Alternate post title: How to Ruin Valentine’s Day
Alternate (alternate) post title: The Actual Title
of This Post Has Too Many Colons
Okay. So
you may be wondering why there’s another post on Beyond: Two Souls on this blog after I seemingly closed the book on
it. I did as much just by
playing through the demo, and assuming the worst -- and then after watching
the Best Friends Zaibatsu’s LP, there was more than enough evidence to say that
it
somehow managed to be dumber than a show about a spaceman delinquent
screaming about friendship all day every day.
Given that, you would think that I’ve done my time. There’s nothing else left to say. Technically, that’s very true.
But my brother came in one day and asked for Beyond: Two Souls for his birthday,
presumably on the grounds that it has Willem Dafoe in it. And even though I told him multiple times on
multiple occasions that it’s terrible (though to be fair I’m on record of
saying “You need to see what’s in this
game”), I wanted to do something nice for him.
So I went out and got it for him, against my better judgment.
Or maybe I did it for certain other, eviler,
vengeful-ier reasons. Who’s to say,
really?
Whatever the case, 2Souls is in his possession, which means that circumstantially the
game is in my possession. And you know
what that means, right? This is a chance
for me to play through the game for myself and do a full post on it…is what I
would like to say. But I already know
fairly intimately what’ll happen in terms of what one could charitably call the
plot (thanks to the Zaibatsu and what I consider to be some of their best work
yet). You might not know how bad it
gets, but I do. Couple that with the
fact that the game has long since stopped being relevant -- barring threats
rumors of a PS4 port -- and you could say that a full Let’s Discuss post would
be a waste of time.
But you see, there’s something that’s been on the
back of my mind for a good while. When
the Zaibatsu did their run -- if not in the full LP, then at least in the
Machinima video -- they did everything they could to create some of the hypest
moments. And even in the short time
that I watched my bro and a buddy go through it, they went through some of the
same beats. That is, the game created
scenarios where destruction and pain were practically the end goal of every
scene. Refusing to do otherwise meant,
potentially, not playing the game. Or
alternatively, you can only play Renegade.
So here’s my two-stage question. Is it possible to play a Paragon Jodie? And more importantly, would doing that break
the game?
Games nowadays have an increasingly-glaring
problem wherein players are expected to play as
not-really-but-totally-when-you-think-about-it psychopathic killers. This isn’t just me still being butthurt over
Aiden Pearce and Watch Dogs; I’m not
the only one who’s worried that too many devs are turning too many titles into
short-sighted murder simulators. David
Cage himself once promised that 2Souls would
be more than just a big dumb shooter, and while that’s circumstantially true,
the demo can end with a small town practically set ablaze out of Jodie’s
“self-defense”. But my experience from
said demo suggests that that CAN happen, not that it will 100% of the
time. And Pat of the Zaibatsu confessed
towards pushing Jodie down the darkest path, just to see what Cage thought
would happen.
In other words, there’s a glimmer of hope.
So you can consider my upcoming time with 2Souls not as a report of what I find,
but an experiment. It’s easy enough to
assume the worst of Cage and his latest game thanks to the deluge of evidence
-- but if there’s a chance to find some small semblance of redemption, if not
innocence, then I think I want to try and look for it. Remember, the assumption with this game was
that it would at least create the illusion
of choosing your own adventure.
Given that, I want to choose my own adventure -- one with a definite
through-line -- and do my best to bend the story towards the conclusion I want.
I’m not so naïve to declare “I’m doing a pacifist
run!” and assume that the game will allow that to happen. BUT it’s my theory that even if you can’t
avoid killing others to survive, you can at least minimize the amount of death
and damage dealt. That’s what I’ll be
going for -- and with the foresight gained from knowing how the majority of the
game’s events play out, I can sidestep them and hopefully create scenarios that
A) don’t end with wanton murder, B) don’t end with Jodie crying or emotionally
distraught, C) don’t end with Jodie’s life in shambles, and/or D) don’t end
after a murder spree with Aiden to the sound of an orchestra OD’ing on all of
the drugs. I know that’s the same as A,
but give me a pass on that one.
Is it possible?
Yes and no. The ideal state would
be to have every decision you make decide where Jodie ends up -- but with the
plot and its events set up as they are, nothing’s stopping me from flashing
toward the…well, less than sensible sections
of the story. So, like I said, I’m going
to try and avoid as much damage and destruction as I can, as per my wishes and
the “experiment” at large. And I want to
create the most consistently-characterized Jodie the game will allow. With any luck, I’ll have good news in the
weeks (months? We’ll see) to come.
In the meantime, you’re probably wondering: now
that I have the full game, is there anything I can say about it that makes it a
little better?
Uh…
Oh, wait! I
thought of something.
Interestingly, there are more options and triggers
in the game than even the Zaibatsu managed to find. I guess that’s a consequence of other parties
giving the game a look, but it’s still surprising to see what can be done (or
ignored) in a playthrough. Apparently at
the party scene, Jodie can get drunk as well as -- to put it mildly -- take a
hit. And she can leave the party at any
point in the midst of her “revenge”, i.e. she doesn’t have to have Aiden bust out the knives or set the house on
fire. So if nothing else, there are
moment-to-moment options.
Also? Maybe
my brain has started to atrophy in the months since its release, but for
moments at a time I can kinda-sorta understand why 2Souls’ events are arranged in the way that they’re set. Don’t get me wrong; it would have made for a
more solid experience if the game played out in chronological order, and you
really have to strain to see the
through-line, but there are traces of logic.
Jodie getting her CIA training is followed by Jodie on the run, so you
could argue that whatever hopes she had of being a part of something (and
having a stable home) get dashed immediately.
It’s not the strongest argument, but it can be made…though you could
argue if you have to work that hard to
see the connections, the game shouldn’t be set up like that in the first place.
But whatever.
That’s just about where I stand.
My expectations are not particularly high right now, but I’ve been
surprised before. Maybe I’ll be
surprised again -- and who knows? Maybe
it’ll be because I put in that effort that I find something worth being happy
about. No guarantees, but I’ll be
honest: it’d be pretty cool if there were more games out there that I could
talk about without simply saying “Well, at least it looks good.” Damning with faint praise is not how I prefer
to treat the medium I love so much.
So. Let’s
see what happens next, shall we? Look
forward (?) to more on 2Souls. And in the meantime, look forward to some
other stuff here on Cross-Up. Like a
post I’ve had ready for a couple of weeks now, but keeps getting pushed back
because of random posts like this one.
And there’s this thing I tossed over on Destructoid a while back that I
need to bring over here, so maybe that’ll be up this week. And beyond that --
Yeah. I
should probably do something about that.
Eventually. Soon. Maybe.
Eventually. Soon. Maybe.
After hot dogs.
Maybe we should have taken the 2014 remake of 'Carrie' more seriously rather than bitch about how it's not as good as the 70's version. Considering how mean-spirited and trigger-happy everyone seems to be nowadays, I think some of the lessons and subtexts from that decent Stephen King story and its adaptations should still be pondered. Some people can be despicable pieces of garbage and the unhelpful bystanders are selfishly stupid. But going on a bloody rampage is only gonna make life worse for everyone. We can sympathize with the victim, but that doesn't make their vengeance justified or acceptable.
ReplyDeleteAnywho, let your brother suffer for making a shallow choice... so long you both do something to cleanse the foul memories from your minds. Like Smash Bros. Or hot dogs. Or rewatching the Persona 5 trailer. Or making fun of Youtube vids. Something that gives you happy thoughts, because B:TS ain't gonna help.
Meanwhile I'm stuck with the fearful thought that buying what I basically need for a WiiU will end in my parents taking out another loan we could have used for school. $600+ to get a Nintendo console and games to get a basic satisfactory experience is a shotgun blast to the stomach. I'm better off buying old Gamecube games I missed out on.
I cannot upvote this comment enough. It is just UNREAL that we're fresh into 2015, yet there are still so many games that have failed (and will probably continue to fail, as per months-long development times) to grasp what you've said here. I mean, sure, not every story needs a squeaky-clean Boy Scout of a hero. That's fine. But is it so much to ask that those stories at least explore their characters and worlds in a compelling way? Jeeeeeeeeeeeeeeeez.
ReplyDeleteAll right, rant over. There's a lot to get riled up about in terms of games these days -- The Order: 1886 has been a sore point for me almost since its announcement -- but I guess that if nothing else, there are still plenty of games worth enjoying, past or present. So yeah, go ahead and grab some old GameCube games if you have to. Or maybe track down an old/used Wii; there's a ton of good games on there that'll offer a respite from...well, you can imagine. PS4/Xbone games aren't exactly ideal right now, but the wealth of options practically makes them obsolete. For now, at least. Or for a while, maybe. We'll see.
Anyway, I hope your takeaway from this post is that you need to give Okami a look if you haven't already. LPs aside, it's been on PS2, PS3, and the Wii. It's not often that a game like that gets so many chances. To its credit, though, it does have this.
https://www.youtube.com/watch?v=w05AU1e1gX4
*sigh* Damn it, Capcom. You used to be so cool.