If it was any other game, I would have given
up. But I have faith in BioWare. EA, not so much, but the fact that DA:I has even a tangential relationship
to the Mass Effect games -- i.e. it
may not have the same team, but it comes from the same figurative country --
means that I can’t write it off just because of seven or eight bad
experiences. I won’t.
So I went back in.
And sure enough, The Sidequest Trap tried to ensnare me yet again; how a
set of sandy canyons manages to pack in more random NPCs needing a gofer is
beyond me. And contextually, they’re not
on stable ground; imagine if you were there with the intent of scouting the
area and ousting the demons, only to have someone try and strong-arm you into
finding their ring. I may be playing as
the more-or-less savior of the world, but I’m not a miracle worker. Also, I don’t care. And when a game -- no matter the genre, but
especially for something like DA:I --
makes you stop caring about the world, it’s a surefire sign that something has
gone wrong.
But as it turns out, I did find something to care
about. That same something has gotten me
thinking about more than just DA:I;
it’s made me wonder if too many games in general are on the wrong track.