September 5, 2013

I Hraet You (89)

Beat 89: No Victory for Old Psychologists

“Combine?” Lloyd repeated.  “Wait a moment.  So does that mean…?”

“Uh-huh.”  Sheila gestured toward Deirdre.  “It’s like she said.  She can’t beat you.  And neither can I -- so I guess you can call this your win.”  She pressed her fingers together.  “A-a-although I’m sorry you had to work so hard to get this far.  It’s -- i-i-it’s not like I wanted to cause so much trouble.  It just kind of…happened.”

“Think nothing of it.  Although…”  Lloyd’s eyes shifted to his left.  “Am I really the one you should be apologizing to?”

“But…but I…”

Lloyd flashed a smile.  “I would consider myself lucky to be in your position, Miss O’Leary.  I imagine very few people ever get a chance to have a conversation with their imaginary friends.  I’d bet there are more than a few kindergarteners that are jealous of you -- so why not take advantage of the opportunity?  You might never get one again.”

Sheila nodded -- and with an unsteady step, she turned to face Deirdre at last.  “I…s-sorry, but I…I don’t even know where to begin.  I mean, this is all so unreal, I…”  She rubbed the back of her head.  “Gosh, this is really gonna be hard…”

Deirdre just stared at Sheila, her smirk long since gone.

September 3, 2013

Go see The World's End...also, I Hraet You.


*gestures to first half of post title* 

And there you go.  The shortest Cross-Up post yet.

…

…Sigh.  Never mind.  Let’s chat for a little bit.  About The World’s End -- and I Hraet You, too.

September 2, 2013

I Hraet You (88)

Beat 88: The Greatest Euphemism

“The madam…?” Deirdre asked.  “You mean --?”

Sheila nodded slowly.  “My mom.  He’s…he’s talking about my mom.  Though I don’t really know what he’s getting at here.”

“Worry not.  Everything will become clear soon enough,” said Lloyd.  “Rest assured, she is as much the key to your transformation as the concept of dreams.  But in order to expound on either of them, there’s a topic that we have to discuss at some length.  One that’s been on my mind for quite some time, even before her entry and departure from this audition room.”

“Wh-what’s that?”

“Isn’t it obvious?  Child-rearing.”

For a second it looked as if both the girls might fall right off the stage -- and if Deirdre hadn’t been fused to said stage, she very well might have. 

“My.  That’s quite a reaction from a pair of ladies that had aims to do something so scandalous,” Lloyd said as he stroked his chin.  “Could it be that in spite of all your bluster, neither of you are quite ready to take that fateful plunge?”

“Don’t get smart with me, boy!” Deirdre snapped.

August 30, 2013

So What Makes for a Good Drama?


(Alternate post title: Do Video Games Need More Drama?)

(Alternate [alternate] post title: Calm Like a [Drama] Bomb)

(Alternate [alternate {alternate}] post title: HNGHFFFFFFFFFFFFFFF)

…Okay.  Let’s get serious now.

August 29, 2013

I Hraet You (87)

Beat 87: If You Say It, They Will Crack

“Sorry.  But your time’s up.”

Deirdre held up a hand, and brushed nonchalantly at a few bangs.  “Just how long have you been trying to seal the deal here?  And how many times have you come up empty-handed?”  She shook her head.  “Face it.  There isn’t a shred of proof you could offer, and not a thing you can do to change the world -- yours, mine, or hers.  You’ve just been wasting your time here -- so why don’t you just accept that and go with what comes easiest?”  She turned an eye upon Sheila -- fidgeting, and unable to look anyone in the eye, but still offering a clumsy nod. 

“So you would rather let things stay the way they are, rather than try to improve your lot in life?” Lloyd asked.  He covered his mouth.  “I know the O’Leary women can be a bit stubborn, but to go this far…I fail to see the gain from it.”

“I…th-that’s because I…”  Sheila shook her head, letting a few globs of snot slide across her face in the process.  “If things can’t change -- if I can’t change -- then that’d make all your effort pointless, right?  So maybe…I-I dunno, maybe this is as far as I can go.”  She found just enough spirit to look down at Lloyd.  “Maybe it’s better if you just give up.”

Lloyd’s brow started to tense.  “So let me see if I understand this correctly.  The real Miss O’Leary would prefer to bring this venture to an end and risk having her body commandeered by her alter ego.  Meanwhile, the unreal Miss O’Leary would prefer to have her creator suppressed -- if not erased outright -- even if that could lead to any number of catastrophes, metaphysical or not.  Do I have that right?”

August 27, 2013

Let's discuss Xenoblade Chronicles (Part 2).

You know what?  I just thought of some flaws for this game.  And it only took me two months!

--One of my biggest regrets with this game is that I didn’t get all of the “Heart-to-Heart” sequences scattered about…but I wonder if that was my fault, or the devs’ overestimation of the player’s dedication.  Unless I played the game wrong (a real possibility, I admit), in order to get these special sequences you have to find them in specific spots all over the game world -- which, need I remind you, are MASSIVE.  But that’s not enough; the characters have to have a high enough affinity for each other to even start the sequence, and the best way to do that is to have them as your active party…which I didn’t.  And even then you have to answer questions during them that you have no way of knowing the answer to.  It feels like a needlessly complicated system that locks you out of character insights, rather than promoting them.

--I’m not going to take back what I said about the battle system (i.e. I think it’s awesome), but I don’t think the terrain is used as effectively as it could be.  It’s true that you can blow enemies off high ledges to win your fights, but outside of that there really isn’t too much done with it in the middle of a fight.  If it was, then a late-game boss wouldn’t have been as much of a pain in the ass as it was; because of its size, the small paths you can fight on, and the acid surrounding you, it’s more than common for you to get blown -- or even brushed -- into pools of the stuff so you can watch your party melt before your eyes.  Why that stipulation to battle would be added in the game’s later skirmishes is a mystery best left for the ages.

…And I think that’s it for now.  At least, those are the big ones.  So with that out of the way, let’s get to the game’s strength: it’s story.

WARNING: OH MY GOD THERE ARE SO MANY SPOILERS IN THIS POST.  DON’T EVEN THINK ABOUT GOING ANY FURTHER UNLESS YOU WANT TO HAVE EVERYTHING RUINED.  DON’T.  DON’T.  DON’T.

…All right, time to ruin the game for you.

August 26, 2013

I Hraet You (86)

Beat 86: Pulling Two Out of a Hat

Lloyd took another deep breath, resting his palms on the desk as he inhaled and exhaled.  Just a few moments ago his heart would have thumped louder than anything the ladies onstage could have produced -- even if they’d started shouting at full blast.  But now he could hear everything clearly.  The hum of their failing stars.  Their muted yet panicked whimpers -- from the recoiling Sheila as well as the humbled Deirdre.  And most of all, the thoughts whirling about inside his head -- a storm of words, linking together into a single chain of reason.

He took one last breath, and looked up at the pair.  It’s time to bring this audition to an end.

“Miss O’Leary,” he began.  He shifted his eyes from Sheila to Deirdre.  “And Miss O’Leary.  I understand what plagues you so -- why my words have dealt you both a critical blow.  I had originally assumed that the reason for an imaginary friend was to honor and idealize the mother figure.  But I was mistaken; the true intention was to carry out revenge, and make a target out of the woman who had slighted you so dearly.  That was the reason for your original form being the madam.  And the reason for your current form -- the reason for your reaction -- is an understandable one.”

Sheila and Deirdre stared at Lloyd with probing gazes.  He knew they wanted an answer.  And he was happy to give one.

“It’s guilt.”

August 22, 2013

RE: Tales of Xillia

So the other day I was talking with my brother while we were sitting down for a gaming session, and the conversation ended up shifting to --what else? -- Final Fantasy 13.  He still hadn’t finished 13-2 (and I suppose he still plans to, even though he admitted it’s kind of boring and the story makes no sense), but he likes bringing it up on a whim because…it’s a game that exists, I guess.  Anyway, this time around he said to me, “I think Lightning is a pretty cool character.”

There was silence between us for about fifteen seconds.  And then I said, “I don’t want to play video games with you anymore.”

We still did, of course.  But the phrase “divergent tastes” has never been more applicable than at that moment.  If you’ve been following this blog, I don’t think I need to tell you how I feel about this so-called Lightning Saga…and I’m pretty sure I went into grave detail explaining just why I think the titular character isn’t just poorly-conceived, but accidentally made into the biggest villain the franchise has ever known.   So yeah, I’m not the biggest fan.  The mere thought of that saga is enough to make me cringe.

Imagine my surprise, then, when I’m forced to come to the realization that Tales of Xillia is Namco Bandai’s version of the original FF13.  The only difference is that they do it RIGHT.

I Hraet You (85)

Beat 85: To the Chewy Chocolate Center and Beyond

Deirdre hummed to herself, and pressed a finger to her chin.  “Oh my…I think I’m starting to fall for you, Lloyd.  All that passion coming out so freely…it’s enough to make my heart beat faster.  I don’t suppose staying a while is in the cards right now?”  She winked at him and blew him a kiss.

But Lloyd didn’t even register it.  The kiss, her voice, even her presence; he just stood his ground, his palms digging into the desk and threatening to snap it in two.  His stare had intensified to an almost lethal degree; the heat it cast could have started a fire, and each eye shone brighter than one raging in the wilds.  If he could have, he would have gladly given that light to Sheila.  She needed it desperately -- her stars had long since started their final, pathetic spasms.

But that was fine.  Lloyd had made his decision.  He’d made his stand, his choice, and his pledge.  And now…

“It’s time, Miss O’Leary.  Let’s begin.”

Sheila shuddered and fell to her knees, but found just enough energy to look up at Lloyd.  “I-it’s hopeless,” she said breathlessly -- between pained breaths, no less.  “I…I’m…I’m useless.  There’s…nothing left for me to do…I-I..I’m just too…worthless…”

“YOU’VE GOT THAT WRONG!”

August 20, 2013

RE: Dragon's Crown

You know what I just realized?  I don’t know what it means to be “old-school.” 

That’s a description that’s popped up a couple of times in discussions about Dragon’s Crown, and I’d agree that it’s a good adjective to use (and on top of that, I agree with others that think it’s a good game).  But what exactly does it mean to be old-school?  I suppose that means being a part of the gaming chronology for any period before this current console generation…but where’s the cutoff point?  What’s the system that definitively defines who’s a part of the old-school collective?  The Nintendo 64?  The Commodore 64?  I’ve been gaming for a while, but apparently my mom was seriously into the arcade Pac-Man games at one point.  Fancy that.

And that only begs the question of what capacity one has to play games to qualify as old-school.  Lines have been drawn this generation between casual and hardcore players -- both with their own strengths and weaknesses -- but there’s a lot to consider both in terms of games and the players themselves.  I mean sure, I’ve owned games, but for the longest time (and even to this day) it’s my brother clearing them while I watch.  It’s almost contradictory that I’ve spent so much time being a passive observer for an interactive medium.   So what’s the deciding factor?  Who judges who’s a part of the club?  Are there symposiums held in order to sort out all the vital details and ruminate on the particulars of games of old?

…Whatever, Dragon’s Crown is still pretty friggin’ good.