Showing posts with label Star Ocean: The Last Hope. Show all posts
Showing posts with label Star Ocean: The Last Hope. Show all posts

September 10, 2013

Let's "discuss" Star Ocean: The Last Hope (Part 2).

Now here’s a question for you: have video games lost their sense of adventure?

The simplest answer I can come up with is “no.”  But even an answer that’s one percent more complex is “no, but…”  People -- including me, distressingly enough -- like to dump a lot of hate on this generation and hearken back to the days of old.  Games used to let you explore!  Games used to give you worlds!  Games used to mean something!  Games used to have character, man!  That was true of past games, sure, but even today we’re still getting games that rival and even surpass the hall-of-famers.

On the other hand, we’re going to keep getting games that…well, I’ll use the phrase “missing the point”.  For one reason or another, I feel as if a lot of developers are missing the point about why we play games -- and in exchange, substituting in their own, severely misguided point.  Star Ocean: The Last Hope is a good example of this, and not just because it’s utterly snared by its anime trappings.  It’s a trek through space that forgets it’s a trek through space, choosing to opt for planets straight out of an NES JRPG until suddenly remembering “oh right, space!  We can throw in whatever we want!”  And instead of exploring the possibilities of its admittedly-cool villain/concept, we’re given the same story arcs all over.  Young heroes with a mysterious power.  Rescuing the mystical waif from the bad guys.  Revenge diffused by a mere misunderstanding.  Until the main villain is revealed, there isn’t much in the way of a consistent threat from one planet to the next -- which wouldn’t be so bad if the game offered up more meaningful episodes.  It didn’t.  Its cast is almost uniformly embarrassing, and yet the focus is on them instead of making the worlds AND the characters fully developed.  It’s a Spark Notes page that only has every fourth word written.

So.  How about that gameplay? 

September 6, 2013

Let's "discuss" Star Ocean: The Last Hope (Part 1).

So, it looks like a miracle has happened.  Temporarily.

For months, my “How to Make a Good Street Fighter Movie” post has taken top honors as the number-one most-visited post on Cross-Up.  And while there’s no doubt it’s got the highest view count by a WIDE margin, only recently has it been supplanted.  One of my posts on The Last of Us managed to do it -- and is still a top-scorer -- but more recently, the one I see (or did see) taking the top spot is a post on Tales of Xillia.  And frankly, I’m happy with that.

It is criminal that the Tales Series doesn’t have as much recognition as it deserves.  I’ve said it before, and I’ll say it again: Final Fantasy has long since been surpassed as the greatest JRPG franchise.  And if you ask me, the one who’s been sitting on its shadow-shrouded throne is the Tales Series.  It’s a strange day, indeed, when you wake up one day and realize you’ve played more Tales games than FF games…at least, it’s strange for me.  And stranger indeed when three out of six FF games were enjoyable, while six out of seven Tales games are significantly closer to my heart.  (We do not speak of Dawn of the New World.  Ever.)

So I’ve been thinking.  Recent comments -- and spotting old files strewn about on my machine -- have reminded me of games past, and words that still need typing.  And I figured it’s about time to bring them to the forefront.  So let’s have a look at one of the corpses stepped over and left picked clean by vultures in the desert: Star Ocean: The Last Hope.

Fair warning, though: you might want to make sure you don’t read this where anyone can peek over your shoulder.  This game has some…things in it.  (And also SPOILERS.)