You know what? Confession time: I actually wasn’t expecting
much out of Persona 4 Arena’s
story.
Heresy, I know. How could I call myself an Atlus zealot if I
wasn’t willing to go knocking on doors and proclaiming the coming of our
savior? But really, can you blame me? Fighting games -- BlazBlue notwithstanding -- aren’t exactly known for their stories,
and the transition from a linear format in the original Persona 4 to an inevitably-what-if-Yosuke-had-to-save-the-day
format seemed like a motion that would only hurt the overall narrative. And again, this is a fighting game; my time
would be better spent learning how to properly zone with Naoto’s Hair-Trigger
Megido instead of uncovering the mystery behind why Teddie’s decided to start
moonlighting as a pimp.
But for Atlus’ sake --
and to find out why, purportedly, Elizabeth is on the moon -- I figured I’d
give it a shot. And I’m glad I did;
format issues aside, P4A is a worthy
successor to the canon.
(Warning: spoilers for Persona 4 and Persona 4 Arena to follow. If you haven’t played either of those games
-- and if not, then you should be playing those instead, you foolish fool! --
then get ready to have a ton of spoilers lopped onto your plate. Like a healthy serving of spaghetti laced with plywood.)





