Hey, everybody, how’s it
going? Let’s talk about breasts.
A while back, I was on
The Escapist sifting through the forums -- something I don’t do all that often,
unless there’s an interesting topic listed on the front page. But as internet-surfing tends to go, one
thing led to another, and after a while somebody asked an interesting question:
“If Alyx Vance had big breasts, would she be a worse character?” I don’t know Half-Life well enough to comment, but I’ve heard of her before
(semi-extensively, because she’s a top-tier female character). And I know that her abject non-sexualization
is part of her appeal. “She’s wearing
clothes! She doesn’t have big
boobs! She’s not just eye candy!” And so on.
But would making her
improbably buxom automatically hurt her appeal?
Her credibility? Well, yes and
no. “Yes” in the sense that a bust boost
threatens to head into seedy territory, and could
be exploited. “No” in the sense that
just because a character is busty doesn’t make them a bad character. (See: Lulu, Cortana, Juliet Starling,
Bayonetta, Elizabeth Comstock, several Mass
Effect characters, several Dragon Age
characters, at least one character per Tales
game, and virtually every female character in the Devil Survivor games.) If a
character only exists to be objectified, that’s a problem. If a colossal chest -- for a variable
definition of “colossal” -- is used to make a character visually distinct, and
as a trait of a character than a defining characteristic, then it makes for
more stable ground.
Which brings me to Senran Kagura -- the seediest of all seedy
games.
I don’t think I need to
go into grave detail about the kind of content that’s in what’s now a healthy
franchise (for better or worse), especially seeing as how I’ve
already talked about it in the past.
Nearly any given screenshot will have generously-proportioned ninja
schoolgirls, who range in size from extra-large to back-snapping delight. Nearly any given article will bring up the
clothing damage or maelstrom of panties therein. Nearly any given video will have more
bouncing than ten years’ worth of basketball seasons, offset only by blushing,
doe-eyed maidens. They’re not the sort
of games you’d want anyone knowing you own, much less know about. Unless you belong to your town’s chapter of
the Breast Enthusiast Society.
In a medium that’s
struggling and often failing to find a place for females in their narratives, Senran Kagura as a whole feels like a
step back. This is a series that was
literally conceived when one man realized he could use the 3DS’ power to create
dimension-crossing breasts. I have my
sincere doubts that anyone cares about the plot of the games, because there’s a
lot of focus on the…plot. And while I’m a supporter of distinct visual
design, SK almost gleefully straddles
the bra straps (in more ways than one).
When everyone is improbably buxom, no
one is improbably buxom. They’re
getting diminishing returns on their efforts, and the only way they’ll be able
to counteract that is by going even further beyond and just adding a boss fight
against barn-sized sentient breasts. But
then they wouldn’t be able to add any butt shots, so they’ll just have to come
closer and closer to a schoolgirl singularity.
It’s easy to look down
on SK scornfully. Very easy.
Would the series be what it is without its supremely-squishy
swordswomen? Not a chance. I’m sure it’d have its fans, but as a game
series -- based on what I’ve seen in videos, admittedly -- it’s hard for me to
think that they’d sell based solely on the quality, or lack thereof, of its
combat systems. I’ve had a look around
on TV Tropes and the wiki and know that there’s an overarching plot, as well as
a story behind each character, but I wonder if that’s enough to leave an
impression -- or if the story is even remotely well-executed. I’m willing to give the franchise the benefit
of the doubt, because once upon a time I did the same with Dead or Alive. But I
understand why people take issue with SK. I really do.
And yet, despite that,
a funny thing happened the other day. There
was a Destructoid post (and a Siliconera post, and probably posts
elsewhere, for obvious reasons) on one of the upcoming games -- a cooking
battle/rhythm game, of all things. I’d
heard favorable comparisons to Iron Chef,
so I thought, “Eh, why not? Let’s see
what those madmen are up to this time.”
So I watched the video from start to finish. It would have been the perfect opportunity to
laugh, point, shout “LOL, Japan!” and leave it at that. And in a sense, I did laugh…but not in a way
I expected. It felt more like I was laughing
with them, not at them. Or rather,
laughing because of them. I didn’t
exactly know why, but as I thought about it -- as a result of this post, and
ponderings beforehand -- I think I’ve realized something.
Something about that
game makes me happy. And I bet it makes
others happy, too.
Not that happy.
I’m going to be honest
for a minute: when all’s said and done, I have to admit that I kind of like the
franchise’s visual flair. Not
necessarily the sweater-Cerberuses the cast seems to be packing, though I can
and have looked past that before. I just
kind of like the way the characters look and act. They may not be the deepest characters, but
if nothing else they convey their personalities -- their archetypes, in the
worst-case scenario -- pretty well. (It
certainly helps that they each have a distinct weapon of choice, which says a
lot more than just “guns guns and more guns”.)
They’re colorful, they’re energetic, they’re distinct, and perhaps most
of all they’re expressive. When a SK character smiles, it makes me want to
smile. Maybe my brain’s just too addled
to see through all that, but breasts or otherwise there’s something strangely
pleasant about the proceedings. One of
those intangibles, I suppose.
It’s certainly
preferable to DOA, at least in my
opinion. My first experience with the
franchise was DOA4, and while I have
fond memories of the fights in that game -- nothing beats hammering a
teleport-happy ninja out of the sky with some sick wrestling moves -- there was
always something that freaked me out about the game. Not because of the obvious reason(s), but
because they felt like creepy dolls. I
couldn’t bear the sight of Kasumi, much less be attracted to her, because her
eerily-still face and constant look of pensive worry made me feel uncomfortable
even recognizing that she had eyes.
OH GOD WHY
The same goes for the
rest of the female cast, to varying degrees; they’re all swimming in the
uncanny valley, and even the most asynchronous breast bounce isn’t enough to
sway me. Not even a graphical
update/reboot with DOA5 did the
trick; they might have made the breasts smaller (for a debatable degree of
“smaller”), but the faces are just as lifeless.
Their eyes are just as hollow, if not more so. And on top of that, despite claims that they’d
make the girls more than paper dolls, when push came to shove they didn’t
even hesitate to give them sexy
outfits.
The two franchises may
have similar affects, but what sets them apart is the philosophy behind
them. If you ask me, DOA comes off as something trying to be erotic.
It’s aiming for stiffened trousers, no matter what half-hearted attempts
they make with their “I’m a fighter” mantra.
I probably don’t need to elaborate, considering that there have been two
games designed to capitalize on the eldritch creatures masquerading as
curvaceous young women (three including a handheld game, if I remember
right). You could safely argue the same
about SK -- it, too, is exploiting
“sexiness” for fame and fortune -- but to me, it comes off as being enticing.
It wants your
attention, but it has something different in mind. “Hey, gang!
You like boobs and butts? Well
here’s ten million of them, each one the size of a regulation volleyball at a
bare minimum! And then on top of that
we’ll add in over-the-top special moves, ninety-nine hit aerial raves,
breakdancing ninjas, and school life shenanigans! And now we have cooking competitions! You bring the money, we’ll bring the
fun!” I suspect that not everyone who
buys this game is in it for arousal, because the bonkers-as-sin physics and
post-pubescent bodies of these girls alone make the whole franchise a
farce. You saw that opening, didn’t
you? They have to know that the female
form doesn’t work that way.
They have to, but they
do it anyway -- probably because they think it’s hilarious. And they want you to think it’s
hilarious. They’re not in it to make you
go “Aw, yeaaaaaaaaaaaah.” They’re in it to make you go “HAHAHAHA! No WAY!
I can’t believe they did that!” I
certainly hope that’s the intent -- but even if it isn’t, they’re doing it
anyway. They’re making people happy,
because that’s what they wanted in the first place: their design philosophy,
unabashedly, is “to
wrap the world with happy boobs.”
They’re a company that wants your money, but they’ll achieve that goal
on their own terms. They know that they
exist to serve the customer. They know
that in order to survive, they have to make people happy.
AND THAT’S EXACTLY WHAT THEY’RE DOING.
EVEN THOUGH THEY’VE ALREADY WON.
Part of the reason I
like reading posts on SK is so I can
see the comments that pop up. Seeing how
people react and joke is a treat just as much as the games themselves could be
-- probably more. Is it easy to snipe at
the franchise? Yes. Are those shots justified? Pretty much.
But it really is interesting, seeing people aim for their own laughs,
because a “game for perverts” prompted them to.
It’s throwing fuel onto the fire, along with a barge-load of bras soaked
in gasoline. And despite the eyebrow-raising
material, it’s remarkable seeing how many people shout “localization, please”
or “I want it” with all the force their keyboard strokes can muster. To say nothing of people who actually are
fans of the franchise; they have their reasons, and it’d be outright silly to
shrug them off. Even if it’s only for a
moment, people are willing to drop their shields of cynicism and gather around
the campfire. That’s a lot more than I
can say about a game like Fuse, or Dead Space 3, or pretty much anything in
a franchise featuring guns, QTEs, or EA these days.
Don’t get me wrong,
though. I’m not trying to pardon SK from anything. It’s a franchise that has a built-in air of
cynicism, considering that on some level (maybe all of them) it’s high-grade
otaku pandering. Likewise, the fact that
the entire franchise is built on the aching backs of its chesty champions will
always be something worth contention; instead of building an engrossing world,
complex narratives, or characters whose arcs take them to heaven, hell, and
everywhere in between, the devs were content with shouting “BOOBS!” and working
their way out from there. They may have
found success, but no one forced them to do it the way they did. No one ordered them to be “a part of the
problem”.
And yet, contentious as it may be, ludicrous as it may be, I can’t
help but admire what they’ve done.
They had an idea, and
they went with it. They created their
own style, and didn’t even think of backing down. They found their hook, and dragged gamer
after gamer after gamer out of the water.
They’re doing their best to spread the word that “Hey, if you love some
hefty PLOTS, get over here on the double!”
(Yes, this time I’m talking about those
plots.)
Their games may vary in
quality, but if
their latest announcements and videos are any indication, they’re dead-set
on boosting their games’ standards to the next level, so that they can be about more than just
well-insulated perpetual motion devices.
They’re putting in effort, because they want to fulfill their creative
vision -- even if that creative vision makes the average Joe want to do a spit take. With the industry the way it is right now,
I’ll take an absurd vision over none at all.
But if there’s one
lesson I think is worth taking away from this, it’s that creative intent. I’m the Eternal Optimist, so every now and
then I don’t mind taking someone’s idealized claims at face value. So when somebody says “I want to wrap the
world in happy boobs”, I focus more on the “happy” than the “boobs”. Making people happy with one’s creation is a
good goal to have, simple as it may be.
It shows a sense of focus, good nature, and humility.
They weren’t out to
make an “epic, cinematic, filmic experience” or “take video game narratives to
the next level” or “use the medium to make social commentary”. They just wanted to make a game, and make
people feel good about it. There’s a
real earnestness in there that keeps them from reaching for the fruit at the
top of the tree, and tumbling into a clump of brambles because of it, as so
many others have. Granted they did that
by swiping at the low-hanging fruit,
but as a whole SK strikes me as the
type of series that would paint the apple in zebra stripes instead of just eat
it…but then eat it anyway just because it could. That level of conviction, zeal, and all-out
ballsiness is something to appreciate.
So, bottom line. Is this franchise actually brilliant? In terms of the actual game(s), probably not
-- at least for a while yet. In terms of
the underlying thought current, yeah, I think SK has something special.
Something that’s worth remembering, when all’s said and done. Will it ever break out of the rut it carved
for itself, and become more than just Estrogen:
The Game? No, it’s going to stay in
that rut, and just dig more so more people can nestle up beside it, just like DOA.
But unlike DOA, I do believe that it can become more -- it
can have better gameplay, a better story, better characters, better
everything. There isn’t a single game or
franchise out there that’s perfect, but anything can improve if they’re willing
to put in the work. As far as I can
tell, Senran Kagura is -- and that
just might be one more facet to its brilliance.
You and your giant
breasts have got our attention, guys.
Now it’s time to bust out.
…I wonder how many
breast allusions I made in this post.
Anyone willing to count?
*puts on librarian glasses* Let's see. You said direct variants of the word 'breast' 16 times, used breast related descriptors 8 times and offered 3 amusing breast related analogies. My favorite was sweater-cerebuses.
ReplyDeleteThat said, I agree. Games can cash in on ridiculous, this is one of those games. If you look at it the exact same way people look at Katamari Damacy it's fair game. They're bound to piss off people, sure, but this brand of exploitation pales in comparison to the Duke Nukem school of the women are exploited and useless. At least they're kicking butt. Right?
Ah, so someone actually did count. Excellent. Gold star for you! Though in hindsight, I have to wonder if I should have used Cerberuses or Cerberi. That's how it works with "octopus", at least.
ReplyDeleteAlso, I would prefer to forget what Duke hath wrought in Forever (though his other games probably count, too, in all fairness). I mean, I haven't played DNF for myself, but I've heard about what's in that, and it's...it's not great. Every time I try to remember video footage of what I've seen from the Angry Joe review, it feels like there's a "scene missing" screen in my brain. That's probably a good thing.
But in any case, yeah, I'd say that the fact that the SK ladies are fighting for their sake and on their terms makes a better case for their franchise. You could say the same about DOA, to be fair (though that has the unfortunate plot point of an incestual love polygon), but it's something. Two steps forward, one step toward the nearest licensed chiropractor.