So I guess I lied about
the last post being the first and only time I used the proper capitalization.
You know, I think I
might have thought of a way to solve Infamous’
recurring problem. Or “problem”, if you
prefer; it’s pretty much built on certain mechanics and conventions, after all,
and some people actually like the way it plays out. Others don’t.
Either way, the key problem is that -- as Second Son shows -- by trying to make Delsin and his game pull
triple-duty to accommodate a good path and evil path along with neutral,
mission-to-mission characterization, overall he’s weakened as a character. I’m glad I got to play as a Good Delsin, but
the moments where I got to see his heroic persona come to light aren’t nearly
frequent enough. What IS frequent are
scenes and dialogue that could have been spoken by Good Delsin, Evil Delsin,
Neutral Delsin, or DmC’s Donte if he
was actually worth a damn.
Yeah. I’m still sore that game exists. Given that Second Son’s story has reopened old wounds, can you blame me? Even good guys have their limits, you know.
It’s probably worth noting that as I type this,
I’m listening to a remix of the Tekken Tag opening. And since that has the infamous Electric Wind
God Fist, that’s a good enough segue for me to declare that there are SPOILERS
incoming.
Is it good enough for you? Okay.
Then let’s go with this one: BRING IT ON, YA ALIENS!









