Showing posts with label Dragon's Crown. Show all posts
Showing posts with label Dragon's Crown. Show all posts

August 20, 2013

RE: Dragon's Crown

You know what I just realized?  I don’t know what it means to be “old-school.” 

That’s a description that’s popped up a couple of times in discussions about Dragon’s Crown, and I’d agree that it’s a good adjective to use (and on top of that, I agree with others that think it’s a good game).  But what exactly does it mean to be old-school?  I suppose that means being a part of the gaming chronology for any period before this current console generation…but where’s the cutoff point?  What’s the system that definitively defines who’s a part of the old-school collective?  The Nintendo 64?  The Commodore 64?  I’ve been gaming for a while, but apparently my mom was seriously into the arcade Pac-Man games at one point.  Fancy that.

And that only begs the question of what capacity one has to play games to qualify as old-school.  Lines have been drawn this generation between casual and hardcore players -- both with their own strengths and weaknesses -- but there’s a lot to consider both in terms of games and the players themselves.  I mean sure, I’ve owned games, but for the longest time (and even to this day) it’s my brother clearing them while I watch.  It’s almost contradictory that I’ve spent so much time being a passive observer for an interactive medium.   So what’s the deciding factor?  Who judges who’s a part of the club?  Are there symposiums held in order to sort out all the vital details and ruminate on the particulars of games of old?

…Whatever, Dragon’s Crown is still pretty friggin’ good.

August 16, 2013

Let's Get Beautiful


You know, I’ve been thinking.  (Cue the panicked shrieks of the masses as they run desperately for cover.)

So word on the street is that Senran Kagura is coming to the West.  That’s interesting, I suppose.  I can’t personally summon up too much interest in the game, but if it’s set to make plenty of gamers happy -- and of course let the devs offer up something to a wider audience -- then I’m glad this is something that’s happening.  Of course, I can’t help but get a little nervous about reactions to the game being released; the whole Dragon’s Crown brouhaha is still a sore point for a lot of people, and has opened up debates that have likely done nothing more than spin in circles at 8000 RPM. 

I’d argue that Senran Kagura has its own merits as a game and a series -- artistic merit, creative liberties, etc., etc. -- but even so it’s a bit harder to defend than Dragon’s Crown.  That game has more overt throwbacks to fantasy artists and games of the past, with its eyebrow-raising designs a consequence of applying the amped-up aesthetic and design philosophy to everything and everyone.  It’s very likely -- probable, even -- that Senran Kagura exists on the same axis (as an over-the-top parody of fanservice-laden elements, or if not that then winking tributes), but the line between playing it straight and playing it for laughs is…er…hazy.

So why is it that the more I hear about the game, the more I’m intrigued by it?

August 13, 2013

Two Games Enter 2: The Cage Match


Ah.  Nothing puts me in a better mood than a good game.  And with this latest bounty, the healing process has begun.  The Last of Us, disappointing?  Pffft.  Forget about it!  I got me some better games!

Grand games, indeed.  Which is where you come in, people.  Let’s have a quick little chat, shall we?