Showing posts with label Tales Series. Show all posts
Showing posts with label Tales Series. Show all posts

May 25, 2017

The New Age of Villains?! (Part 2)


Having only put a paltry 70 hours into Persona 5, I’m not the absolute authority on the game.  From where I’m standing, though?  I’m not afraid to say that it’s got no right to be as good as it is.

Or maybe “addictive” is the word I’m looking for.  Granted that’s a byproduct of its quality -- the overflowing style, the lovable cast of characters, the simple yet satisfying combat, the godlike soundtrack, and more -- but overall, Persona 5 is a hard game to put down.  It’s almost enough to make me go on a months-long hiatus until I see those end credits roll…or, alternatively, until I max out everyone’s Confidant ranks.  I, uh, empathize with Mishima (and to a lesser extent Yusuke) way more than I should.

But even if I were to disappear and huddle in front of my TV for weeks on end?  I’ve got to get through this post first, at the very least.  It’s thematically relevant, after all; some of the stuff I said last time about the cast being potential (if not definitive) villains has already been addressed in satisfying ways.  I still have to see where things will go from there, but A) I’m eager to see how the devs will follow through on what they set up.  More importantly, there’s still point B.

Persona 5 stars a cast that you could interpret as the villains.  Meanwhile, Tales of Berseria stars a cast that you pretty much can’t interpret as anything else but the villains.  And that’s what makes it great.

April 3, 2017

Tales of Berseria is…


So I had a moment with Tales of Berseria the other day.

I was pretty much in the last stretch of the game -- more than capable of waltzing right into the final dungeon, at least after I tied up some loose ends vis a vis the sidequests that opened up.  I did as many of those quests as I could, since I worked under the assumption that -- by virtue of the game taking up much-needed memory space on the PS4 -- I might never get the chance to play it again.  As of this post, I’ve finished the game.  I didn’t do everything (like the post-game dungeon) because I need to move on to other stuff.  But I’d say 95% of the stones were turned.

In any case, one of those sidequests got a real reaction out of me.  I didn’t cry or anything, though.  It’s just that…well, I won’t go into detail about it, because it’s a spoiler for both Berseria and (to a lesser extent) its predecessor Zestiria.  But it does involve/clarify a core character’s fate, which is just as dire as you’d expect.  Said character -- Eizen, the one who had become my favorite character -- happened to be the one I was using as an avatar on the field at the time.  So when the cutscene finished and I regained control, I could’ve gone on to do other stuff.  Fight more daemons, search for treasure, et cetera.

But I didn’t.

March 20, 2017

RE: Tales of Berseria


*sigh*

*sigh*

…Ohhhhhhhhhhhhhhhhhhhhh.

I like how that makes it sounds like I’m super-down on Tales of Berseria, but it’s actually an actual line of dialogue in the game -- and arguably even a character’s catch phrase.  Still, it feels kind of appropriate, because there is an aspect about Berseria that makes me sad.  It doesn’t have to do with the quality of the game, though.  Well, not right now.  But my issue is pretty simple.

This game is friggin’ long, and it’s pissing me off.

November 28, 2016

Tales of Zestiria: I Want You

I have a lot to thank my mom for, but I’d wager that my general avoidance of sweets is one of them.  It’s not that I have anything against candy (except chocolate, because I’m secretly history’s greatest monster), but I don’t go out of my way to get my hands on it.  Same goes for stuff like cake and ice cream; honestly, a few weeks ago I had Pop-Tarts for the first time in years.  As a result, I’ve never known the pain of cavities.  Likewise, I’d imagine that axing the most heinous of food groups has helped me keep my figure svelte and lithe -- and not at all comparable to a skin-clad sack of bones.

Still, I know the taste of sweets.  I know the effect.  There are just some foods out there that are pure bliss in edible form; I’d count a warm blueberry muffin among them, for example.  Will eating sweets lead to regret later?  Possibly.  Probably, if they aren’t eaten in moderation.  On the other hand, sometimes you just have to indulge and take in whatever you can get.  Sometimes you just have to spoil yourself.

That’s what Tales of Zestiria does for me.  Because the more I think about it, the more I realize I’m absolutely in love with this game.

May 30, 2016

On Progression in Games


So how big is your backlog?

I’d like to think that the answer to that varies from one gamer to another, but there are some constants.  Not to open myself up for a heaping helping of Foot in Mouth Stew, but I’d imagine that there’s at least one game that everybody has on the backburner.  Then again, that might be a conservative estimate; with Steam long since established -- along with some pretty generous sales -- maybe plenty of folks are drowning in games.

I’m not in so dire a situation, but there’s a healthy list of games from the past year that I seriously need to get to.  Honestly (and distressingly), there are games from years long since passed that I need to get to -- which by extension means that I need to start over on several games, because they’ve got more dust on them than intact memories.  That makes me wonder if I can be relevant if I talk about games between “recent” and “classic” -- inasmuch as I can be relevant -- but based on my gaming recently, I think I might have figured something out about myself.

January 28, 2016

Are Japanese Games Just Plain Better?

(Alternate post title: Time to Throw a Molotov Cocktail at a Gas Station Covered in Dry Grass and Fireworks)

This should be a given, but I’m going to ask that anyone who’s stumbled upon this post should hold off on leaving a comment until AFTER they’ve finished reading the post in full.  Okay?  Okay.  In exchange, I’m going to undercut the post, the title, and myself by giving a straight answer: nooooooooooooooooo.  The land of the rising sun has released plenty of terrible games in the past, and it’ll always have the potential to do so.  By the same token, the west will always be able to put out some of the best titles the world’s ever known -- especially with the rise of indie gaming.  It’s not a black-and-white case, and it never will be.  A good game is a good game, no matter where it’s from.

So why the post?  Why the incendiary title?  Well, I’ve been thinking (as I always do); I’ve been thinking about the games I play, and the industry as a whole.  On top of that, I’ve taken note of my preferences -- and since I try to think critically about why games work (or don’t), I’ve been trying to figure out why I have the opinions and preferences that I do.  Contrary to popular belief, there’s a reason behind my actions.  They’re not always good actions -- and popular opinions even less often -- but I think I may have figured something out.

September 29, 2014

RE: Tales of Xillia 2



Somebody’s getting trolled here, and it’s probably me.

O brilliant SPOILERS of coldest steel, rend the infinite SPOILERS, and crush my enemies to nothing!  SAVAGE SPOILER FURY!

The sign of victory!  (And spoilers.)

August 22, 2013

RE: Tales of Xillia

So the other day I was talking with my brother while we were sitting down for a gaming session, and the conversation ended up shifting to --what else? -- Final Fantasy 13.  He still hadn’t finished 13-2 (and I suppose he still plans to, even though he admitted it’s kind of boring and the story makes no sense), but he likes bringing it up on a whim because…it’s a game that exists, I guess.  Anyway, this time around he said to me, “I think Lightning is a pretty cool character.”

There was silence between us for about fifteen seconds.  And then I said, “I don’t want to play video games with you anymore.”

We still did, of course.  But the phrase “divergent tastes” has never been more applicable than at that moment.  If you’ve been following this blog, I don’t think I need to tell you how I feel about this so-called Lightning Saga…and I’m pretty sure I went into grave detail explaining just why I think the titular character isn’t just poorly-conceived, but accidentally made into the biggest villain the franchise has ever known.   So yeah, I’m not the biggest fan.  The mere thought of that saga is enough to make me cringe.

Imagine my surprise, then, when I’m forced to come to the realization that Tales of Xillia is Namco Bandai’s version of the original FF13.  The only difference is that they do it RIGHT.

August 13, 2013

Two Games Enter 2: The Cage Match


Ah.  Nothing puts me in a better mood than a good game.  And with this latest bounty, the healing process has begun.  The Last of Us, disappointing?  Pffft.  Forget about it!  I got me some better games!

Grand games, indeed.  Which is where you come in, people.  Let’s have a quick little chat, shall we?

October 19, 2012

Tales of the Abyss: The Rundown (Part 3)


Whew.  It sure has been a while, hasn’t it?  I hope I remember enough from the game to even start talking about it; I like it, but I really don’t want to do another playthrough just to review.


--Poor communication starts wars and nearly dooms the planet!

--Nobody can shut up about fonons and junk I could care less about!

--This is one of the only times when I care about politics!

--A sensible, well-organized religion?  Not in THIS JRPG!

All right.  Let’s give this thing another go.

(Spoiler alert involving several important details about the story -- which, as you know, is a story all about how my life got flipped-turned upside-down and I’d like to take a minute just sit right there I’ll tell you how I became a prince of a town called Bel-Air.

Anyone know where I can get one of those spinning throne things?  I could stand to spruce up my room.)

September 22, 2012

Tales of the Abyss: The Rundown (Part 2)


--Ion confirmed for dumbass-tier!

--Villains?  More like awesome-ains, am I right?

--Princesses and bros and trolls, oh my!

--Midriffs!

And there was much talk about characters and ideas being good on paper, but suffering in practice -- along with a rational defense of angst in JRPGs.  But that was right around the time when the rocket-powered dinosaurs launched their attack, so I had to grab my Thunder Halberd and fend them off.

But they’re all extinct now, so here’s Part 2 of the rundown.

(Spoilers to follow, as always.  If you haven’t played the game yet but intend to, why not eat some delicious sauerkraut instead of reading this post?  It’ll be good for your medulla oblongata.)

September 16, 2012

Tales of the Abyss: The Rundown (Part 1)


If there’s one series I can count on to put a smile on my face, it’s the Tales series.  I’ve had a fixation on JRPGs ever since my fateful encounter with the (supposedly inferior) PC version of Final Fantasy 7 back in 2000, but I find myself disappointed as often as I am delighted.  I’m not just talking about FF13, even if it’s the straw that broke the camel’s back and then made liberal use of a jackhammer to its spine for good measure; I may be more analytical than I’ve ever been, but even a younger version of me can tell when a game is putting me through some grade-A bullshit.

Everything past the first quarter of Grandia III.  The hiked-up bromance in Kingdom Hearts 2.  Trying to pass off Vaan as the main character in FF12.  Corgan’s “I have no knowledge of such things” shtick in Septerra Core (even though that’s not a JRPG, but close enough).  I don’t give Past Me a lot of credit -- and can you blame me? -- but I wasn’t exactly a lost cause.  I knew what I liked, and what I didn’t.  I knew what I thought was good, and what I thought was bad.  And in terms of the Tales series, it could only be good in my eyes.

But I had to put it through the paces.  I had to give the games -- Abyss, first and foremost -- a shot to see if they were as good as I thought, and if they were still good today. 

And the answer?  To put it simply, it’s a game that’s easy to love…and easier to hate.  Know what I mean, Asch?


(Warning: spoilers to follow…although it’s, like, six years old now.  Is it really necessary to add a spoiler warning?  And would you really be here if you weren’t interested in an informal analysis?  And a commanding knowledge of the game is nothing but a boon.  

On the other hand, midriffs.)

September 2, 2012

Let’s discuss a whole bunch of video games.

In the immortal words of Chef Gordon Ramsay, “I’m going to do something I’ve never ever done before.”  How often that’s the case is up for debate, but who am I to deride such a well-renowned chef?  And by the same token, a man whose rage constantly keeps him in Super Saiyan mode?

In any case, there are a number of things that I’m in the mood to talk about, but only tangentially; that is, I don’t feel like there’s enough meat right now to turn any one of the games into a three-thousand word dissection.  Plus I’m working on some other projects right now -- I Hraet You, The Manly Song Repository, and a “certain something” especially -- so I’d prefer not to get too distracted.

So let’s get this thing going, yes?  Expediency, ho!


August 18, 2012

Let's discuss Tales of the Abyss.

...Wait, why's he showing off his midriff?

I have a very specific rule when it comes to playing RPGs: never play them if there’s so much as a raindrop outside.  It’s a lesson that I had to learn the hard way one summer when playing through Final Fantasy 10.  I was trekking through the Macalania Woods, merry as could be, choosing to blissfully ignore the rain pounding atop the roof of my grandma’s house.  “I have nothing to fear from mere rain,” I scoffed.  “My team is steadily growing stronger -- just as I surmised, making Yuna the party’s black mage was a brilliant move.  No force on earth can stop me!”

 And then, before I could get to a save point -- mere steps away from one, most likely -- the power went out.  My progress, my EXP, all of it erased.  It wouldn’t have been so bad if I hadn’t taken some time out to grind for extra levels (because I’m not satisfied with my RPGs unless my party members become verifiable deities)…and it wouldn’t have been so bad if, once I’d re-leveled later and made it back to the same point, I had to shut off the game so I could go to Red Lobster with my grandma.  So basically, I had to play that section three times… but it was worth it for those Red Lobster biscuits.

I would covet my neighbor's wife for you.  Could use some midriffs, though.

Why do I bring this up?  It’s because it’s been raining quite a bit on my end -- a blessed reprieve from the summer heat -- and because of it, I’ve been momentarily stalled on finishing my playthrough of Tales of the Abyss.  It’s my intention to talk about that game one of these days; in the same sense that I tried KH1 to see if it’s aged well, I thought I’d give Abyss a whirl.  I won’t go into any grave detail, so I’ll keep this post a bit short.  And I’ll start by saying this:

Tales of the Abyss is too damn long.

June 2, 2012

Tales of Xillia 2, Or How I Learned to Stop Worrying and Love the Beast


 So the countdown for the next installment in the Tales series has come to an end -- and with it, the reveal of Tales of Xillia 2. 


While I have my reservations about it being a direct sequel (and the fact that Tales of Xillia 1 has yet to appear in the states), I’m okay with this.  You may think me a hypocrite for accepting another sequel in this franchise while blasting it elsewhere -- i.e. Final Fantasy XIII-2 -- but that’s because A) I’d like to pretend that the Fabula Nova Crystallis project doesn’t exist, and if I don’t look at it it’ll go away, and B) in my experience, the Tales series has been consistently good.

And by consistently good, I mean it’s probably one of the most unappreciated franchises in the past decade or so.

March 27, 2012

Tales of Vesperia is a Game for Not-Babies.

One of these days, I'm going to have to go into detail about why the Tales Series has eclipsed Final Fantasy on several fronts -- relevance, fun factor, storytelling, etc.  But until then, I'll just leave this arranged song here and call it a day.



"Spin around and around!"  "Such grace!"  "Blast...HEAAAAAAAAAAAAAART!"

Raven.  Manliness personified.


Don't even try to deny it.