Showing posts with label DmC. Show all posts
Showing posts with label DmC. Show all posts

April 25, 2019

Let’s discuss Devil May Cry V (feat. DmC).


Well, it’s 2019 and I still hate DmC: Devil May Cry.  

All things considered, I’m okay with that.

When on I dance it’s not over
Weave right through to get closer
Like a silver bullet piercing through
I throw myself into you

…And spoilers.  Always into spoilers.

Also, I’m doing DmC again…again.  Yay.

October 1, 2015

Let’s discuss Devil May Cry 4 (Part 3 -- FINALE).


Hey, welcome back.  How’s it going?  Boy, do I hate DmC: Devil May Cry.

Welp, that’s a good way to set the mood of this post.

January 28, 2013

Let’s discuss DmC: Devil May Cry (Part 2).

Before we go any further, let me give you a little rundown of the plot -- and with it, the “plan” of our “heroes”.  In this game, Dante is a self-serving slacker who’s no stranger to beer and strippers on a nightly basis.  However, his life gets flip-turned upside down when Kat appears at the doorstep of his trailer -- and after a close encounter with some demons in Limbo, Dante agrees to go with her and join The Order, an Anonymous-style rebel group spearheaded by the white-haired Vergil.

Vergil explains the truth to Dante: that the two of them are brothers -- nephilim, born to a demon father and an angel mother -- and the only ones who can defeat Mundus, the demon king that killed said mother and banished said father.  But that’s not all; Mundus -- while posing as Lex Luthor a human banker -- is leading a secret operation against the human race, using Virility to placate them (probably), the media to scare them, and the power of debt to strangle the president and the world alike.  So -- as is the standard -- it’s up to the rebels to take down the establishment and give the people freedom.

The plan, as such, is a simple one.  Mundus is effectively immortal and invincible as long as he’s in his ridiculously-ornate HQ, because it ALSO contains a Hell Gate that feeds him power -- more specifically, it’s in his office.  So going for a direct attack will do Dante and Vergil no good; they have to lure him out of his HQ so they can deal the finishing blow.  So like good little rebels, they opt for subterfuge; they’ll target the Virility factory, Raptor News (a Fox News pastiche spearheaded by fellow demon Bob Barbas), and hope that it’ll get Mundus riled up enough to make an appearance.

Now, if you’re anything like me you’re probably wondering “So what, does Mundus never leave his office?  How does he meet people?  What happens if he has a meeting abroad, or just wants to go out and eat dinner?”  But trust me, that’s the least of this story’s problems. 

You might want to grab a snack, guys.  (I recommend a nice honey bun.)

WARNING: There are going to be a LOT of spoilers in this post, likely enough to ruin the entire game for you.  If you have any intention of experiencing this game’s story for yourself with a clear mind and no influence, you should NOT read this post.  You have been warned. 

On a related note, I still miss Old Dante.

January 26, 2013

Let’s discuss DmC: Devil May Cry (Part 1).

Before we begin, I want to make one thing clear: DmC is not a game you should get angry about.

Yeah, that’s right.  I’ll say it again, just to make sure I’m getting my point across.  In spite of everything I’m about to say, and in spite of all the discussion and dissent, DmC is not a game you should get angry about.  Ignoring the fact that it’s just a game (and there are plenty of other things worth raging about in this big blue world of ours), it’s a game that’s already been released.  It’s finished.  The damage has been done, and lines have been drawn.  Eventually, we’re all going to have to get over this thing and move onto something else; it’ll leave scars, no doubt, but even then it’s destined to become something remembered with groans and eye rolls instead of death threats and Metacritic bombings. 

But even with that in mind -- even if the game is justifiably deserving of its hatred (because it’s a ramshackle mess, IMO) -- it’s still not something you can stay mad at for long.  If at all.  Why’s that?  Well, I’ll explain in full before this post is done.  But that’s a ways away.

We have a lot of things to discuss.  A whole lot.

WARNING: Spoilers to follow.  And because this is the internet, I’m required by law to awkwardly cram in a reference to “filling your dark soul with light” somewhere into this post.  So let’s put it here and be done with it.  Also, let’s keep the comparisons to the Devil May Cry games to a minimum.  In fact, let’s just not mention them at all unless absolutely necessary.

…I miss Old Dante.

January 21, 2013

DmC: A Pre-Discussion


DmC: Devil May Cry is automatically inferior to the other Devil May Cry games, and here’s why: in 2005’s highly-acclaimed, highly-beloved Devil May Cry 3, after defeating a vampiric demoness Dante takes her power as his own, unlocking the Nevan for combat.  Said weapon is a demonic electric guitar that shoots vampire bats and lightning, creates explosive shockwaves with power chords, summons columns of sparks and bats with a fleet-fingered solo, and can shift into a scythe for rapid-swinging combos.  To say nothing of the fact that this is what happens when you first get it.


My brother swears up and down that the Nevan is the worst weapon in the game, but damn it if it’s not the most stylish and crazy -- and in a sense, captures the essence of both DMC3 and the series in general.  The 2013 reboot, DmC, does not.  It doesn’t have that stylish crazy action.  It doesn’t have the trappings of the series, both good and bad.  It doesn’t have the spirit, choosing to substitute its own.

Does that make it inherently bad?  No.  If the game can offer something substantial to latch on to, it doesn’t matter as much (if at all) if it’s something of a sideways evolution; that is, rather than continuing upwards from a certain path, it takes a step to the right and becomes something different.  Potentially, something better.  Something that can prove its merits as a reboot and that the end product has been in competent hands this whole time.  And given reviews, that seems to be the case.  High marks abound across the board; the lowest score I’ve seen is a three out of five. 

So if you’re here expecting me to say “This game is terrible!” then you’re out of luck.  I can’t say it.  I won’t say it.  Saying that means that DmC is objectively awful -- a broken mess of a game that has the risk of melting consoles with incompetence and general badness.  It means that every reviewer who likes the game is wrong.  So no, I won’t say that the game is terrible.

What I can say, however, is that I think the game is terrible.