*sigh* Well. Here we go.
I’m reminded of the
words of fellow blogger Chihuahua Zero (whose blog you should be reading) on a post I made a while back:
“That’s a part of being a critic: loving something and then taking it
down.” And it’s true. I love video games. I love the worlds they make. I love the skill and creativity that goes
into them -- the writing, coding-wise or story-wise, that makes them amazing.
But my love only goes
so far. It stops very abruptly right
here. Right now.
Part 0: The Prologue
(Or: Let’s Play the
Numbers Game)
I mentioned this
earlier, but I just want to make it known that I didn’t buy the game of my own
will. My brother grabbed a used copy of
it as part of a GameStop sale a while back, and since then he’d been bugging me
to try it (knowing full well that I consider vanilla 13 to be on par with drinking
antifreeze). But he kept prodding and
pestering, and I figured I couldn’t insult 13-2
if I never played it. Best case
scenario, the touted improvements would make it more tolerable than its
predecessor. Worst case scenario, it’s
something to blog about.
So I’ve been playing it
for quite a while. I don’t know how
close I am to the end, but I know I’ve put in more than a few hours. What do I think of it? Well…
…Are there any
astronomy buffs around these parts?
There’s this unit of
measurement called an astronomical unit, you see. It’s kind of a shorthand way of denoting the
distance between Earth and the sun. And
it’s a pretty long distance, as you’d expect; we’re talking about 92.956 x 10^6
miles here. For a point of reference, it
takes a ray of light about 8 minutes to get from the sun to the earth, and that’s
saying something. But an astronomical
unit -- AU for short -- is still a pretty valid means of measure, as I
understand it. It’s certainly better at
measuring the distance between planets in our solar system than just miles.
Why do I bring this
up? Well, let’s say I had to give 13-2 a score. If I did, it would probably be somewhere in
the neighborhood of -92.956 x 10^6 AU.
I’m not just saying
this as a confessed hater of FF13. I’m not just saying this to troll the
fans. I’m not just saying this as someone
who’s become embittered by the franchise -- mostly because I was all right with
Final Fantasy until 13 happened. Final
Fantasy 13-2 is, by far, the worst game I have ever played in my life. And I played THIS:
A question for you,
readers: what are the two most fundamental parts of a good role-playing
game? A game designed to be an adventure and take you on a tale you live through and affect with your characters' action and the player's wit? I mean the two parts that are the basest, simplest, catch-all elements of a game? Think about it for a second. Here, have some ellipses in the meantime.
...
Yes, that’s right: the story and
the gameplay. If one of them is strong,
then it can compensate for its weaker half.
Or if both of them are excellent, you’ve got a contender for several
personal “Best of” lists. But of course,
games that fail on both accounts are complete failures, period. And guess which category this game falls
under?
So yes, on a basic
level 13-2 is (in my opinion,
although one could argue in my favor as well, given the evidence) a
failure. But it’s a failure on every
minute level that comprises both elements.
From a story perspective, the characters, the narrative, the technique, and
the world-building are all a mess; hell, the internal logic of the game is
missing, convoluted, or just plain WRONG from scene-to-scene, let alone from
one game to the next. And when you
manage to screw up what little there was to understand in vanilla 13, you really should consider giving
the hell up. And the gameplay? No hope there, in spite of virtually every
reviewer glossing over it. Battles are a
pain, the “open worlds” aren’t quite as such, customization is baffling, the
monster-raising system is half-assed, and I’m eager to introduce Mog’s creator
to the business end of a well-sharpened halberd.
I don’t know about the
rest of you, but for me Final Fantasy
13-2 isn’t a game anymore. It just
isn’t. A “game” implies that you’re
having fun, or being entertained, or given some sort of satisfaction. No, 13-2
is a struggle to get through. Awful
battles lead to awful cutscenes, and awful cutscenes lead to awful
battles. Each time I play, I can only do
so for a short while before getting a splitting headache, a bodily reaction to
anything that I find particularly bad. I
remember believing at one point that “This game can’t get any worse,
right?” Now I realize how naïve I
was. Now every time I turn on the game,
I go, “Oh God, what’s gonna happen this time?”
And then something truly awful will happen, almost on cue, and I’ll say
“Oh God. That…that didn’t just happen,
did it? This is just a joke,
right?” And then I’ll wish I was playing
Persona 4 instead. Ah, Persona
4. Sometimes memories of you are the
only things that get me through the harsh winter nights.
“All right, we get it!”
you shout, slamming a palm against your keyboard. “You hate 13-2! That much is obvious. So if it’s so bad, why do you keep playing
it?” Honestly, I can’t say I have a good
answer. I’ve explained before that I
don’t believe in the “so bad it’s good” mentality, and that certainly doesn’t
apply to this game. So I suppose you
could call it a sick fascination; there’s a part of me that wants to see
exactly how bad it can get -- if it can scrape the barrel so thoroughly that it
shreds through to the other side, with hundreds of splinters lodged in its
fingertips. But at the same time, you
could argue it’s a matter of pride.
Between me and my
brother, I’m the RPG ace. Barring the
occasional -- but irritatingly frequent -- erasure of my save file, I’m the one
who ends up clearing RPGs when he gets stuck on a boss. Xenosaga
III, Mega Man X: Command Mission, Grandia III…hell, it took him an hour to
beat the last boss of FF8, and I had
it done in about five minutes. And don’t
even get me started on Atlus’ RPGs, which are among the hardest I’ve
encountered yet -- hard, but far from impossible if you know what you’re doing. But I didn’t beat FF13 -- not for lack of trying, though, and certainly not because I
was under-leveled or didn’t fully exploit the customization. I could handle, and even steamroll, every
enemy that came my way…except for the second form of the last boss (who in the interest of spoilers will be substituted with a picture of this guy):
Basically, it took
advantage of the game’s fatal flaw, in that death to the leader -- i.e. the
player character -- meant an instant game-over regardless of the party’s
status. (This is a gameplay element
shared by FF13 and Persona 4, but P4 handled it much better; party members will absorb deathblows for
you and thus give you lots of second-chances.)
Naturally, the last boss decides that -- after you’ve killed its first
form with about three million HP and likely a fifteen-minute battle, it can
decide to target and instantly kill your leader whenever it feels like it. To be fair, you can prevent instand-death using
a certain equipment setup, but that would not only require me to sacrifice my
current and fully-functional setup, but backtrack to parts unknown, blow my gil
on a pair of items completely unmentioned, and upgrade them so that they could
completely protect me instead of maybe kinda sorta cover me if I click my heels
together and do a backflip. So after
taking one too many screw-yous from the game, I stopped. I popped the game out of the Xbox and gave
up. I’d lost the drive to see the
story’s resolution long, long ago; I was only playing the game out of courtesy
and a mechanical need to add a notch to my belt, not because I cared about
Lightning or her world or whether or not she’d make it out alive. At that point, I probably wanted her to die
more than the main villain.
So you can consider 13-2 an obligation of sorts. It’s a matter of a gamer’s pride, in the
sense that -- barring some cheap ability in the endgame -- I’m beating that game. But
it’s also an obligation in the sense that I’m going to play it, and report my
findings here on Cross-Up. I want people
to see, and know what Squeenix hath wrought.
Gamer or not, I want people -- you, your friends, whoever -- to know
that this is here. It’s not just a way
for me to whine about a game I don’t like.
It’s a record -- a verifiable textbook on how NOT to write a story. Say
what you will about FF8, 9, 10, 10-2, 11,
12, even 13 or 14 -- this is where the series reaches
an all-time low. Of course, given what’son the horizon there’s still plenty of time for that to change. But we’ll just have to see how it goes.
...I don't exactly have high hopes.
In any case, 13-2.
I’ll be making some posts on this one.
In fact, I’m almost tempted to make an entire new tab just to provide an
archive of how not to tell a story,
or make a game, or what have you. But
for now, this’ll do just fine. I’m going
to discuss -- and dissect -- this game as thoroughly as I can in the weeks to
come. And if you’re in the mood for some
laughs (in the sense that you’ll be saying “wait, what?”), or a bit of goofy
education, then I’ll be sure to provide.
So look forward to more
coming soon. Now if you’ll excuse me, I
have to go smoke the combined weight of every gram of debris in the asteroid
belt in cigarettes.
Part 1 -- time to fly.
I honestly can't believe you had the stomach to play this game, lol. FF has gone downhill since 9, IMO. New ones are just made out of obligation, it seems.
ReplyDeleteI assure you, if I didn't have every intention of seeing the game through to its end for this blog, then I would have given up after the first hour.
ReplyDeleteThis game has enough power to break me, and any rational man in kind. See, I was playing through it a couple of days ago, and I'd finally reached the end of a certain subplot. To say that it's a terrible subplot should be pretty obvious, but (unless you've played it for yourself, which I SINCERELY hope you haven't) the resolution to said subplot is just...awful. So much so that I just sat there in front of the TV for a while, staring at the screen, with hands clasped in front of my mouth as if to pray -- or as if to prevent myself from touching the controller. And I stayed like that for minutes.
I guess what I'm getting at is that this game might be the end of me. I don't know about you, but when I watch/read/play something terrible, I get these headaches out of pure frustration. 13-2 is probably going to make my brain tear into dozens of gooey chunks.
I have this game on my sitting on my shelf for the last year or two, still haven't played it
ReplyDeleteThen unless you played (and enjoyed) the original FF13, you might want to consider leaving it there.
ReplyDeletePlayed FF 13, didn't hate it, didn't like it.
ReplyDeleteI'll probably play 13-2 when I muster the courage to.
Then may God be with you.
ReplyDeleteIt is a brave thing you do.
ReplyDeleteI as well have that dreaded game sitting on my shelf, waiting to disappoint me. Biding its time.
Godspeed, Voltech.
I thank you, my comrade. Where I go, no light can reach; upon my return, I may not be the man you once knew, but a husk laden with madness and corruption.
ReplyDeletePray not for me -- for what I do, I do in the name of duty.
Your a stronger gamer than I am. Sadly, I have yet to play any of the Final Fantasy games, but I cannot stand forcing myself through a bad game, unless I know it will be worth it. I salute your willpower.
ReplyDelete