Okay. Now let’s talk about character design for a
little while.
In my own writing
adventures, I’ve found that I prefer to describe characters as thoroughly as I
can instead of leaving it up to interpretation.
The downside is that I run the risk of grinding the pace to a halt --
and indeed, I’ll have to learn how to strike a balance -- but the upside is
that it gives the reader just the image they need. As someone who’s deeply entrenched in visual
mediums -- and someone who has good old common sense, like many others -- I
know how important it is to have good character design. A lot of information, implicit and explicit,
is conveyed by visuals. Think carefully
about a book or movie or comic or game or show you’ve seen, and what a
character’s appearance said about them.
What does Barney Stinson’s love of suits say about him? How about Ryu wearing the same general outfit
since his inception more than twenty years ago?
What can you say about Superman’s suit in comparison to Batman’s suit?
Even if I’m removing
the audience’s ability to use their imaginations, character design is something
that I hold in high esteem -- and as the mastermind of more than a few stories,
it’s my job to deliver thoroughly and fiercely on all accounts. A good character design can draw in an
audience -- or if they’re already in deep with a story, they’ll be justly
rewarded each time they come across a well-crafted character. Maybe they’ll be affected by visuals
alone. Maybe I can have their
expectations defied. Maybe they’ll just
be eager to make their own characters.
Whatever the case, the idea is to create a positive reaction through
visuals; much as we all hate to admit it, appearances count for a lot.
Which brings us to
Squeenix and Final Fantasy.
*sigh* Hold on to your
butts.
Part 2: The Rest of the Opening
(Or: One Minute,
Twenty-Eight Seconds)
If memory serves me
right, I boasted that if it came down to it, I could pinpoint the exact moment when I realized I should
give up trying to make sense of 13-2. It would be a fool’s errand to expect
anything even vaguely satisfying about the game; every question I could ask
about continuity or internal logic or planning could be answered by “Because
Squeenix hadn’t thought it up yet.” I
know I like to give people the benefit of the doubt -- I wouldn’t be the
Eternal Optimist if I didn’t -- but the more I play, the more I realize that,
yeah, they really phoned it in for this
one. This game is nothing but an
attempt to win favor with the customers; the problem is that they tried to win
favor with some truly terrible decisions, a plot so inane it makes Resident Evil look competent, and an
unmistakable air of laziness.
“Now hold on there,
buckaroo!” you cry out, wishing that you’d donned your cowboy hat for that
exclamation. “Everybody knows Final Fantasy’s glory days have long
since gone the way of the dodo. They’re
in it for the money, obviously; they know that as long as it has the name Final Fantasy, it’ll sell like hotcakes
covered in a hefty sheen of drugs. They
don’t have to try and they know it, so why bother? Why expect anything out of them besides a
need to pay the bills?” And to that I
say, yes, maybe it is futile of me to expect anything from Squeenix
nowadays. I’ve declared that the company
has long since been eclipsed, and the games themselves are relics compared to
the fantastic titles that have been available for years (plus some that are
still on the way). Like I said, it’s a
fool’s errand.
But here’s the thing:
even if Squeenix is just putting out games to earn a quick buck, it’s still
putting out games. So many of those games
have Final Fantasy in their title,
and as such those games carry with them expectations. A pedigree.
A legacy.
All of their games are fair targets for criticism. If Squeenix is dead-set on putting out these
games and trying to recapture the magic from days of old, they’re not allowed
to be free from criticism. Ever. I’ve put stuff out there for criticism in
instances large and small; I won’t ever say or think that what I’ve produced is
perfect, and I know none of my stuff is perfect (see: 100% of the content on
this blog), but I do my damnedest with pretty much everything I write. I use common sense, ingenuity, knowledge, and
insight to make the things that I make, and I expect others -- especially a
multi-million dollar game developer built upon games that have touched the
hearts of entire generations of players -- to put out a product that doesn’t
make people want to ram a fist through their TVs. You can’t put out a game like this and expect
others to just forget about it. No,
scratch that; you can’t put out a game that’s supposed to be an apology for
another bad game and not only fail to fix its problems, but add others
that didn’t exist before AND further tarnish the name you tried to repair in
the first place.
Ugh. All right, how many paragraphs was that
little rant? Three and a quarter? Three and a quarter -- nearly five hundred
fifty words -- and I haven’t even gotten into today’s topic.
Well…here you go.
Did you see it? Did you see it? Did you see the exact point when this game
completely collapsed? I know I did.
Ladies. Gentlemen.
Readers and bloggers alike. I beg
of you, answer me this: what in the name of Paul Bunyan’s flannel button-downs
is this?
Let’s put aside the
character design element for a moment and start questioning the logic behind
this. What is that costume? Where did it come from? What’s its purpose? Why does a time paradox (or something) give
Serah new clothes? Why do they fit her
perfectly? Why does she not take them
off? Why does only one person in the
entire game bring up the question of what she’s wearing? This is jumping ahead a bit, but it bears
mentioning now: Serah is choosing to wear this costume (so to speak, given that someone somewhere "forced" her to). After the chaos dies down, she keeps on
wearing it; that is, she goes to sleep in it, and rather than change into
something more practical -- especially for a battle against untold hordes of
time-displaced hellspawn -- she keeps on wearing it. Why?
Who’s forcing her to keep wearing it (besides perverted developers,
given that our re-introduction to the character is via a slow pan up her legs
and thighs)? What makes her think that
it’s a good idea to go around dressed like a lady of the evening? What makes developers think that we -- and by
“we” I mean a predominantly-male, largely-teenage audience -- want to stare at
THAT for upwards of thirty hours?
Now let’s go back to
the character design aspect. See, if
there’s one thing I’ve noticed about plenty of products -- and I’d wager you’ll
agree with me on this -- it’s that there’s a certain design philosophy that
runs throughout virtually every medium.
I personally call it the “Cool Men, Hot Women” philosophy. It’s exactly how it sounds: visually, male
characters are supposed to look as cool, or as tough, or as stylish, or as
brave, or as heroic, or as badass as possible.
They’re supposed to be characters we admire based on the perceived aura
of strength and coolness they give off -- conveying physical information
quickly and effectively, as they should.
Female characters, on the other hand…well, I don’t think they fare as
well on that front.
Let’s look at BlazBlue as an example. Here’s the most recent art for its leading
man, Ragna the Bloodedge.
And here’s the most
recent art for its leading lady, Noel Vermillion.
Uh…yeah. That’s a pretty marked difference. But it’s not the only example -- and
certainly not the only one in that series alone. Compare Bang Shishigami to Litchi Faye Ling;
both of them show a fair amount of skin, but the context and intended effect is
a lot different. One of them is
considered the manliest character ever created.
The other is often called by her in-universe nickname: “Boobie Lady.”
This isn’t a problem
localized singularly in Japan, either (though as you may know, Final Fantasy is no stranger to lovely ladies.) I have the manual to the GameCube game 007: Everything or Nothing on hand.
Its front cover shows the Pierce Brosnan version of Bond looking suave
and debonair, and also ready to fire off a bullet into the nearest goon’s
head. Overlaid atop Bond in the center
of the cover is a blonde woman in a slinky white dress, sliding her hair back
and giving the camera (i.e. the viewer) a rather comely look. On the back cover, there’s an ad for Die Another Day. The top half shows Brosnan looking cool and
ready for action, with gun in hand and clad in a black turtleneck. The bottom half has Halle Berry in a bikini. Though to be fair, she looks as if she’s
sniffing a particularly egg-laden fart.
It’s an unfortunate
dichotomy, to be sure. Now, to be fair,
some examples aren’t as extreme (if at all) and one could argue that from the
female perspective Ragna and Litchi represent a “Hot Men, Cool Women” design
philosophy instead. That’s a real
possibility. But no matter what side of
the fence you’re on, I think there are two slight saving graces.
1) The women choose to wear those costumes. In Noel’s case, this is actually her second
look in the BlazBlue canon (barring
her Mu-12 form, but I’m pretty sure that’s HIGHLY NSFW). She had a different “uniform” as part of her
duties for her organization -- one that was similarly suggestive, but whatever
-- but after a series of revelations, decisions, and a bit of character
development, she’s apparently decided to strike out on her own. So you can think of her new costume as
“liberation” of sorts; she’s visually conveying that she’s free, and not just a
slave to someone else’s will. Meanwhile,
we have Litchi, who actually switches from her doctoring costume to her battle
costume at the opportune moments.
Does she look like a
lady of the evening? Undoubtedly, thanks
to the “tactical exposure” each costume offers.
But here’s the thing: more often than not, her art makes her look cool
in her own regard. She looks
contemplative. competent. Confident.
A little sassy, even. Ready for
action, wherever it may appear, regardless of her attire.
There’s always going to be that element of
“Oh, the creator just made her look like a harlot so we could have someone to
drool over”, but it doesn’t have to be the ONLY reason for a female character’s
appearance. And you can mask that
perverse intent by virtue of…
2) The woman has a personality.
This is where Litchi excels in earnest, and becomes more than the stuff
of DeviantArt fans everywhere. I would
argue that she’s actually one of the more interesting members of the BlazBlue cast, or at least one of the
most likeable. She’s a kind, gentle
doctor that genuinely loves the town she operates in, and is a friend to
children and the elderly alike. She has
this soothing, motherly air about her, and is just as eager to reprimand as she
is to smile. She has a grim past that
she’s trying to make up for, up to and including the aid of a friend who’s
turned into a monstrous sack of oil and bugs.
She ends up coming to a decision that shocked me, and plenty of other
players -- she’s so desperate to get what she wants that she’s willing to join
up with the bad guys…to say nothing of the fact that the powers she wields are
eroding her mind. She may be the
requisite sexy girl amongst the cast (and that’s saying something, given the
other ladies), but that doesn’t stop her from being something more than
virtual curves.
Given all that, do I
really need to say anything about
Serah? I’ve put in more than twenty
hours of game time at this point, and even though I’m guessing I still have a
ways to go (though I hope I don’t), I can pretty conclusively say she’s a
failure at both points, especially the latter.
What can her costume say about her character if she’s wearing something
that’s not only garish and revolting, but something she has no reason to
wear? And what elements of her
personality help give us something to latch onto besides that design?
I’ll get into Serah as
a character more in a later post, but for right now it’s best to focus back on
the video. I’ve derailed this post
enough already. So let’s see if I can
sum this up succinctly; there’s actually a bit more to this sequence, but I
won’t force you to sit through any more footage if you don’t want to.
A meteorite falls out
of the sky and rams into the outskirts of New Bodhum, waking up Serah and
prompting an investigation. As she heads
out, space-time distorts and leaves her in a lifeless dimension. It only lasts for a while, but it’s
preferable to where she appears next: in the middle of a firefight between New
Bodhum’s guardians, NORA, and a bunch of nasty monsters (many of which seem
reminiscent of the Sinspawn from Final
Fantasy 10). While the battle rages
on, Serah stumbles and nearly loses her life to an attacking monster -- but
luckily, she’s saved by Lebreau’s quick trigger finger. Unluckily, the pep talk she gives Serah ends
up getting her smacked aside…and in turn, Noel appears to lend a hand. (I’d like to point out here that Noel does a
pretty suicidal nosedive, but in the very next instant he’s landed perfectly
feet-first. Okay…)
Noel gives Serah the
Mog-Bow, and you get to control the two in a series of battles across the
beach. Once that’s done, Gadot leads his
men toward the crater the meteorite left, while Serah and Noel are left with a
moment to catch their breaths and formally introduce themselves. It’s here that Noel reveals that Lightning is
still around, and Serah is eager to learn more.
(It’s also worth noting that there’s a very “interesting” camera angle
at 12:02 -- truly a class act, Squeenix.)
Noel also explains -- or assumes, at least -- that the meteorite brought
him to New Bodhum, though his memory’s pretty hazy. In any case, the reins are handed to you
right about here; you get to dip your feet into the battle system and fight a
boss on your way to the crash site.
Story-wise, Noel
explains who he is (to an extent), admitting that he’s from seven hundred years
in the future and that he’s the last of humanity. Gadot acts surly toward Noel, alluding to
“the boss” in one conversation, and outright telling him that Noel’s full of it
when he says that they can find Lightning…and given that they both live in a
fantastic universe with mountable chickens, skyscraper-sized cactus monsters,
crystallized habitats, and just witnessed a meteorite crash, I’d say Gadot’s
being a bit hasty on the whole “unbelievable” aspect. Noel takes Serah’s hand and presses it
against the meteorite, revealing a Time Gate (how he knew that would happen or
that there was even a Time Gate in the first place, along with how he knows
what a Time Gate is and how it works, is of course never explained). So Serah
and Noel grab an artifact lying around town and use it to activate the
gate. And thus, Serah and Noel’s
excellent adventure begins in earnest.
There are a lot of
problems with this opening sequence, but pointing out the issues will be best
handled in later posts. Honestly, I
could end this post now and focus on the next one, because a lot of what I’m
about to say ties into the theme of the next one. Still, I want to do it now; I want to make
sure I get all these ideas down before I let them get away from me.
So let me start by
saying this: there’s this thing that TV Tropes calls an “establishing character moment”, where a character will say or do something to start defining
themselves as a member of the cast and/or set up expectations for the rest of
the story. As you can guess, it’s kind
of a big deal -- at least, it is to me.
I’m getting more aware (and wary) of it as the days pass, so I not only
try to make note of it in the works of others, but in my own stuff as
well. If you’ve read the first chapter
of I Hraet You, you probably know
what I’m getting at; at first Lloyd gets painted as this suave, dashing prince
who’s an ace at romancing the ladies, but once he starts talking he outs
himself as an overly-honest idiot and justified punching bag -- fitting, given
that he’s out to make a “big-breasted harem paradise.” You have a pretty good idea of who he is and
what to expect from both him and the story immediately. Opinions of him may change as time passes and
he reveals more of himself, but it’s a mechanic that’s seen use by pretty much
every creator out there. And yes, that
includes Squeenix.
That doesn’t mean
Squeenix makes GOOD ones, though.
Think carefully for a
minute. What is the first thing we hear
come out of Serah’s mouth -- the very first word uttered as she wakes up, and
we’re once again thrust into the world of FF13? Yes, that’s right -- it’s “Lightning”, said
in a wistful and longing tone. And then
when she goes outside, what does she say? She wonders if she can find Lightning
in the dead zone she’s entered. When she
trips and falls and is about to get slaughtered, what does she say? “Lightning, help me!” she shouts, recoiling from
the sight of a monster. People, are you
starting to see a trend here? Are you
starting to see the problem?
First of
all, this is a pretty marked bait-and-switch, giving us a taste of power with a
warrior-goddess and then expecting us to play as her considerably weaker,
considerably more fragile little sister.
Second of all, Serah’s character is immediately hamstrung when her
primary concern is “Where’s Lightning?” and “Can I find Lightning?” -- and this
is after a full three years, suggesting that in the time since vanilla 13, this is all she’s ever cared
about. (I’ll get into this more in a
later post, because this actually has some very distressing aftereffects.) Third of all, in a game that’s all about
looking cool and wielding godlike powers, from a company that’s now all about
looking cool and wielding godlike powers, isn’t it just grand that we get to play as a weak, helpless, easily-shaken waif
who’s got a mental and emotional ball-and-chain in the form of a character
who’s unremarkable at best? I know that
she’ll go through character development later on, but do they have to start her
off at such a low level? If this is
where the real game starts and not the action-packed opening, this is where you
add the hook. This is where you prove that
Serah can be just as cool as Lightning.
You can’t have this shambling mess of a girl and expect gamers to do
anything beyond roll their eyes and say “Oh, great! I can’t wait to play as THAT for forty
hours!”
But where I cried foul
-- and quite vocally during my playthrough -- is when Lebreau confronts Serah
after she freezes up. “Lightning can’t
protect you anymore!” she shouts. And
she goes on about how Serah needs to toughen up and fight her own battles. The second point is fine. The first one?
Dr. Cox, you wanna take
this one?
In one of many grievous
re-interpretations of the FF13 canon
(which is hilariously hard to believe, given that there was just a two-year gap
or so between the original and the sequel), Lightning has gone from soldier to
saint with no stops in between. I’ll
give them the fact that Lightning is pretty much Serah’s only family, acting as
a parent and guardian to her in the backstory -- even though that’s stuff we
really needed to see in-game instead of in datalogs or side material. But here’s the thing: in the context of FF13, Lightning is a TERRIBLE
sister. She failed Serah as a guardian,
letting her out of sight and near a fal’Cie.
She didn’t believe Serah when she admitted and then revealed that
she’d been turned into a l’Cie, prompting Lightning to throw a little hissy fit
and write her off. No, I haven’t
forgotten about that -- and why the hell should I, considering that it makes
Lightning look less like a competent, level-headed soldier and more like a whiny, hare-brained bitch?
She started her mission
in 13 to save Serah, even though her
situation was likely entirely preventable.
And then once Serah gets turned into crystal (meaning that yes, for
virtually all of vanilla 13 she’s
just a plot device), Lightning abandons
her, and leaves Snow to try and carve her out of the fields she’s lodged
in. If anything, it should have been the
opposite; if there was ever a moment for Lightning to go berserk and show some
emotion and do something irrational (or anything at all), Lightning should have
desperately tried to free her, and Snow should have gotten depressed and given
up. I know it’s a little too late to be
hoping for better storytelling in a game long-past, but the fact remains that
what happened in vanilla 13 is
canon. We know what kind of person
Lightning is, and what she’ll do -- or WON’T do -- when it comes to her little
sister.
But this is the
inherent problem in 13-2: it’s trying
to rewrite Lightning as someone worth praise and admiration, and it does a
terrible job of it. Rather than give
Serah the presence she needs, they not only keep her chained to one of the
worst JRPG characters I’ve ever encountered, but let her be immediately
overshadowed by this newcomer, Noel, from out of nowhere -- a safeguard against
having Serah establish herself as a confident, capable, or even interesting
character. Rather than care about Serah, the lead character, the player is expected to care about Lightning, someone who barely appears in the game. This is just...it's just...shit.
*sigh*
Look, I’m just gonna
wrap up this post for now, all right?
I’ve gabbed on enough, and there’s a topic that I need to address sooner
rather than later -- and I’ve spent enough time lamenting over this opening
sequence. So I’m done for now.
Next time, we plunge
deep into the miasma, and have a closer look at our three heroes.
Shit.
Back to Part 1.
Part 3 -- Meanwhile, at the Hall of Justice...
~haha, "a plot so inane it makes Resident Evil look competent" good one!
ReplyDelete~Guess this won`t be a game i`m gonna play anytime soon ._. The video graphics are cool though x.x It`s true. Just with the title Final Fantasy, I find myself wanting the game! Names have that weird affect on peoples minds >_< And yeah, their clothes are always so revealing...
~OMG Serah and Noel`s excellent adventure xD
I wish I could say I was joking about the whole Resident Evil thing, but I'm not. I'm really not. RE6 has characters acting stupid over the course of a few days or so. FF13-2 has characters acting stupid over the course of centuries. I'll explain what I mean when I get to "The Subplot", but for now just take my word for it.
ReplyDeleteIn any case, I'm guessing name recognition is exactly what Squeenix is looking for when it comes to selling this game. Like I said, there's a legacy and expectations, and people would be willing to do anything to relive the glory days. Unfortunately, as long as there are a gaggle of boneheads running the show, we're not going to see that revival anytime soon...problem is, nobody will figure that out until they've bought the game and seen for themselves. (It certainly doesn't help that reviewers gave both vanilla 13 and 13-2 good scores, which they did NOT deserve.)
And I'm afraid I've misled you; believe me, this adventure is well below "excellent."
~My mum likes Resident Evil, but I found some of em chars dumb >_<
ReplyDelete~Whats wrong with reviewers? Are they paid to rate it good? o-o Yeah, I recall playing Final Fantasy on my cousins PS and it was awesome!(8 years ago?) Now I don`t know what it`s come to anymore...
~Propaganda`s do that xD
~Also,(out of topic, hope u dont mind ^^) I`d love in-dept comments! And I DO wanna write more, i`d love if you`d wanna help! ^^ It`s so fun to write! *.*
~What gaming platform do you use? If you use Nintendo, have you tried playing Ghost Trick? The storyline is pretty cool, with twists and all! =D
There's nothing WRONG with reviewers by nature; it's just that recently their trustworthiness (at least from my perspective) is starting to wane.
ReplyDeleteTake FF13, for instance. When it came out, GameInformer gave it a 9.25 out of 10 -- the review was primarily praise toward the graphics and battle system/mechanics (along with a mostly-unneeded explanation of said system, but whatever), and tagged on in a small paragraph that the biggest problem was its story and characters. By the sound of things, the problems were only minor ones...but here we are a few years later, and many gamers consider the story, the battle system, and virtually everything else to be an absolute failure. Meanwhile, there are dozens of reviewers who stand by the opinion that the battle system is the best thing to happen to JRPGs in years. (To say nothing of the fact that reviewers tend to backpedal and point out faults in games LONG AFTER the review -- the article that's supposed to warn gamers beforehand -- has come out. See the original Assassin's Creed as an example.)
I'll explain why the battle system is far, far, FAR from adequate in a later post, but the gist of the problem is that I -- and others, no doubt -- feel that reviewers aren't being as critical as they should be, and that they aren't doing their best to protect gamers from buying schlock and lining the pockets of developers that should learn to do better. Now, I'll admit that there's going to be a divide thanks to reviewers and spoiler policies, and tolerance of certain gameplay aspects, and there are DEFINITELY some sharp-witted reviewers out there, but from what I can gather, gamers have been consistently burned by high-scoring reviews for years, and there's irritation and distrust that breeds from it. I know I've been burned, at least; for the life of me, I can't understand how FF13, FF13-2, Halo Reach, Halo 4, Borderlands, Borderlands 2, Darksiders, Darksiders 2, Resident Evil 6, and many more have consistently gotten 8s, 9s, and even 10s. It's frustrating, to say the least.
So I hope that helps explain the reviewer issue. But enough about that; like I said, I'll get through that post you wrote earlier and make some deeper comments. I'll leave my two cents over on your blog, so just give me a little time and I'll cook something up.
Also, I've tried Ghost Trick before. Pretty fantastic game (though I expected no less from the team behind Ace Attorney). Now, if only I could track down a copy for myself...
"a plot so inane it makes Resident Evil look competent"
ReplyDeleteCome now, Mr. Payne, you don't mean that!
"What is that costume?"
It's her costume and she loves it. It's also slightly magical.
"Where did it come from?"
Durr, from da plot, silly!
"What’s its purpose?"
It makes her look more like Lightining, only its shows a little ass. And most people are all about the ass.
"Why does a time paradox (or something) give
Serah new clothes?"
Because some chronically displaced individuals aren't all that into the boob. Jesus Christ, Rhamy, how many times do we have to go through this?
"Why do they fit her
perfectly?"
Show me loose, baggy clothing that give jailbait a great behind and I'll show you a lying bastard.
"Why does she not take them
off?"
Jailbait. Pandering to 13-year olds. Masturbation material.
"Why does only one person in the
entire game bring up the question of what she’s wearing?"
Because they're jealous.
Good God, now I know why I gave up the FF series past 9...
"a plot so inane it makes Resident Evil look competent"
ReplyDeleteI wish I could say I was joking, but I'm not. I'm really, really not. Like I've said in earlier comments, I'll get into this when I tackle what I call "The Subplot" -- one so bad that since encountering it, I haven't even been able to TOUCH the game -- but just take my word for it when I say that it's bad. At least the RE series (games or movies, take your pick) had the courtesy to end the suffering in a few hours' time, and not span over centuries. That is not the case with 13-2.
As for the clothes, there's one thing I forgot to mention: apparently somewhere along the line I unlocked an alternate costume for Serah, and IMMEDIATELY switched her to it. (It's this cowgirl-looking outfit that's still kind of odd, but at least vaguely sensible and doesn't make me want to run my head through a lawnmower.) So there are other costumes you can use and unlock -- or buy, I think -- if you want.
It's worth noting that most of Noel's costumes put him in full armor or robes or something. Meanwhile, one of Serah's costumes is a swimsuit. Soooooooooo...yeah. You may be onto something there with the pandering angle. Certainly doesn't help that she's the main main writer/director's favorite character.
Well, she IS 21 according to the canon...though she sure doesn't look it.
"Well, she IS 21 according to the canon...though she sure doesn't look it."
ReplyDeleteI'll bet you actual goddamn money that this age was changed due to localization and that she's barely legal in the original Japanese source material.
~Woah, they got 9/10?? O_O That`s a VERY high score! Like, if my exam results were that score for having lousy characters and plot, i`d be the happiest alien in that class! The characters are like the heart and soul of a story! They`re what people cling on to after reading a story, right? Hence the birth of fanfics xD And I love good games with good plots!
ReplyDelete~I think the reviewers are frightened of being fired or sued xD
~another game suggestion : Professor Layton. Have you played it? =D
http://coolrom.com/roms/nds/16634/Phoenix_Wright_-_Ace_Attorney.php
~I`m not sure if the Ace Attorney link is proper or not, haven`t downloaded it yet, careful!
"The characters are like the heart and soul of a story! They`re what people cling on to after reading a story, right?"
ReplyDeleteYes, exactly. Like I've said many times before (and will keep on saying), if you don't have good characters, you might as well not even write a story. Unfortunately, that's a lesson the current heads of the Final Fantasy franchise have forgotten -- or if not forgotten, then have just proven themselves completely incompetent at delivering.
On the subject of reviewers, though, it's probably likely that their jobs are on the line. To what extent I can't be sure, but there have been controversies in the past; have a look at this if you're interested.
http://en.wikipedia.org/wiki/Kane_%26_Lynch:_Dead_Men#GameSpot_controversy
That's possible, I guess; I'd have to look into it to confirm anything. I can tell you right now that she's only 18 in the original FF13, but she's about to get married to one of the party members. And apparently in the backstory she was a university student -- which is something that I'd preferred to have heard or seen in the actual game instead of picking it up in a forum discussion years later, but this is Squeenix we're talking about -- but she dropped out at some point.
ReplyDeleteSooooooooo...yeah. Make of that what you will.