Showing posts with label Infamous: Second Son. Show all posts
Showing posts with label Infamous: Second Son. Show all posts

May 5, 2014

On Donkey Kong and the Pursuit of Next-Gen

So when did “epic” start being a thing?

I would ask if people still use that term, and play it as being a synonym for “cool” or “awesome”, but not that long ago it popped up in a commercial or something, and my brother scoffed at the idea.  “I hate it when people use ‘epic’,” he said, more or less.  I don’t blame him.  Setting aside what an epic is supposed to be and what it actually means, it feels like it’s a bit of a reach in terms of the modern-day lexicon.  It’s verbal escalation; being cool isn’t enough, and being awesome isn’t enough, so obviously the only way to top that is by being EPIC, right?  But the tradeoff is that you get diminishing returns; it makes what was once incredible seem commonplace if you overuse it.  That, and it just makes you sound like a doof.  Or a bro.  Doofbro.

That strive to be epic -- to act in excess -- is a real problem, if you ask me.  It feels like there’s this constant pressure to be “bigger, better, and more badass”, as CliffyB once put it.  But that’s unsustainable, and unrewarding when you get down to it.  It’s not always about adding in more, and more, and more; an audience is more than capable of building tolerance, and too much epic can lead to them getting burned out.  Or to put it another way, it’d take ten summer blockbusters just to get them to normal.

So what’s the solution, then?  Hard to say for sure -- but if nothing else, Donkey Kong Country: Tropical Freeze gives us one possible answer.

May 1, 2014

Let’s discuss inFAMOUS: Second Son (Part 2).

So I guess I lied about the last post being the first and only time I used the proper capitalization.

You know, I think I might have thought of a way to solve Infamous’ recurring problem.  Or “problem”, if you prefer; it’s pretty much built on certain mechanics and conventions, after all, and some people actually like the way it plays out.  Others don’t.  Either way, the key problem is that -- as Second Son shows -- by trying to make Delsin and his game pull triple-duty to accommodate a good path and evil path along with neutral, mission-to-mission characterization, overall he’s weakened as a character.  I’m glad I got to play as a Good Delsin, but the moments where I got to see his heroic persona come to light aren’t nearly frequent enough.  What IS frequent are scenes and dialogue that could have been spoken by Good Delsin, Evil Delsin, Neutral Delsin, or DmC’s Donte if he was actually worth a damn.

Yeah.  I’m still sore that game exists.  Given that Second Son’s story has reopened old wounds, can you blame me?  Even good guys have their limits, you know.

It’s probably worth noting that as I type this, I’m listening to a remix of the Tekken Tag opening.  And since that has the infamous Electric Wind God Fist, that’s a good enough segue for me to declare that there are SPOILERS incoming.

Is it good enough for you?  Okay.  Then let’s go with this one: BRING IT ON, YA ALIENS!

April 28, 2014

Let’s discuss inFAMOUS: Second Son (Part 1).

That’s the first and last time I’m going to properly type the name of the franchise.

Recent news has revealed that, as of this post, Sony’s new kid on the block the PS4 has surpassed seven million sales.  Seven million consoles are out there, not just on the shelves, but in the hands of customers all around.  That is a lot of consoles -- given that roughly a month ago that number was at six million, it’s likely that those numbers are going to rise at an incredible rate yet again.  After all, the prevalent theory is that the recent surge is because of Infamous: Second Son.

But with that in mind, I have to ask a question: what?  Or if not that, then…why?

I’m not going to tell anyone that they’re wrong for their opinions, or their purchases by extension.  But I hope you’ll forgive me for being more than a little confused.  The PS4 does NOT have the library right now to justify its purchase.  It just doesn’t.  Okay, sure, it’s got some solid indie games out there, but those aren’t enough.  The selling point should be in the big releases -- and those have yet to cut it.  Knack isn’t doing it.  Killzone: Shadow Fall isn’t doing it.  Battlefield 4, Assassin’s Creed 4, and Tomb Raider: Definitive Edition aren’t doing it -- not to mention that they’re multiplatform titles, and far from revolutionary in their own right.  I can understand the “early adopter” mentality, but right now the only reason why people might be running out to buy the latest console is because of a barrage of commercials…some of which don’t even show any gameplay.  Or games

So.  If you want to know what I think of Second Son without suffering through thousands of words, there you go.  Things aren’t exactly ideal.

SPOILERS!  UNLIMITED SPOILERS!  Ahhhhhhhh…

I would have gone with the lyrics for “Ride the Lightning”, but Palpatine beckoned.

April 24, 2014

Who Wins Out -- Heroes or Villains?

If you’ve been checking around the blog recently, you might have guessed that I’ve got Infamous: Second Son on the brain.  (The posts on which will come this Monday and Thursday, so look forward to my joy/despair.)  And with good reason; I may not be one for comics, but I’ve always loved the idea of superheroes.  And by extension, I’ve always loved the potential that they hold.  Powers beyond the mortal man!  A persona that’s larger than life!  HnnnnnnnnnnnnnnnngCOSTUMES!  There’s a lot to love, so there’s an obvious reason why they’re so popular today.

But if The Avengers -- and the internet at large -- is any indication, it’s that people love villains as well.  Maybe more.  Tom Hiddleston’s Loki made a huge splash in the first Thor movie, much to its (and his) credit; his presence helped make that movie what it was, and you could say the same pretty damn easily about The Dark World.  Loki’s popular, but I’d bet that he’s not the only one who’s enjoyed his fair share of popularity.  Nor will he be the last.

And I find that more than a little interesting, if we’re being honest.  Along with Loki’s horns.  That seems like an accident waiting to happen -- if it hasn’t already.  On the other hand, they ARE curved upward, so, you know.  S'all good.

April 3, 2014

RE: inFamous: Second Son

Am I the only one that thinks that the typing of the title is really awkward?  I am?  Well, forget it, then.  I’ll just keep typing “Infamous” instead.

A quick glance at Wikipedia tells me that the original Infamous was released in 2009, and its sequel followed in 2011.  Since then, the franchise has pretty much established itself as one of Sony’s key products -- the “reason” to own a PS3, and more recently a PS4 considering how Second Son was revealed alongside it.  (Though its reveal was pretty much a given by that point, I’d wager.)  Collectively, is Infamous the best in the superhero game business?  No.  And not even individually; that honor belongs to 2005’s The Incredible Hulk: Ultimate Destruction, seeing as how it nigh-flawlessly captured the essence of playing as the Hulk.  Still, some props have to go to Spider-Man 2 for nailing the web-swinging; why the games that followed had to complicate the formula -- or forget it outright -- is beyond me.

But for what it’s worth, I’m ready to acknowledge Infamous as something praise-worthy.  I like the concept.  I like superheroes, and superpowers.  I like that it at least tries to do something with morality, and gives the player the choice of playing as the hero instead of a growling, amoral twit (or worse, the ever-so-delightful designated hero).  But as always, the execution is what proves or disproves the soundness of the concept.  If it’s not done well, there’s a good chance I could find myself wishing that it wasn’t done well at all.  Thankfully, the latest entry in the franchise gives a chance to iron out the flaws.  This is the game that proves the worth of the PS4, and ushers in the promise of the new generation…at least to those that pretend the Wii U doesn’t count.

That’s what Second Son is primed to do.  At least, I sure hope it is.

March 27, 2014

5 Superpowers That Would Make Awesome(ish) Games

No matter your opinion and biases, can we all just agree that there are too many guns in video games these days?

Look, I know what the deal is.  Video games define themselves by having the player interact with the systems built in.  The programming creates a means for expression that’s almost magical -- and almost since their inception, the one way games have done that in a way no other medium can is through combat.  Conflict.  How you can overcome enemies is an art form in its own right…and that art form is threatened when devs just shout “GUUUUUUUUUUUUUUUNS!” and move on.  

Now, it’s true that how you shoot a gun can be given its fair share of flair and style, but there are two problems: A) that would require a level of -- for lack of a better term -- fidelity that wouldn’t fit DA PLAN, and B) guns take all the guesswork out of combat by nature, especially in a game.  You aim and pull the trigger.  There’s a reason why guns are the weapon of choice in, you know, wars, but something romantic has been lost along the way.

Which brings us (however briefly) to Infamous.