So, it looks like a
miracle has happened. Temporarily.
For months, my “How to
Make a Good Street Fighter Movie” post has taken top honors as the number-one
most-visited post on Cross-Up. And while
there’s no doubt it’s got the highest view count by a WIDE margin, only recently
has it been supplanted. One of my posts
on The Last of Us managed to do it --
and is still a top-scorer -- but more recently, the one I see (or did see) taking
the top spot is a post on Tales of Xillia. And frankly, I’m happy with that.
It is criminal that the Tales Series doesn’t have as much recognition as it deserves. I’ve said it before, and I’ll say it again: Final
Fantasy has long since been surpassed as the greatest JRPG franchise. And if you ask me, the one who’s been sitting
on its shadow-shrouded throne is the Tales
Series. It’s a strange day, indeed,
when you wake up one day and realize you’ve played more Tales games than FF games…at
least, it’s strange for me. And stranger
indeed when three out of six FF games
were enjoyable, while six out of seven Tales
games are significantly closer to my heart.
(We do not speak of Dawn of the
New World. Ever.)
So I’ve been
thinking. Recent comments -- and
spotting old files strewn about on my machine -- have reminded me of games
past, and words that still need typing.
And I figured it’s about time to bring them to the forefront. So let’s have a look at one of the corpses
stepped over and left picked clean by vultures in the desert: Star Ocean: The Last Hope.
Fair warning, though:
you might want to make sure you don’t read this where anyone can peek over your
shoulder. This game has some…things in it. (And also SPOILERS.)
Now, you might be
wondering why “discuss” is in quotes up there in the post’s title, and there’s
a pretty good reason for that: pattern
recognition should
tell you that this probably isn’t going to be a glowing assertion of the
game’s quality. But besides that, it’s
because it’s been several years since I’ve played the game. See, I try to make it a personal rule to
avoid talking about any games I haven’t played in ages so my mind isn’t clouded
by shaky memories or preferences, and so I can talk about its finer points in
the detail it deserves -- the sort of detail you’d get from a recent
playthrough instead of one from a thousand days ago. (That’s probably why you don’t see a lot of
really old games mentioned here on Cross-Up…for now, at least.)
But with some games, I
suppose I can make an exception. Some
games lend themselves to being discussable even if they haven’t been played in
a while, and for some people a JRPG should be able to handle itself well. If it’s doing its job right, it should be a
memorable tale that you’ll keep in your heart for years after its release --
that is, it gives you something worthwhile, a takeaway that speaks to your
sensibilities no matter how crazy or colorful its context. And indeed, The Last Hope does have a special place in my heart…for all the
wrong reasons. So unless noted, consider
most of this -- for better or worse -- derived from memory.
And let’s start off
with what I remember most about this game.
*sigh* Look at this picture.
This is Meracle. She’s one of your party members -- and quite
possibly the best fighter in the game. And yes, contrary to the camera angle's claims she is not wearing pants.
…Forget it. Post’s over.
I quit.
…Okay, post’s not
over. I just…I mean…what the hell?
I’d like to think that
I’m receptive towards artistic choices.
I would be a massive hypocrite if I wasn’t, given what I’ve said in the
past. I’m not much in the way of art,
but considering what I’ve played, read, and seen, I know there’s more than one
way to impart style upon a work. Dragon’s Crown? Come on, that had a purpose. Senran
Kagura? Not the greatest, but live
and let live. Pretty much any anime released in the past…ever? Be cool, guys, be
cool.
Now, I want you to look
at this picture. Look at this
character. Look very closely.
I’m not going to tell
you how old she is -- not yet at least, but I’m sure you’ve already made your
(likely-accurate) guesses. Just…look.
Look, and tell me as simply as you can: what is the purpose of this
design? From an in-universe context or
out of it, why does this character look the way she does? What can we learn about this character at a
glance? What are the expectations we
have of her?
Honestly, I can answer
that question, even if it requires a bit of giving the devs the benefit of the
doubt. She’s a playful, cheery sort
unbound by basic human concepts. Feline,
obviously, and preferring function -- and freedom -- over all else…even if it
includes not wearing pants. That’s the
idea behind her. That’s the intent.
That interpretation is
completely nullified thanks to cutscenes like this.
I don’t think there’s
any doubt about what was going through the devs’ minds at this point. Even if you take the above cutscene as a shot
against all the moe
tropes in Japanese media -- maids, glasses girls, little sisters, bloomers --
then it’s a shot immediately devalued by Bacchus’ reaction. Who’s Bacchus, you ask? The big green robot guy -- and someone who
specifically gave up his biological body and emotions for the sole purpose of
his research. And this cutscene reveals
that he still gets stiff in the robo-trousers over the same tropes they’re trying
to make fun of. Bacchus, the most
logical and mature member of the team.
Bacchus, the cyborg. Bacchus, the grown-ass man. You know what would be better than making fun
of moe tropes? Not including them in the first
place -- especially if it means nuking someone’s characterization. I get what they were trying to go for, really; it's a bit of humor, and a chance to try and brighten up the character and the game...and that'd be fine if it was actually funny. It isn't. It's almost embarrassing, and a total misfit in a game that aims for genuine gravitas.
But let's get back on topic. The reason why I
brought up Meracle is because she’s emblematic of the problem with TLH as a whole. Once you cut past their basic archetypes and
a few quirks, there’s nothing to almost all of these characters. For the life of me I can’t remember anything
distinct about Meracle besides A) her appearance, B) being a lonely cat girl
alien, C) her appearance, and D) that
she was one of the fastest and strongest party members. I had to look up info about her to make sure
I hadn’t missed anything, and from what I can gather I’m not missing anything
besides the fact that she likes to eat and says “meow” a lot. What’s her character arc? I don’t know.
What’s her contribution to the story?
I don’t know. What unique
struggles does she face? I don’t know…oh
wait, yes I do. She wants friends. And then she gets them in the form of the
party as soon as she's welcomed aboard the ship.
Yep.
…Let’s have a look at
the rest of the cast.
We’ve got the childhood
friend/girlfriend that calls you a pervert and smacks you when you accidentally see her in the shower (who is also wearing clothes that probably aren't part of the standard uniform)…
The cold-hearted
unbeatable badass heartthrob straight outta DeviantArt…
The one with boobs…
The idiot…
And…well, Lymle. Draw your own conclusions here; I’m not
touching this one without a hazmat suit and a space probe.
(I will say this much,
though: Lymle is supposed to be 15 -- and Meracle 16 -- but due to incidents in
their pasts, both of them have had stunted development. That’s the game’s story, and they’re sticking
to it.)
I guess what I’m
getting at here is that if you’ve seen any anime in the past half-decade or so,
you’ve seen all these characters before -- and you’ve seen them done
better. The cast here is bland and
indistinct (when they’re not being annoying, at least), and don’t do much to
win your favor outside of being an archetype that appeals to you. I’m pretty sure the only reason I like
tolerate Bacchus is because he can summon giant Gatling guns in battle -- that,
and the fact that his facial animations, or lack thereof, don’t creep the hell
out of me like the others’ do.
If I had to name “the
best character” in the game -- and the bar’s set pretty low
-- it’d have to be Faize. He’s the most
interesting character by far, playing second fiddle of his own accord for the
sake of the mission and to explore space alongside his newfound comrades. He’s intelligent, he’s supportive, but not
without his moments of weakness (and even hubris, at times). He’s a character with dedication and passion,
but also reason and cleverness. He
actually gets something resembling a story arc instead of a one-and-done episode
of conflict like the others. He starts
out as a loyal supporter to the gang’s cause, finding respect and camaraderie
with his new captain -- but as time passes and said captain proves he’s
unsuited for the task, Faize has no choice but to watch as his friend becomes
someone barely suited to wake up in the morning, let alone command a crew. Eventually they reach an impasse and Faize
heads off to help his people in a time of crisis…and ends up biting it shortly
thereafter.
*sigh* So long, best
character in the game. It was fun. At least I get to put you back in the party
during battles once the game gets cleared.
On the plus side, there’s still the lead character, Edge Maverick.
Edge
is…er…problematic. Say what you will
about the name, but at the outset Edge seems like an all right character. He’s neither a brooding, surly jerk, nor the
wide-eyed grinning idiot you’d expect of a lower-class JRPG; after a disaster
leaves him in control of the ship and the remains of the crew, Edge is ready to
be a responsible-yet-compassionate traveler of the great star ocean. It’s the sort of thing that’s bound to excite
-- and at the outset, he delivers.
Strong moral fiber, a willpower that makes him more than just a whipping
boy to his superiors, and a quiet determination in finding his missing friend…for
a while it seems like there’s a lot to like about the guy. He’s ready to tag-team the universe along
with Faize.
And then the plot
happened.
This is a major
sticking point -- not just with me, but with plenty of other TLH survivors players. In a nutshell, Edge and the gang find themselves
on Earth in roughly the 1950s, and shortly thereafter find themselves entangled
in past-earthly affairs. If memory
serves, the crew is given the chance to offer up their technology and data to
the resident government agents in order to further along Earth’s development --
and in doing so, they might develop the tools needed to prevent the nuclear
wasteland that Edge’s Earth ends up becoming.
So Edge decides to hand the tech over after rationalizing his decision
to the crew…and about an hour in game time later, the planet gets wiped out
after the head government official turns out to be pants-on-pants-on-head
insane and uses the donated tech in a machine that would make Doctor Doom
drool. Mistakes are made, the planet
goes boom, and you’ve now got a scantily-clad teenage tweenage teenage
tweenage creepy doll-faced cat girl in your party. The only saving grace is that it turns out
Edge and the crew were in an alternate dimension,
so that Earth blowing up didn’t change anything for the current timeline. Just the alternate one.
It’s worth mentioning
that this point that The Last Hope,
in spite of being occasionally referred to as Star Ocean 4, is actually a prequel. I suspect that after the events of SO3 (where it’s revealed that everything
that happened in that game and the games prior happened in a video game for a
futuristic society), the devs didn’t know what to do with the canon, so they
decided to start from the beginning…although they didn’t really sort out the
problems so much as they did avoid giving a clear answer, meaning that TLH ALSO takes place in a video game
universe. That aside, if you think of TLH as a prequel, you have to think
about what it offers to our understanding of the canon. Since I haven’t played the other two SO games, I can’t say anything about
those. But I can say something about SO3 and its connection to TLH…namely, that TLH exists solely as a means to set up the UP3, better known as the
canon’s version of the
Prime Directive. Or if you prefer,
better known as the thing Fayt whined about through the first half of SO3.
At least when he wasn’t making his sword fart blue flames.
With that in mind, you
can consider a good half of TLH to be
a cautionary tale. The creation of the
UP3 -- mentioned by name at the end of the game -- is a collection of laws and
procedures to keep space-farers from interfering with the development of other,
less-advanced worlds. Or if you want a
simpler explanation, it’s an anti-idiot law.
The creation of the UP3 asserts that what Edge and crew did was
completely wrong -- and indeed, Edge and crew were DEFINITELY wrong, and
outright stupid. At that point in the
story, two out of the five party members are virtually geniuses that can point
out the problems with handing over their technology. The other two out of the five are presumably
well-trained space cadets (or whatever rank they hold), and even if they
haven’t had contact with other species they should know better. So what the hell happened? Did Edge take advice from Lymle? Did he just think that everything would work
out all right just because he kind of
helped out somewhere else?
Whatever the case, Edge
is forced to face the consequences of his actions. And to say that he doesn’t take it very well
would be an understatement the size of a blue whale.
A lot of people like to
give Edge guff over his little breakdown, but I’d chalk that up to a lack of
empathy. Let’s be real here -- if you
suddenly realized you’d not only killed six billion people and an incalculable
number of plants and animals, AND robbed them of their future with one
masterstroke, wouldn’t you freak out too?
I sure as shit would. Maybe not
to the point of screaming at the heavens, but it wouldn’t be a pretty sight.
The problem with the
scene isn’t that Edge shows his emotions (though hamming it up, maybe). The problem is that after this cutscene,
Edge’s character goes into a downward spiral and never fully recovers. It’s a real shame, because he showed a
surprising amount of charisma prior to that scene, and outside of the whole
“Let’s give these strangers access to our ridiculously-dangerous technology”
decision, he proved that he wasn’t just a lunkhead with a sword. After that scene, he’s a shell of his former
self…which is a good thing in that he’s not just shrugging off the deaths of
billions, but a bad thing in that we actually have to experience it for
ourselves. And for a long time (he gets
better, but considering how much of my memory of the game is consumed by
“EVERYTHING, EVERYTHING!” I’d say the damage has been done). I’d like to think that if you’re going to
make an audience spend time with someone who’s hit rock-bottom, you have to do
it very, very carefully. There’s a very
thin line between having a broken character, and having a likable
character. Not surprisingly, the devs
decided to nosedive into the brink.
If there’s one thing
that I like about the game’s story, it’s the concept of the main enemy -- which
is in and of itself a concept”. The
so-called “Missing Procedure” is an entity responsible for corrupting
life-forms throughout the universe, forcibly evolving them as a means to sap
energy for itself. So a number of bosses
you’ve been fighting throughout the game have actually just been pawns of the
Missing Procedure, and your enemy has the power to win merely by existing. It’s an unnerving enemy, and a lot more
interesting story angle than “Killing a god will make everything better!” (Though to be fair, most of the Procedure’s
cronies take on angelic names and symbolism.)
And if you take the Procedure’s goal into account, you could argue that
it exists as a dark parallel to Edge; he’s been trying to evolve living beings
even though they’re not ready, albeit for their gain, while the Procedure is
evolving living beings to suit itself.
It’s a story idea that I’d love to see a lot more of…which only makes TLH even more disappointing.
I would have complained
that there’s a lot of missed opportunities in that you spend huge swaths of
time faffing about on underdeveloped (in every sense of the word) fantasy
planets, and the fact that the most interesting races the devs could come up
with were space-elves, space-birdmen, and space-catgirls, but from what I can
gather -- at least from SO3, if
nothing else -- this is consistent with the series. Fair enough, as long as the execution (in
this case, the limits and purpose of the Prime Directive) is up to the
task. But for SO4, it isn’t. Why the devs
would choose to focus on a set of anime stereotypes instead of an otherworldly
anomaly that transforms living beings into nightmarish super forms is a
question best left to the Dalai Lama after a good night’s sleep and a cup of
coffee.
I suppose the takeaway
from all this is that the story is one full of missed opportunities. It does a couple of things relatively well,
but the rest of it is either too silly to keep the game’s almost-entirely
serious tone constant, or too bland to stay memorable for very long. I would say that me not being able to comment
too deeply on anything else about the story goes to show that my brain’s not
what it used to be, but that’s not the case.
I still have clear memories of Infinite
Undiscovery and Lost Odyssey, and
those came out at around the same time.
And before that, I can remember sequences, characters, and plot twists
with gusto from both of the Baten Kaitos games. If TLH had
managed to offer up something more substantial and less stupid, it could have
been the sendoff the series needed.
As-is, it’s just a diversion, and nothing more.
A diversion that’s
dedicated to having the camera pan up the fun bits of the female characters, of
course. Because THAT’S what every space
opera needs. Ass shots. Then again, it worked for Mass Effect and probably several dozen
episodes of Star Trek, but I’m
guessing neither of those have pants-averse crewmates squealing about potential
glimpses of their space-spandexed no-no zones at the most tonally-inappropriate
moments. Hey, I guess I remember more
about this game than I thought I did.
Shit.
So. How about that gameplay? Well, I’d be happy to see if I can say
something substantial…next time. I’d
like to try this whole “write a reasonably-lengthy blog post” thing at least
once before I die, so, hey, why not give it a shot now while I’m at a good
stopping point?
With that said, I think
it’s about time to hit the pause button.
See you guys soon. Hope you don’t
get blindsided in the meantime.
…Blindsiding. That’s a thing in this game.
I have Star Ocean: Last Hope 'International' sitting on my shelf for PS3. I played it for a bit and put it down. Never went back. I don't recall why. But perhaps I just had a sixth sense. Thank you for turning that nagging doubt into relief.
ReplyDeleteAnytime, my man. It's a shame that the game didn't live up to its potential, but it can't be helped. Not as long as devs would rather focus on putting their characters in cat girl outfits, no matter how ill-fitting it may be.
ReplyDelete*stares daggers at Lightning Returns as it looms on the horizon*
Well. I guess to the game's credit, TLH could have been worse. Much worse.