inadvertently been slipping between
the real world and this virtual space for a while now. Like I’m temporarily merging with Cross-Up
every time I post something. It’s while
I’m in that state -- which would likely explain why in some of the art for the
site I’m missing my nose -- that I’m vulnerable to attacks by you. Or better yet, manipulations by you.
It was all a part of
your master plan, wasn’t it? You spotted
my blog from the virtual ether, and wormed your way in so you could get exactly
what you needed. And you gave yourself
the perfect alibi: you messed with my memories to make it seem like I created
you, and you were little more than a voice -- a creative tool -- used to
counter my own. Your disguise was
perfect.
Well, almost
perfect. You forgot one minor detail --
one that’s proof that you’re not a creation of mine.
And what’s that?
You’re not nearly
quirky enough. My resident ninja is a
slob with an increasing fascination towards lady-parts -- what have you got?
“What have I got”? More than you’ll
ever know, you moron. You’ve thrown
together some accusations, but without proof --
Oh, you don’t want to
play this game with me, my friend -- I’ve beaten more Ace Attorney games than I can count. Well, I’ve beaten two at
least, but that’s beside the point. If
you want evidence, then answer this: what’s your name?
My name?
You can’t be a
character if you don’t have a name. The
same applies for other things, too -- appearance, stats, likes and dislikes,
skills, a birthday…all the sorts of things that make you you. I wouldn’t dare make a
character without filling in all the details.
So if you’re really my creation, you can fill in the gaps, right?
And even if you can’t,
then that’s fine. After all, you must know
who you are, and what you were, and what you want to be. If not, then what are you, if not a formless
mass of thought?
I’m me.
And that would be…?
I exist.
If that’s the case,
then you can give me the answers I need.
If what FX said is true, then you DO have some kind of a form. He called you a young man. Fine by me -- I just want to know more about
you. I want to see some ironclad proof
that you exist. For someone as wise and
savvy as you, then that should be no problem.
Unless, in the end, all
you are is an idea. A mass of concepts,
themes, and theories that can only hold a stable form for a short while. One that needs to harness, and occasionally
feed, on the thought energy scattered throughout the internet -- this blog, for
example. If the spirits I’ve put forth
weren’t enough for you, then surely a gritty little love story between a
soldier and a killer would be enough to reel you in and expose you for what you
really are.
And what do you think I am? If
you’re so smart -- if you’ve got all the
answers -- then tell me. What am I?
Easy. You’re incomplete.
…You can’t be serious.
I am. And there’s a lot more to you that I’ve been
able to figure out. It’s just a guess,
but I may have figured out your motivation -- why you’re doing what you’re
doing, beyond just keeping yourself alive and stable. The clues have already been left behind by
your antics; if you want, I’ll gladly explain it to you.
There’s no need.
Why’s that?
That, I can gladly answer.
What the hell --?!
You said it yourself: as long as you’re in this space, you’re more
vulnerable to me efforts. So if
affecting your mind can work so well, let’s see what happens when your body’s
at risk.
I bet you’re dying to see what happens next, aren’t you? What happens to someone who crosses over, and
then ends up stabbed in the heart? Does
he die in both worlds? Or does his mind
merely fall into the abyss?
Let’s find out, shall we?
So long, friend. It was fun --
but in the end, you and your blog are replaceable. If nothing else, maybe the next one will be
far more useful…and far less annoying.
Rhamy! Nooo!
ReplyDeleteLet's hope my theory of you being a digital projection of a human being is solid and that this is just a cliffhanger.
On another note, I like Raze, almost as much as I liked Ocelot and the Agent. Duty's a great character motivation, especially when handled well.
But seriously, fuck you incomplete-story meme! I'll take you on any day motherfucker!
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ReplyDelete[Well, well...if you think that you can beat me, then I welcome you to try. Fair warning, though -- you WON'T like the consequences...]
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