>investigating
boundary limits
>scanning
for data
>new data packet found
>uploading
>launching
post 260
You’re not leaving me
with much of a choice, are you? Plus,
look where we are: a sprawling black abyss.
Getting out of here is not something I’m ready to even try -- especially
if you’re hounding me.
All the
more reason to finish the discussion.
That’s true. So I guess I’d better get to it.
(And while we’re at it,
I’ll be waiting for you to expose a weak point.
Once you do, I’ll be sure to take you down once and for all. I just hope my theory’s right…)
You can’t talk about MM without talking about the three-day
period/time loop that it’s built on. It’
common knowledge that you have 72 in-game hours to do whatever you need to do
(get the right song, clear the dungeon) before the seconds tick away, and the
moon comes crashing down on Termina.
Before the last moment, you play the Song of Time to jump back to the
start of the three-day period, with your key items intact and certain measures
of game progress -- the dungeons you’ve cleared, the songs gained -- still in
your name. After clearing a dungeon
once, you unlock a warp that’ll immediately take you to the boss room, and restore
the order that your sword has won from the clutches of chaos.
But therein lays the
problem. As the player -- and as the
hero -- you remember everything you’ve done up to that point. No one else does. Even if you save their ranch, Cremia and Romani
will never remember your exploits from one cycle to the next. Even if you help Gorman reconnect with his
sensitive side, when you see him again after playing the Song of Time he’s back
to his curmudgeonly ways. Even if you
end the eternal winter that plagues the Gorons’ homeland, all it takes is one
reset to put them back into an extinction-level event.
In spite of your best
efforts, there’s an unmistakable level of futility to your actions. It’s made clear as soon as you walk outside
Clock Town’s gates and into Termina Field.
The first enemy you’ll likely encounter with that spiffy Hero’s Sword of
yours in tow is a ChuChu. It’s one of
the most basic enemies in the game -- all it can do is bounce around, it only
takes one slash to kill it, and it always dispenses an item that’ll fill your
hearts or MP right up. But barely ten
seconds after you kill it, the ChuChu comes back to life, and bounces toward
you again. If you want, you can kill
it. But it’ll just come right back. You can kill it again if you want, but it’ll
be back within seconds. There’s no point
in killing it, because no matter how hard you try it’ll always return. It’ll always be there, ready to cause trouble
for you. Or, from an in-game
perspective, it’ll always be there to make trouble for any Termina
civilians. Link can’t stop it -- he can
only offer a temporary solution.
And that’s this game
for all but its final minutes -- everything Link does is just a temporary
solution. Theoretically, after getting
all the necessary items you can go into every dungeon and beat down the four
main bosses, but what’s the point? By
then you’ll have earned the right to challenge the main villain, and you’re not
really doing much good in the long run until your ultimate mission is
complete. In some ways, you’re better
off ignoring everything and everyone for the sake of taking down the cursed
mask. Things are a lot easier that way,
right? And besides, that’s the best
thing you can do as the Hero -- tackle the big problem at the source, instead
of slapping Band-Aids on all the little ones.
Not exactly a sympathetic route, but a practical one all the same.
Except the game does
everything in its power to put people who need your help in your path. Even if you somehow manage to ignore all the
townsfolk of Clock Town, you’re still obligated to help a family of monkeys, a
royal family of Deku Scrubs, the entire Goron population (specifically an elder
and his crying child), a band of Zoras, one of which has just given birth
(meaning that you’re saving an additional seven newborns), a father and
daughter surrounded by evil spirits, and at least a half-dozen ghosts of a
forgotten age seeking rest and peace. Refusing
to help them means refusing to see the ending credits. Help them out, and you get a temporary
fix…and then it’s back to zero when the “Dawn of the First Day” flashes across
the screen.
Link’s efforts aren’t
being undermined by an evil force. He’s
just going up against nature, and the way of the world. All his efforts, all his kindness, all his
gained bonds and all the smiles he sees along his journey are erased, again and
again and again. The question, then,
becomes “What’s the point”? From a
gameplay perspective, clearing the same boss over and over just to get a slight change to the world is the
definition of tediousness. You’ve got
more of an incentive to ignore everything and complete the bare-bones
requirement of the game rather than explore what it has to offer. At least, that would be the case if not for…
It’s a remarkably
devious system. If there’s one thing
that motivates gamers to see everything a product has to offer (or shell out
more money, if DLC is anything to go by), it’s incentives. The masks are a way to slyly suggest that
gamers get in deep with Termina -- it’s the classic “do good things, get a
reward” mentality that’s been engraved by hundreds of titles. With an entire section of the menu devoted to
masks, and a special spot reserved for some unknown, likely-supreme item,
there’s more than enough reason to explore what the game has to offer. And in doing so, the player ends up getting
roped in. What was originally a quest to
become the owner of the full set of items has you becoming Link in a way you
never would have expected. You’re not
just in it for the masks. You’re
listening to these people. Hearing their
stories. Lending a hand. Offering your services in simple yet
meaningful ways. What may have started
as a business affair becomes a chance to form a personal bond with characters
-- characters with names, schedules, and of course their own minor stories to tell. As the Hero, you’re obligated to help them.
And that’s when the
trap gets sprung. Because even if you
get the requisite mask (and keep it), their problems don’t vanish
instantly. They’ll face them again, and
again, and again. They’re beyond help,
and beyond the reach of a Hero. Unless
you can break the cycle, they’re doomed to suffer eternally. Unfulfilled dreams. Secrets that die with them. Love that fails to transcend adversity. Families broken. Memories buried. Justice left undone. Hope stolen away.
It’s worth noting the
reaction of the different races as doomsday draws near. The Deku Scrubs become highly-insular,
highly-self-serving creatures of habit who always believe they’re in the
right. The Gorons are completely
helpless in the wake of disaster, and are content with standing around and
freezing to death (or just being annoyed to no end by a crying child) in spite
of being the most mobile and potentially-nomadic race in all of Termina. The Zoras pretend like nothing’s wrong, and focus
almost-single-mindedly on a concert that’s almost certain to never happen -- or
perhaps they know the end is near, and just want to make their last moments
their finest, in spite of Link’s intervention being the only effort put towards
that goal. The dead of Ikana roam the
land and terrorize whoever appears there, save for their long-dead and
peace-seeking masters. The humans, for
the most part, react the most naturally: fleeing for their lives and hoping
their meager shelters will protect them from the falling moon. But even so, it’s very likely that apocalypse
or not, suffering is part and parcel of the last three days of every living
being’s life in Termina -- no matter how they choose to spend them.
If you don’t take
action, they will suffer. But even if
you do -- even if you lend a hand and give them the boost they need --
suffering is the only option left to them.
Suffering, and the embrace of despair.
Such a
shame…if only you mortals would give yourselves to chaos. If you were to become like me, then you would
so easily escape the suffering you so detest.
But perhaps you feeble beings are unable to overcome your binds. Perhaps falling prey to your despair is the
only facet of your nature that matters, when all is said and done.
For something that’s
never really understood humanity, you sure act like you know its foibles in and
out. Just where do you get off?
Have you
forgotten so quickly? I am the one that
brought about that chaos and despair. I
did it as tribute -- as a means to bring as many potential playmates to my side
as I could.
What do you mean?
In the
end, my tastes, and my desires, are simple enough. I want people to come to me. To play with me, and provide me with the
entertainment that I so desire. If that
means I have to sever the cords that bind my puppets to such mundane lives,
then so be it. I would gladly spread
discord for even a miniscule chance at some fun. Surely you, as a “gamer”, can understand my
mentality?
I’m no stranger to the
“villain causing chaos just for fun” bit.
But I would’ve figured that you were just a creation by a bunch of
Japanese game developers -- and better yet, a boss beaten by plenty of gamers
across the globe. Are you telling me
that Termina and all the Zelda games
are real, and you’re trying to cross over into the real world?
Hardly. It is as you said: I am the creation of a
certain group of people. Their ideas,
their intent, their insanity…all of it has coalesced, and allowed me to come
into being as they envisioned. I am here
by the hand of a certain group willing me into existence, with all the
necessary knowledge and memories engraved into my being as thoroughly as my
will.
(So this Majora’s Mask
is the result of people’s mental energy coming together…but who brought it
here? Who would help give a monster like
this life and free reign?
Guess I can’t worry
about that now. I have to find a way to
stop it here -- because if I don’t, we’re all in for a rough three days.)
So, bottom line: your
plan is to wreak havoc and turn the human race into puppets -- toys you can
play with for your amusement alone?
I do more
than just entertain myself. I do it to
free them -- to let them embrace the state they so naturally occupy.
All right, I’ll
bite. What are you getting at this time?
Exactly
how much do you understand the nature of a hero? As a gamer, you have likely played the role
of savior many times. But do you
understand all the nuances? The essence,
the reasoning, the failures, everything?
Not being a hero in my
own right, I can’t say that I do. But
I’ve dipped my hand in a lot of
fiction, so if nothing else I have ideals and standards to go by.
Ideals and
standards…how cute. Have you ever given
thought as to the dark side of a hero?
What lies beneath that noble veneer they so commonly put forth? I have -- for I have seen what lies beneath
in the nude. I know the corruption that hides
within the heart of a hero…an unmistakable darkness, and a maelstrom of chaos
that rivals anything I could ever hope to produce.
That’s right. You know Link pretty well. You faced off with him, but you rose again
and came here. And…let me guess. This is the part where you reveal his true
nature?
Do you
think you could fare better than the one who saw the heart of the Hero?
I guess not.
Then allow
me to indulge you. I know the Hero
rather intimately, as a result of our skirmishes. I could see clearly into his heart, and the
depths therein. I knew his despair --
his desperate search for a lost friend is what drove him to his limits. To say that he remained immune to the pain
and suffering of others would be a fallacy -- for he very nearly plunged into
absolute despair.
Alas, he
soldiered on. He could see no other
alternative; his past adventures across two tumultuous epochs gave him the
courage, the wisdom, and the power needed to believe in himself. He had gained so much -- and as a result, he
became corrupted.
What is a
hero without some ability, some superhuman force that sets him above the
average man? Nothing more than the
damsel a hero is obligated to save. And
it is precisely that fact that gave the Hero his reason for being; his power
became a part of him, a reason as to why he could act on behalf of the
innocent. His trials against the King of
Evil codified his existence; to save the people of Termina meant saving his
very being from a life of mediocrity. He
had everything he wanted and needed…or so it seemed.
And that
is exactly why I saw fit to steal away his power -- to condemn him to life as a
mere Deku Scrub. I would drive him to
despair by way of sealing such an essential part of himself…but there would be
a more entertaining effect to follow.
“You don’t know what
you’ve got until it’s gone.” You made
him realize that he needed power, however he could get it. And as a result, you made him focus more on
his power than he ever would have in Hyrule.
I wish I could try and
deny it, but I can’t.
The entire point of the
game -- of any game, arguably, Zelda or
otherwise -- is to gather enough power to take down whatever enemy comes Link’s
way. Gaining new tools, gaining new
moves, gaining new magic, gaining ancient artifacts that may contain incredible
amounts of evil power…it’s all a means to increase Link’s abilities. He’s doing it because he’s the Hero, but
somewhere along the line he has to be doing it for himself.
In his default form,
Link’s just a kid -- but after the events of OoT, he knows what it’s like to be an adult -- an adult, a warrior,
a savior, the chosen one, all that and more.
The problem is that he got a taste of that, and can’t divorce himself
from what he was. He needs more of
it. He needs to be more than just a kid
again; if clearing dungeons and helping others is all just a means to become
more than just a boy, then he’ll gladly do it.
He’ll embrace with open arms whatever new source of strength he can
find.
And you knew it all
along. It was all a part of your plan --
you wanted him to become corrupted, and be your ultimate playmate. And you gave him just the tool he needed, at
the very end of his journey:
Ah,
yes...the Fierce Deity’s Mask. Precisely
the counterpart I had always wanted, strapped so securely to the puppet I
always wanted. Are you familiar with its
strength? Its ability to command you,
compel you to seek it out and use it as you see fit?
I can’t say I know how
it feels to wear it, but I’ve dealt with it before in the past. I remember playing my brother’s file just to
give it a spin -- and we gave the glitch that let you play as the Fierce Deity
a shot as soon as we found out it existed.
Of course, doing so meant that you couldn’t use the ocarina, meaning
that you couldn’t go back to the first day -- and as a result…
Everything
laid to waste -- all for a brief taste of power.
But then
again, that is to be expected of you mortals -- and precisely why I can always
count on you to entertain me. If you are
as bonded to the Hero as you say, then you must know that my fun extends beyond
virtual dimensions. To corrupt the Hero
is to corrupt the player; his lust for power consumes him, corroding the ethics
and virtues he holds dear. In the face
of a world that cannot be saved, and people forever doomed to suffer through
their soon-to-end daily lives, the futility is made apparent. All that matters is gathering the items that
will bolster your strength. With each
cleared event comes a reward. Rewards
breed strength. Strength breeds
enjoyment. And in the end, I know that I
will always have a partner to play with.
I will
never be alone. Because everyone in this
world -- real or unreal -- is just like me.
Everything
humanity holds dear as a testament to order -- ethics, virtue, ideals -- is
nothing more than an illusion. A
justification to help separate the men from the beasts…or more appropriately,
the just from the wicked. But society
itself is built upon the same tenets that I embody. Chaos.
Control. And most of all,
fun. All that we do is for our own
benefit, our own propulsion into higher states of being and elation; acts of
altruism are merely acts made for the sake of reciprocal gain, or to avoid the
backlash of those that would decry you for inaction. In the end, man is nothing more than a
self-justifying devil.
But you
gamers -- those who play freely in fictional worlds -- have a better grasp of
reality than any other being. You know
that you exist to benefit yourselves, and are regularly given playgrounds to do
so. But step outside your virtual worlds
and what do you receive? What do you
comprehend, day after day? A world built
on one gaining all he can for himself.
Fame. Fortune. Furnishings.
Food. Feelings. Fun.
That is all there is to life.
That is all there is to the nature of man.
That is
why I exist. Not only to obtain all that
I desire, but to prove the truth that unites us all. Heroes are nothing more than a fantasy.
Heroes, a fantasy…?
Precisely. You will never find a hero beyond the
confines of a story -- because in the end, that is the only place they can
roam. They can never, ever exist.
There is
no maybe. What I have spoken is the
truth -- a truth as evident as I. As an
embodiment of chaos, I know the truth…I know it, because I have seen the flaws
apparent in reality. And I am the one
best suited to reveal them, as a result of my own unerring power.
I am chaos
itself. I am perfect.
…Now you’ve gone too
far.
I’ll gladly let you go
on and on about the nature of humanity like any villain would -- but if you’re
going to make a case for yourself, you’d better make a good one. Don’t go spouting philosophy lessons when
you’re doing so with some massive contradictions. And you sure as hell better not throw out any
bogus phrases like “I’m perfect” or “I’m chaos.” If you do, you’re just setting yourself up
for a big fall.
So, you
think you can stop me, merely by taking note of these contradictions?
Yeah, I think I
can. Because if my guess is correct, the
key to taking you down -- at least with my zero-combat toolset -- isn’t going
to be a one-on-one fight. If thought
energy is what’s making all this possible, then it’ll be by my thought energy -- and yours, too --
that’ll get you out of my hair once and for all.
Is that
right? Well then, if you think that I am
something that can be stopped, then by all means try. I welcome your foolish bid at heroism.
All right then. Time to give it a go.
>error:
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error: now rebooting system
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>data assessment complete
I always took the Fierce Deity Mask as the embodiment of the moon that Majora had sealed up in order to take control of the falling rock. But that's just my theory.
ReplyDeleteBut anyways, the theme of futility is what I always liked about Majora's Mask. Nothing you do really matters except for stopping the moon from falling. Can you really consider yourself a hero if you're the only one who actually benefits from your actions in the end? You get the masks for helping them and they get better, but when time resets they're back to their woeful states and you still have the masks, so why bother helping them out again?
Interesting read, although you kinda got carried away there at the end (which if that's what you were going for, speaking as Majora, then congrats).
Personally this has always been my favourite game in the series, in many ways it took more risks then any other Legend of Zelda games and its dark depressing theme is a radical shift from the games
ReplyDeleteIn light of Skyward Sword, I can't help but wonder if ALL the Zelda games have dark, depressing themes, and plenty of gamers (myself included) just missed it because of we were on a grand ol' adventure. It's enough to make me want to replay all the games I can, just to analyze them and make sure.
ReplyDeleteBut yes, you're right. Even if the other Zelda games are dark, this one is overtly dark. The pressure, the despair, and the outright horror are all more in-your-face than any other Zelda game (to generalize); Majora's Mask asked a lot of its players, but those who played it were justly rewarded.
Though to be honest, I can't say for sure if it's my new favorite in the series, let alone my new favorite game. Not until I go through Wind Waker, at least...
Well, what is a villain without an evil, maniacal rant about the nature of man and the world? You could call it a weakness, I suppose -- and one that may be more than exploitable. *wink wink nudge nudge sparkle sparkle*
ReplyDeleteActually, I have my own theory about what Majora's Mask -- and to a lesser extent the Happy Mask Salesman -- may be, but I'll hold off until Part 3. What I can say is that some praise has to go to Nintendo for leaving so many blanks; an unclear villain invites interpretation, and can extend and deepen our connection with a game. Though I'm guessing the guys at the Big N have some sort of design document that outlines all its villains in full...up to and including the villain for the next game.
...
...I wonder if I could ever launch a successful sneaking mission into Nintendo HQ. It'd certainly give me a reason to try some Solid Snake cosplay.
This game has been coming up a lot recently on the Internet. I always thought that no one liked this game, but recently, I keep seeing so many people either praise it or hate the shit out of it. I wonder why, now, this game is a hot topic.
ReplyDeleteProbably because of the whole December 21st "end of the world" deal. Honestly, I was trying to get my post on the game out for that date, but it didn't pan out (hence why I split into three parts).
ReplyDeleteThere could be other causes, though. There's a video on YouTube somewhere of a Majora's Mask HD remake with updated graphics -- not legitimate, I'm guessing, but more than enough to get people talking about the original game again. And with Lightning Returns: Final Fantasy 13 on the way -- and apparently borrowing gameplay elements from Majora's Mask -- that's just another way to bring up the old Zelda game.
Or maybe the moon really is about to crash into the Earth. I don't know; I should probably start keeping up with the news.
Meh, news is overrated, lol
ReplyDelete...yeah, good luck with that whole break-in thing. Solid Snake getup or not, that would be one hell of a mission to pull off.
ReplyDeleteThen my course of action is clear. I'll just have to fine-tune my conversation ability until my power of suggestion and negotiation borders on the hypnotic. I'd assume it's the most peaceful way to resolve a struggle, if nothing else.
ReplyDelete