If it was any other game, I would have given up. But I have faith in BioWare. EA, not so much, but the fact that DA:I has even a tangential relationship to the Mass Effect games -- i.e. it may not have the same team, but it comes from the same figurative country -- means that I can’t write it off just because of seven or eight bad experiences. I won’t.
So I went back in. And sure enough, The Sidequest Trap tried to ensnare me yet again; how a set of sandy canyons manages to pack in more random NPCs needing a gofer is beyond me. And contextually, they’re not on stable ground; imagine if you were there with the intent of scouting the area and ousting the demons, only to have someone try and strong-arm you into finding their ring. I may be playing as the more-or-less savior of the world, but I’m not a miracle worker. Also, I don’t care. And when a game -- no matter the genre, but especially for something like DA:I -- makes you stop caring about the world, it’s a surefire sign that something has gone wrong.
But as it turns out, I did find something to care about. That same something has gotten me thinking about more than just DA:I; it’s made me wonder if too many games in general are on the wrong track.