I’m a little wary about
watching Birth by Sleep to its
conclusion.
It’s on my to-do list,
but it just feels like BBS is sliding
farther and farther down that list. I
started watching Aqua’s story a while back, but I haven’t found the drive to
see it through to the end (and of course, the same applies for the final
story/ending). Really, what do I have to
look forward to? Aqua faffing about in
Disney dimensions for eighty percent of her story, only to have about ten
percent of it actually matter? And for
what? A final showdown featuring more
cryptic, sequel-begging dialogue? More
abuse of The Big Four Words of the series (light, darkness, hearts,
friends)? Setup for the rest of the
franchise that’s ultimately inconsequential?
I view BBS as a story that, at the end of the
day, didn’t need to be told. It’s like
if someone wrote a book about the origin of the guy who made Abraham Lincoln’s
hat -- sure, it’s interesting, but does it really change anything? Hell no.
I’d rather read a book about Abraham Lincoln, because he’s the one doing
all the legwork as one of the presidents (figuratively speaking, of
course). I don’t want to read about the
emotional turmoil of a hat-maker -- doubly so if said turmoil comes from one
character that’s nigh-inconsequential, and another character that doesn’t know
his foot from a bottle of sarsaparilla.
But I’ve been thinking
about the game for a while. I’ve been thinking
about why the game intrigued me in the first place. I can tell you right now it wasn’t Ven, and certainly not Terra; I placed a fair portion of my hope in Aqua, as per my gut
instincts. But there was another
character that caught my eye, and even got me to like him by virtue of his
potential high-level-badassery.
And it’s at this point
I have to wonder: why wasn’t this game about Master Eraqus?
LOOK HOW BADASS HE
IS! LOOK AT HIM!
All right, before I get
too ahead of myself, I want to stress that (based on what I’ve seen of him),
Eraqus isn’t automatically perfect because I think he’s awesome. To give him a free pass would not only be
unfair, but fallacious; like everyone else, he makes his fair share of stupid
decisions. Knowing that Terra’s been
inflicted with a case of the darkness flu, he still sends him out instead of
telling him to sit at home and meditate on why he sucks so much. He keeps Ven in the dark about his true
nature and origins, and the moment the kid finds out Eraqus decides the only
logical course of action is to blow him to pieces (though to be fair, I DO
approve).
He has Aqua go out on a
mission on his behalf, but why he’d send an untested, untaught Master instead
of giving her some training on protocols -- or more importantly, go out there
himself -- is a mystery. But the biggest
problem is that Eraqus lets Master Xehanort within a hundred thousand miles of
Keyblade HQ, his students, and the samurai himself. Note that this is LONG AFTER Mr. X puts a
slew of scars on his face using the darkness, and LONG AFTER Mr. X reveals his
intention to muck about with the Keyblade War and cause...well...
That aside, I still
like Eraqus. Like Roxas before him, I
feel like the old master is completely underutilized; however, unlike Roxas, he has a few flashes of
brilliance. He makes his fair share of
mistakes, but overall he’s certainly wise and deserving of his title as
master. He provides a presence that’s
been severely missing in the KH
universe: he’s a leader and a pillar of support for the good guys. Yeah, there’s still King Mickey, but consider
how he was MIA for all but about five minutes of KH1, and in spite of a more active role in KH2 he still didn’t do too much (and I can only imagine the sort of
disarray he left the Disney Kingdom in).
Eraqus was primed to deliver in several respects. He was old, mature, wise, dependable, capable of delegation and commanding respect; he was tough, but compassionate; he might have gone a little overboard on siding with the light, but that was nothing a little character development couldn’t fix. I know that’s a lot of “could haves” (and more on that in a bit), but in the game proper Eraqus actually has some touching moments. Maybe it’s just the fact that I like Mark Hamill’s job with the voice acting, but I felt more for Eraqus than I ever could for Ven or Terra.
Eraqus was primed to deliver in several respects. He was old, mature, wise, dependable, capable of delegation and commanding respect; he was tough, but compassionate; he might have gone a little overboard on siding with the light, but that was nothing a little character development couldn’t fix. I know that’s a lot of “could haves” (and more on that in a bit), but in the game proper Eraqus actually has some touching moments. Maybe it’s just the fact that I like Mark Hamill’s job with the voice acting, but I felt more for Eraqus than I ever could for Ven or Terra.
Maybe I’m a little
biased. I tend to like the cool old guys
in video games (with a slew of characters from the Tales series chief among them); they seem to be a precious resource
that can and have been tapped in games past and present, but more often than
not they aren’t. JRPGs are a prime
suspect; the stereotype of JRPGs filled with androgynous pretty boys with spiky
hair holds an uncomfortably high amount of water. To hear characters in a JRPG make fun of a
character’s age -- a character who’s only 28 -- is more than a little
distressing. It’s to be expected given
the climate over there (as I mentioned in #7 here), but it still leaves me a
little worried.
It’s hard to say how
old Eraqus is (or any given Disney character; thanks to BBS, Huey, Dewey, and Louie are pushing into their late twenties in
spite of being eternally eight), but he’s old enough to stick out. He’s not only aesthetically different, but
functionally so; he could have played a role that would have turned BBS into the meaningful prequel that it
should have been.
“But Voltech!” you cry
out, raising a hand in objection. “The Kingdom Hearts series is about children
going on journeys to new worlds and learning valuable lessons! Surely you, who would espouse that the franchise
keeps its western motifs intact, wouldn’t DARE threaten that balance!” And to that I say…yes, fair reader, you have
a good point. Given past installments,
you could easily, easily liken one of
the game’s adventures to a vacation in Disneyland -- leaving home to explore
bright and colorful worlds, face a bit of danger (because you never know who’s
hiding behind that Mickey Mouse costume…), hanging with friends/family,
learning something now, and having a merry old time. There are some key differences -- the stakes
and danger being ramped up to eleven well among them -- but I think the point
still stands. However, there are two statements
that I want to make.
One: if there was any game that needed to tweak its thematic formula,
it was BBS. Yes, Ven, Terra, and Aqua are all
largely-inexperienced youths that have to go on an adventure through the
worlds, but they’re a lot different from Sora (yes, even Ven). Sora was a kid out of his element that didn’t
know other worlds and the Keyblade even existed, and had to learn as he went
on. The Keyblade Trio, meanwhile, has
spent their entire lives training and learning, preparing themselves to take up
an esteemed mantle. What do you think
they’ve been learning? My guess:
VIRTUES. They don’t need to go on
adventures to learn valuable lessons because they’ve been taught that for most
of their lives -- and even if they haven’t, then at least for a significant
amount of time. Considering that Terra
and Aqua can travel around the universe without comment or shakiness, you’d
think that they’ve done some world-hopping as practice, so the whimsy is gone.
But more importantly,
the spirit inherent in Sora is missing in Terra and Aqua -- they’re older and
wiser (well, Aqua’s wiser), and they don’t go gaga over the sight of the
worlds. They’re all business; Aqua has
to keep an eye on the boys, and Terra has to find Mr. X. The only one that tries to reclaim that
spirit is Ven, but his story (when it actually has a point) is a stale rehash
of Sora’s. Sure, he’s looking for his
pal, but he readily de-evolves into angst mode.
And without a strong sense of direction in either his plot or his
character -- one gained from adversity, or a rival, or a desire to have his
questions answered -- he can’t hit those high notes. It also has the same general problem as KH2: when so much attention and
interaction focuses on original Squeenix characters, it’s like they’re in a
loop that locks out all the Disney elements.
That would have been fine (aggravating, but acceptable) if their stories
were interesting. But they aren’t. They really, really aren’t. Which brings me to…
Two: Eraqus’ incongruity with the rest of the series could have
been used to the series’ advantage. It
would have been a golden opportunity for a game starring Eraqus to shut all the
naysayers up; being able to play as a badass old man could appeal to jaded
westerners far more than another spiky-haired teen ever could -- if not because
of the stigma, then merely because it was different.
Imagine this
scenario. Rather than split the game
between Ven, Terra, and Aqua, you play solely as Eraqus. He’s still their leader and authority figure,
no question, but he takes on a more active role. He’ll send his troops out on a mission, of
course, but he’ll round them up just as quickly. Giving them time to meet back up could
IMMEDIATELY resolve a lot of BBS’s
more…stressing issue. But more
importantly, it forces characters to get together -- not just to trade notes,
but to develop their characters further.
The friendship that “defines” the Keyblade Trio could get more
evidential material; more showing and less telling. Moreover (if Squeenix insists on loading its
games with cutscenes five minutes apart from one another), It would give Eraqus
time to establish himself as their father figure.
The Trio is made up of three different,
distinct characters, and he’d have to tend to them all in different ways. He’d have to give Ven, in spite of his dark
origins, a chance to feel accepted and loved -- but he’d also have to wrestle
with the secrets he’s keeping from his pupil.
He’d have to take time out to make sure Terra’s not swaying too far into
the darkness…but at the same time, have to come to terms with the idea that
darkness isn’t all bad (leading into his own character development). He’d have to balance letting Aqua have free
reign while keeping her on a parental and authoritative leash; loyal as she may
be to the cause, she still has a lot to learn and he has a lot to teach
her.
“Now hold on a minute!”
you yell, slamming a palm atop your desk.
“You just pointed out that one of the game’s problems is that the ‘travel
to a world, learn a lesson’ motif doesn’t work as well in this game. Now you’re about to suggest that Eraqus --
someone who’d DEFINITELY know better -- should do the same?” That’s a fair point, but I’m not going to go
directly down that path. Eraqus will
still travel to the worlds (with one, two, or even three of his pupils), but he’ll
engage with the worlds in a different way.
See, Eraqus is old. He’s been
around the block a few times. He knows
who and what is out there in the universe; heading to, say, Sleeping Beauty
Land isn’t so much as a new adventure for him as it is a chance to
reminisce.
He can think back to the days
of old, and how he went on adventures -- or maybe how he engaged in a bit of
diplomacy. If he runs into the three
fairies, they’ll know who he is (I know that’s playing fast and loose with the
Prime Directive, but work with me here…besides, does anyone care at this
point?). If he runs into Maleficent, she
could actually flip out at the sight of him and try to kill him. He’d fight back of course, but in his old
age, he might need help from the young ‘uns.
He could even have his D-Links give him power from his students -- more
so than the students gain from other Disney characters, or even each other.
What’s important to
Eraqus isn’t exactly that he’s learning something new, but changing his
perspective -- remembering things that he’d long since forgotten, or giving him
a new insight. If he’s jaded and
discounts the adventures his mission takes him on, then going on a galactic
road trip (and the presence of children that make him review his opinions)
could help him emotionally, and brighten his worldview. In the same sense that people young and old
can enjoy Disney in its myriad forms, so too could Eraqus grow as a character
because he’s taking his kids out on a trip -- a magical adventure that neither
he nor they will ever forget. It’s a
means to create a deeper, more thoughtful, and perhaps even darker tale, but
one that retains the series’ dormant whimsy.
The Keyblade Trio can learn all the lessons they want. Let Eraqus find something different; let him
see that the world is full of magic.
Even with my
propositions, there would still be a lot of ways for it to go wrong. Ostensibly, it’s still the Keyblade Trio’s
story; they’re the ones who have to ultimately bring change and precedents to
the KH universe, and as little more
than a fan that hasn’t played enough games I’m in no position to tie it all
together. There’s also the question of
balancing the game’s events with my Eraqus-heavy rewrite; how would an
Eraqus-led Ven respond to Vanitas, or Terra in the face of possession by
Maleficent? And would Eraqus let them
get into those situations in the first place, or try (and fail) to prevent
them? How would his death be
handled? And really, would anyone want
to play a game where you’re essentially a babysitter? It’s hard to say, but all I can do is propose
my ideas.
It’s a shame Eraqus
dies in the main story of BBS. He didn’t get to do much, but he had a
presence that turned a game that irritates me to no end into something almost
enjoyable. Of course, Terra would pretty
much stomp on any chances of that happening, but the fact remains: he’s a cool
character with lots of potential…the problem is that the potential is wasted.
And that’s pretty much
Squeenix in a nutshell right now. They
have good ideas. They make these worlds
that have intrigue and some semblance of depth; they just can’t quite seem to pull it all together. The stories -- and the company itself -- feel
so scatterbrained at times that I wonder if their collection of good ideas is random. As if for every good idea they have (Sora),
they arse it up with three bad ones (Roxas, Terra, Final Fantasy XIII in general).
If they could learn to focus -- on Eraqus, or anything, really -- then
they’d be that much closer to reclaiming the glory of days past.
Hmmm…speaking of Eraqus, let’s check the wiki. I want to
see if they’ve got any interesting tidbits.
“Master Eraqus is a Keyblade Master featured
in Kingdom Hearts: Birth by Sleep and Kingdom Hearts: Birth by Sleep Final Mix. He is the master of Terra and Aqua, and he also serves as the
second master of Ventus.
His name is an anagram of ‘Square’, a reference to Square Enix, the
developers of the Kingdom Hearts series.
Tetsuya Nomura stated in the Birth
by Sleep Ultimania that he
had actually forgotten the basis of the name, and that the producer had to
remind him that it was an anagram.”
...Nomura, you do realize that you and your cohorts made this character based on the FATHER of Final Fantasy, right? You can't be arsed to remember the man who helped put you and your company on the map? Or more appropriately, treat your character with a little damn respect?
Nah, man. You know what? It's cool. Just...just keep doing what you're doing. It's all good. It's all good. Nothing wrong with being a little scatterbrained.
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