You know what? I just thought of some flaws for this game. And it only took me two months!
--One of my biggest
regrets with this game is that I didn’t get all of the “Heart-to-Heart”
sequences scattered about…but I wonder if that was my fault, or the devs’ overestimation
of the player’s dedication. Unless I
played the game wrong (a real possibility, I admit), in order to get these
special sequences you have to find them in specific spots all over the game
world -- which, need I remind you, are MASSIVE.
But that’s not enough; the characters have to have a high enough
affinity for each other to even start the sequence, and the best way to do that
is to have them as your active party…which I didn’t. And even then you have to answer questions
during them that you have no way of knowing the answer to. It feels like a needlessly complicated system
that locks you out of character insights, rather than promoting them.
--I’m not going to take
back what I said about the battle system (i.e. I think it’s awesome), but I
don’t think the terrain is used as effectively as it could be. It’s true that you can blow enemies off high
ledges to win your fights, but outside of that there really isn’t too much done
with it in the middle of a fight. If it
was, then a late-game boss wouldn’t have been as much of a pain in the ass as
it was; because of its size, the small paths you can fight on, and the acid
surrounding you, it’s more than common for you to get blown -- or even brushed
-- into pools of the stuff so you can watch your party melt before your
eyes. Why that stipulation to battle
would be added in the game’s later skirmishes is a mystery best left for the
ages.
…And I think that’s it
for now. At least, those are the big
ones. So with that out of the way, let’s
get to the game’s strength: it’s story.
WARNING: OH MY GOD THERE ARE SO MANY SPOILERS
IN THIS POST. DON’T EVEN THINK ABOUT
GOING ANY FURTHER UNLESS YOU WANT TO HAVE EVERYTHING RUINED. DON’T.
DON’T. DON’T.
…All right, time to ruin the game for you.