June 11, 2012

Prometheus…But First, Charts!

Confession time: I’m not all that familiar with the franchise.  Yeah, yeah, I know -- how can I call myself a man if I only remember the bare details about one of the most famous intellectual properties ever to grace the medium?  Well, you know me.  My expertise lies in video games; while I certainly have gaps in that medium as well (partly because I was a Genesis kid in the great console wars of the nineties), I’ll admit I fare better with those than with things like this.

That said, I try to expose myself to stories no matter what form they appear in, or what kind of story they have to tell.  For example, even though I’m not a fan of horror, I’ll still give it a shot…assuming that someone forces me to watch it.  Granted, every time I try to expose myself to horror I end up disappointed or left with a headache, but I just figured that I’m missing the GOOD bits in exchange for the bad.

And you know what?  After last night, I’m starting to see the appeal.  Not just of the genre, but the franchise as a whole.  It’s genuinely good!  Full of mysteries!  And I’ll be honest:  it had me laughing the entire time!  In fact -- against my better judgment and theater etiquette -- I managed to record some footage on my cell phone.  Have a look.


...I got that wrong somehow, didn’t I?

June 10, 2012

I Hraet You (13)

Beat 13: Connect the Dots with a Sledgehammer of Ham

A chilled, salty wind swept over the school’s east breezeway -- not surprisingly, as the school, and plenty of other buildings, sat on an incline high enough to peek at the harbor.  But for the moment, Lloyd paid the sea no mind; he just sat in the nearby lawn, cupping his mouth as he tapped his foot against the stone bench. 

It didn’t work, he thought, his fingers regularly pressing into his cheeks.  I couldn’t head into the audition room with May.  Why?  Is there something missing?  Could I have overlooked a step?

He turned to his right.  With the pre-school morning winding down, students started heading toward their classes in earnest.  By the dozens they stepped through the doors on either side of the breezeway, in groups as large as seven or as small as two.  Only the occasional oddball -- like a lanky punk with a mohawk -- headed inward by himself.

Lloyd raised a hand and hailed a couple of girls toward him.  “Ah!  Miss Byrne!  A pleasure to see you again!  I trust you had an uproariously entertaining summer?”  He trotted towards them like a loyal terrier, just as they stepped onto the grass to meet him.  He only recognized one of them -- Rita Byrne, a newly-minted junior with curly brown hair and a propensity for wearing track shorts (perfect for showing off those tanned, toned legs of hers, Lloyd had noted).  The other was shorter and sandy-haired, and blew carelessly into her bubble gum.  “Oh!  And another fair maiden has come to enjoy your company!  A younger sister, I presume?”

June 8, 2012

E3 2012: Everybody Loves Stabbing (?)



So.  Let’s talk about E3…again.

I guess I’ll start with my observations -- not on the expo itself, but hearsay around the internet.  From what I can gather, this E3 has been average at best, disappointing in general, and a spiraling nexus of universe-ending badness at worst.  And even though I think of myself as the Eternal Optimist, even I have to agree with the detractors.  This E3 wasn’t amazing.  It had high points, and even the stuff I didn’t like had merit to some people, but overall I walked away from my TV wishing that I had just seen…well, SOMETHING more.

I’ve gone into detail about my thoughts on this year’s showing several times already, but I’ll save you some legwork (or finger-work) and say this: in a nutshell, it was a very “safe” showing on all accounts.  A safe showing of games we already knew about.  A safe amount of new properties.  A safe number of attempts to try and convince us that System Z will become the entertainment hub of the future.  A safe period to appeal to casual gamers -- and give time for bathroom/food breaks.  The stuff that the core gamers didn’t care about could be ignored; the stuff that did, I assume, managed to codify consumer loyalty, at least until the next E3.  Say what you will about things like the Nike/Kinect partnership or Wonderbook, but more or less, each company showed us the things that we want.  Or perhaps, what they think we want. 

And that’s what brings me here today: is this what gamers really want?

June 7, 2012

A quick update on I Hraet You.

No, I'm not going on hiatus, and as far as I can tell I'm in a good place with the two-a-week schedule.  (In fact, a part of me wanted to post a bonus third chapter this week...but I'd better not mess with a good thing.)  I just thought I'd use this space to announce that from now on -- assuming I don't forget -- there's going to be a row at the bottom of each chapter that'll take you forward a chapter, back a chapter, or to the archive.  Why I didn't think of this before is beyond me, but now that I've (tediously) added it into every chapter thus far, it should be more comfortable to navigate.

And as long as I'm speaking here, I'd like to give a shout-out to Dimanagul for commenting, and making me realize that I probably should add that little feature in.  As a tribute to you -- and all of you who have commented here on Cross-Up, as well as any incidental readers -- I'll offer a humble yet satisfying gift.

Metal.  Because, as you know, it makes everything better.


June 6, 2012

I Hraet You (12)

Beat 12: The Lost Kingdom of Lloyd B. Hoigleheimer

For a moment, Lloyd couldn’t do much more than watch May head off -- but in a moment of insight, decided against inaction.  It would behoove me to not let this chance slip away, he thought, stroking his chin.  What sort of information could she have acquired?  I may have quite the reputation, but still…something about this puts me in a fretful mood.

He started after her, covering his mouth all the while.  Hmmm…it’s possible that she heard about me in regards to the accident at High Tide Park.  Has word of mouth spread that quickly?  Or could it be that she was there as a witness?  Or perhaps…perhaps she caught a glimpse of me connecting with Miss Walters.  His fingers tightened around his mouth.  Circumstantially there’s no telling how long our session lasted.  If Miss May saw us from the shore, then she’d have no reason to forget me.  How would any given person react to seeing two young adults standing in the water while completely still?

This could be problematic if I let things progress too far.  Best to start cutting down my problems while the chance still remains.  He raised a hand. “Miss May!  A moment of your time, if you would!”

Square Enix has all the good ideas.


So apparently, Square Enix is showcasing their new graphics engine.  I guess there's no better time than E3 Week, but on the other hand, I still think it's way too early to even discuss better graphics and new engines and whatnot.  Square Enix in particular, because even after some six years of waiting, we STILL haven't gotten our hands on Versus XIII.  There's thinking ahead, and then there's an attempt at ethereal clairvoyance.

While it's about as good-looking as you'd expect, there's something even more interesting about the page itself -- namely, that it links to a survey where you can voice your reaction and opinion.  Squeenix has some real gusto to invite Hell so liberally; after a quick selection of questions (ranking your satisfaction from 1 to 5), there's a box where you can put in additional feedback.

There's no way this can end poorly.


June 5, 2012

E3 2012: That Just Happened, Apparently



The following is probably the most rational, unbiased, laissez-faire, and comprehensible E3 reaction blog post you’ll find on the internet. 

HUUUUUUURGH VIDEO GAMES!  RRGHRAAAGH WHY ARE THERE SO MANY SHOOTERS AND KNIFE KILLS?  OHMAHSTAHZ RAYMAN LEGENDS AND WATCHDOGS!  WAITWHA NIKE AND KINECT NOOO I HATE BEING FIT!  ZOMBIE REGGIE WOULD LIKE YOU TO BUY A WII U!  PIKMIN 3 YEAAAAAAAAAAAH!  AND THEN THERE WAS A DANCE PARTY!

What?  I delivered on my promise.

…All right, here.  My real thoughts on E3.

June 4, 2012

E3 2012: My Reaction (In 4 JPEGs)

My face whenever a gritty modern war-style shooter was on-screen:


My face when I realized how many games today espoused brutally stabbing your enemies/victims with knives:


My face when I noted just how much innovative potential Ubisoft's Watch Dogs has (and how I'm actually excited for a game shown at this E3):


My face when I finally processed that Sony was trying to literally make video games out of books and take out the legwork of letting readers imagine their own worlds, thereby rendering their software useless:


More thoughts on E3 to follow later this week once all's said and done and I collect my thoughts.  And besides, a storm is approaching -- and its name is Nintendo.  Or, alternatively, Hurricane Reggie.

June 3, 2012

I Hraet You (11)

Beat 11: No Bees in This Chapter, Thankfully

Sunlight started spilling into Lloyd’s room.  As the heat tickled her body, Trixie shifted her way out of the sheets, and rubbed the last bits of the sandman’s dust out of her eyes.  She was a bit surprised she’d even fallen asleep -- but of course, the drool gathered atop the bed gave her all the proof she needed.  She rubbed her head, trying to smooth her ruffled hair…and to massage her brain before the prince’s inevitable antics gave her a migraine.

She threw off the sheets with a wide swing of her arm.  “All right, so whaddya gonna do to me today?” she asked.  But to her surprise, she didn’t get an answer.  She stared at the door ahead; no Lloyd in sight.

“The jackass already left,” said JP.

Trixie catapulted out of the bed and hit the floor.  When she crawled up its side, she locked eyes with JP, leaning casually against the wall with his hands in his jacket pocket.  “What, are ya tryin’ to give me a heart attack?!” she yelled.

JP stared at her for a while, and then turned toward the door.  “So you sleep in that swimsuit of yours, too?” he asked the door.

“Just gonna ignore me then, huh…?”

June 2, 2012

Tales of Xillia 2, Or How I Learned to Stop Worrying and Love the Beast


 So the countdown for the next installment in the Tales series has come to an end -- and with it, the reveal of Tales of Xillia 2. 


While I have my reservations about it being a direct sequel (and the fact that Tales of Xillia 1 has yet to appear in the states), I’m okay with this.  You may think me a hypocrite for accepting another sequel in this franchise while blasting it elsewhere -- i.e. Final Fantasy XIII-2 -- but that’s because A) I’d like to pretend that the Fabula Nova Crystallis project doesn’t exist, and if I don’t look at it it’ll go away, and B) in my experience, the Tales series has been consistently good.

And by consistently good, I mean it’s probably one of the most unappreciated franchises in the past decade or so.