So. Kingdom
Hearts 3D is finally out.
Cripes. I’d like to think that I have a handy grasp
on the franchise, but I’m having a hard time remembering any games -- well, any
meaningful, canon-advancing games -- that put our hero Sora in the spotlight. I’m drawing a serious blank here. Outside of Kingdom Hearts 2, what have we had?
A prequel starring Roxas, another prequel featuring a Roxas-lookalike, a
girl, and an idiot; a remake of a card battle game; a cell phone game…if my
memory’s correct, Sora (and with it, the actual progression of the canon
instead of filling in plot points -- or widening them, more than likely) has
been out of action for about seven years. Or if not out of action due to some game I'm missing, then far-removed from the public eye.
Which is kind of weird,
considering 1) he’s the hero of the story, and 2) he’s what helps make the
series great. But I suppose there’s no
point in whining, now that our hero’s come back. And from what I’ve heard -- a few reviews
aside -- KH3D is something of a
return to form. (Though of course,
people said the same thing about Birth By
Sleep…) Well, from the video or two
I’ve seen, there’s a pretty big emphasis on the worlds -- largely because
they’re utterly massive now. And to
compensate, Sora can traverse levels with a slew of new moves. Combined with the supposed evolution of BBS’ systems -- which I will admit
weren’t the problem with that game -- it’s safe to say that from a gameplay
perspective, KH3D shouldn’t be a
disappointment. With the story, who
knows how it’ll go…?
Whatever the case, let
the records show that I don’t hate everything
Squeenix has done since KH1. My intent is to one day get KH3D, and a 3DS along with it -- if only
to enjoy cameos from the rather excellent The
World Ends With You.
Let the records also
show that KH2, in my opinion, is
vastly inferior to KH1.
…but I can see why
people like the game. I vehemently
disagree with virtually every point they make, but I’ll respect both dissenters
and their opinions.
What I think of KH2, in a nutshell, is as easy to
discern as reading this post’s title. If
KH1 is a Disney movie -- a theatrical
release that, while imperfect and more than a little sketchy on certain
details, manages to capture an admirable and enjoyable spirit, then KH2 is a direct-to-video sequel. One that continues the story, yes, but
manages to miss the point on several fundamental levels. Squeenix tries to give you what you want --
more dimension-hopping adventures -- but without an understanding of what made
the original game work, it feels like such a betrayal by the canon and the
company in question. It’s a game that,
like The Return of Jafar before it,
doesn’t leave nearly as strong an impact as the original…or at least, not a
favorable one.
So consider this as
much a retrospective as it is a proving ground -- a repository of evidential
material that should tell you what’s good and what’s bad about KH2.
Or you could think of it as edutainment.
Because…hey, why not? Might as
well learn something as long as you’re on the internet, right?
So let’s get
started. And just like before, we’ll
start with the most important element of any work:
Part 1: Characters
Roxas
I’ve already spoken at
length about Roxas (in what's incidentally the most popular post on this blog), but just in case you missed it, my opinion bears repeating:
Roxas was a mistake. But I’ll go ahead
and entertain the thought that Roxas is a vital, irreplaceable part of the KH canon. Ignoring the fact that he’s a bland,
melodramatic cesspool of angst -- and something of an idiot, though that’s
hardly surprising -- he does offer something important. His existence alone, and all the mysteries
surrounding it, helps expand the story from a one-shot story into a potential
franchise. If nothing else, it shows
ambition.
And I would actually
praise Tetsuya Nomura if it seemed like he and his cohorts weren’t just making it up as they go.
Roxas’ story could
have, and should have ended right there in KH2. In his debut game, he adds very little to the
story; there are flashes that suggest that, yes, he’s going to have a lasting
impact on the story…but they’re flashes, and nothing more. There are signs that his bond and mind-meld
with Sora will indeed play a huge part -- or even a subtle part -- in shaping
both their characters…but they’re mere threads, and nothing more. He’s woefully underutilized, yet we’re
supposed to believe that he’s important after
the fact? I don’t buy it. I don’t buy him being the star of 358/2 Days and seeing another Organization member
introduced. I don’t buy him being a
lookalike of Ventus in BBS, because
Ventus would be effectively the same character (maybe even better) even if he
didn’t look like Roxas.
Maybe this is all a
part of Nomura’s grand design, and maybe I’m being a bit too critical. But you know what? I wouldn’t have to be if I had any reason to
latch onto Roxas. The only compelling
part of his character -- and Ventus’ by extension -- is that he’s been
subjected to some hard knocks throughout his life. In other words, the primary connection we’re
supposed to feel for him isn’t based on admiration or fascination; he’s just
someone we’re supposed to pity. Someone
designed to make players say “Aw, he doesn’t have a heart? Poor Roxas; he’s had a rough life, so he must
be a good character!”
Sigh. If only RoxasXDeleteKey was the OTP…
DiZ/Ansem the Wise
I’m tempted to leave
this space blank.
DiZ is a non-entity in
this game. In spite of his plans to use
Sora for his own aims and wage war on the Organization (or the Nobodies, or the
Heartless, or the darkness, or the ice cream man for not stocking enough
sea-salt popsicles), DiZ promptly and immediately disappears until the last
three hours of the game, where he needlessly sacrifices himself because he
couldn’t be arsed to move away from his machine -- a machine that he
constructed and likely should have known would explode him to death, but whatever.
For a character teased
in promotional art, teasers, trailers, interviews, and magazine articles, DiZ
sure doesn’t do much -- again, another case of misappropriation. Which is kind of a shame, because given that
he’s the one responsible for teaching Xehanort important, plot-shifting details
about the nature of the worlds, he could have been primed to have a sort of
intellectual war with Xemnas. Or merely
because of his intelligence, he could make a definite statement in the story
about knowledge and intelligence, and the proper methods of seeking it out.
Why do I get the
feeling I’m a better writer than all the Squeenix heads put together?
Namine
Finally, someone new to
discuss. This should be promising. Let’s see here…Namine appears in the game’s
first hour…and then she shows up in the last three hours.
Hold on, I need to go
smoke an elephant’s weight in cigarettes.
I’ve actually been
meaning to talk about Namine for a while.
First of all, I want to start by saying that I haven’t played Chain of Memories. (I never got a GBA because my mom assumed my
brother would hog -- and eventually break -- the system.) What I know about Namine from that game are
things that I gleaned over summaries and screenshots; essentially, she uses
some form of “witchcraft” to rewrite memories in order to screw with Sora for
the sake of Organization 13. She
eventually works to restore Sora’s memories to normal, but only by imprisoning
him in some flowery stasis pod for about a year. That…makes sense?
Here’s the issue. If I hadn’t dug up info about Chain of Memories -- as was my brother’s
case, since he had only played KH1 --
then I wouldn’t know anything about Namine.
And of course, KH2 does
jack-all to explain the importance of Chain
of Memories and all its characters.
Establishing a character in the context of KH2, especially one as --theoretically -- important as Namine
should be a top priority, yet it’s much too easy to draw a blank. And the same goes for a lot of points. Why does Organization 13 have only eight
members (seven, now that Roxas is down and out)? How did Riku and King Mickey escape from the
darkness? Who’s Namine? All valid questions that will barely be
answered in Jiminy Cricket’s Journal!
You’d think that a detail like “This girl can destroy your mind” would
be something worth noting.
I’m seriously starting
to wonder if the first three hours and the last three hours were from
completely different games. They’re so
incongruous with the rest of KH2’s narrative. They don’t mesh at all. Their tone and context are so far-removed
from Sora’s adventure that they’re downright obtuse. Where is Namine throughout the game? Why does she do nothing for so long in spite
of being so powerful? What is she, really? Is she a witch, or a Nobody? Is there a difference? I’m asking this because, of course, none of these questions are satisfactorily
answered in KH2. She’s just a
character who explains things and pops in to move the plot when no one else,
not even the writers, can.
The most I can say
about Namine is that she seems like a nice girl, she can warp people out of a
jam with dark portals, and she has an embarrassingly girly run while holding
Kairi’s hand. I’m pretty sure girls
don’t run like that in real life. And by
pretty sure, I mean that this is more proof that being a girl in Kingdom Hearts completely and utterly sucks.
Axel
A member of
Organization 13 -- and dead-ringer for FF7’s
Reno -- who’s out to save his buddy Roxas by any means necessary, even if it
means betraying his partners in crime.
In spite of his aims and issues, he’s actually cocky and affable;
there’s a sort of roguish charm to him that actually makes him worthy of being
added to the KH canon instead of
being a spiky-haired scarecrow for Sora to smash down. I didn’t time it exactly, but I have a
sneaking suspicion that Axel has more screen time than the villain of the
story. Granted that probably has more to
do with cementing KH2’s bromance, but
the point still stands. And it’s not to
anyone’s detriment; even if he’s part of a worrisome trend, I can’t help but
like Axel, and sympathize with what the writers were going for.
See? I can be positive when it comes to discussing
Squeenix.
I think the best thing
that could happen to Axel was being separated from his pal Roxas. Friendship is pretty much the fuel for the
entire series, so it makes sense for him to pursue solace from a more
villainous angle; in a sense, he’s a dark mirror of our hero Sora (or Riku,
alternatively). He has a personality,
he’s pursuing an identifiable goal, and he actually sees some semblance of
character development -- from a cocky guy that seems to have the situation
under control to a deeply-scarred and needy anti-hero; from there, he becomes a
schemer who’s essentially playing both sides to his own ends, and ultimately
becomes a desperate martyr who’d sacrifice himself it meant keeping some
semblance of his friend alive. So let it
be known, therefore, that I actually think Squeenix CAN do something right…even
if it is by accident.
Sora
It’s about time.
I’m not entirely sure
how the flower-pod that Sora was in changed him, but I’m convinced that it made
him more badass than ever -- in both a good way, and a bad way. For now, let’s just focus on the good,
because the alternative would be wondering how his mind and body didn’t turn to
mush after a year of not being in use.
In the original KH, Sora’s understandably out of his
element. He’s weak, he’s confused, his
world’s effectively been erased, and his friends are missing. There’s a sense that even if he is a happy
character, there’s a pressure squeezing him from the inside out. There’s a similar pressure plaguing Sora in
this game, but not in the same capacity.
Here, he’s even happier. He’s more
energetic. He’s always eager to smile,
and explore, and see new worlds, and make new friends. At the same time, he’s a bit more aggressive
and hot-headed, and will call someone out if they’ve done wrong. (It should also be noted that Sora gets decked
on multiple occasions, up to and
including taking a punch in the face.)
Plus he’s smarter than he lets on, and even has a subtle sense of humor. Essentially, he’s a walking, talking ball of
fun; if he’s slated to become the messiah (or something like it), then he’ll
certainly be a charismatic one.
Sora isn’t just a fun
character, but an important one for JRPGs as a whole. Consider, if you will, some of the characters
from Final Fantasy, and what makes
them who they are. Cloud’s inferiority
complex and failures in SOLDIER led him to pretend to be someone else, which
led to a breakdown later in the game. Squall
is surly and a social recluse because of abandonment issues from his orphanage
days. Tidus has father issues that he loves reminding us about. Vaan has -- hahaha, no, just kidding. It’s never
Vaan. Ashe has her husband killed
and her kingdom ruined, so she embarks on a quest for revenge in the tiniest
miniskirt possible.
Sora has no such
issues. Rather than have a dark and
troubled past define him (or worse yet, constantly slow down the story to
remind us of said past), he lives in the moment. He moves toward the ending he wants with
gusto. He is, ultimately, and now more
than ever, a kid on a wild adventure -- a far cry from the brooding heroes of
games of all genres. He has his problems
in the context of what’s happening at the moment -- and yet, those problems are
never ones that force him or the story to a stand-still. He may LOOK like a stereotypical JRPG hero,
but he’s far from one; because of it, he not only succeeds in capturing the
Disney spirit, but is the clear lynchpin as to why Kingdom Hearts worked in the first place.
There’s a pretty
telling scene around the midpoint of the game.
While looking for Cloud, Tifa runs across Sora and crew, and asks them
if they’ve seen anyone with spiky hair (one of Cloud’s defining
characteristics). My immediate thought
was “What about Sora? He’s got spiky
hair.” Apparently Sora felt the same
way, because he cocks his head and pulls on a few of his spikes. This is the most brilliant thing Squeenix has
ever done: they took time out to make fun
of themselves.
Donald
Still as
incomprehensible as ever (again).
Having looked over my
entry on Donald in the KH1
retrospective, I have to wonder if the game added anything conclusive to his
character. You know, creative liberties
and all that. I mean, yeah, there was
that subtext about Donald being a more by-the-book dimension hopper, what with
his “strict” adherence to protocol. But
what else? But what else besides a
wardrobe redesign? Not much, I think; it
was just Donald Duck. Just Donald being
Donald.
Having played KH2, I’ve realized there’s nothing wrong
with that. Because in KH2, Donald is more Donald than ever.
In the original game,
Sora and Donald get into a fight after the former crash-lands the ship in
Tarzan’s world, leading to them refusing to speak with each other. Naturally, they patch things up by world’s
end, and go about their adventures as usual.
It’s a moment where both of them reveal how childish they can be,
particularly in Donald’s case (who I’m guessing, according to the KH canon, is pushing forty). High-minded as he might be, not even Donald
is above it all -- and his less-than-polite tendencies come out in full force
here. Tempted by greed, curious to a
fault, regularly distrusting and disrespectful…he’s even ready to come to blows
when he enters Mulan’s world. He’s
decidedly colorful, in a nutshell.
Moreover, the
Sora-Donald-Goofy Trinity succeeds in part because of Donald’s vividness --
particularly in the sense that he’s a reflection of Sora. Consider that the fight I just mentioned in
Mulan’s world has not only Donald getting incensed, but Sora as well; it’s not too much of a stretch to suggest that the
two have a lot more in common than they care to admit. And if that’s the case, then Donald is the
distilled essence of a part of Sora: he’s the childish, unscrupulous,
often-aggressive part of him. But with
that childish nature comes a sense of purity and earnestness; he pursues
everything with zeal, and puts an immense amount of weight on protecting what’s
important to him. So all in all, he’s
stepped up from KH1 -- now, if only
he could speak properly…
Goofy
I can’t believe I’m
about to say this, but I wish somebody would make a new game starring
Goofy. Yeah, I know. Goofy, the god-emperor of fuck-ups.
Hear me out on
this. If Donald’s the personification of
Sora’s more energetic elements, then Goofy represents the more sedate parts --
yin and yang, as it were (with Goofy as yin and Donald as yang). Goofy brings with him a measured intelligence
and wisdom to the group, as per Sora’s subtle savvy. He doesn’t let anything get to him, even if
he’s justifiably wronged. He’s the one
that points out logical points and the group’s best course of action, just in
case Sora loses focus or Donald decides to try and murder something. He’s got one of the single most useful Limit
Breaks in the game.
Even if there’s not
much to Goofy, there doesn’t need to be.
What he offers is a simple, good-natured humility that provides a
counter-balance to his more animated pals.
In an industry filled with demon swordsmen, one-man-armies,
nigh-superhuman archaeologists, and Captain Falcon, I’d argue that Goofy’s as
badass as all the rest. And that’s all
that needs to be said.
…He still uses up all
my items, though.
Mickey Mouse
A thought occurred to
me while playing KH2. See, for a large portion of it, Mickey
travelled around in the same getup as the rest of Organization 13 -- black
cloak and hood, albeit shrunken down to his size. My question is, why? Was he trying to infiltrate the
Organization? If that’s the case, then
wouldn’t they notice that they suddenly had an extra member? Wouldn’t they notice that this newcomer not
only had a Keyblade, but was also two feet tall and had a tail and frying
pan-sized ears?
Anyway, Mickey
Mouse. Fittingly, he’s the king of
Disney Castle (wonder if he ever organized any inter-dimensional summits…?),
and a fierce Keyblade warrior in his own right.
In spite of being an effectively-immortal swordmaster, Mickey -- much
like the FF crew before him -- stays out of the spotlight, only bailing Sora
out if you’re getting hammered by a boss.
It’s kind of odd that Mickey pops into whatever world you’re in exactly when you need him most, but I
suppose it’s more of a thematic thing; he’s a hands-off mentor and guardian
that wants to give Sora a chance to prove himself, and likely grow more
accustomed to using the Keyblade. Plus,
gathering intel is not exactly Sora and company’s forte, so having Mickey
stealth his way through the game makes a fair amount of sense.
So what does KH2 do for King Mickey? Well, the game certainly doesn’t ruin him (suspect physics of his
fighting style aside); he’s still the same amicable mouse we know and
love. At the same time, there’s a
certain seriousness and resolution to him -- a result of his duties as king and
old friend of Ansem the Wise, no doubt.
And like Donald -- up to a point -- he’s a bit of a by-the-book
player. Being the king brings with it
certain practices and standards…although considering that Mickey wonders why
everyone has to hate the darkness and the metaphysical implications therein, it’s
possible that he doesn’t have blind faith in the very element his kingdom was literally built upon.
Although…Mickey’s (and
to an even greater extent, his master Yen Sid’s) status as an informant opens
up a lot of questions. Both of them were
effectively right there for what
happened in Birth By Sleep. Why didn’t they bring that up? Why did they never mention a Keyblade War, or
the Keyblade Masters, or the fall of the Land of Departure? The obvious answer would be that such
information is on a need-to-know basis, and it didn’t have an immediate effect
on the plot. The MORE obvious answer
would be that Nomura and friends hadn’t thought it up yet.
Pete
A better villain than
all of Organization 13 put together.
I’m serious. He may not be the most effective villain (he’s a recurring enemy who often gets smacked
around like a pinball), but for what it’s worth he actually tries. He’s got a personality, one that’s tonally
constant with his character and the Disney universe. He’s got a motivation, in that he wants to
show up the Disney do-gooders, serve his boss Maleficent, and use the Heartless
to go to town on…well, the universe. He
even gets a little episode that develops his character, and injects a bit of
pathos. He leaves more of an impact than
any other enemy in the game, though that’s likely a consequence of Jim Cummings’
performance and Squeenix’s graphics engine at work. He’s animated in the way you’d expect from the
fusion of two philosophies, and even surpasses expectations…even if that
includes an unusually-bouncy jaw. Also,
apparently Pete is some kind of cat. As a wise man once said…
Kairi
Shortchanged as hell in
this game.
I’m having a hard time
deciding which game treats Kairi worse -- the first one, where she’s comatose
for all but about three hours of the game (and even so has her body firmly in
the hands of the bad guys), or the second one, where they try to pass her off
as a stronger and more capable young lady, but arguably screw up even worse.
Let us count the many
ways…with the proper music, of course.
1) Spends her days
waiting for her boys (Sora and Riku) to come back.
2) Gets so desperate
she tries to contact Roxas for clues about Sora’s whereabouts.
3) Vanishes for more
than a third of the game.
4) Becomes embroiled in
an enemy plot to get Sora -- with the key point of said plot being Kairi’s
kidnapping.
5) Goes into “hiding”
with Hayner, Pence, and Olette…only to get kidnapped anyway.
6) Spends another third
or so of the game MIA/in her cell.
7) Gets bailed out by
Namine and joins her in an embarrassingly girly run.
8) Gets a Keyblade for
exactly one scene.
9) Is relegated to the
background for most scenes following her Keyblade acquisition.
10) Has the potency of
her reunion with Sora -- a touching moment in its own right -- immediately and
unceremoniously upstaged by Riku’s reappearance and Sora’s reaction.
As I recall, one of the
trailers for the game teased a more active role for Kairi, thanks to her
speaking the line “This time, I’ll fight too.”
That line actually is in the game.
The fighting part? Not so
much. And thus, the lesson “Never be a
girl” is cemented in the hearts and minds of female KH fans everywhere. Oh,
speaking of lessons…
Riku
Rule #1 of Kingdom Hearts: if you have anything
resembling ambition, you’re doomed to transform into a tall black man with a spiky mullet.
Much like Mickey Mouse,
I can’t help but wonder why Riku would decide to wear an Organization
hood. Does it have some kind of cloaking
power? That can’t be what lets them
teleport around, can it? Well, whatever;
Riku spends almost all of the game running around in that hood of his, giving
Sora the silent treatment and doing…something.
He’s been helping out DiZ, I guess, but other than screw with Roxas and
occasional good deeds in Disney worlds, I can’t say he leaves too big of an
impact. Doubly so when you consider that
Squeenix thought it wise to mute one of their more complex and thoughtful characters. Riveting.
To be fair, Riku’s
decision to hide his transformed self from Sora and Kairi says a bit about his
character. He was a proud and cocky kid
back in KH1, and was used to
upstaging Sora at every turn; he ended up losing to Sora in the end, and it’s
obvious that his pride’s taken a blow.
So while Sora gets to faff about in Disney worlds, Riku has to shoulder
the shame of his mistakes, much like a scarlet letter or a particularly bad
haircut. He can’t show his face to his
friends, because his face is one that shows how far he’s fallen. Of course, it’s possible that he’s giving the
sugar-blooded Sora waaaaaaaaaay too much credit.
Also, I’d like to point
out that the whole “blindfolded Riku” thing is just one of many, many, many dumbass ideas. Riku’s eyes can’t lie…yeah, that’s a rather
hefty load of shit right there.
Nobodies
I've said this before, but I'll say it again -- I actually really like the Nobodies.
There's something utterly unsettling about them, more so than the Heartless. Pulsating, writhing, boneless forms, each with their own unique skills...they may not make sense, but they're deadly and freaky as all get out. And their sparing use in the game actually makes them more frightening.
That said, fighting the Nobodies is NOT something I like. They all seem to have some sort of cheap ability. The Dusks can suddenly decide to not take damage any more and slip out of your combos. Sorcerers can bludgeon you with cubes, whether you like it or not. Assassins become invincible as they attack from the ground, and parrying them out of it is harder than it needs to be. Dancers can go suck one of Pa's Homemade, Old-Fashioned Cow Pies.
...They still look cool, though.
The Disney Heroes
Apparently, Sora’s increase
in power brought with it a boost in the abilities of all their friends; the
Limits give everyone a slew of over-the-top attacks that tear through
enemies…well, assuming you can confirm a hit.
The stories for each
character inhabit an odd, variant space.
For some characters (like Hercules), they’re experiencing a sort of
original story for the game. For others
(Aladdin or Jack Sparrow), they’re going through the narrative of their movies…though
it should be noted that Aladdin essentially makes us relive The Return of Jafar. And then there are characters (like the goddamned Beast) who seemed to have
gotten past their movie canon, but suddenly regress to somewhere in/beside
it. And because you visit the worlds
twice, the second visit (in the case of Mulan or Jack Sparrow) can then spin off into an original
story. It’s kind of odd, but I wouldn’t
say it’s to anyone’s detriment.
Visiting the worlds
twice and mixed-up canon would lead you to believe that they’ve all got jumbled
story arcs. But that’s not necessarily
the case. In fact, I’d argue that,
whereas KH1 was largely about Sora
learning lessons from his would-be mentors, KH2
is about both student and teacher learning something new. Aladdin learns a lesson about trust. Mulan learns a lesson about honor. Tron learns a lesson about friendship. The
goddamned Beast learns about what really matters to him before mauling the
shit out of Xaldin and riding off into the sunset with Belle in his arms on his
Harley (that’s how I choose to remember it, and no one can tell me otherwise). It’s a way of cementing the idea that Sora’s
now capable of fighting on even ground with the veterans; he still has a ways
to go, of course, but he’s a lot more competent than his giant feet would
suggest.
The FF Crew
I just realized that
this game features almost every major character from FF7. Cloud, Tifa, Aerith,
Yuffie, Cid, Sephiroth…I’m thankful that they practiced some moderation and
decided NOT to put Vincent in, but I guess they’ve gotta save something for KH3.
Or maybe they’ll think outside the box and give us the first (and only)
black man in either canon’s universe.
I’ve mentioned before
how Cloud and Sephiroth’s scenes were a mistake and don’t belong in KH2.
I still believe that. But with
that aside, the FF crew actually stays out of sight for the most part. If the Disney heroes are the infantry, the
crew is more like logistics -- mission control, making sure Sora has a home
base to come home to and intel whenever he needs it. Each of them -- well, except for Selphie -- manages
to help Sora out in one way or another, and once more show how far he’s come by
fighting side-by-side with him. This goes
double for Auron, who has the distinction of being (and likely not the last)
FF-based party member; even if I don’t 100% approve of the turn KH has taken, even I can’t help but
smile as Sora and Auron create a tornado by forming a propeller out of their
weapons. So the characters themselves
aren’t necessarily the problem; after all, we can’t have things get TOO
Disney-fied.
But seriously,
guys. Next game, I want to see Final Fantasy characters. Steiner, Bartz, FuSoYa…hell, can you imagine
how surreal it would be if two Cids actually met?
The Disney Villains
Arguably, they take the
biggest hit in the transition to KH2. In the original game, even if they didn’t
necessarily like each other (and let’s be honest, weren’t exactly the deepest
characters), they still worked together.
They had a common goal, so to speak, and their unified presence made
them far more threatening. They split up
to wreak havoc in their respective worlds -- overseen by Maleficent, of course
-- and put Sora and the gang to the test.
In this game, they get
marginalized by the presence of Organization 13. Last time, they were THE villains (Ansem
aside). This time, they’re JUST
villains; the real focus is on stopping the men in black cloaks, and all the
rest is just filler. The ultimate goal
isn’t saving the Seven Princesses of Heart from Maleficent’s clutches -- seven
princesses who, notably, have zero bearing on the plot despite being immensely
integral to the canon -- but stopping Xemnas and pals from making an artificial
Kingdom Hearts. Unfortunately, the
balance is skewed. There are eight
living members left, and only five of them actually muck about in the
worlds. There are more than five worlds
in this game. So what relevance does beating
Scar have on the plot? How does Hades’
game plan mesh with the rest of the game?
Hell, some of the baddies even get a downgrade; Oogie Boogie goes from
one of the top conspirators to someone with the memory of a goldfish. It’s all just a bunch of faffing about while
you’re waiting for the plot to actually kick in -- and you’re lucky if one of
the Organization members spends even three minutes in a world before zipping
off. Couple that with each world
requiring a return trip, and eventually the faffing about reaches critical
mass.
The Disney villains
deserved better. Instead, we get…
Organization 13
You know, I wish that
you could see me every time I have to type “Organization 13.” More often than not, I find myself lowering
my head and shaking it, with a palm firmly pressed into my forehead.
Organization 13. Where do I begin…?
Really, what else do I have left to say? In general, they’re
all stupid-looking. They distort the
Disney/FF balance. They all have
over-the-top attacks that further disrupt the balance. They’re so one-note. They’re dead before they manage to do
anything of note. Their “schemes” and “tricks”
occur largely off-screen, and have such an inconsequential effect on the
plot. Even if the Disney stuff is all
filler, it’s LOTS of filler -- more than what the Organization offers. There’s
just so much bullshit that could have been avoided if A) the members gave us
any reason to care about them, or B) they had a collective screen time of more
than an hour. Really, what is there to
say about these guys? Xemnas is a high-minded,
rambling villain. Xaldin is a
bastard. Xigbar acts and sounds like a
surfer dude. Saix is also a bastard. Luxord is classy and honorable. And Demyx?
Demyx is a conundrum in
his own right. In nearly every cutscene
he’s in, he’s a whiny, sniveling coward.
He moves like, looks like, and acts like a wimp. And then in the cutscene before you kill him,
he suddenly changes into a hyper-competent assassin; with a commanding shout of
“Silence, traitor,” he’s suddenly a completely different person. But why?
Why is he suddenly a legitimate threat?
Why does his speech pattern change?
Why does he go back to being a pissant as soon as the boss fight’s over?
Nobodies. That’s what they are. And there’s never been a more applicable
term.
I’m done talking about
characters now -- and a certain group in particular. So tune in next time when I dive into the
worlds. Will KH2 shine once again? Or
will it fizzle out before I even hop into the Gummi Ship? Only one way to find out…
(Seriously,
though. Put in Steiner. It’d make me and my brother so, so happy.)
Quick question: Can I use one of your images in an upcoming blog post? I'm linking back: http://4.bp.blogspot.com/-tzGRi1qrqU4/T7G-wcQvakI/AAAAAAAABC0/WzojprPLOh8/s1600/voltBSOD.jpg
ReplyDeleteGo right ahead. Use the picture -- or any other that strikes your fancy -- as you see fit.
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