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So I went back in.
And sure enough, The Sidequest Trap tried to ensnare me yet again; how a
set of sandy canyons manages to pack in more random NPCs needing a gofer is
beyond me. And contextually, they’re not
on stable ground; imagine if you were there with the intent of scouting the
area and ousting the demons, only to have someone try and strong-arm you into
finding their ring. I may be playing as
the more-or-less savior of the world, but I’m not a miracle worker. Also, I don’t care. And when a game -- no matter the genre, but
especially for something like DA:I --
makes you stop caring about the world, it’s a surefire sign that something has
gone wrong.
But as it turns out, I did find something to care
about. That same something has gotten me
thinking about more than just DA:I;
it’s made me wonder if too many games in general are on the wrong track.