Showing posts with label E3 2012. Show all posts
Showing posts with label E3 2012. Show all posts

June 8, 2012

E3 2012: Everybody Loves Stabbing (?)



So.  Let’s talk about E3…again.

I guess I’ll start with my observations -- not on the expo itself, but hearsay around the internet.  From what I can gather, this E3 has been average at best, disappointing in general, and a spiraling nexus of universe-ending badness at worst.  And even though I think of myself as the Eternal Optimist, even I have to agree with the detractors.  This E3 wasn’t amazing.  It had high points, and even the stuff I didn’t like had merit to some people, but overall I walked away from my TV wishing that I had just seen…well, SOMETHING more.

I’ve gone into detail about my thoughts on this year’s showing several times already, but I’ll save you some legwork (or finger-work) and say this: in a nutshell, it was a very “safe” showing on all accounts.  A safe showing of games we already knew about.  A safe amount of new properties.  A safe number of attempts to try and convince us that System Z will become the entertainment hub of the future.  A safe period to appeal to casual gamers -- and give time for bathroom/food breaks.  The stuff that the core gamers didn’t care about could be ignored; the stuff that did, I assume, managed to codify consumer loyalty, at least until the next E3.  Say what you will about things like the Nike/Kinect partnership or Wonderbook, but more or less, each company showed us the things that we want.  Or perhaps, what they think we want. 

And that’s what brings me here today: is this what gamers really want?